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Old Apr 10, 2007, 04:18 AM // 04:18   #21
erk
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I was wondering if he noticed what Hexes and Spirits were being used, were they Rit spirits or Ranger he was encountering?
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Old Apr 14, 2007, 07:55 PM // 19:55   #22
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The build we had at the time was one of my own a kind of warrior, mesmer, ele spike. Could beat any balanced team we met. But got pwned by this team sence we had no interupts and killing the spirits only helped them lol.
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Old Apr 15, 2007, 04:12 AM // 04:12   #23
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Quote:
Originally Posted by bungusmaximus
thats a bit trolly, there isn't much room on 4 chars to bring everything, but hell, I don't think I have to lecture you. Let's just say I'm happy with the SR nerf ^^.
Mokone trolls usually anyway. Nothing to really see.
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Old Apr 18, 2007, 03:15 PM // 15:15   #24
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someone didnt calculate reaper's mark correctly. It's 10 seconds recharge so you've got 300 on the first, 200 on the second 100 on the 3rd === 600 for 15 energy and you get the bonus of shutting down 2 melee + health bonus of 120 - 300 depends who those melee behave. And in addition you get energy back whenever someone dies. Yes my friend a necro is your best friend and you want him in your team and not the enemy's.
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Old Apr 18, 2007, 03:29 PM // 15:29   #25
ǝuoʞoɯ
 
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Quote:
Originally Posted by DreamRunner
Mokone trolls usually anyway. Nothing to really see.
nah, just sometimes, when the thread is full of morons not getting the points. and your post was just a useless pile of crap also, so congratulations to you. :]

Quote:
someone didnt calculate reaper's mark correctly. It's 10 seconds recharge so you've got 300 on the first, 200 on the second 100 on the 3rd === 600 for 15 energy and you get the bonus of shutting down 2 melee + health bonus of 120 - 300 depends who those melee behave. And in addition you get energy back whenever someone dies. Yes my friend a necro is your best friend and you want him in your team and not the enemy's.
i so totally didn't get this? you mean the amount of RM you can throw out before the first would end? and how the hell do you get a health bonus? i also don't see how reapers mark (as the skill only, not the build) shuts down anything or gives you a health bonus. if you are actually talking about the whole bar (including insidious/price of failure and whatnot), then you might as well consider the additional degen you get from fainth/pbond. (btw, if you spam RM like that, it's dshot fodder^)

seeing how i stopped ta after 3 days of playing (seeing how it's still terrible easy and boring) and not meeting this build -- has anyone else seen it so far again? or did the SR "nerf" actually did a good enough job to kill the build out of TA?

Last edited by moko; Apr 18, 2007 at 03:31 PM // 15:31..
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Old Apr 18, 2007, 03:44 PM // 15:44   #26
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Nope, the necros in TA never gained energy at a fast rate to begin with. It still works seemingly, and it still utterly bores me facing them.

Quote:
Originally Posted by DreamRunner
Mokone trolls usually anyway. Nothing to really see.
She's right though. She just brings it in a different way, one that you're not used to. Most monks bring ZB, which is poo vs hexremoval, we always bring DH, which owns hexes. In case of humility, we have interrupts.

In short, our builds is able to counter 99% of the builds out there. So yes, you can be prepared for a LOT of builds.
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Old Apr 23, 2007, 08:32 PM // 20:32   #27
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So whats the monks main heal then? If not ZB. .
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Old Apr 24, 2007, 09:59 AM // 09:59   #28
erk
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Quote:
Originally Posted by hacking was silent
So whats the monks main heal then? If not ZB. .
I presume it's Divert Hexes, as he says "we always bring DH, which owns hexes" Won't give you much of a heal if the target is not hexed though.
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Old May 12, 2007, 07:16 PM // 19:16   #29
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man... just play spike build... works everywhere every time.....
i like Hammer worior spike.... too powerfull
u can counter that build just by surviving for 20 minutes and waching them leave

or every1 can take 1 target and start spiking
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Old May 13, 2007, 03:51 AM // 03:51   #30
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Quote:
Originally Posted by Alpinista
man... just play spike build... works everywhere every time.....
i like Hammer worior spike.... too powerfull
u can counter that build just by surviving for 20 minutes and waching them leave

or every1 can take 1 target and start spiking
I would take this man's advice, he sounds like he knows what he is talking about.
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Old May 13, 2007, 04:07 AM // 04:07   #31
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Quote:
Originally Posted by Dzan
I would take this man's advice, he sounds like he knows what he is talking about.
Yes, I think he is Ian Boyd reincarnated. (Apparently Prince Blak Death was an Ian Boyd imposter! Imagine that!)

At this time, I would like to offer a petition to give Alpinista the title of "Master Strategist." Such as the one The Great Ian Boyd himself used to bare.
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Old May 13, 2007, 12:59 PM // 12:59   #32
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ya, hammer warriors spiking are terrible strong, especially with 5 anti melee hexes on them. :]

but of course Alpinista knows that ritspikes are godmode -- he just wanted to keep it a secret to himself.
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