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Old Jul 11, 2007, 07:07 PM // 19:07   #61
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choking gas is the answer to all your problems.
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Old Jul 11, 2007, 10:25 PM // 22:25   #62
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/resign

Why waste your time on tards on UW
They wont get past broken
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Old Jul 11, 2007, 11:03 PM // 23:03   #63
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This is real griefing
Also held halls 8 times with it, it defines homosexual as far as builds go.

Last edited by Divinus Stella; Jul 11, 2007 at 11:06 PM // 23:06..
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Old Jul 11, 2007, 11:08 PM // 23:08   #64
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Quote:
Originally Posted by Divinus Stella
This is real griefing
Also held halls 8 times with it, it defines homosexual as far as builds go.
Lol 3 hour match, I applaud your patience. You'd get owned by spike though, and probably nr tranq but those weren't to common in 6v6.

Last edited by Randomway Ftw; Jul 11, 2007 at 11:10 PM // 23:10..
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Old Jul 11, 2007, 11:18 PM // 23:18   #65
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It was 6v6, 99% of teams were fire eles, we faced a few SoMW spikes but tyran had PD to keep the gaze out aswel as a few leech sigs.

It wasnt meant to be a good HA build, just a good griefing build, altars were so much fun, so much crap in local chat.
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Old Jul 12, 2007, 12:07 AM // 00:07   #66
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I've beaten this shit with Zergway and hero-randomway, and the common consensus is that I suck. Play better.
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Old Jul 12, 2007, 02:52 AM // 02:52   #67
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that build might actually work decently if their was 8 sins instead of 4 and they all spiked with dancing daggers....


....in the first 2 rounds anyway
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Old Jul 12, 2007, 03:20 AM // 03:20   #68
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Signet of Twilight. Not only is it an excellent skill, it because a crazily awesome-skill when coupled with Deadly Paradox, even at 0 Deadly Arts.
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Old Jul 12, 2007, 05:30 AM // 05:30   #69
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Quote:
Originally Posted by Skye Marin
Signet of Twilight
does squat to SF sins who cant be hexed.
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Old Jul 12, 2007, 09:31 AM // 09:31   #70
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To everyone who is saying "Bring chillblains, sig of disenchantment etc.", most of those skills are lame and are next to useless against the current meta. And also, having to bring those skills just to beat a group who are designed to waste your time is stupid. After facing those guys my suggestion is to just resign and go straight back in, because they can't really do anything past burial mounds.

Quote:
Originally Posted by Akuma
I've beaten this shit with Zergway and hero-randomway, and the common consensus is that I suck. Play better.
Which is basically the only sort of build that can beat this rubbish. Zergway can fear out the assassins without having to hit them, and the random heroway probably had some form of signet based interrupt. Blackout is also able to beat this build but not every balanced brings a mesmer, especially our modified balanced.
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Old Jul 13, 2007, 07:13 PM // 19:13   #71
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you need interupt(s) if your gonna get anywere in halls , so if you dont your gonna fail anyway regardless if there is shadow form sins or not ..

Quote:
Originally Posted by Divinus Stella
Farming builds really do work in HA, when HA was 6v6 i went in with with a Healing Hands W/Mo (Healing Hands, Dolyak Signet, Healing Signet, Watch Yourself, Balthazars Spirit, Endure Pain, Signet of Stamina and Healing Breeze) and a party full of hench, i think i actually bored a couple of nuker teams into resigning, they were all on observer aswel.

If every team was as retarded as the OP then you could setup 55hp bots in HA to farm fame.
LOL i remember that night =D
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Old Jul 14, 2007, 01:14 AM // 01:14   #72
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Quote:
Originally Posted by NEOgeo
you need interupt(s) if your gonna get anywere in halls , so if you dont your gonna fail anyway regardless if there is shadow form sins or not ..



LOL i remember that night =D
As others have stated, the only way to interrupt these sins is to use a signet or skill based interrupt because spells and/or attacks don't work on them.
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Old Jul 14, 2007, 08:28 AM // 08:28   #73
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or you bring ghostly to interupt with superleet dist shot :P
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Old Jul 18, 2007, 06:34 PM // 18:34   #74
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Quote:
Originally Posted by Morgoth the dark
or you bring ghostly to interupt with superleet dist shot :P

witch dont work
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Old Jul 18, 2007, 07:52 PM // 19:52   #75
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yes im going to take a bar to specifically counter that one build... rock paper scissors anyone?
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Old Jul 18, 2007, 07:53 PM // 19:53   #76
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You should try the build sometime, if only because it's mildly entertaining. The only problem is now is that you can A/me spike with it...so...
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Old Jul 18, 2007, 08:48 PM // 20:48   #77
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<sarcasm> To bad theres things like map objectives, otherwise we would all be running 8 A/Mes to hold, damn those relic runs and kill counts and cap points. </sacrasm>
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Old Jul 18, 2007, 10:47 PM // 22:47   #78
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Quote:
Originally Posted by masta_yoda
stop naming skills people dont bring to ha, not much of a help. Also who ever said mystic wrath spike or what ever. why change a build only to win uw?? These sins only play uw may aswell resign and go again.
Totally agreed. You don't even want to waste a useless skills like "chillblains" for the entire team just to counter Shadow formed A/Me ...

I've no idea why these ppl are bored enough to play this kind of build in RA formerly echo shadow form, and now mimicry it in HA. These guys can actually waste all day just to fool you and not getting anything accomplished...

I'm not saying whether shadow form needs to be nerfed or whatever... I just don't want this kind of unrealistic skill to be used in this way as to whine in UW and Burial Mound...It's rather disturbing to be in a suitation where you face them on a map that has no special objective. I'd say let them lamers abuse it, np...those lamers probably farm in pve with shadow form...gg to them if Anet decided to nerf this skill. The one who hurts will be lamers/pvers. ^^; So yeah.. bring it on...Bring more ppl to play this Shadow form build ^^;. I'd like to see Anet's action.

Shock is good enough if time it right as to a solution for a balanced team. Flame Djinn and Frozen Burst would be lovely! %^$&
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Old Jul 19, 2007, 02:40 AM // 02:40   #79
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its not uncommon to have a pd mez on the current balanced teams and that mez often has power drain on his bar, if you are terribly concerned with bumping into this build you can change power drain into leech signet which serves generally the same purpose and can interrupt while they are in shadow form since it is a signet not a spell. Additionally leech can interrupt actions instead of just skills so it does make up for its less energy gain by adding another option beyond pd to interrupt non-spells. Obviously power drain is generally better so again you are changing to something typically worse, but i still dont have energy problems while playing pd with leech instead of power drain so is see it as an acceptable sacrifice.
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Old Jul 19, 2007, 02:43 AM // 02:43   #80
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I'm surprised this thread isn't closed yet because it's pretty pointless...
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