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Old Dec 05, 2006, 02:32 AM // 02:32   #21
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Wow, that was pretty much exactly what I would have written but better.

This an execellent go at a nuanced problem.
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Old Dec 06, 2006, 01:50 PM // 13:50   #22
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Smoothed out some bits, and tweaked step 7.

Somebody comment on the changed step 7 please? Please?
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Old Dec 06, 2006, 05:19 PM // 17:19   #23
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Looks good, didn't get a chance to read it all over but. Regarding different scenarios you could add a minigame questionnaire "what would you do, given your bar, when xxxxx happens, or is about to happen"? Type questions, As a mini-step or suggestion as a learning tool for people to try in their guild forum.

Last edited by Ec]-[oMaN; Dec 06, 2006 at 05:23 PM // 17:23..
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Old Dec 13, 2006, 03:13 PM // 15:13   #24
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Yay, good stuff.

You're so going to flunk your PP though, since the quality of the product doesn't matter.

Anyway, aside from that typo (*cough* "runes" in tandem with other players), I would say that it's fine. I'd restate the interest on a team version too. Obviously, good builds don't work in the wrong team, or even the wrong metagame. (ie. the cause of Arty's suffering). A little bit of elaboration on that would help, but it might open up a few more pages, simply because you'll have to describe quite a bit. Heck, as good as this information is, you're assuming the reader is not a complete idiot who doesn't recognize the importance of versatility, at least not to the extent that they should.

Start talking about team synergy. Once you're done with builds, you need to start working on the tactics bit, and relate it back to builds (ie. versatility in splits/countering) Come on, times up, split decisions and all that.

Was that a pun?
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Old Mar 25, 2007, 10:59 AM // 10:59   #25
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<<bump>>

This should be stickied! It's one of the best guides I've seen.

I'm looking forward to the Team Building Article you mention.
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Old Mar 25, 2007, 11:24 AM // 11:24   #26
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This is one of those threads that I actually don't mind digging out of the grave :P
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