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Old Apr 06, 2007, 07:57 AM // 07:57   #21
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That's be really confusing, since you'd kill people when they reach the grey bar, instead of when they hit 0. That's confusing.
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Old Apr 06, 2007, 01:26 PM // 13:26   #22
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I like the change, it makes it easier to see when people have Deep Wound. Not that it really matters, it was always called on vent anyway, but this makes it a little quicker.
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Old Apr 06, 2007, 03:16 PM // 15:16   #23
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From a monk's perspective, it is a hassle. Seeing that area go gray makes it seem like the character actually lost that amount of health rather than just recieved a condition. And, when the party bar scales down accordingly, it makes every deep wound look like a spike. It's nerve wracking and goes very much against the party bar instincts that I've built up.

In theory, it was a good idea. In practice, it's a huge change that will take some time to get used to, imo.
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Old Apr 06, 2007, 03:17 PM // 15:17   #24
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Sounds like just a convenient change to me. Makes easier to identify a certain condition, since the animation is a little subtle, compared to blind or dazed.
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Old Apr 06, 2007, 05:41 PM // 17:41   #25
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Quote:
Originally Posted by Bankai
That's be really confusing, since you'd kill people when they reach the grey bar, instead of when they hit 0. That's confusing.
Better than the current system, where the red bar shrinks when DW is applied, then over-shrinks AGAIN when damage is taken.
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Old Apr 06, 2007, 11:34 PM // 23:34   #26
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I like the new system, good if you are playing a build with heavy conditions (Aren't many at the moment, but you know) so you will know for sure if the Deep Wound hits. Against pressure teams Monks should definitely like the gray box, but as previously stated against a good spike the visual gray out won't really matter.
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Old Apr 07, 2007, 01:54 AM // 01:54   #27
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Quote:
Originally Posted by Byron
From a monk's perspective, it is a hassle. Seeing that area go gray makes it seem like the character actually lost that amount of health rather than just recieved a condition.
Umm....Deep Wound does cause the character to lose health.

???

~Z
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Old Apr 07, 2007, 05:35 AM // 05:35   #28
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Originally Posted by MistressYichi

Ok this reply makes absolutely no sense at all. How is deep wound confusing? a little grey box shows up, showing you that 20% of the max health of that character has been reduced due to the condition. is it reading that fails you or comprehension?
It's confusing because I don't like little red bars being grayed out and it makes me sad I can't make red bars go up because it's not red, but gray now!
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Old Apr 07, 2007, 06:19 AM // 06:19   #29
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It took a little getting used to, but I like it. It highlights the severity of a Deep Wound on someone, and makes it absolutely immediately clear.
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Old Apr 07, 2007, 11:21 AM // 11:21   #30
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Yeah, they fixed the bug where the bar didn't rescale properly I think. Otherwise it was really weird seeing a shrunk bar that was just rescaled and the health didn't drop down immediately until the next hit.
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Old Apr 08, 2007, 11:33 AM // 11:33   #31
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I'm guessing the OP gvg's without vent?

Usually people capp DW immediatly, if they don't, they should.
So I don't this is a "big" change that's going to ruin balanced team spikes and then the only thing left to play is blood spike and Rit spike ( <--- that is sarcastic QQ'ing).

In addition, lol spike with evis+axe rake, did you use Tiger's fury aswel?>
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Old Apr 08, 2007, 02:07 PM // 14:07   #32
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Quote:
Originally Posted by JR
It took a little getting used to, but I like it. It highlights the severity of a Deep Wound on someone, and makes it absolutely immediately clear.
I've found it also helps you prioritize which spells to use on a person, particularly in HA, where no one talks on vent except that one guy.
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Old Apr 08, 2007, 03:04 PM // 15:04   #33
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Quote:
Originally Posted by Thom Bangalter
I've found it also helps you prioritize which spells to use on a person, particularly in HA, where no one talks on vent except that one guy.

You don't need vent in HA, that's old school, people use a macro now that automaticly says 3,2,1 spike, in a robot voice so you can't miss it or think it's your mum calling you.
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Old Apr 08, 2007, 06:46 PM // 18:46   #34
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New mechanic is good for monks, bad for sword wars
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Old Apr 08, 2007, 07:38 PM // 19:38   #35
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I think this change is totaly unneccessary and just makes it confusing... and why should deep wound show up on the party bar any differently than other conditions?
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Old Apr 08, 2007, 09:20 PM // 21:20   #36
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Quote:
Originally Posted by zling
I think this change is totaly unneccessary and just makes it confusing... and why should deep wound show up on the party bar any differently than other conditions?
Because an instant 100 health loss is way more important than 3 pips of degen.
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Old Apr 09, 2007, 03:47 PM // 15:47   #37
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Quote:
Originally Posted by Zuranthium
Umm....Deep Wound does cause the character to lose health.

???
Er.. I meant it like the character simply lost that chunk of red on their health bar. So, a 12 damage dismember seems like, to an old monk, a clean 150 damage hit. It's nerve wracking at first, like a big ol' panic button.

Quote:
Originally Posted by holymasamune
Yeah, they fixed the bug where the bar didn't rescale properly I think. Otherwise it was really weird seeing a shrunk bar that was just rescaled and the health didn't drop down immediately until the next hit.
Yes, I had a big problem with that. Very glad they decided to quickly fix it.

Quote:
Originally Posted by Greedy Gus
New mechanic is good for monks, bad for sword wars
Very much QFT.
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Old Apr 09, 2007, 04:08 PM // 16:08   #38
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Its a nice little heads up for any monk.

Although it definately hurts any warrior using the evis/axe rake combo. I tested this out in HA earlier... I found the deep wound was consistantly being removed before I could land the axe rake.

Axe rake probably isnt worth taking on a warrior bar since this update.
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Old Apr 09, 2007, 06:31 PM // 18:31   #39
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Quote:
Originally Posted by Outkast
Axe rake probably isnt worth taking on a warrior bar since this update.
It was before????????????????????????
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Old Apr 09, 2007, 07:42 PM // 19:42   #40
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Quote:
Originally Posted by Byron
Er.. I meant it like the character simply lost that chunk of red on their health bar. So, a 12 damage dismember seems like, to an old monk, a clean 150 damage hit. It's nerve wracking at first, like a big ol' panic button.
it IS a clean 150 dmg
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