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Old Jun 01, 2007, 12:34 AM // 00:34   #21
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LoD has a one second cast too. I assume that's a crap skill as well.
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Old Jun 01, 2007, 09:38 AM // 09:38   #22
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Quote:
Originally Posted by Ultra Mega
Blind > Distracting blow/stab exhausting assault.
Holy Veil > expose defenses
Seriously, how many builds for HA have blind in it? I can state a counter for every possible skill in the game, but chances that you'll have all of that in your build are close to 0%. We're talking about most used skills and every assassin has expose defenses.
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Old Jun 01, 2007, 01:49 PM // 13:49   #23
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Originally Posted by Mental Leteci
Seriously, how many builds for HA have blind in it? I can state a counter for every possible skill in the game, but chances that you'll have all of that in your build are close to 0%. We're talking about most used skills and every "I can't play anything other then Shadow Prison" assassin has expose defenses.

Edit for you Mental <3

Oh how come you don't like Guardian and PD Mental? >.>

On topic: SoD is ok, I prefer to RC, Prot monk is more fun in my opinion. Glad to see you're a Veil fan too
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Old Jun 01, 2007, 04:07 PM // 16:07   #24
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I think veil is one of the better hex removals in this game. (I love it)
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Old Jun 01, 2007, 05:38 PM // 17:38   #25
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Originally Posted by God Apprentice
Edit for you Mental <3

Oh how come you don't like Guardian and PD Mental? >.>

On topic: SoD is ok, I prefer to RC, Prot monk is more fun in my opinion. Glad to see you're a Veil fan too
Shadow Prison assassins are 90% of all assassins in ha. I don't like guardian cause it's too slow and lasts too short for a skill of that kind + you need to have 16 in prot to make it useful.
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Old Jun 01, 2007, 09:59 PM // 21:59   #26
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Quote:
Blind > Distracting blow/stab exhausting assault.
Holy Veil > expose defenses

Look it is easy to state counters to something, but because it has counters doesn't make it a crap skill. Guardian is a good skill.
Your post has no logic. Why would the monk be using gaurdian if the player attacking was blinded?

Holy veil, sure you can pre-veil but you can't be sure of what hex will be on first. Meaning, you could pre-veil and later remove a hex because you deem it bad, only to get exposed and veil has ran out...

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On topic: SoD is ok, I prefer to RC, Prot monk is more fun in my opinion. Glad to see you're a Veil fan too
I don't follow. They're both forms of prot...
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Old Jun 01, 2007, 10:04 PM // 22:04   #27
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Originally Posted by Hoppervalley
O i'm sorry i have open mindedness to go out and test off the wall ideas and see if i can put something together out of it. An in real life friends who i consider a less than stellar player built an IWAY team and asked me to fill the infusing paragon slot, never played IWAY but i thought "what the hell" I'll give it a shot for my friend. And since we are on the point i'll go ahead and soil my hands in the matter, if you are poor enough at your energy management that you need to go deep into a single attribute to get a skill that forces you to play close to the enemy then with the exception of few and i might note very specific builds then you are a bad monk. Your only reasonable argument for channeling is that it will net you more energy than glyph so basically you are saying I opt for channeling because Glyph doesn't give me enough energy to maintain. Glyph does me enough Energy to maintain, it can not be stripped, i can cast it off my high energy set switch back and cast off zero energy. Glyph in all ways if you are a good monk is by far a superior skill. If you have opted for channeling I auto label you as a player who makes poor skill selection and has to spam skills to make up for his inability to accurately access what skills will have the most dramatic impact on the battle.Also I've found i do a lot less casting than most monks in the game, because of my extended experience and practice in this respect. I'd further like to add that every time another monk opts for channeling I spend the better time trying to keep him alive, as he happily spams away in the middle of a large pack, where unbeknown to him a very thin Shield of absorption/shielding hands/guardian/aegis/etc... is separating him from a hell of a lot of hurt. The only time i ever need more energy is when i get stuck with two of these channeling bird brains. By not running channeling, I can be assured my energy management is there when i need it (let me know when you figure out how to strip a glyph) My spells are more effective (my attribute points are much more focused than the channeling build). i am less likely to be on the ground or to be interrupted (cause oh yeah melee characters do that huh, maybe i should avoid them? seems like a good idea to me). I am more accurate in my ability to count, maintain, and manage my energy. I know exactly how much I am getting approximately when i am getting it (giving room for when i have to stop to infuse or what have you). I am able to figure up exactly how many spells I can cast over the course of the next minute I don't have to rely "if well i cast this many spells there are this many people around, and i don't get interrupted, and i don't get put in the dirt, and their teams isnt well coordinated in their movements, and they aren't using AoE I'll have to move away from." My play style is more accurate, better at accessing exactly what it can do comfortably thus leaving me energy to respond to emergencies, better at responding to those emergencies when they occur. As to your rabid badgering of my friends, I can only conclude that your poor skill selection forced them into playing in a much more frantic and urgent manner because in their mind "Oh crap i gotta relieve some pressure cause this guys gonna die soon" and if you haven't played with them then you saw them in observer mood, which speaks mounds for itself doesn't it? Your poor skill selection, obvious misunderstanding of play mechanics, criticism of two players that many have noted as one of the best warriors out there and the other I wouldn't dare stutter when i call a rising star in the monk community, your obvious misunderstanding of simple skill selections for younger players to build off of, your inability to understand what a utility slot is and why it will be changing constantly to fit the meta game as you insist on ramrodding your rigid and limited build without any thought of "ok this will be good some days but what skills to i need to keep in mind to adjust on other", your apparent inability to see that my stat point distribution is a very standard 11/10/10 split modified by runes to reach certain break points depending on my bar, and finally your inherent ability to criticize, which i hesitate to even call an ability, without even an inkling of forethought as to whether it is possible the build you are criticizing is as good or possibly superior to the one you are currently running, for all these reasons my responses to you have become more and more hesitant as i feel i am totally wasting my time, however I'm afraid that if uncorrected and unexplained your criticism will lead future monks astray. I'm also afraid that if I don't keep trying your suggestions I'll fall victim to hypocrisy and while I can vouch that, yes your build does work, it is by far inferior. A point I think is incontestable as our only key difference is channeling vs. GolE and after having extensively played both I know that until one is changed GolE is superior, oh we are also different in that I'm not narrow minded enough to criticize before I try your build to a great extent so as to be sure I am able to accurately access its good and bad points, instead of allowing m inexperience with it to conflict with its actual ability. Angry Troll enough for you?
LMAO!!!!

I did not take the time to read what you wrote, as it would hurt my eyes so very much, but it was hilarious to see this gigantic WALL of text.

!!!!!

~Z
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Old Jun 02, 2007, 12:13 AM // 00:13   #28
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Quote:
Originally Posted by elektra_lucia
I don't follow. They're both forms of prot...
Ok lemme rephrase When it comes to HA I prefer to play RC, however I like to play prot monks in general

Last edited by God Apprentice; Jun 02, 2007 at 12:16 AM // 00:16..
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Old Jun 02, 2007, 08:32 AM // 08:32   #29
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I like guardian on builds where i don't plan on running an aegis chain but i still want some mellee hate. If i spot an assassin about to start a chain(easy to do if your on your toes) i'll start casting guardian usually lands just b4 the second hit might interrupt that or the third has good odds at getting one of them. If so the chain is while not necessarily demolished severely stunted, which is the general idea in prot magic isn't it? Of course slowing adrenal gain slows warrior pressure. I'm not saying its the most amazing skill out there, if it where it would be elite. I'm just saying it is wildly unappreciated.
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Old Jun 02, 2007, 10:11 AM // 10:11   #30
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If they run shadowprison it can't always be seen, unless they putup a hex before hand. Which is going to be expose defense...
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Old Jun 02, 2007, 04:59 PM // 16:59   #31
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Regardless of other hexes, you should be able to catch exposed with a veil at least 50% of the time. Plus, even the armor gain from SoD screws up a sin pretty badly.
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Old Jun 02, 2007, 06:18 PM // 18:18   #32
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Don't see why you would bother myself. RC pretty much heals the whole spike :/.

Quote:
Regardless of other hexes, you should be able to catch exposed with a veil at least 50% of the time.
If it gets stuck in the middle, and it's on another party member, (you won't always be able to see what hex's is on him).

People may say 'hex covered'. They won't always say when to remove...
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Old Jun 02, 2007, 06:30 PM // 18:30   #33
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I know, that's what I'm saying. You should be able to remove it with a preveil about half the time to 3/4 of the time. The other times that you don't manage to remove it is due to a cover.
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