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Old Jun 09, 2007, 10:36 PM // 22:36   #1
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Question "Your All Alone!" vs. Crippling Slash

Hey fellow ABer's, I have a question to ask of you!
Which skill is better for AB, "Your All Alone!" or Crippling Slash.

I am currently using YAA when I use my Warrior in AB's, and I like the fact the it uses energy and thus is better to catch a fleeing foe. I also like how you can use YAA with Sword, Axe, Hammer, or anything else as opposed to Crippling Slash, which requires a sword.

However,

It seems that the bleeding effect of Crippling Slash is much more desireable to weakness caused by YAA. It also lengthens the duration of crippling by 1-6seconds, and the bleeding lasts 3-13 seconds longer then the weakness does. Plus, with Crippling Slash it does not matter whether the target is within range of an ally or not to be effective.

The thing I do not like about Crippling Slash is that it requires you to hit from melee range, as opposed to at a distance like YAA, making it less useful to stop a foe from fleeing.

So what is your opinion on these two skills, and which do you use/think is better suited for AB.

Thanks!

Last edited by B E A S T; Jun 09, 2007 at 10:42 PM // 22:42..
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Old Jun 09, 2007, 10:40 PM // 22:40   #2
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Is this a serious question?

Crip Slash, no doubt about it.
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Old Jun 09, 2007, 10:46 PM // 22:46   #3
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Quote:
Originally Posted by Icy DS
Is this a serious question?

Crip Slash, no doubt about it.
Really?...explain

I've found YAA to be quite effective after about three hours of ABing today on my War, and I've seen alot more people running it then Crippling Slash.

I almost always AB on my necro, so yes this is a serious question.
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Old Jun 10, 2007, 06:50 AM // 06:50   #4
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I'll just assume you're using a sword since there's no point comparing the two otherwise.

So is YAA useful for capping? When there's only one more NPC left on the point perhaps, whereas Crip Slash is awesome paired with [skill=text]Gash[/skill] whatever you fight. A running stance can usually take care of closing the distance and building enough adrenaline.

YAA is useful for getaways though, since you can shout while running from a persistent foe.
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Old Jun 10, 2007, 07:46 AM // 07:46   #5
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Is the question "which skill is better" or "how is Crippling Slash better than the skill I'm using right now"? Because I'm kinda hearing both since you are defending YAA! but also asking which is better, YAA! or Crip Slash.

Well, there is no "better skill" (okay, there was no "better skill" until Anet decided to make expansions...

But those skills have pros and cons:

"You're All Alone!"

Pros:
Causes Crippling as well as Weakness to cover it.
Shout is Aggro-range.
Requires no Adrenaline and only 5 energy.
Can be used in combination with Signet of Malice for removing 2 conditions.

Cons:

Requires foe to not be Adjacent with another foe.
Bad Skill Effect:Skill Recharge ratio (post-nerf)



Crippling Slash

Pros:

Causes Crippling and covered Bleeding, longer duration than YAA!
Only 5 Adrenaline needed
Degeneration (Bleeding usually finishes the spiked target off)
Great starter for Gash
Leaves a slot open for another skill as it's an Elite Sever Artery.

Cons:

Melee-range
Not as reliable for a "+Signet of Malice combo", as it can miss/be blocked



As you can see, both are good and bad for their own reasons, but in the end, its the player behind the skill that determines the outcome of the battle...
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Old Jun 10, 2007, 08:00 AM // 08:00   #6
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Quote:
Originally Posted by Apok Omen
As you can see, both are good and bad for their own reasons, but in the end, its the player behind the skill that determines the outcome of the battle...
/agree 100% with that post
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Old Jun 10, 2007, 08:15 AM // 08:15   #7
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Yeah crippling slash is awesome for combo's, just cripple the target, give him deep wound with gash, annd when he starts to limp away from you use Bulls strike to knock him down, and sun and moon slash to finish him. Crippling slash gets all my love. Byt what the other people say makes sense, just don't suck .
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Old Jun 11, 2007, 05:21 PM // 17:21   #8
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They're both good elites but I prefer YAA couse it can be used for offence and defence too. Crippling some one from distance while his trying to kill you is too good.
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Old Jun 11, 2007, 05:39 PM // 17:39   #9
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If you are without monk support. YAA and Signet of Malice is probably better. Just make sure to use a crippling sword mod to get the most out of YAA.
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Old Jun 11, 2007, 05:53 PM // 17:53   #10
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Mending touch + crippling slash >>>> YAA and sig of malice (assuming open secondary).

Enraging charge + cripslash = awesomeness. Gets even better if you use bull's strike also, just enraging, bull's right away, and hit again and you're probably ready for crip.
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Old Jun 11, 2007, 06:28 PM // 18:28   #11
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First off I would like to say thanks for all the input so far.

Quote:
Originally Posted by Apok Omen
Because I'm kinda hearing both since you are defending YAA! but also asking which is better, YAA! or Crip Slash.
I did not mean to give off the impression I was defending YAA!, I just dislike when people reply to a post and dont give any reason for their thinking.
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Old Jun 11, 2007, 11:42 PM // 23:42   #12
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Quote:
Originally Posted by TheOneMephisto
Mending touch + crippling slash >>>> YAA and sig of malice (assuming open secondary).

Enraging charge + cripslash = awesomeness. Gets even better if you use bull's strike also, just enraging, bull's right away, and hit again and you're probably ready for crip.
shhh, you're giving away my favourite TA build :P
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Old Jun 12, 2007, 04:33 AM // 04:33   #13
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I've always found YAA to be more usable, mainly because it doesn't require adrenaline chargeup (kind of critical in AB where the targets you want to hit with it are frequently running away, and the sporadic fighting causes adrenaline to expire a lot), W/A can use Dash as a low-cooldown Frenzy cancel in addition to a very quick escape. The high mobility, flexibility, and ability to cause deaths even at earshot range always won me over.

I've tried cripslash there, never had much luck as my old favorite:

[skill]Sever Artery[/skill][skill]Gash[/skill][skill]Final Thrust[/skill][skill]Frenzy[/skill][skill]Dash[/skill][skill]Healing Signet[/skill][skill]Signet of Malice[/skill][skill]"You're All Alone!"[/skill]
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Old Jun 12, 2007, 08:17 AM // 08:17   #14
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Quote:
Originally Posted by Riotgear
I've always found YAA to be more usable, mainly because it doesn't require adrenaline chargeup (kind of critical in AB where the targets you want to hit with it are frequently running away, and the sporadic fighting causes adrenaline to expire a lot), W/A can use Dash as a low-cooldown Frenzy cancel in addition to a very quick escape. The high mobility, flexibility, and ability to cause deaths even at earshot range always won me over.

I've tried cripslash there, never had much luck as my old favorite:

[skill]Sever Artery[/skill][skill]Gash[/skill][skill]Final Thrust[/skill][skill]Frenzy[/skill][skill]Dash[/skill][skill]Healing Signet[/skill][skill]Signet of Malice[/skill][skill]"You're All Alone!"[/skill]
agreed 100%.
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Old Jun 12, 2007, 09:08 AM // 09:08   #15
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I even use YAA on sins/war who doesn't use deadly arts.
Because it is instant, and can be used as a fleeing skill as well as a snaring skill, has a very little energy cost, and recharge a lot faster than, say, Shadow Prison.
However, clever target won't be fooled by YAA as soon as the ysee it in play. As most skilled monks, they will run around one of their pal to disable YAA's play and also Horn of the Ox.
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Old Jun 12, 2007, 12:10 PM // 12:10   #16
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I tried both and I think YAA is superior. Don't forget that there's a lot of sins and other warriors that try to take you on one vs one... weakness really shines here. And the shout range helps vs casters and runners. I played both builds for a few months in AB.
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Old Jun 12, 2007, 07:16 PM // 19:16   #17
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Ok, time for my two cents.

I have used both YAA! and Crippling Slash extensively, and both are great elites. Solo fights go better with YAA! due to the effect on weakness on opponents. 7 seconds out of 10 seconds your opponent is decreased 1 att level in all stats, while with Crip slash, it bleeds and cripples simultaneously and sets for the deep wound from gash.

As a warrior, your job is to reach melee range. You should plan to stop the fleeing enemy at all times, since we all know that the kiting is so awfully overused that everyone will run. Smart casters move in groups of 2 or 4 at all times. Luxons move in groups of 12

That may be the case, but still, you just need a moment of seperation to make YAA! work. All the warriors,sins,and dervs that try to solo you will be upset when they just don't hit you hard enough while you mop the floor with them. YAA! has led me to many solo victories, yet crippling slash has opened up many interesting avenues that take the Sever+Gash formula to new heights. I say use both and don't think too much about it.
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Old Jun 14, 2007, 02:05 PM // 14:05   #18
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I'd say its down to the rest of your team. As far as Shrine capping goes neither really excel since nothing flees from you. Although YAA you get the Weakness bonus when you have only 1 foe left.

I've seen ALOT of eles using Flame Djinns Haste recently in AB. 33% means you won't be catching them anytime soon with a Cripslash/Bulls Strike. So YAA wins instantly there. As someone mentioned earlier about its 'bad' effect/recharge ratio.... Crippling mod... you get 9 seconds of snare, 1s downtime, if your target isn't dead or has somehow got out of agro range in that 1 second its you thats doing something wrong, not the elite.

Also don't forget that Touchers are reasonably common too, YAA stops then dead without putting yourself in danger.

People generally don't stand together in AB aside from ganking shrines or the res shrine. So YAA isn't too hard to activate properly. Cripslash gives you more in the order of offence though since it chains nicely with Gash.

Course you can't just think of them in terms of offence. When it comes to defence YAA is much better than Cripslash. YAA will easily stop someone chasing you down, especially if its a touch ranger or an assassin. Cripslash you have to put yourself in danger for it to work and it can easily backfire.

I think the main disadvantage with Cripslash is that you need 5 adren initially, as far as ABs go you might not have any between fights, so you have to adjust your build alot around gaining that initial 5 adren ASAP whereas YAA is generally available whenever you need it due to the low recharge.

Personally i just use Forceful Blow
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Old Jun 15, 2007, 08:20 PM // 20:20   #19
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Quote:
Personally i just use Forceful Blow
Maybe YAA, Fierce Blow, Heavy Blow and Crushing Blow to get the extra defense with YAA you wre talking about?
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Old Jun 15, 2007, 08:33 PM // 20:33   #20
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No... i just meant whenever i AB with Warrior i just use a Forceful Blow combo. 80% of people are too stupid to run away until they realise Forceful + Fierce does infact hurt 1 hell of a lot and then its too late to avoid the Heavy Block. Although i haven't used it in a few weeks, generally there weren't that many kiters around when i used it. When i've been going in recently though i have seen alot more people actually attempting to flee.

But considering this thread was about YAA, i would indeed go for YAA every time. In a Hammer build it might be pushing it since many of the skills involved use alot of energy. But from the recent matches i've been in people do generally attempt to run away often, sometimes you get time to build up your adren, others you might not, whatever happens YAA is almost always going to work in those situations. I do just find YAA more reliable than Cripslash in AB and it helps with fleeing too, not just attacking.
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