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Old May 17, 2007, 12:18 PM // 12:18   #1
Ascalonian Squire
 
Join Date: Feb 2006
Location: Australia
Guild: Wins
Profession: Mo/
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Default Red Bar's tripped out Ta build

Heres a pretty balanced build I like to run at the moment. With some decent players a pretty standard Ta build like this can get gladiators regularly.

Mo/E or Mo/W
13 + 1 + 1 Protection Prayers
10+ 1 Divine Favor
8 + 1 Healing Prayers
Reversal of Fortune
Dismiss Condition
Guardian
Zealous Benediction [E]
Protective Spirit
(I try to keep it on softies- also makes dismiss a big heal)
Gift of Health
Glyph of Lesser energy/Frenzied Defense
(works with both zb and ps)
Holy Veil (always preveil yourself and melee)

*note* 600 health Minor runes are better here in my opinion(make sure you get a clarity rune for dazed/deepwound). Get a +5 energy sword etc with 20% longer enchants.

Me/E.
12 + 1 + 3 Domination Magic
12 + 1(?) Fast Casting
Expel Hexes [E]
Blackout
(i like to shame-wait-blackout-gale-diversion, repeat)
Shame
Diversion
Power Leak/Guilt/Unnatural signet
(in order of my favourite)
Gale
Shatter Enchantment
Res Sig


*note* I usually go 16 domination the rest in FC. 14 or 15 Domination would work also if you want the extra health.

W/X.
12 + 1 + 3 Hammer Mastery
12 +1(?) Strength
Enraging Charge
Devastating Hammer [E]
Crushing Blow
Fierce Blow
Heavy Blow
(When running Burst, use Rush or Enraging Charge asap after using Heavy Blow)
Frenzy/BoA
Rush
Res Signet


*note* Here, have either a A/W Tigerstance Sin or a Devastating Hammer Warrior. I prefer the latter...

Need some anti melee here, Reapersmark Cecro or B-Surge Air Elem would work fine. Heres a Reapers bar....

N/Mo.
12 + 1 + 2 Curses
12 + 2 Soul Reaping
Reapers Mark [E]
Faintheartedness
Parasitic Bond
Price Of Failure
Insidious Parasite
Signet of Lost Souls
Draw Conditions/Spinal Shivers
(you know you wanna)
Res Signet

Necro should focus first on melee shutdown, then degen spreading. Dont cast Faintheartness with Price and Insidious. Once you have things under control, give a target spinal shivers and spear away with your cold dmg +5 energy spear of fortitude. You may think energy will be a problem, but when you use signet of lost souls effeciently and the help of energy sets, it works well. Draw conditions is for the monk's dazed, and to help with constant blind on melee.

And yes i lied, its not really a tripped out build > sorry if it made you sad.
It would be nice to get some comments on this build, what you liked, and what you would change. Seeya in Ta

Last edited by thereeper; May 17, 2007 at 12:26 PM // 12:26..
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Old May 17, 2007, 01:25 PM // 13:25   #2
Krytan Explorer
 
Join Date: Feb 2006
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Good build, some minor points for improvement:
* Monk
** Don't use frenzied defense, if you want self defense run disciplined stance or return.
** Spirit bond > Protective spirit
** Consider using signet of devotion isntead of guardian, especially if you went Mo/W
** IMO, you don't need a 20% enchanting mod...
* Mesmer
** 14 domination is IMO the best choice.
** Always run power leak...
** Drop gale for some energy mangement, probably GoLE
* Warrior
** Might Blow is better than Fierce Blow
** Don't run heavy blow, if you want a second KD, run hammer bash. Still, I'd rather run Grasping earth (there are enough hexes there) or some kind of self condition removal like remedy signet.
** If you run a second KD, use frenzy + enraging charge, if you run grasping earth use flail + enraging charge and if you prefer self condition removal, just run frenzy + rush.
* Necro
** Breakpoint curses is 12 (for faint)...
** I actually prefer rip ench above insidious parasite or spinal shivers, but that's up to you (one ench removal at a 25 sec recharge isn't enough).
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Old May 17, 2007, 01:36 PM // 13:36   #3
ǝuoʞoɯ
 
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Join Date: May 2006
Default

pretty basic hexbuild you have there i guess.

some comments;

Monk

-Guardian is a meh skill by now. the casting time isn't really that nice for TA.
-Frenzied Defense is an awful skill; i'm not going to list you various reasons why it is, i'll just link you to this post. same goes for Prot Spirit in TA - Spirit Bond would be a better choice.
-Gift; some like it on a ZB bar, some don't -- i'm one of those that don't like it. you might consider switching it out for something else [Soa, SHands, MTouch, Purge] -- Humility should not be too much of a problem if you are careful, you have Gale (which you still need to fix) & a Hammer warrior.

Mesmer

-definately a no-no to your superior rune. there's absolutely no need for it. you listed it's possible to not run one, i'd just like to point it out.
-you do not fit the attribute points needed for Gale.

i'm not sure on the war, i'd change too much of it (see suiraCLAW's post)

Necro

-i'd kick the major curses and make it 14/14 with leftovers in prot.
-Spinal Shivers is meh. stick with your Draw, or get Recklass Haste in there.

i'm also going to change the opening post a bit so it's easier to read. you might still want to check on your Gale though.

EDIT* please add if you are actually using a Minor Fast Cast & Strength also. you just listed "rest", which might include another rune or not. i've added it with a (?) after.
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Old May 19, 2007, 01:46 PM // 13:46   #4
Frost Gate Guardian
 
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Join Date: Jul 2006
Location: AUSSIE TROLLING CREW - CAPSLOCK CONSULTANT
Guild: [Dong]
Profession: Mo/
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Pretty basic templates really, nothing there that isn't really just a click-in and go type of character.

I don't mean this as the build is bad, merely that's a tad unoriginal in terms of actual build makeup. On the Dev Hammer bar, with that setup, you should switch Fierce Blow for Mighty Blow and consider switching Heavy Blow for Hammer Bash in some cases (preference of situational really). Also the rush slot can be used effectively as a spot for a purge signet or mending touch.

Not going to comment on the Monk bar as there's threads full of info for that, but there's no reason any decent monk with some kind of defense shouldn't work in that build.

Mokone has good info for each character break down. In terms of completely changing the warrior the bar you have does work but there's no reason you couldn't play a backbreaker/earthshaker with flail for a more standard feel.
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