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Old Jun 26, 2007, 04:27 AM // 04:27   #1
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Default State of the game: Extended edition

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Originally Posted by Guildwars site
On Friday, June 15, 2007, ArenaNet gave us a new set of changes to play with. Introduced as a "play balance test week," it had immediate impact on the metagame, ranging from GvG to the arenas to Hero Battles. Assuming the changes remain in place, they promise to steer the metagame in another direction. To explain the update, developers posted a list of notes on the official Guild Wars Wiki. This State of the Game article takes a peek at how the various tweaks affected gameplay over that first weekend, and looks at implications for the future.

Paragons and Mesmers


If a single skill balance affected the metagame more than any other, it would be Defensive Anthem. A staple component of many GvG builds, it effectively countered the mass of Warriors, Rangers, and Paragons rampaging through the backline. It worked so well that many teams brought multiple copies so they could chain it back to back and squeeze out the maximum potential. With its one-second activation time, it was harder to interrupt than Aegis. And, unlike Aegis, it couldn't be removed once active. This made a team protected by Defensive Anthem incredibly hard to kill. It also slowed down the rate of Ranger disruption, blocking key interrupts from Distracting Shot and Savage Shot. When Rangers pressure the midline less, the team tends to survive longer because its defensive measures and shut-down skills don't get interrupted.

This last week, Defensive Anthem's cast time was increased to two-seconds. Although this skill was still useful, it became much easier to interrupt or divert, making it much harder to keep active on a reliable basis. If this balance tweak sticks around, teams will likely revisit Aegis chains (perhaps combined with one Defensive Anthem) and find other ways to mitigate enemy damage.


Another game balance had a tremendous impact on Defensive Anthem, and Paragon Chants in general—changes to the Mesmer "power" skills (Power Drain, Power Block, and so on). Originally confined to interrupting spells only, the changes from this last week opened them up to interrupting Paragon Chants as well. No longer could a Paragon hide behind Defensive Anthem and Chant in the face of frustrated Rangers. Instead, Paragons had to keep a wary eye out for Mesmers. Given that Power Block already has awesome shut down against casters, an additional ability to counter Paragons will turn it into an elite skill to rival the popular Mantra of Recovery.

During the play balance week, the Mesmer primary attribute, Fast Casting, also received a bonus: the activation time of Signets was reduced. In the GvG metagame, this change probably won't make much difference, even with the slight nerf to Signet of Humility's activation time. Signet builds are niche builds, and are hard to design a team around, making them impractical for many GvG players. But we did see some new gimmick builds with Mesmers using Signet of Judgment, other Smiting Signets, and offensive Signets such as Signet of Weariness.


If these changes weren't enough for Mesmers, the Illusion Magic line could also see a resurgence in PvP. Arcane Conundrum, Clumsiness, Conjure Phantasm, and Conjure Nightmare all received notable buffs. Necromancers, who previously fueled Hex-heavy builds with massive Health degeneration, could now be coupled with high damage/disruption Illusion Mesmers. If these changes remain in the game, we'll see stronger Hex builds percolating through the metagame.

Other Changes

The Recall change affected those teams that enjoy hopping around the map at will. Rather than having a large unpredictable area, this skill was put on a leash and restricted to Compass range. Recall Assassins, normally devastating in split builds, will simply have to maintain their teleport-webs at a closer distance.

Warriors received a hidden buff to Agonizing Chop. With an activation speed of half a second, a Warrior can now spike with it as a follow-up attack. Viable chains like Dismember/Agonizing Chop/Critical Chop might induce Axe Warriors to equip elite skills other than Eviscerate.

Blurred Vision was slightly nerfed. A two-second cast time for this skill means that Water Elementalists (usually flag runners) have to use it more wisely to avoid Ranger or Assassin interrupts.

Rangers received a few positive updates, too. Crippling Shot returned to its 10 Energy cost, giving it some appeal compared to the powerful Burning Arrow. Even if the changes to Heal as One (bug fixes and healing reduction such as Deep Wound affecting it) remain, we'll still see it in Hero Battles. The hearty buff to Melandru's Resilience might herald the return of the Melandru's/Draw Conditions Monk.

The ever-changing Soul Reaping attribute received yet another balance. The intent was to address the popular Necromancer/Ritualist spike builds. Previously, all Spirits returned Energy, but with the change, only Spirits the caster controlled would return Energy, making these builds less viable. Regardless, the skill changes were mostly PvE-centric. Wells, rarely used in PvP, were made much more desirable with quicker cast times. But their static functionality and the general lack of corpses should conspire to nudge Wells out of most PvP. In PvE, where corpses are more common, Wells will no doubt see much more use.

The Meta as It Stands

Most of these balance changes will likely become permanent, but it is still too early to tell how they may affect the metagame. It took longer than a month for an established set of builds to coalesce out of the last game balance updates. However, it seems this latest group of changes won't shatter any core pillars of the metagame. Most teams, for example, still prefer to take one or two Warriors (or melee types) per game.

This latest crop of changes hardly affected the meta-Elementalist. Fire, Air, and Water all have their places in the game, showing up often on top team builds. Even with a two-second cast time, Water Elementalists will still use Blurred Vision to defend backlines and bases. Mind Blast Fire Elementalists are still widely used, and Blinding Surge is a popular way to counter all the physical damage dealers running amuck.

Backlines weren't changed much with this update. Two-Monk backlines are still common, augmented with a flag runner that can be a third Monk, Elementalist, or Ritualist. Although they'll still have to adapt to any new developments in the metagame offense, Restore Condition and Light of Deliverance are still the top choices among GvG teams. Because Hex-heavy builds are less common (at least for now), most teams rely on Holy Veil or Paragons with Expel Hexes. For Monks, players favor Protection Prayers. Skills like Spirit Bond and Shield of Absorption are as popular as ever. The elite Shield of Deflection occasionally makes a cameo appearance, and Shield of Regeneration is a popular skill choice for flag runners and base defense.

Most top GvG is still predictable. Warriors run standard Axe, Sword, and Hammer builds. Rangers generally pack Burning Arrow and are split capable. Mesmers lean toward Domination skills. Necromancers still equip Hexes, and Elementalists still have roles shifting between defense and offense. However, if the play balance test week is any indicator, we will no doubt see new Mesmer experiments, resulting in new team builds and a new metagame to keep Guild Wars fresh and exciting.
So I kinda gave up on hoping this would be a good edition for a change...after reading the first line. Defensive anthem as the biggest change to metagame?

Well, I don't understand why you have someone who has probably very little experience in PvP to talk about that stuff, but here are some major things I noticed he completely or partially neglected to mention:

Weapon of Warding: I don't see how this change didn't even warrant a mention, as IMO it is one of the biggest changes affecting GvG flagger metagame right now. The nerf pretty much made E/Rt's not used anymore.

Blurred Vision: He completely understated the effects this nerf did. It's NOT just a slight nerf that will make water eles play smarter. It completely destroyed the build versus any ranger who is even half awake.

Mark of rodgort: Could see a potential big change in how mind blast eles are used now. Funny how he mentioned mind blast eles without even talking about the change to this skill.

Searing flames: Well, it's not a big change, but how can he not mention it?

Frozen Burst: See Searing flames comment. Does he not notice how widely it's used as snares in PvP?

Mantra of Persistence: Not mentioned either, and was a huge part in the eurohex migraine mesmer. Maybe Anet is just trying to forget about hexes as a whole?

Expose Defenses: Dudezzzzzz its recharge is 15 seconds now!!!!!11one!

And some other things...

Arcane Conundrum: Personally, I think he overemphasized the importance of that skill in PvP. I saw it as a change mainly to get PvE mesmers to be liked more.

Quote:
If these changes weren't enough for Mesmers, the Illusion Magic line could also see a resurgence in PvP.
Eurohex anyone?

Quote:
Warriors received a hidden buff to Agonizing Chop.
No way.

Quote:
The ever-changing Soul Reaping attribute received yet another balance. The intent was to address the popular Necromancer/Ritualist spike builds.
I didn't know the healers in thump-spiritway spiked too.
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Old Jun 26, 2007, 04:52 AM // 04:52   #2
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i lold.

<3 you for making even more fun of it, i didn't catch all of the stupidity while reading!
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Old Jun 26, 2007, 06:36 AM // 06:36   #3
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So, if these changes remain permanent we might see a hex-heavy meta? That's pretty bad.
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Old Jun 26, 2007, 10:19 AM // 10:19   #4
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so blurred on 2sec is pretty shithouse, but I'm too good to die to a ranger. nerf more things pls.
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Old Jun 26, 2007, 12:00 PM // 12:00   #5
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Quote:
The ever-changing Soul Reaping attribute received yet another balance. The intent was to address the popular Necromancer/Ritualist spike builds.
It's Official, Izzy smokes a bowl before watching obs mode.
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Old Jun 26, 2007, 12:32 PM // 12:32   #6
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Quote:
Originally Posted by Shmanka
It's Official, Izzy smokes a bowl before watching obs mode.
Izzy doesn't write this. People who write this don't actually play or watch PvP.
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Old Jun 26, 2007, 01:09 PM // 13:09   #7
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Originally Posted by Thomas.knbk
Izzy doesn't write this. People who write this don't actually play or watch PvP.
The author of this leads the spirit of war guild. It's like this uber leet GvG guild that can take down vD, PnH, and iQ (and all of iQ's smurfs) at the same time. Of course he's the pro authority on PvP.
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Old Jun 26, 2007, 01:14 PM // 13:14   #8
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I'm kinda surprised he didn't mention Convert change either? Personally i still think it's about the only change in the patch that has a chance to steer the metagame away from hexes a bit cause if a strong midline with 2 Convert becomes popular, with maybe a Divine-Deny + Veil monks, hexes will start having serious trouble sticking anywhere.
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Old Jun 26, 2007, 01:14 PM // 13:14   #9
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Quote:
Most top GvG is still predictable.
Which is why there is still work to do.
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Old Jun 26, 2007, 09:43 PM // 21:43   #10
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Quote:
Originally Posted by holymasamune
The author of this leads the spirit of war guild. It's like this uber leet GvG guild that can take down vD, PnH, and iQ (and all of iQ's smurfs) at the same time. Of course he's the pro authority on PvP.
I guested with deer last night and spirits of WAR were running paraspike.

Last edited by Thom Bangalter; Jun 26, 2007 at 09:51 PM // 21:51..
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Old Jun 26, 2007, 10:16 PM // 22:16   #11
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Quote:
Most top GvG is still predictable.
lolololololol...I'm amazed Anet posted this on their main page with their hex denials and all...
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Old Jun 27, 2007, 03:28 AM // 03:28   #12
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"hey guys, after we finish playing the current metagame, i'm gonna write the SotG about it. lolz, im so 1337"

i wonder if Anet wonders why top guilds stop playing GW...
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Old Jun 27, 2007, 06:02 AM // 06:02   #13
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Quote:
Originally Posted by Thom Bangalter
I guested with deer last night and spirits of WAR were running paraspike.
Which would make sense why he placed so much emphasis on Defensive Anthem...<3 paraspike
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Old Jun 27, 2007, 06:30 AM // 06:30   #14
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Quote:
Originally Posted by holymasamune
The author of this leads the spirit of war guild.
Quote:
Originally Posted by Thom Bangalter
I guested with deer last night and spirits of WAR were running paraspike.
Quoting this, because seriously WTF. Next "state of the game" will be probably written by iwayer, or some ritspiker.
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Old Jun 27, 2007, 12:21 PM // 12:21   #15
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Quote:
Originally Posted by Nurse With Wound
Quoting this, because seriously WTF. Next "state of the game" will be probably written by tomcruisejr, or some ritspiker.
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Old Jun 30, 2007, 11:28 PM // 23:28   #16
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Quote:
Originally Posted by holymasamune
The author of this leads the spirit of war guild. It's like this uber leet GvG guild that can take down vD, PnH, and iQ (and all of iQ's smurfs) at the same time. Of course he's the pro authority on PvP.


They're an oldschool Guild, back from the days when meleemancers were still cool. I'm pretty sure they were GotW once too.
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Old Jul 01, 2007, 02:34 AM // 02:34   #17
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Nice screenshot .

I prefer this one though .



And we don't run paraspike thank you very much.
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Old Jul 01, 2007, 06:07 AM // 06:07   #18
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Quote:
Originally Posted by Radiant Dawnstar
They're an oldschool Guild, back from the days when meleemancers were still cool. I'm pretty sure they were GotW once too.
So they used to be decent. Being able to get 5th place in the first few days of ladder reset is pretty good. But why not have someone who's more up to date on the current PvP scene write something that has a large impact because it's going to be read by every PvE'er trying to get into PvP.

And GotW doesn't exactly mean very much...just look at most of the GotW's out there...
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Old Jul 01, 2007, 08:57 AM // 08:57   #19
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I agree, it's not a good article at all. But it's not like Anet will ever let skilled/experienced people write articles, amirite?
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Old Jul 02, 2007, 07:38 PM // 19:38   #20
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Quote:
Originally Posted by Radiant Dawnstar
I agree, it's not a good article at all. But it's not like Anet will ever let skilled/experienced people write articles, amirite?
On the contrary Axiom used to write very good articles/match reports for anet. Lulu still does a decent job from time to time too.

However, yes, the majority of their writers should never try to write about high level gvg.
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