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Old Mar 28, 2007, 04:29 PM // 16:29   #21
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Quote:
Originally Posted by Tiyuri
you guys can't discuss a topic without e-penis fighting, then you go and complain that the devs don't update anything.

You're all morons.
Sorry where you talking about you or me? The complaining is comming because the devs arnt updating anything. When they never decided to tamper with halls i was not on the forms, rather i was enjoying my sessions of pvp, there was nothing really to complain about. I suggest you direct your comments to the ones who although in light of all the evidence decide to live in denial and because of this, type rubbish. The ones who seem to be confused thinking that 6v6 was better than 8v8. Tell these people these things. And you should find things calm down.
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Old Mar 28, 2007, 04:39 PM // 16:39   #22
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WTF, my Cartagrapher title is going to be worthless in GW2? That is such BS!!!

All Anet cares about is PvP...Im really tired of PvP noobs ruining PvE.
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Old Mar 28, 2007, 04:52 PM // 16:52   #23
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Originally Posted by Death_From_Above
But to you its still the testing proccess so although people are suffering its no biggy.
Is there a number I can call so I can send 10 cents a day to alleviate this suffering?
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Old Mar 28, 2007, 04:57 PM // 16:57   #24
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Mods please delete the above post. It doesn't have anything to do with anything. If you don't pvp, don't post in pvp forums. You don't see us spamming ur pve forums.

Now on topic:

Anet had changed halls again and again. I am willing to put up with all kinds of nonsense changes (keyword "put up with"), if they remove kill counts. Where is the old balanced build where skills actually mattered.... A better questions is, how many people are still in HA? As days goes on, i feel more and more discouraged to HA. They claim that they want feedback. There is a entire thread on how killcount is NEEDED to be removed. If that's not feeback, then i don't know what is.
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Old Mar 28, 2007, 05:00 PM // 17:00   #25
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Quote:
Originally Posted by masteroflife
Mods please delete the above post. It doesn't have anything to do with anything. If you don't pvp, don't post in pvp forums. You don't see us spamming ur pve forums.

Now on topic:

Anet had changed halls again and again. I am willing to put up with all kinds of nonsense changes (keyword "put up with"), if they remove kill counts. Where is the old balanced build where skills actually mattered.... A better questions is, how many people are still in HA? As days goes on, i feel more and more discouraged to HA. They claim that they want feedback. There is a entire thread on how killcount is NEEDED to be removed. If that's not feeback, then i don't know what is.
I don't think killcount is that bad. With smart play and good positioning it's pretty easy to win it. You can get double teamed in it and that sucks but there's nothing you can do about that.
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Old Mar 28, 2007, 05:21 PM // 17:21   #26
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kill counts are ok but there are some problems, like when the teams knoweachother they just go for the other team... also i get very frustrated when a less exp team has a bad tactic / tactic caller, 1 team gets all the points, the other team is ...yea screwed
I faced this problem many times in halls at capture points where an opponent goes for a full gank on our altar and by that action giving the other team 3 altars... You can't change much about it. But i just don't like the relic runs in 8v8, it's gonna be chaotic
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Old Mar 28, 2007, 05:32 PM // 17:32   #27
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Originally Posted by Randomway Ftw
Wow, you completely fail at refuting my post, sorry but Anet should not be listening to a buch of GvG players who think that halls should always be secondary to GvG, it had unique objectives, and a unique player base, but Anet destoyed that, and most people raged.

I'm sorry but removing the arena from the game, (what the changes amount to) do not solve anything, and the decline in the halls population has proven that, despite anything that you say.
please tell me how ive failed to refute your points?

qvtkc-- isnt it a good thing that people cant win because of only cookie cutter builds that they actually have to be good to win and not just mooch of imba builds and a crappy objective

so if game modes promote skill and not imba builds shouldnt they stay around and be thanked for making players better?

cobra-go away i hate you

death from above- garbads post were ummm combative but they werent stupid as for him failing at life hes a lawyer plolololololol

eiserman- go doa ploxxxxxxxx

Last edited by Im In A Build; Mar 28, 2007 at 05:36 PM // 17:36..
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Old Mar 28, 2007, 06:02 PM // 18:02   #28
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So how many HA players are capable of actual discussion? Or did they all move to GvG?

I want to add that I don't think kill count is a skillless mode nor that it promotes spike builds, it's just that it's a really stupid kind of skill, everyone dancing around like cowards for 5 minutes, someone gets a quick kill at the end and it's GG. This is only marginally better than old-school holding where people would just sit and wait for 4 minutes before charging in, and then the interrupt fests.
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Old Mar 28, 2007, 06:09 PM // 18:09   #29
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bogatyr is so mean-spirited
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Old Mar 28, 2007, 06:13 PM // 18:13   #30
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Quote:
Originally Posted by qvtkc
Ummmm

"somewhere other than logged into GW; my passion for this great game has died"

So why are you talking about improvements?
There are certain life reasons, not the game itself, that are the cause of this. I'm talking about improvements, because the changes to HA other than the party size issue were improvements. Is it perfect now? No, but it's a lot better than altar holding ever was.

Quote:
Originally Posted by Death_From_Above
Improvements? Improvements?
Like I said, you cannot see them. You are blind to them.

Quote:
Originally Posted by Death_From_Above
So whys HA going back to 8v8 may i ask.
Tinkering with party size was never one of the improvements.

Quote:
Originally Posted by Death_From_Above
You seem like a political guy, if your goverment decide to bump ur tax up 10 fold.
WTB a complete sentence.

Quote:
Originally Posted by Death_From_Above
Randomway and i are only voicing our oppinions because they are completely valid ones.
Valid and suck are not in this instance mutually exclusive.

Quote:
Originally Posted by Death_From_Above
Lastly, divine you seem to have taken psycology or something
No.
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Old Mar 28, 2007, 06:27 PM // 18:27   #31
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Quote:
Originally Posted by Alleji
GW2 is coming out in at least two years. TWO YEARS. That's longer than you've been playing. Go post this GW2 crap in PvE forums where everyone is whining that their titles will becoming meaningless (eventually).
But if u waste ur time getting that leet tiger and playing ha just for that to eventually end up having it mean nothing why bother shooting for that hmm? And i bet half people will quit game before gw2 comes out anyway.
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Old Mar 28, 2007, 06:55 PM // 18:55   #32
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I agree with the OP. Although, my biggest complaint is kill count on Broken and Courtyard, rather than the HoH rotation. I just don't think the kill count objective promotes anything but scrub builds and in fact removes a lot of variety from HA. When is the last time you faced a (good) degen or hexer build in HA? I have to admit I don't HA on a nightly basis anymore, mainly because this new objective removes a lot of the fun factor for me, but in the nights I have it's the same thing everywhere. Scrub builds designed solely to put out the maximum amount of damage you can get on 4 characters.

Fact - the Warrior and Mesmer both have crucial roles to play in many forms of balanced builds. So how many Warriors and Mesmers do you see floating around HA now? Not many. It's all about, "LOL, I'm going to BoA/Prison spike you while my nubtard PvE nuker friend unloads AoE on everything."

I've been battling through FotM's since 2005, and the current FotM's bother me the most, not because they're necessarily harder to beat, but because the new HA philosophy supports their methods. Given the nature of kill counts, it just makes no sense to run a balanced build, since the common strategy is to engage, unload quick damage, and retreat before you're doubled up on. I just don't find anything fun about this objective. It's forcing me into a mode of PvP that myself and many PvPer's shunned quickly after Faction's release. It's like anet's trying to say, hey we don't have to admit our alliance battle idea was a total flop if we force it into (what was once) the second most competitive PvP arena.
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Old Mar 28, 2007, 07:15 PM // 19:15   #33
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Quote:
Originally Posted by I Brother Bloood I
But if u waste ur time getting that leet tiger and playing ha just for that to eventually end up having it mean nothing why bother shooting for that hmm? And i bet half people will quit game before gw2 comes out anyway.
Quote:
Originally Posted by Oxford English Dictionary
Game: 3. An amusement, diversion, pastime.
GW2 will be as much of a waste of time as GW1. If you don't like wasting time, stop playing games and go learn to write coherently.
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Old Mar 28, 2007, 07:18 PM // 19:18   #34
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rofl ownage by ALLEJI. NICE (puts sunglasses on)

btw randomways right about the case for alter maps being long
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Old Mar 28, 2007, 08:39 PM // 20:39   #35
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Originally Posted by samcobra
bogatyr is so mean-spirited
Not to mention ungrateful. I bitch slap some scrub so hard he ragequits GW and then don't even get a shoutout in his reply Q_Q

P.S. Tyr told me I was wrong about champ 3. He has only 97 champ points and is still trying to get a few more this season. Shouldn't take too long now that more guilds are breaking 1200.
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Old Mar 28, 2007, 08:50 PM // 20:50   #36
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Quote:
Originally Posted by Dren
With smart play and good positioning it's pretty easy to win it. You can get double teamed in it and that sucks but there's nothing you can do about that.
which is why it sucks. when you lose down not because you couldnt beat either team, but when you lose because its 12 on 6 and you get ganked for being more of a threat to the other teams, it's just stupid.
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Old Mar 28, 2007, 08:52 PM // 20:52   #37
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Quote:
Originally Posted by elektra_lucia
I had no difficulty winning halls the other night with hero. I don't see that it has been fully corrected. In my opinion it's not my fault if a hero is better than a player... It wasn't that heros were gods and over balanced at winning. Then again I don't really play PVP to fight a whole team of heros - so I don't mind the nerf.
It's not that it was difficult to face Heros its that, its not fun to face teams of AI bots running the same bad build over and over again.



Quote:
I'm not trying to piss on anyones bonfire, but you talk about song of concentration... Maybe I am retarded but I'm looking at the skill right now -it's a two second cast. What's up with interupting song, then interupting the ghost? Or - interupting ward of stability, then gailing the ghost?
There is too high a chance of failure when interupting song of concentrations, to make it worth attempting. It's not difficult to interupt the skill, its difficult to interupt everything necessary unless you have a large amount of interupters, and what happens if the paragon starts bringing mantra of resolve?



Quote:
Ugh, if you think they are bad then I think you need your dick cut off . This makes me a sad panda.
The comments about the skills were made as a pre emptive response to the people who show say "lolx, those skills sux, they are encouraged by the lame objectives !!!11!!!1eleven"


Quote:
There is other uses for spellbreaker; in addition, elite isn't everything.
I'm aware of that of that but this thread is not supposed to about the pros and cons of brining spellbreaker.
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Old Mar 28, 2007, 09:05 PM // 21:05   #38
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Excellent post by OP. While I cannot say I have played that much 6v6 post objective revision HA (note: this is going to be the most quoted sentence of my post as I get flamed), I think we can all imagine what will happen in an 8v8 killcount environment. People complained about iway and cookie cutter builds before, it will be ever worse if killcount is included. I do not agree that holding was that much of a problem in old 8v8, and with song of concentration and other new skills it should not be that much of a problem at all. Please roll it back to old HA.
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Old Mar 28, 2007, 09:07 PM // 21:07   #39
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PD, which was still pretty common at the time, was the answer to Song. A lot of people were still running dual ranger builds in the beginning of 6v6 as well... if two rangers can't interrupt a 2 second cast and a 5 seconds cast, you should probably quit the game.

Granted, Song did make capping ridiculously easy, but it was just as easy to counter.

I refuse to believe that any decent players had serious problems capping against Song.
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Old Mar 28, 2007, 09:16 PM // 21:16   #40
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Quote:
Originally Posted by B Ephekt
PD, which was still pretty common at the time, was the answer to Song. A lot of people were still running dual ranger builds in the beginning of 6v6 as well... if two rangers can't interrupt a 2 second cast and a 5 seconds cast, you should probably quit the game.

Granted, Song did make capping ridiculously easy, but it was just as easy to counter.

I refuse to believe that any decent players had serious problems capping against Song.
I refuse to believe that any decent players ever had a problem capping against a pure holding team in 8v8 halls (note: this does not include builds like spirit spam WAYYYY back).
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