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Old Apr 12, 2007, 09:04 PM // 21:04   #1
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Unhappy Please help..... /Stuck does not work!!! GLITCH FTL!!!

This issue has been discuss over and over, and I would like to know why this glitch is still happening? It happened to many of us.....when you think you are running the relic, you suddently get warped back!!!! , and find yourself bodyblocked by three people.

I sent an email to ANET support team, but never got a response back. In addition to this glitch, sometime when I am play a front line character, a glitch sometime occur and I find myself attacking many feet away from by opponenent. I mean, is there a certain area in each map that is bugged? For example, 95%+% of those who enter broken tower, and when they go down that first stairs, they LAGGG horribly. What is going on?


apparently /stuck doesnt work, and my team end up being very dissapointed at Anet because of this.


When will this issue be resolved? When will Anet remove Killcount? Yes, I shouldnt be asking for too much, but I am part of the guild wars community, hence I am using this forum to speak up for those unhappy players like myself.


If not fix the glitches, atleast REMOVE KILL COUNT ALREADY. The community has been begging for it.


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Old Apr 12, 2007, 09:19 PM // 21:19   #2
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This glitch is very annoying, but there are a few ways to work around, you can use a skill with an activation time, you can mouse click to move instead of using the key board (I've heard that keyboard is client side, and mouse is server side.)

Something to remember is if the other team is not following you, and trying to body block you, you are probably stuck. If all else fails you can ask your team on vent where you are.

It seems that this bug would be difficult to fix without significant changes to the way movement is processed.

I had the crazy lag problem on broken tower past the stairs also, it seems like my game almost completely locks up.
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Old Apr 13, 2007, 01:29 AM // 01:29   #3
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That's been happening to me recently.

/Stuck usually just keeps in the same, open area with -damage over my head.
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Old Apr 13, 2007, 10:35 AM // 10:35   #4
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I don't know about you guys but i think the body blocking system was changed in the last update. On Unholy Temples, we were blocking a runner under the bridge, only for him to walk through a wall and get on top of the ledge. My whole team saw it, and its been occurring a lot more frequently since the last major update (template business and crashing and such.)
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Old Apr 13, 2007, 02:24 PM // 14:24   #5
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really annoying, sometimes i get blocked by 1 guy/spirit
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Old Apr 14, 2007, 03:25 AM // 03:25   #6
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As far as I know, /stuck was not intended to get out of body blocks. The command was introduced to fix various environment effects; I remember a few times where players used to get stuck on the stairs in HoH (usually after a death) and couldn't move at all for the remainder of the match. It's happened to me a handful of times in PvE as well.

People use /stuck because it sends code to the server and jolts things back to "real time" (such as it is). The same effect can be accomplished, as someone has pointed out, by clicking on the ground or activating a skill. I don't think /stuck has any functionality versus body blocks beyond what those commands already do. You didn't get a response from ANet because there probably isn't a glitch--it's just lag, really. It's annoying, but it happens to the other team too, assuming you execute body blocks correctly.

Also, the Broken Tower thing is just first-encounter lag: the game is trying to process and render 24 people (and possibly pets too) at once. I've been in matches where my team has been ganked before the lag settled, and it sucks. I don't suppose there's much that can be done about it though.

Last edited by Nadia Roark; Apr 14, 2007 at 03:28 AM // 03:28..
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Old Apr 19, 2007, 09:03 AM // 09:03   #7
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ehh.. don't rely on /stuck. best thing in relic run and etc is the vent. if someone's body blocked etc, let them know they r blocked. its all about communication.
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Old Apr 20, 2007, 10:30 PM // 22:30   #8
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Have had this problem, but to me it looks like lag either on the connection or server, as you (myself at least) keep running for a while without any fps drops or anything...
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