Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Apr 17, 2007, 11:13 PM // 23:13   #21
Ascalonian Squire
 
Join Date: Apr 2007
Guild: HELL
Profession: W/
Advertisement

Disable Ads
Default

Quote:
P.S. I agree with Celestial Beaver, whether they like it or not, kurzicks just naturally mob...
Sadly yes, being a Luxon sounds pritty nice around now, but I worked hard for that friend title. So ill stick with Kurzicks
hhslf is offline   Reply With Quote
Old Apr 18, 2007, 09:23 PM // 21:23   #22
Jungle Guide
 
Join Date: Mar 2007
Guild: Mature Gaming Association
Profession: Me/E
Default

My R/W Stance Tank (axe) build hacks sins to pieces, though they're frequently mobile enough to escape unless I take action to prevent them from doing so.

I tinker with a R/M Smite Toucher (many smites are "skills" and use that expertise) with SoJ and other knockdown powers. Wield a Razajan's Fervor (or totem axe) and a smite focus, and use serpent's quickness.

Sin attacks while I hit with Spear of light for X2 dmg = 95 dmg
Sin hits my SoJ and falls down = 50 dmg
Stone Soul Strike while sin is on the ground = 95 dmg

Total = 240 damage *that ignores armor*

Inexperienced players, or even decent ones who are just suprised by what just happened, often attack more than once...
cebalrai is offline   Reply With Quote
Old Apr 21, 2007, 07:59 AM // 07:59   #23
Lion's Arch Merchant
 
Join Date: Feb 2007
Default

I have to comment even if it's a bit long. While most of this is just personal opinion and by no means a personal attack, here I go.

Stance tanks are generally not such a great idea in PvP and AB happens to be PvP. To keep up your blocking stances, you generally have to forgo attack skills and add several defensive stances. If you actually take time to find a solid balanced team, your build should bring something to that team. Wild blow or rigor mortis or expose defenses etc. would immediately render you completely worthless (dead) and this doesn't take in account your inability to kill people efficiently (not saying your build suffers from that as I don't know it but in general, stance tanks miss out on some of the necessary damage skills.) That applies to other things as well such as earth ele tanks and perhaps to a slightly lesser degree - shadow form/flashing blades Sin. Plenty of other examples though.

As for your R/Mo smiter, well... to be honest, there isn't too much difference in using that over a normal monk smiter with a higher energy pool - expertise only comes into play with stone soul strike if I'm not mistaken. A monk smiter will have a higher smiting prayers as a benefit. Monk smiters in PvP normally aren't the SoJ type AFAIK and instead run judge's insight, smite hex etc and support another teammate which in turn let's them decimate the opposing team. Not to mention, SoJ has an insane recharge rate even with serpent's quickness given the speed of AB if you are unlucky and don't trigger HSR. That being said, you should play what you have fun with but don't expect everyone to love and support your build. A lot of people run wacky stuff in AB just for fun.

Back to the original subject: BoA Sins worked. In fact, they still kind of work but you don't use burst of aggression anymore. You switch some skills around and use tiger stance. You can throw up expose defenses for even greater joy especially with the current dynamic of defensive stances. AB players don't always choose a balanced party that can handle things like a BoA sin. Plus, there are plenty of "solo cappers" the BoA sins loved to prey on.

@hhslf - You don't lose the title even if you switch sides I believe. You can even parade your Friend to the Kurzicks title in the AB Luxon waiting room.

Last edited by Syntonic; Apr 21, 2007 at 08:03 AM // 08:03..
Syntonic is offline   Reply With Quote
Old Apr 21, 2007, 01:40 PM // 13:40   #24
Ascalonian Squire
 
Join Date: Apr 2007
Guild: HELL
Profession: W/
Default

Quote:
Originally Posted by Syntonic
@hhslf - You don't lose the title even if you switch sides I believe. You can even parade your Friend to the Kurzicks title in the AB Luxon waiting room.
Cool thanks, ill look into that.

Everyday there are more stance tanks because, other player will run worse builds that DON'T counter stance tanks. So the stance tank thinks it cool to stand there and widdle away the others players health while he is blocking everything.
hhslf is offline   Reply With Quote
Old Apr 23, 2007, 10:37 AM // 10:37   #25
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

Hmm, try running a warrior in AB without backup healing. It's not strange that people bring some defense. Try a shock/frenzy warrior in a random team and you are more or less doomed. I always have a slot left anyway without a res sig, so shield stance mostly goes in there when I AB.
bungusmaximus is offline   Reply With Quote
Old Apr 23, 2007, 07:17 PM // 19:17   #26
Lion's Arch Merchant
 
Join Date: Feb 2007
Default

Just for clarification: one stance/shout/whatever and/or a heal sig/lion's comfort doesn't qualify you a stance tank (just no dolyak please.) To qualify as a "stance" and "tank" warrior, one normally takes one or two stances and many other defense measures that may (and usually) include such things as the selfsnare known as dolyak, endure pain, and some healing measures (perhaps more than one depending.) That's pretty much half of your skill bar on defense not including the fact that stance tankers like using gladiator's defense. So not only do you have a stance, you have an -elite- stance. I'm sure you realize what's effective as a warrior so I won't get into that but stance tankers warriors further detriment themselves by adding in riposte and deadly riposte to their build which is already tight on skills. Or perhaps, they bring in deep wound (sever/gash as an example) but are unable to capitalize on it due to the skills they chose.

And no, I too wouldn't run a build without any defensive skills whatsoever in a random group. It's rather unfortunate the way ABs are handled but changing AB would be quite complex and I think ANet is more or less basically content at leaving AB the way it is outside of forcing down amber prices (which they've seemingly have done) currently.
Syntonic is offline   Reply With Quote
Old Apr 24, 2007, 05:44 PM // 17:44   #27
Pre-Searing Cadet
 
Join Date: Aug 2006
Profession: Me/R
Default

I had some success against sins yesterday running a mesmer heavily packed with enchantment removals and empathy. They tend to trigger empathy effects really fast :] Of course the build was not perfect, and kinda useless against Ne/E and other casters. But sins loved it (and did some WaMo too).
gaborm is offline   Reply With Quote
Old Apr 26, 2007, 12:37 AM // 00:37   #28
Wilds Pathfinder
 
jon0592's Avatar
 
Join Date: Jan 2006
Profession: N/
Default

Well, because so much attention has been sparked from this thread, I made a mesmer for the first time ever just as an Ineptitude mes. I solely went looking for assassins and they couldn't stand a chance .
jon0592 is offline   Reply With Quote
Old Apr 26, 2007, 12:59 AM // 00:59   #29
Academy Page
 
Join Date: Jul 2006
Location: in the US of A
Guild: Souls Of Heros [SoH]
Profession: R/Mo
Default

Sins in AB are easy to play because they spike, die, repeat. With no DP, then they just kill 1 person at a time.
sage971 is offline   Reply With Quote
Old Apr 26, 2007, 04:02 AM // 04:02   #30
Debbie Downer
 
Zinger314's Avatar
 
Join Date: May 2006
Profession: N/Me
Default

Assassins die very, very quickly to a [skill]Insidious Parasite[/skill] + [skill]Enfeeble[/skill]. I think only 10% of the Assassins I fight stop attacking when they are affected by that combo. The other 90%...well....
Zinger314 is offline   Reply With Quote
Old Apr 26, 2007, 04:33 AM // 04:33   #31
Lion's Arch Merchant
 
Join Date: Dec 2005
Guild: Shadows of the Dragon
Profession: W/N
Default

Quote:
Originally Posted by Celestial Beaver
As for the mobbing I didn't mean Luxons should...I'm against it too...but I just don't get how the Kurzicks always naturally mob every time. I've lost count of the number of times I've said "Just cap shrines - ignore the mob"...but people tend not to listen.
FYI, Luxons mob alot too.
Sol Deathgard is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:11 PM // 16:11.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("