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Old Jul 18, 2007, 06:13 PM // 18:13   #1
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Default NR/Tranq RaO/Smoke Trappers

While running some balanced, we came across this. A bunch of RaOs, an SS hexer, and what appeared to be two trappers, and 2 nec healers. They shut us down pretty quick with smoke trap and NR/Tranq, and got in 4 quick kills, but we rezzed up and took the win.
My friends were thinking of trying this, but what should a healer set up be with regards to NR/TrNq? We were guessing 2 Lod pure healers would have to suffice because of the enchantment hate, or 3 N/Rt restos. Any advice would be appreciated.
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Old Jul 18, 2007, 07:09 PM // 19:09   #2
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lol hexes with nr and tranq, smart build, whats next, bonds?
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Old Jul 18, 2007, 07:38 PM // 19:38   #3
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it's barbs, mark of pain, and ss. it seemed to work a bit. The RaOs were the majority of the damage.
Suppose you sub the hexer out, subbing in an interrupter or more pressure, the point is what is good for healing, seeing as the spirits kill prot and invalidate an HB/Necro healer.
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Old Jul 18, 2007, 08:04 PM // 20:04   #4
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its called "the most retarded SPIRITWAY I've ever seen".
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Old Jul 18, 2007, 08:08 PM // 20:08   #5
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Fair enough. I didn't make it. Close thread please, build is unviable.
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Old Jul 18, 2007, 09:35 PM // 21:35   #6
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Quote:
Originally Posted by Snow Bunny
Fair enough. I didn't make it. Close thread please, build is unviable.
as requested, closed.
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