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Old Mar 26, 2007, 10:42 AM // 10:42   #21
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Quote:
Originally Posted by tomcruisejr
GW as a PvP only game is against A.Net's roadmap/philosophy. One of the founders, Jeff Strain, is a role player/pver. If you played since release, you should know that GW was intended as a PvE -> PvP game.
This is exactly right. GW PvP is way way too hard to learn compared to say, games like Battlefield 2142. That's why the PvE side is needed, people need to learn skills and get to know what different professions do.

I really disagree on removing the no-fees thing. Other PvP games (such as above-mentioned Battlefield 2142, Counter-Strike, etc) are played with no fees.

What should be done instead is to market the PvP side of the game more intensely. Dedicate a larger portion of the manual to it, hire a person with the same job as Gaile but for PvP only, and in general prioritize PvP more. But don't split up the games please.
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Old Apr 11, 2007, 07:23 PM // 19:23   #22
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I think PvP seperation from PvE is a good idea... to a certain extent.

But i do believe that PvE is a NEEDED factor for new players to have any hope of understanding GW PvP. It gives them time to understand basic game mechanics, learn various skills, learn build synergy and other such features. Thrusting players directly into a GW PvP environment is NOT viable without making a very extensive PvP Tutorial. If that were to happen, then yes, it would become a wholly seperate game.

Quote:
Originally Posted by Lord Mendes
PvE is weighing down the PvP side of this game, which is a travesty considering that the PvE is pretty mediocre.
As said, this was created first and foremost as a PvE experience, along with the PvP opportunity. GW in its current state DOES have heavy dedication to PvP despite what you think. Skill changes, seem to be concentrated mainly for balancing PvP, which in turn affects PvE. I would say 75% of game updates are focused on PvP... So how in the world is PvE weighing PvP down? Just because PvE is fairly easy, doesn't mean PvP is affected. If you are referring to the player base that PvP comes from... everyone has to learn somehow, don't they? You started GW by playing PvE, and the first time through i am sure you didn't think, "oh, this is too easy." Rather you thought "oh, that was fun!" After playing many characters through multiple chapters, of COURSE it is easier, you are now a veteran player who deepy understands the game mechanics and skills. There is no blame on PvE for PvP shortcomings. In the end, you already answered your own question. It did not start with enough marketing, focus or PvP specific training sources.

The seperation i think should not come in totally different games, but rather skill mechanics/updates kept seperate. Keep mechanic updates, skill updates seperate from PvE. This would undoubtably take much more resources for maintaning this. One way to help would jsut be keep ALL PvE aspects out of PvP. No PvE characters, items or skill updates should carry over. You could only make PvE for PvE and PvP for PvP, so taht skill updates could be kept seperate. I am not sure how doable that is, or if possible...

That idea may not be that viable... so i think what qvtkc said might be the best alternative::
Quote:
Originally Posted by qvtkc
What should be done instead is to market the PvP side of the game more intensely. Dedicate a larger portion of the manual to it, hire a person with the same job as Gaile but for PvP only, and in general prioritize PvP more. But don't split up the games please.
BTW, woohoo for resurrecting almost dead threads! lolz
Cheers!
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