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Old Feb 04, 2007, 05:55 PM // 17:55   #21
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Quote:
Originally Posted by Arkantos
Make shadow prison either 10e, 1s cast, or longer RC. BoA is fine as it is.
I wouldn't mind seeing those nerfs but preferably 15e or make it 50% fail with crit strikes less than 5. It completely cheapers adren spiking for warriors.
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Old Feb 04, 2007, 06:07 PM // 18:07   #22
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10e/15e should be sufficient to stop warriors from using it. Or make it have 50% fail with crit strikes below 4 if you really dont want them using it.

That aside, SP/BoA is a solid build for an assasin, and doesnt need specific counters to defend against it. Every monk bar should have a way to stop it. Why nerf an assassin from being an assassin?
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Old Feb 04, 2007, 06:32 PM // 18:32   #23
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Shadow Prison should actually get a buff and have a 15 second recharge.

Shadowstepping in general should empty adrenaline pools. Warriors should not be teleporting equally as well as an Assassin can.

~Z
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Old Feb 04, 2007, 06:56 PM // 18:56   #24
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Why not have SP have a half casting range, so as to hinder the options to the warrior. A full casting range covers pretty much everyone, but half casting is a lot more limitied.
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Old Feb 04, 2007, 07:26 PM // 19:26   #25
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Hum. I thought any melee counters worked against Sins? Teams in HoH never bring some?
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Old Feb 04, 2007, 07:49 PM // 19:49   #26
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Well since blind is so effective in shutting down all melee lets make recharge of blinding surge and blinding flash 15 secs each.
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Old Feb 04, 2007, 07:54 PM // 19:54   #27
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Quote:
Originally Posted by Skawtt
Well since blind is so effective in shutting down all melee lets make recharge of blinding surge and blinding flash 15 secs each.
Idk about that, but perhaps its the melee classes which have to be changed themselves, and not blind *cough cough nerf dervs*
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Old Feb 04, 2007, 08:16 PM // 20:16   #28
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Quote:
Originally Posted by Renegade26
Why not have SP have a half casting range, so as to hinder the options to the warrior. A full casting range covers pretty much everyone, but half casting is a lot more limitied.
This would hinder the assassins more than the warriors. Assassins can't overextend like the warriors can.
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Old Feb 04, 2007, 08:58 PM // 20:58   #29
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Make it 15 energy.
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Old Feb 04, 2007, 09:40 PM // 21:40   #30
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Quote:
Originally Posted by Zuranthium
Shadowstepping in general should empty adrenaline pools. Warriors should not be teleporting equally as well as an Assassin can.

~Z
I think that is an acceptable nerf too, maybe a better route.
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Old Feb 04, 2007, 09:42 PM // 21:42   #31
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U use to be able to counter this easily with SoA, but now with nerf, u need race of cast before horn of ox hits u.

But one rof right before horn and mend touch after screw the whole combo, you go back to full hp so easily.
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Old Feb 04, 2007, 09:49 PM // 21:49   #32
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Quote:
Originally Posted by gasmaskman
Make it 15 energy.
Meh, you can run +5 energy daggers and radiant armour without too much of a disadvantage.
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Old Feb 04, 2007, 09:55 PM // 21:55   #33
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15 energy is ridiculous for an elite shadow step that cannot bring you back to your initial position.
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Old Feb 04, 2007, 10:32 PM // 22:32   #34
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Why is it "ridiculous?"

It would absolutely crush warrior usage and it wouldn't allow assassins to spit out a huge combo.
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Old Feb 05, 2007, 12:04 AM // 00:04   #35
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Making it 15e won't make warriors stop using it. Make it fail with less then x critical strikes, that'll stop them.
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Old Feb 05, 2007, 12:48 AM // 00:48   #36
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They should do the same with BoA arkantos, at least I think so.

Like: At least 2 strength is needed for this skill to work, or something
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Old Feb 05, 2007, 01:40 AM // 01:40   #37
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Blind, RC, Divert, iHex, Weapon of Warding, straight heals from a non-retarded monk/rit/paragon... I don't think a single assassin has gotten off a spike on my guild's team. They're not terribly hard to counter. /HoH opinion

However, in RA/TA and such... yes, SP/BoA is incredibly irritating, especially since every assassin and his mother is running it. Maybe change it from 5/.25/20 to 10/1/20. Not unusable, but you can see it and prepare for it. Half-range is another good idea.
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Old Feb 05, 2007, 02:21 AM // 02:21   #38
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Problem is SP and AoD are the only viable shadowsteps the sin has now
Shadow of haste was an escape 1 and all the rest take forever to recharge the only other one is Beguiling haze/augery of death and those arent that wonderful either.

instead of suggesting increasing a recharge (which is insanely stupid seeing as many sin shadow steps take 40-45 seconds to recharge) is increasing energy/cast time.. make it Shadow prison ends when you hit with an attack.
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Old Feb 05, 2007, 03:53 AM // 03:53   #39
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Quote:
Originally Posted by ensoriki
make it Shadow prison ends when you hit with an attack.
Sorry but thats the dumbest idea ever.
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Old Feb 05, 2007, 04:33 AM // 04:33   #40
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I'm sorry if I am mistaken, but isn't Guild Wars all about dual-profession versetality???

Honestly, the skill itself (Shadow Prison) has a 1/2 second slowdown after casting it, which gives any decent monk the reaction time to RoF that Hex and follow heal it. And even if they are Galed, the skill was nerfed by 1 second.

Burst of Aggression doesnt need any fixing, either. Assassins need to fully chain their skills in the correct order in order for the next attack to activate. And anyone who hates Dervishes, Warriors, Assassins, and Rangers themselves will bring the still-powerful Blinding Surge in their slots, even if they are in RA/TA/HA.

Even if they dont and get rolled by the Assassins, the saying still goes: You can never be prepared for everything.
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