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Old Jun 10, 2007, 12:46 PM // 12:46   #1
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Default (Pro?) GvG-Build

http://gwshack.us/33b1

Split: BA + Crip Warrior (if needed) + Flagger (if needed) + Necro (if needed with large 4-4 splits.)

Ok, there's the build. Please post some helpfull critisism here so the build can grow.
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Old Jun 10, 2007, 01:54 PM // 13:54   #2
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So, here's how this differs from eurohex;

- Your warrior needs a res sig. Maybe combine the two run stances into sprint
- Sun and Moon for conjure, Final Thrust for non-conjure
- No RoF on either of the monks... thats some kind of blasphemy
- No reason to run smite hex over veil (your whole build will die to NR anyway if you can't kill it)
- I'd put rending sweep on your dervish since you don't have much other way of cutting through aegis... it's generally awesome in hex builds anyway.

So fix that, and you'll be playing the same powerful build as everyone else. Mind the dual expel paragons though.

Last edited by FoxBat; Jun 10, 2007 at 02:02 PM // 14:02..
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Old Jun 10, 2007, 02:18 PM // 14:18   #3
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Quote:
Originally Posted by FoxBat
So, here's how this differs from eurohex;

- Your warrior needs a res sig. Maybe combine the two run stances into sprint
The warrior needs all of it's skills so there's no place for rez sig. Sprint used to be in place of Rush but I had some comments from friends at [BG]
Quote:
Originally Posted by FoxBat
- Sun and Moon for conjure, Final Thrust for non-conjure
Sun and Moon is just plain better then Final Thrust, main reason is the adrenaline loss and amount of adrenaline cost. Because the Crip slash mainly focusses on Crippling others he should have almost at all times as fast as possible 5 adrenaline. If you place Final Thrust in there it'll all just go away. + I'm a BIG sun and moon slash fan
Quote:
Originally Posted by FoxBat
- No RoF on either of the monks... thats some kind of blasphemy
What do you mean by RoF ?
Quote:
Originally Posted by FoxBat
- No reason to run smite hex over veil (your whole build will die to NR anyway if you can't kill it)
smite hex is just put in there because some monks might forget about cancelling the holy veil (which made us lose the battle).
Quote:
Originally Posted by FoxBat
- I'd put rending sweep on your dervish since you don't have much other way of cutting through aegis... it's generally awesome in hex builds anyway.
You're sort of right here, the build doesn't have much anti-enchantments/anti-aegis skills in it. But putting rending sweep in it won't help much, though it is a anti-enchant, it isen't the best thing against Aegis. Because you still have 50% (or more) chance to miss with Rending Sweep and if we were gonna have to put in Rending sweep what do suggest to swap it with ?
Quote:
Originally Posted by FoxBat
So fix that, and you'll be playing the same powerful build as everyone else. Mind the dual expel paragons though.
I think this build is better then the eurohex build you are talking about, because this has more split-options but still remains the damage.
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Old Jun 10, 2007, 02:24 PM // 14:24   #4
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Quote:
Originally Posted by maester
The warrior needs all of it's skills so there's no place for rez sig. Sprint used to be in place of Rush but I had some comments from friends at [BG]
You don't need Enraging AND Rush on the Warrior.

Quote:
Originally Posted by maester
Sun and Moon is just plain better then Final Thrust, main reason is the adrenaline loss and amount of adrenaline cost. Because the Crip slash mainly focusses on Crippling others he should have almost at all times as fast as possible 5 adrenaline. If you place Final Thrust in there it'll all just go away. + I'm a BIG sun and moon slash fan
SUn and Moon is only better when combined with conjure. Final Thrust is for spiking.

Quote:
Originally Posted by maester
What do you mean by RoF ?
Reversal of Fortune. Like the most commonly use monk skill there is?

Quote:
Originally Posted by maester
smite hex is just put in there because some monks might forget about cancelling the holy veil (which made us lose the battle).
If your monks can't cancel veil, you really need to get new ones.

Quote:
Originally Posted by maester
I think this build is better then the eurohex build you are talking about, because this has more split-options but still remains the damage.
No it's not. It's the same as standard Eurohex, but with worse bars. Eurohex is Cripslash, AoM, BA, Reaper's, Migraine.
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Old Jun 12, 2007, 06:11 AM // 06:11   #5
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Quote:
Originally Posted by maester
http://gwshack.us/33b1

Split: BA + Crip Warrior (if needed) + Flagger (if needed) + Necro (if needed with large 4-4 splits.)

Ok, there's the build. Please post some helpfull critisism here so the build can grow.
holy veil > smite hex on the monks

why ? pre veiling > pre smite hex ? >_>


Dwaynas kiss > Heal other

why ? most the time ppl have hexes or enchantments and it only cost 5 energy


purge sig on prot monk > Purge sig on crip slash

why? have ur RC monk use a -5 energy sword and a shield just for when he uses it "also good to have if mesmers take ur energy" then back to his main set


take the sigs off the war and add a rez sig and final thrust

why? damage and rez
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Old Jun 12, 2007, 10:33 AM // 10:33   #6
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Quote:
Originally Posted by maester
smite hex is just put in there because some monks might forget about cancelling the holy veil (which made us lose the battle).
God, this reminds me of some builds posted on main website about that, and the infuser brings Smite Hex instead of Holy Veil because "he can't cancel fast, and he need to infuse, etc..". Let someone who is bad at the game writing something like that will harm new players to PvP -_-
Harold J Chow ownzzzzzzzzzzzzzz.
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Old Jun 12, 2007, 10:47 AM // 10:47   #7
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If you have a good team and a solid backline, 3 res sigs and a hardres will do. However, i'd drop purge on the warrior and put it on the ranger. reason : expertise. a ranger can do an awefull lot with very little energy.

i'd like to comment on your attribute point distribution though :

11+1+1 sword - 10+1 strength -10+1 tactics on that warrior makes no sense, at all. breakpoints for enraging charge adrenalin gain are 8 strength and 13 strength with duration breakpoints @ 7, 9, 10 and 12. Since you also have rush for the actual speedboost part, 8 strength will be more than enough.
You should be doing something like : 12+1+1 sword - 8 strength - 10+1 tactics and get a +10HP rune

You want HIGH expertise on that ranger. I usually run 12+1+1 expertise on a burning/broadhead ranger. Your "main damage" is the inflicted degen anyway, and what kills your target are the interupts (dshot weapon of warding or zb for example), so you want enough expertise to be able to use both your degen skills (burning arrow and apply) and your interupts (dshot and savage) as much as possible/whenever needed.
So something like : 12+1+1 expertise - 9+1 marksmanship - 9+1 wildernis - rest in prot would do.


as for sun & moon vs final thrust : while final can indeed get you that "quick spike kill", sun and moon is a guaranteed amount of damage on your target without the painfull adrenalin loss. Specially now that SoD is quite popular, and aegis rampant, sun and moon being unblockable can be a real bliss when used correctly.
Both have pro's and con's, it's upto the warrior to decide which one fits his playstyle best.

Last edited by RotteN; Jun 12, 2007 at 10:54 AM // 10:54..
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Old Jun 12, 2007, 10:53 AM // 10:53   #8
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You take Smite Hex because your monks keep forgetting cancelling Holy Veil? 'Nuff said.
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Old Jun 12, 2007, 11:13 AM // 11:13   #9
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I don't know why you think this isn't just a eurohex build, just like every second team from r1000-r300 runs. Eurohex = any build with 2 melee, anti-melee necro and migraine mesmer. This is classic eurohex, in that it also has a ranger instead of the [HAnD]-style second mesmer.

If you want to grind ladder rank then fine, this will get you to maybe r700 without any skill involved. If you want to get better at the game then drop the hex spam, e.g.:

Necro -> Para (def anthem) or ele (air or water)
Mesmer -> Dom mesmer
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Old Jun 14, 2007, 12:40 PM // 12:40   #10
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Necro -> Para (def anthem)

lmao, cause that makes you better at the game.
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Old Jun 15, 2007, 04:13 AM // 04:13   #11
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Quote:
If your monks can't cancel veil, you really need to get new ones.
Quote:
holy veil > smite hex on the monks

why ? pre veiling > pre smite hex ? >_>
Quote:
God, this reminds me of some builds posted on main website about that, and the infuser brings Smite Hex instead of Holy Veil because "he can't cancel fast, and he need to infuse, etc..". Let someone who is bad at the game writing something like that will harm new players to PvP -_-
Harold J Chow ownzzzzzzzzzzzzzz.
Quote:
You take Smite Hex because your monks keep forgetting cancelling Holy Veil? 'Nuff said.
Hey, did you know your monks should bring holy veil and not smite hex?

Quote:
Originally Posted by maester
smite hex is just put in there because some monks might forget about cancelling the holy veil (which made us lose the battle).
Ohhhhhhhh, that makes total sense now! Because I've had times where my energy keeps going down, and then I rage at my team because I can't heal, and then I realize I'm maintaining 5 veils because I forgot to cancel all of them! ^ ^

<--feeling sarcastic today

Last edited by Div; Jun 15, 2007 at 04:15 AM // 04:15..
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Old Jun 15, 2007, 10:15 AM // 10:15   #12
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Quote:
Originally Posted by lord of shadow
Necro -> Para (def anthem)

lmao, cause that makes you better at the game.
No silly, one skill wont make anybody better at the game . Playing a proper balanced build might force their brains to actually work during the gvg though.
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Old Jun 15, 2007, 01:10 PM // 13:10   #13
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Quote:
Originally Posted by Fiddlers Black
Playing a proper balanced build might force their brains to actually work during the gvg though.
Give me a break. Defensive Anthem paragon takes even less skill than hex spreading. Spam partywide defense, ignore kiting foes and effortlessly switch targets with ranged pressure, do caster-style-spikes, GG. Half the hex-hate is just because they are overplayed.
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