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Old Jun 29, 2007, 10:10 PM // 22:10   #1
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Default A new build for a new Guild, what do you think

W/A strength 12+1+1, hammer 12+2, deadly 3
hammer bash (hammer)
crushing blow (hammer)
bull strike (strength)
warrior's endurance (strength) {elite}
disrupting dagger (deadly art)
siphone speed (deadly art)
signet of malice (sin - no attribute)
res sig

w/e - standard shock axe attributes
Shock
eviscarate
executioner
agonizing chop
frenzy
rush
healing signet
watch yourself

N/E curses 12+1+1, soul 12+1
corrupt enhancments (cureses) {elite}
Faintheartedness (curses)
insidious parasite (curses)
parasitic bond (curses)
reckless haste (curses)
price of failure (curses)
glyph of lesser energy (energy)
res sig

e/mo water 12+1+2, energy 12+1
shutterstone
freezing guast
frozen burst
blured vision
draw conditions
glyph of lesser energy
water attunment
res sig

mes/m domination 11+1+1, ilusion 11+1, fast 8+1
expel hexes
diversion
minor of disenhancments
power leak
clumsiness
images of remorse
energy burn
resurrection chant

monk - lod infuser
monk - rc

e/rt: air 10+1+2, energy 10+1, restoration 11
ride the lightning
lightning orb
blinding flash
storm djinn's haste
glyph of lesser energy
wielder's boon
resilient weapon
res sig

Last edited by red orc; Jun 29, 2007 at 11:02 PM // 23:02..
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Old Jun 29, 2007, 10:23 PM // 22:23   #2
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Quote:
Originally Posted by red orc
W/A:

hammer bash (hammer)
crushing blow (hammer)
bull strike (strength)
warrior's endurance (strength) {elite}
disrupting dagger (deadly art)
siphone speed (deadly art)
signet of malice (sin - no attribute)
res sig

w/e
Shock
eviscarate
executioner
agonizing chop
frenzy
dash
healing signet
watch yourself

N/E
corrupt enhancments (cureses) {elite}
Faintheartedness (curses)
insidious parasite (curses)
parasitic bond (curses)
reckless haste (curses)
price of failure (curses)
glyph of lesser energy (energy)
res sig

e/mo
shutterstone
freezing guast
frozen burst
blured vision
draw conditions
glyph of lesser energy
water attunment
res sig

mes/m
expel hexes
diversion
minor of disenhancments
power leak
clumsiness
images of remorse
energy burn
resurrection chant

monk - lod infuser
monk - rc

e/rt
ride the lightning
lightning orb
blinding flash
storm djinn's haste
weapon of warding
wielder's boon
resilient weapon
res sig
On the hammer warrior, Warrior's Endurance, why? You dont use a vast amount of energy, and you NEED the IAS and run boost, in a stance rather than a hex. It also kills of your spike. All in all, a pretty bad build.

How do you have Dash on the shock axe? Do you mean Rush?

Running a single hex necro isn't going to do much. You need alot of hexes before they start to add up and last for a while.

Your flagstand ele has barely any offence, and just a few snares. That kind of build is best kept for the flagger.

Your mesmer has no energy management whatsoever.

Why Ride The Lightning? If you want to run an Air runner, use Blinding Surge. Also, Blinding Flash without Attunement and Glyph of Lesser Energy?
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Old Jun 29, 2007, 10:56 PM // 22:56   #3
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Quote:
Originally Posted by ibreaktoilets
On the hammer warrior, Warrior's Endurance, why? You dont use a vast amount of energy, and you NEED the IAS and run boost, in a stance rather than a hex. It also kills of your spike. All in all, a pretty bad build.
He uses tons of energy the following take 5 energy each: crushing blow/bull strike/disrrupting dagger/siphone speed.
Quote:
How do you have Dash on the shock axe? Do you mean Rush?
right
Quote:
Running a single hex necro isn't going to do much. You need alot of hexes before they start to add up and last for a while.
That is why the mes is there to spam remorse and the ele to hex-snare
Quote:
Your flagstand ele has barely any offence, and just a few snares. That kind of build is best kept for the flagger.
his job is to stop and blure melee + join spike with shutterstone. Ele attack out of spike is useless anyways.

Quote:
Your mesmer has no energy management whatsoever.
this is a problem, need to see how he can use minimum amount of spells to do the job. I needed the hard res, and he was the only place i found to put it --> there goes his GOLE

Quote:
Why Ride The Lightning? If you want to run an Air runner, use Blinding Surge. Also, Blinding Flash without Attunement and Glyph of Lesser Energy?
He's ment to be able to produce high damage + blind to a single gank + be able to survive hostile flag area or multi gank. Ride is there as an easy way out.

The spike can be run by the 2 melee or can be axe+ele+mes while second melee does a job on the infuser monk

Last edited by red orc; Jun 29, 2007 at 11:05 PM // 23:05..
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Old Jun 30, 2007, 01:58 AM // 01:58   #4
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Warrior, meh. I prefer those fun little W/Ds that run bash, crush, eremites, mystic, prot.

Without 2 dedicated hexers you aren't going to be able to get anything to stick, especially against dedicated hex builds.

That mesmer's going to get his butt kicked on energy. Clumsiness, diversion, mirror, and spamming images on one bar without emanagement? Yea right.

Runner looks like crap. Against any decent split you're going to be screwed, because that runner won't stand up to a BA ranger + warrior, or even a sin with expose. You're probably gonna need to run a monk runner or a E/Mo SoR.

All in all, there really isn't any team focus. The warrior's + ele looks more like a spike setup, but then there's a random necro hexer that won't be getting anything to stick, and a super-gimped dom mesmer. Then you also get a random runner that won't be able to stand up to any decent gank (mend touch >>>>>>>>>> blind flash without emanagement), and no BA ranger to counter ganks (all you have for splitting is the runner + warrior).
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Old Jun 30, 2007, 07:28 PM // 19:28   #5
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So can you propose an alternative.
I was looking for a build that could mitigate damage using only hex and still pack a spike. I didnt want to use aegis chain, not para chants.
I will start with the mes, what alternative build would you propose ?
current provides:
key caster stop (diversion),
anti-para (power leak),
anti aegis (minor),
break spike (clumsiness),
help spike (energy burn),
remove hex (expell)
and hard res.
images of remorse has no place here.
What can be left out to enable energy management ? what needs to be changed ?
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Old Jun 30, 2007, 08:33 PM // 20:33   #6
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Diversion isn't really a caster stopper, it just (hopefully)stop spammable skills.
It IS a good skill to have, just clearing things up.

Power Leak, isn't that great of a skill to stop a paragon cause sure you'll interrupt that chant, and he is losing energy, but they don't rely on it that much.

If by minor you mean mirror , ok sure, this isn't a bad skill but couldn't you do much better with having shatter enchament to remove aegis from the target and do some damage at the same time.

If with break spike you mean something that stops a team from spiking your allies clumsiness ain't gonna save you, its a 1 second cast skill ( 0.5 with high FC) that makes the next skill cast fail.If the mesmer doesn't notice in time, or the spike is with a 1 second skill , you're not gonna get the hex on in time.

Energy burn is an ok skill, nothing to say about it.

Using Expell as your Elite , don't you think thats a bit off a waste? I mean its a non attributed skill that removes 2 hexes regardless AND only cost 5 energy, so can be used by anyone that can play their build effectively , without needed a elite themselfs

================================================== =======

I would replace the build with something like this

Power Spike , same cost, same cast time, recharges faster and gives something to potentially spike with.

So like i said above, i would put in Shatter enchanment.This is also VERY handy for when targets get protted.

Anti group spike, like i said , i suggest Cry of Frustration.

Energy burn is fine.

Depending on what you want,you could either take Hex eater vortex as elite and also hex removal skill. ( this should not really be your job , but of course you can help with it) But the great thing about hex eater is that it does nice damage, which i believe is armor ignoring.

Or you could take Power Block as elite and case some panic
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Old Jul 01, 2007, 05:22 PM // 17:22   #7
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so here are the changes to the mes and ele.
I've put the hard res on the ele, leaving only one slowing hex, but more long lasting. and I've provided mes with less costing skills, GOLE for energy management and a long lasting hex (chuckles).
What do you think of this now ?
Can you suggest a runner build that has synergy with the flagsand group ?

e/mo water 12+1+2, energy 12+1
shutterstone
ice prison
blured vision
draw conditions
glyph of lesser energy
water attunment
glyph of sacrifice
resurrection chant

mes/e domination 12+1+1, inspiration 8+1, fast 10+1
expel hexes
diversion
minor of disenhancments
power return
spirit chuckels
glyph of lesser energy
energy burn
res sig
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Old Jul 01, 2007, 06:15 PM // 18:15   #8
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Quote:
Originally Posted by red orc
e/mo water 12+1+2, energy 12+1
shutterstone
ice prison
blured vision
draw conditions
glyph of lesser energy
water attunment
glyph of sacrifice
resurrection chant

mes/e domination 12+1+1, inspiration 8+1, fast 10+1
expel hexes
diversion
minor of disenhancments
power return
spirit chuckels
glyph of lesser energy
energy burn
res sig
I really doubt that you need both glyph of lesser and water attunement on that ele. Try it out, but you'd be pretty safe dropping glyph of lesser for freezing gust.

No shatter enchant? Blasphemy.
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Old Jul 02, 2007, 07:48 AM // 07:48   #9
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The final build looks like this:

W/A: strength 12+1+1, hammer 12+2, deadly 3

hammer bash (hammer)
crushing blow (hammer)
bull strike (strength)
protector's strike (strength)
warrior's endurance (strength) {elite}
disrupting dagger (deadly art)
siphone speed (deadly art)
res sig

w/e
Shock
eviscarate
executioner
agonizing chop
frenzy
rash
healing signet
watch yourself

N/E curses 12+1+1, soul 12+1
corrupt enhancments (cureses) {elite}
Faintheartedness (curses)
insidious parasite (curses)
parasitic bond (curses)
reckless haste (curses)
price of failure (curses)
glyph of lesser energy (energy)
res sig

e/mo water 12+1+2, energy 12+1
shutterstone
freezing gust
blured vision
draw conditions
glyph of lesser energy
water attunment
glyph of sacrifice
resurrection chant

mes/e domination 12+1+1, inspiration 8+1, fast 10+1
expel hexes
diversion
minor of disenhancments
power return
spirit chuckels
glyph of lesser energy
energy burn
res sig

monk - lod infuser
monk - rc

e/mo water 11+1+1, energy 10+1, protection 10
deep freeze
blured vision
freezing gust
armor of mist
water attunement
vapor blade (or GOLE if we have energy problems)
mending touch
shield of regeneration

Last edited by red orc; Jul 03, 2007 at 09:39 AM // 09:39..
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