Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old May 26, 2007, 07:44 AM // 07:44   #1
Lion's Arch Merchant
 
zakaria's Avatar
 
Join Date: Jan 2006
Advertisement

Disable Ads
Default New upcoming FoTM: Modded IWAY (Zergway)

This is not a new iway build (I think some ppl call it zergway I guess) and I think you must saw this concept before but I just want to give the credit to scaffy and his mates for running this build for fun, and they were run it till ppl start to catch their build on observer or fighting against them and they posted similar build at gwshack ( http://gwshack.us/8b1c ) but I find big holes in it, so I took his permission to post his exact build here on guru :
http://gwshack.us/a5270

Since the paragons are taking a lot of pressure while they are 2, you can drop SS warrior for another SoR paragon and it works well also.
This is my modified build I dropped SS warrior for Expel paragon.
http://gwshack.us/c1bcc

-concept of this team build is the mass e-denial that it do, its effects doesn’t show up till foe team start lose most of their energies and you start to see that the pressure on paragons is getting lesser and most of the caster stopped using energy based skills.

-most important thing is to spam Fear Me as much as you can so this build can work properly.

-balling up is good thing to do, while mending refrain/iway is mitigating the dmg (AoE dmg) you are taking as warrior, spamming fear me will e-denial at least 2 foes which is a good thing.

-charger warrior is also one of the winning keys of this build, while he is echoing mending refrain for whole team he is helping the paragons from being trained by enemy’s melee, and he is the relic runner also. (Balanced stance was meant to prevent him from knocking down by water trident eles or RaOs…etc.)

-if you dropped SS warrior for another paragon I’ll suggest to take make him make haste+GFTE +expel hexes paragon with mixed other buffing motivation skills.

-very effective against spiritway, any based casters spike teams.

Have fun all..

Last edited by zakaria; Jun 19, 2007 at 11:26 AM // 11:26..
zakaria is offline   Reply With Quote
Old May 29, 2007, 06:24 PM // 18:24   #2
Furnace Stoker
 
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
Default

This build (or what it will evolve to) is worthy of the IWAY name. Our guild of noobs has had unprecedented success with this, we were farming fame with people that had never played warrior before. It's far easier to run than already mindless builds like spiritway and searing flames. Unless/until hate becomes really strong like armor-ignoring caster spike or mass hexes, this is THE new FotM.
FoxBat is offline   Reply With Quote
Old Jun 08, 2007, 11:01 PM // 23:01   #3
Wilds Pathfinder
 
Join Date: Mar 2007
Default

I think this build can beat rtspike. I wouldn't use profane over suffering considering its more effective at beating the more popular ritspike teams and spiritways. That build beat my version of spirit way 3 times and I only beat it once.
wuzzman is offline   Reply With Quote
Old Jun 09, 2007, 09:09 AM // 09:09   #4
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

Quote:
Originally Posted by wuzzman
I think this build can beat rtspike. I wouldn't use profane over suffering considering its more effective at beating the more popular ritspike teams and spiritways. That build beat my version of spirit way 3 times and I only beat it once.
Thank you for comparing the 3 most broken builds in HA. Now if you played balanced you'd find this to be easy to beat...
Div is offline   Reply With Quote
Old Jun 09, 2007, 12:41 PM // 12:41   #5
Wilds Pathfinder
 
Join Date: Mar 2007
Default

Quote:
Originally Posted by holymasamune
Thank you for comparing the 3 most broken builds in HA. Now if you played balanced you'd find this to be easy to beat...
lol Balanced is suppose to beat iway (in theory...). But yet again NO ONE RUNS BALANCE IN HA, so your point is mute.

Last edited by wuzzman; Jun 09, 2007 at 02:54 PM // 14:54..
wuzzman is offline   Reply With Quote
Old Jun 09, 2007, 02:26 PM // 14:26   #6
ǝuoʞoɯ
 
moko's Avatar
 
Join Date: May 2006
Default

Quote:
Originally Posted by wuzzman
lol Iway is suppose to beat iway (in theory...). But yet again NO ONE RUNS BALANCE IN HA, so your point is mute.
actually, many good teams do run balanced, so your point is not valid.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
moko is offline   Reply With Quote
Old Jun 09, 2007, 02:52 PM // 14:52   #7
Wilds Pathfinder
 
Join Date: Mar 2007
Default

Quote:
Originally Posted by Mokone
actually, many good teams do run balanced, so your point is not valid.
what? where? I can't seem to see any? Let me check observe mode. Oh, there is a general rule of running a build in HA...if only a guild team is running it, that is the same as saying no one runs it. Since the build isn't being pugged, which means its hardly part of the meta, aside from some cliche idea.
wuzzman is offline   Reply With Quote
Old Jun 09, 2007, 05:10 PM // 17:10   #8
Zookeeper
 
ZenRgy's Avatar
 
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
Default

That's because balance takes some amount of coordination to run.

However, people such as Lego run a balance and they seem to do very well with it.
ZenRgy is offline   Reply With Quote
Old Jun 18, 2007, 11:48 PM // 23:48   #9
Academy Page
 
MAdnRisKy's Avatar
 
Join Date: Sep 2005
Guild: Requiem Lords
Profession: Mo/
Default

NR Tranq + taints?

You're kidding right? thats a typo huh

The break point for -4 from fear me is 13 tactics, and SS is 3 adren 6 energy at 12, and 3 and 7 at 14. Quite why you thus run tactics at 15 I don't know, must be for the big numbers!
If you will run IWAY perhaps a moderate investment in strength would suit you well? 3 gives you +4, 6 will give you +5, 6 is a worth while break point to aim for.

Thus 12 +1 axe, 11+2 tactics and 6 strength 2 BM with a reduce blind and reduce cripple rune (plus sup vigor obviously) is the preferred set up for attributes.

Why have you taken out retreat? put it back.

Your paragon bars are wrong. You can do better, hint: a lot of people are shouting a lot, this is a good method for healing people with the right motivation shouts. Also run 3 and yes to expel. You should put purge sig on one of the infusers though over smite hex. Also 2 infusers on a pug group is a recipe for disaster, though *can* work with a sensible team. I'll let you figure the rest out

Last edited by MAdnRisKy; Jun 19, 2007 at 12:07 AM // 00:07..
MAdnRisKy is offline   Reply With Quote
Old Jun 19, 2007, 12:13 PM // 12:13   #10
Lion's Arch Merchant
 
zakaria's Avatar
 
Join Date: Jan 2006
Default

Quote:
Originally Posted by MAdnRisKy
NR Tranq + taints?

You're kidding right? thats a typo huh
I was aiming for something but i forgot about NR/Tr i removed him completely.
http://gwshack.us/c1bcc

Quote:
The break point for -4 from fear me is 13 tactics, and SS is 3 adren 6 energy at 12, and 3 and 7 at 14. Quite why you thus run tactics at 15 I don't know, must be for the big numbers!
If you will run IWAY perhaps a moderate investment in strength would suit you well? 3 gives you +4, 6 will give you +5, 6 is a worth while break point to aim for.

Thus 12 +1 axe, 11+2 tactics and 6 strength 2 BM with a reduce blind and reduce cripple rune (plus sup vigor obviously) is the preferred set up for attributes.
My break point on Tactic is 14 (7 energy)but i was exceeding it to 15 (we use full survivor armor). removed sup runes and replace it with majors. i modified str. attribute also to 6.

Quote:
Why have you taken out retreat? put it back.
I did.

Quote:
Your paragon bars are wrong. You can do better, hint: a lot of people are shouting a lot, this is a good method for healing people with the right motivation shouts.
Don't know what do you mean exactly by that but their builds is good imo, i rearranged their skills.

Quote:
Also run 3 and yes to expel. You should put purge sig on one of the infusers though over smite hex.
I added the expel para, but 2 smite hex + expel is enough imo, also i don't want one of them ran out of energy because he is removing hexes and conditions that may be removed by expel and SoP.

Quote:
Also 2 infusers on a pug group is a recipe for disaster, though *can* work with a sensible team.
i agree with you but shouts are little bit slow to take its effect (when you use skill -when you use shout/chant- when shout/chant ends on you) so infuse is just an emergency skill when things goes ugly sometimes, it's not like they are spamming it. Thanks anyway for your opinions.

Last edited by zakaria; Jun 19, 2007 at 12:33 PM // 12:33..
zakaria is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:23 PM // 15:23.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("