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Poll: What party size do you prefer for Heroes' Ascent?
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What party size do you prefer for Heroes' Ascent?

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Old Mar 01, 2007, 07:59 PM // 19:59   #321
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Quote:
Originally Posted by kidkid
I bet you r the only person who calls HA as Tomb right now. Still try to argue, lol. Whatever, i forgive new players like you, itz ok. Peace.
Well i guess i am not and i didnt quite understand the still try to argue bit. Explain for me please. Also how long are we going to have to wait before HA gets a fix up and we are given what we actually want aka no kill count and alter maps. The way anet are going about it, there making it seem like its so difficult
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Old Mar 02, 2007, 12:06 AM // 00:06   #322
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Originally Posted by kidkid
I bet you r the only person who calls HA as Tomb right now. Still try to argue, lol. Whatever, i forgive new players like you, itz ok. Peace.
HA use to be called Tombs, because it was located in the Tomb of Primevil Kings outpost. Many, myself included, still call it tombs. How can you call someone a new player for calling it tombs? When they call it tombs, chances are they're a veteran, because they still call it the same as the old days. (Yes I know this isn't always the case).

I haven't read through your whole argument between you two, but kidkid, when you have to resort to making such a silly statement like the one I quoted, its pretty obvious you've lost the arguement. Give up.
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Old Mar 02, 2007, 05:18 AM // 05:18   #323
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Well it is March and Anet said they would make their decision by now as to party size. Doing the tally of three guild wars sites it seems 8v8 won...Could a dev perhaps comment on this?
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Old Mar 02, 2007, 05:28 AM // 05:28   #324
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I also voted for 'strongly prefer 8v8' and I think this should be the final outcome.

I am concerned, as others are, about the new kill count. Part of what made HA stale was the prdictability of the maps. Why not rotate more maps other than HoH? Put back capture on Broken Tower/Courtyard and have it rotate with Kill Count. This way, you never know what you get until the map loads. On a good run you could get both KC, both Cap, or one each.
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Old Mar 02, 2007, 07:38 PM // 19:38   #325
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Of course I'm for 8v8.

Is there gonna be a poll about the old mechanics vs new ones (especially about killcounts and final HoH map) ?
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Old Mar 02, 2007, 08:19 PM // 20:19   #326
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Quote:
Originally Posted by coleslawdressin
Tombs was a much nicer waiting area. Besides how fugly HA is its annoying when you load in on that slant and have to run to turn your camera to see who is there.

Tombs makes me think of the good old days. HA makes me think of this RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retarded, not yet removed 6v6.
Heheheh, I agree muchly. Hope Anet comes to a snappy decision about this, i miss 8v8
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Old Mar 02, 2007, 09:57 PM // 21:57   #327
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i reckon they move ha bk to the old tombs <3 that place ^^
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Old Mar 02, 2007, 10:07 PM // 22:07   #328
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One thing i dont understand is ANET said they were going to revamp halls, well that was one of the many player suggestions. Just make new maps, but just outta curiosity. Why where they mechanics tampered with and not the maps?
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Old Mar 02, 2007, 10:27 PM // 22:27   #329
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Quote:
Originally Posted by Death_From_Above
One thing i dont understand is ANET said they were going to revamp halls, well that was one of the many player suggestions. Just make new maps, but just outta curiosity. Why where they mechanics tampered with and not the maps?
Probably because they are too busy making maps for chapter 4. You know, doing the important stuff to make money. The fact that it is still 6v6 pretty much shows that they don't care. No word on the decision yet? I guess we needed weeks more of testing 6v6 to realize less people play it than 8v8.
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Old Mar 02, 2007, 10:57 PM // 22:57   #330
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Well one thing im still quite curious about is, when 6v6 was implimented, people playing dropped dramtically. Why not then revert it to 8v8 do your tests on a 6v6 weekend before deciding due to the fact this shows people prefered 8v8 so why leave them with something they dont like for all this time. Would seem wiser to leave them with something they did like whiles you thought of solutions. Another question id like to ask is, why is it 6v6 was tested with old mechanics and new. And 8v8 is only tested with new mechanics
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Old Mar 02, 2007, 11:25 PM // 23:25   #331
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Quote:
Originally Posted by coleslawdressin
Probably because they are too busy making maps for chapter 4. You know, doing the important stuff to make money. The fact that it is still 6v6 pretty much shows that they don't care. No word on the decision yet? I guess we needed weeks more of testing 6v6 to realize less people play it than 8v8.
New maps require 10-100 times the amount of resources to create (particular the graphiocs people) and as was mentioned above ... they are all hard at work.

They are not creating new maps any time soon. However another mechanics update (likely changes are 8v8 and removal of some/all killcounts) should be coming soon.
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Old Mar 03, 2007, 12:15 AM // 00:15   #332
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Well it's pretty much a no brainer what people want. Why does Anet continue to ignore the HA community? I see Gaile posting about PvE daily. I quit playing GW and fired it back up once 8v8 test week was here. Since they went back to 6v6 I can count how many hours I have played on one hand and that doesn't include my thumb or index finger. I would like to see a DEV post and stop beating around the bush. Let me know immediately if I should keep investing my time and effort in the game or look for something else to play. Is it really that difficult?
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Old Mar 03, 2007, 12:18 AM // 00:18   #333
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Quote:
Originally Posted by Frank Dudenstein
New maps require 10-100 times the amount of resources to create (particular the graphiocs people) and as was mentioned above ... they are all hard at work.
10-100x of what? Tossing the old 6v6 code back in? Maybe. Hooray for random statistics. The time it takes to model 2 or 3 small areas is nothing compared to a whole PVE chapter worth of areas. I am not going to pretend to know all of the details. It is just obvious.

Quote:
Originally Posted by Frank Dudenstein
They are not creating new maps any time soon. However another mechanics update (likely changes are 8v8 and removal of some/all killcounts) should be coming soon.
Your guild is ineligible from having a dev, but can I take this as official word hmm? Gaile?

Last I got from a dev was vague information. (distilled IRC convo):

ppl: spikes in tombs sux!
dev: hehe we are doing something about it.
ppl:?_?
dev: I really can't say but how do you counter spike in GVG?
ppl: JUST KILL THEM RAWR!
dev: nah
ppl: SPLIT!
dev: YEA. SKILL BALANCE? OH SHIT THIS TEQUILA OWNNNNZZZZZZZ
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Old Mar 03, 2007, 02:55 AM // 02:55   #334
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Quote:
Originally Posted by Bread Fan
Well it's pretty much a no brainer what people want. Why does Anet continue to ignore the HA community? I see Gaile posting about PvE daily. I quit playing GW and fired it back up once 8v8 test week was here. Since they went back to 6v6 I can count how many hours I have played on one hand and that doesn't include my thumb or index finger. I would like to see a DEV post and stop beating around the bush. Let me know immediately if I should keep investing my time and effort in the game or look for something else to play. Is it really that difficult?
lol ye thats what bothers me to. Its an answer staring them right in the face and not just that lol as u said about the posts on pve dayly i noticed that too but i thought it was just me being paranoid. Its almost like this, they abandon mess up tombs then abandon it. And as for the time an effort bit spot on, iv just borrowed some games from friends aka call of duty to pass the time but its been quite along time i guess, wat is ist now erm 6 7 months? I would understand if reverting halls back to 8v8 with old mechanics was a difficult thing but its not being they should have the old template? Its like saying you can complete a really good project for school in 1 day. But instead you decide to have like 6 hour coffee breaks a day, do a bit of this do a bit of that. An by time you finish your project its taken you 7 years. I feel let down by anet big time. Btw just one more thing i wanted to ask about this party size of 6v6 being more efficient than 8v8. If this is truely the case, although i know you could take in other areas to counter this with gvg, you can do the same with HA, but anyways just to give a sample illistration, not sayin this should be done. But if 6v6 is more efficient, why not make gvg 6v6? the claimes that making a party is easyer would be same the would it not them for gvg. Would not guilds be able to form and get into gvg faster? Just wanted to point that out, gvgs not ment for 6v6 and equally neither is tombs.

Last edited by Death_From_Above; Mar 03, 2007 at 02:59 AM // 02:59..
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Old Mar 03, 2007, 06:09 AM // 06:09   #335
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Quote:
Originally Posted by Bread Fan
Well it is March and Anet said they would make their decision by now as to party size.
Now, you can't seriously expect anet to do something on time?

They're hard at work putting all their resources in those quality "state of the game" articles.
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Old Mar 03, 2007, 08:38 AM // 08:38   #336
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I don't care if it is 6 vs 6 or 8 vs 8. Stop wasting our time and change the format in HA.

No one prefer 3 teams KILL COUNT. It is stupid. Everyone is running around like monkeys and trying not to get gang.

Update your skills. Everyone knows Rit spike and Discord spike are gay even the ones running them admit the skills are gay.

ps: people who still say the word "tomb" is because they want others to feel they have been here for awhile. I used the word HA because tomb is outdated. Look in the future.

Last edited by baaba; Mar 03, 2007 at 08:43 AM // 08:43..
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Old Mar 03, 2007, 08:54 AM // 08:54   #337
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Quote:
Originally Posted by baaba
I don't care if it is 6 vs 6 or 8 vs 8. Stop wasting our time and change the format in HA.

No one prefer 3 teams KILL COUNT. It is stupid. Everyone is running around like monkeys and trying not to get gang.

Update your skills. Everyone knows Rit spike and Discord spike are gay even the ones running them admit the skills are gay.

ps: people who still say the word "tomb" is because they want others to feel they have been here for awhile. I used the word HA because tomb is outdated. Look in the future.
Agreed. I understand both sides of the 6v6 or 8v8 argument, and I don't really care what it is, though I still say 6v6 is more pug-friendly in that it's faster to make a group that way if you don't have a guild or a full friends list to play with. Big problem with HA right now is the kill count on both the previous altar maps. If anet does decide to keep the kill count, at least make one of the two maps an altar holding. Something has to be done about the skills too. I'm getting sick of seeing and playing against the same three builds over and over again (rit spike, discord spike, 2 boa sin/2 savannah heat/2 monk). Changing the game to 8v8 won't solve this problem, as many people will try to say, simply because increasing the party size will just make these spike groups even stronger. However, updating these skills and changing HA mechanics WILL solve the problem.
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Old Mar 03, 2007, 09:41 AM // 09:41   #338
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Actually, switching back to 8v8 will help quite a bit, since it will open the meta back up. I mean yeah, Rit spike and various other BS will be a problem for the first few days, but I stopped losing to ritspike by wednesday, and by friday the meta was slightly less retarded than it is now. I agree that mechanics/skills need to be changed, but that should go without saying. Right now it seems to me that there really aren't that many imba skills, it's just that the handful of skills that are imba are being exploited to a degree that we've not yet experienced (due to the lack of build options--Hint Hint ANet).

Contrary to popular opinion I don't mind kill counts in principle, but there are a few things about it that irk me--namely the behavior of the ghostly hero and the fact that he rezzes every minute along with the team, making rez shrine camping an incredibly potent tactic. I played an altar match today that followed an exhausting and tedious formula: blue and red would menace yellow, yellow retreats into their base. Neither blue nor red can push in because if they do, they get sandwiched. Realizing this, blue backs off and menaces red. Red retreats into base. Blue can't move in because they'll get sandwiched. Rinse. Repeat.

That said, the cap point format in HoH is leaps and bounds more retarded than kill count (even on broken tower) which is saying a lot. If I want to play cap points I'll go AB--and there's a reason that I don't. Capture points (in HoH) clash with an established arena dynamic. All the other HoH formats either do or did exist somewhere else within HA at some point: be they relic runs, king of the hill (which is basically old school holding) or kill counts. Throwing in capture points in Halls just seems a bit random and unneccesary to me. AB was conceived for capture point mechanics. HA was not.

Last edited by Nadia Roark; Mar 03, 2007 at 07:38 PM // 19:38..
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Old Mar 03, 2007, 09:48 AM // 09:48   #339
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I would perfer 8vs8 as there is a much greater choice in what you can run, sure there will still be gimmics but it will be easyer to have some sort of counter for them with the extra people.

Kill count, is a lame mechanic and just encourges spikes and makes pressure hex or balanced builds suffer. Also the relic run in Halls is worse than the other 2 relic runs, its really a case of luck on who gest the last relic, as most teams will all have the same number of relics anyway.
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Old Mar 03, 2007, 01:43 PM // 13:43   #340
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Quote:
Originally Posted by Nadia Roark
That said, the cap point format in HoH is leaps and bounds more retarded than kill count (even on broken tower) which is saying a lot. If I want to play cap points I'll go AB--and there's a reason that I don't. Capture points (in HoH) clash with an established arena dynamic. All the other HoH formats either do or did exist somewhere else within HA at some point: be they relic runs, king of the hill (which is basically old school holding) or kill counts. Throwing in capture points in Halls just seems a bit random and unneccesary to me. AB was conceived for capture point mechanics. HA was not.
Ye this is exactly what i mean, if we wanted cap points we would go AB. I remember some other guy in a post a while ago mentioned some basic but powerful points concering why cap points in HA sucks. ill mention 1 of them and that was because firstly its not original, basically seeing them same thing as before. If anet truely wanted to spice halls up they should come up with something purely original other wise it really just makes the game repetative and really doesnt create a distinction between the pvp types.
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