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Old Jun 24, 2007, 07:58 PM // 19:58   #1
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Lightbulb Fire Support Ranger PvPCompetitive Build

-By Pierce Hellblade

Build Template
PROFESSION: [Ranger/Elementalist]
NAME: [Fire Support]
TYPE: [CompetitivePvP]
CATEGORY: [Damage/Support]
ATTRIBUTES: [Fire Magic +11] [Marksmanship +10] [Wilderness Survival +10](use the best runes you can for marksmanship and wilderness survival!)
SKILLS SET: [(Conjure Flame) (Kindle Arrows) (Mark of Rodgort) {Elite}(Poison Arrow) (Power Shot) (Healing Spring/Favorable Winds...either one) (Troll Unguent) (Ressurection Signet)]
SUMMARY: The build is primarily designed to eliminate any target using enchantments, preparations, and skills that inflict massive damage when combined together from afar. WHEN PLAYING: You should always begin the round the same way, using these skills in the correct order; If you are using (Favorable Winds), wait until the Pvp gate opens. Go to the spot you normally do when you wait to attack, or maybe a little bit behind the area, and cast (Favorable Winds). If you are using (Healing Spring) , do nothing until the targets move in for an attack. After this step, it is important to cast (Conjure Flame) right before the battle begins, seeing as how its duration is longer than (Kindle Arrows). Once (Conjure Flame) is done, you must quickly activate (Kindle Arrows). Once that is done, pick your target, preferably the most harmful one to your group, or a Monk, this build is great for eliminating both(however powerful your attacks may be, you must remember to attack from afar and not draw too much attention to yourself).Once you are locked on, immediatly cast (Mark of Rodgort) on them, followed by a quick {Elite}(Poison Arrow) attack. Once you have done this, keep firing away until you gather enough energy to fire a (Power Shot), which should bring them to their doom. If you succeed in doing this, You have Succeeded the purpose of this build, taking out a harmful enemy and helping your teams ecure the win! NOTE: If you ever get in trouble, use (Troll Unguent), followed by (Healing Spring) If you have the energy. That concludes the basic guide to the Fire Support Ranger Build. I hope you Enjoy.
Notes & Concerns: [Certainly you are vulnerable to all attacks, which means you must be extra careful, and avoid close combat even from your target. You will find yourself going down quickly if you rush head on into the center of the battlefield.]
Credit:* [I developed the build myself June 23rd, 2007]


Fire Support Ranger

Ranger/Elementalist
Level: 20

Marksmanship: 14 (10+4)
Wilderness Survival: 13 (10+3)
Fire Magic: 11

- Conjure Flame (Fire Magic)
For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 18 fire damage.
Energy:10 Cast:1 Recharge:45

- Kindle Arrows (Wilderness Survival)
For 24 seconds, your arrows deal fire damage and hit for and additional 21 fire damage.
Energy:5 Cast:2 Recharge:12

- Mark of Rodgort (Fire Magic)
Target foe and all nearby foes are Hexed with Mark of Rodgort. For 28 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 3 second(s).
Energy:15 Cast:1 Recharge:5

- Poison Arrow [Elite] (Wilderness Survival)
If Poison Arrow hits, your target becomes Poisoned for 18 seconds.
Energy:5 Cast:0 Recharge:1

- Power Shot (Marksmanship)
If Power Shot hits, you strike for +24 damage.
Energy:10 Cast:0 Recharge:6

- Troll Unguent (Wilderness Survival)
For 10 seconds, you gain +9 Health regeneration.
Energy:5 Cast:3 Recharge:10

- Favorable Winds (Marksmanship)
Create a level 9 Spirit. For non-Spirit creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 142 seconds.
Energy:5 Cast:5 Recharge:60

- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0


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Last edited by Pierce_Hellblade; Jun 24, 2007 at 08:50 PM // 20:50..
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Old Jun 25, 2007, 10:03 AM // 10:03   #2
Div
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Nice attempt at making a build, but I'd give it a 4/10 overall, 3/10 for effectiveness, and 5/10 for creativity (since it doesn't even have flare...)

Let me point out why this build fails:

-Favorable winds is probably the worst spirit you can bring, given that you probably only have one ranger and if the other team has a ranger you're doing him a favor.
-Poison arrow is a weak choice of elite in this bar, and I have no idea what you're thinking when using power shot.
-Your build has no expertise, making it impossible to keep up with your attack skills.
-No interrupts. What kind of ranger is this? Touch ranger was the last I saw without an interrupt...even thumpers have h-bash/d-blow.
-Mark of rodgort is on a 15 second recharge now, and could make your build not nearly as effective as you want it to be.
-Two superiors with shitty attribute spread means you're running around with ~450 health or less.
-To add on to low health, no defense at all.
-Build doesn't even have dual shot to take advantage of kindle+conjure damage...

Last edited by Div; Jun 25, 2007 at 10:06 AM // 10:06..
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Old Jun 25, 2007, 11:00 AM // 11:00   #3
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