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Old May 13, 2007, 05:36 PM // 17:36   #21
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I still like crip shot....
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Old May 16, 2007, 11:06 PM // 23:06   #22
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reduce energy to 10, make it move twice as fast
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Old May 17, 2007, 10:30 AM // 10:30   #23
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No, thats seriously OP.
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Old May 17, 2007, 07:48 PM // 19:48   #24
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Crip shot could use a buff, but it would have to be a subtle one. There are a lot more options to crippling than there used to be since the release of NF. Counters to crippling are also more prevalent (mending touch, AoM, Dismiss, etc).
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Old May 17, 2007, 07:54 PM // 19:54   #25
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A reduce to 10 energy makes it imba as shit. The only buff I would consider is move twice as fast or remove recharge.
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Old May 17, 2007, 08:04 PM // 20:04   #26
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Quote:
Originally Posted by Burton2000
A reduce to 10 energy makes it imba as shit. The only buff I would consider is move twice as fast or remove recharge.
i would disagree. MTouch really kills it -- recharge doesn't matter seeing how you can't spam it that much on 15E. and who cares if it moves twice as fast, it's still MTouch fodder.

Energy, or a second condition such as bleeding (remember, poison and bleeding would cover the crippled) would be a neat idea. however, the bleeding might make it too powerful -- i'd vote for 10E.
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Old May 17, 2007, 09:38 PM // 21:38   #27
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Yes but if its 10 energy you dont care about mend touch as you can spam as much as you like and with a recharge better than mend touch its gg.
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Old May 17, 2007, 11:30 PM // 23:30   #28
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IMO, crippling shot disables mending touch for 5 sec.
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Old Jun 13, 2007, 01:12 AM // 01:12   #29
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gogo thread revival!

now with crippling shot buffed to 10 energy, i believe we'll start to see more of them in gvg.

as a solo ganker/flagrunner, there's really no need to carry a rez sig. on a BA ranger, the 8th slot is usually pin down. but what should a cripshot run? i've been toying with the following skills:

hunter's shot:
pretty good effect, but requires foe to be moving (which is not terrifically hard to fulfill). but it's pretty useless while ganking though, other than the knights of course. the damage bonus is not particularly hefty. the low energy and fairly fast recharge is attractive.

screaming shot:
same effect as hunter's shot, but different requirement. the "within earshot" requirement is easier to fulfill, especially at the flagstand. but i'm not all that convinced that keeping a ranger within casting range is a very good idea on the gank and defense. the energy is also higher with longer recharge. damage is about the same as hunter's shot.

marauder's shot:
huge damage with reasonable energy and recharge. however, the "disable non bow attacks" part makes me a bit worried. it's an excellent spike assist skill, but not particularly great while ganking or defending against a gank.

debilitating shot:
the e-denial is always nice, but it does not add additional damage. it's also got a pretty long recharge. excellent at the flagstand if you're also running heavy e-denial on other characters.

that's all i'm coming up with so far. feel free to add other skills you think is viable there.
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Old Jun 13, 2007, 01:30 AM // 01:30   #30
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Quote:
Originally Posted by moriz
screaming shot:
same effect as hunter's shot, but different requirement. the "within earshot" requirement is easier to fulfill, especially at the flagstand. but i'm not all that convinced that keeping a ranger within casting range is a very good idea on the gank and defense. the energy is also higher with longer recharge. damage is about the same as hunter's shot.
I see your point, but I'm not so sure if I agree. If your ranger is good, he will know what skills are key and interupt them. I guess it depends on what caster you're against on the split.

The extra cover for the crip is really nice, especially with everyone and their dog bringing mend touch. Even so, a ranger can fire off a savage/dshot a second or so after they use cripshot and most of the time catch MT.
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Old Jun 13, 2007, 06:30 PM // 18:30   #31
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Well will be so fun to run because mend touch aint gonna do shit with 1sec recharge on crip and costing only 4 energy its gonna be so good.
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Old Jun 13, 2007, 06:42 PM // 18:42   #32
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Quote:
Originally Posted by JR
Disagreed entirely. Plenty of decent teams (and MH) have been running Cripshots with a great deal of success recently. No reason to change the skill at all, it works.
yes, crip shot still works even with 15e. I run it all the time :P 33% longer cripple is okay... but really just d-shot or savage MT
even so its got like a 1 sec delay, can u mend touch that often lol
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Old Jun 13, 2007, 06:55 PM // 18:55   #33
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Quote:
Originally Posted by moriz
that's all i'm coming up with so far. feel free to add other skills you think is viable there.
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Old Jun 24, 2007, 02:00 PM // 14:00   #34
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<3 Cripshot *remembers the old days*
Seems someone was listening...
Good rangers run dshot (the best skill in the game imo)
Dshot>Mtouch [you might not get it every time but with a bit of prediction...
As awesome as it is...most of the time pin down is enough.
As JR says though...even at 15e it was still ran...BA will just get Dshotted. At 10e its going to see even more use imo.
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