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Old Aug 09, 2007, 02:36 PM // 14:36   #201
Sab
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Deadly Paradox needs to be deleted from the game. Making it scale with Deadly Arts will stop N/A Rit Spike, but it won't do anything against A/Mo spikers in TA (who run 15-16 Deadly anyway).
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Old Aug 09, 2007, 02:42 PM // 14:42   #202
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Yeah, the Dancing Daggers, Entangling Asp, Signet of Toxic Shock spike is nasty. Not really sure if anything will get done about that, since it doesn't make waves in HA or GvG. Would be nice to see Dancing Daggers and/or Signet of Toxic Shock lose some of its punch.
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Old Aug 09, 2007, 05:25 PM // 17:25   #203
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Originally Posted by C2K
Yeah, the Dancing Daggers, Entangling Asp, Signet of Toxic Shock spike is nasty. Not really sure if anything will get done about that, since it doesn't make waves in HA or GvG. Would be nice to see Dancing Daggers and/or Signet of Toxic Shock lose some of its punch.
Its only nasty because of Deadly Paradox.
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Old Aug 09, 2007, 07:27 PM // 19:27   #204
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Originally Posted by BlackSephir
was there any other Sin build that was good? Let's have a fast look at elite skills. Good A's elites for gvg or ha? SP, that's obvious, maybe Moebius for pressure. Other than that? Crap. Assassin's Promise- great thing for pve, too bad it sucks donkey ballz in pve. Siphon Strength... uh-huh. Golden Skull Strike? Wastrel's Collapse? Seeping Wound? Temple Strike? What the hell? Good for RA or AB when the other team doesn't have a monk but in ha/gvg?
Siphon Strength is actually quite strong now. It requires a rather large spec, but when combined with siphon speed make a very ugly split character and, if in a build that can cover hexes, a character that fouls up physicals in a big way. Lately it's been my favorite Sin bar to play because it comes the closest to a splittable character with damage, deep wounds, and good utility.

In truth, sins do quite well without an elite. I think that's why the elites don't look so attractive because unlike most class's bars, a sin might not be totally ruined by a sig of humility.

I think the blades/sp sins really have had their day though. At this point they have clearly hurt the metagame, when you consider that the most commonly slotted runner is there just because he is what people think can tank out sin spikes. When one bar starts to have that effect on the meta AND it is a bar that does nothing positive for the game it really should be smashed to pieces. How to make this a positive thing? Maybe make black spider a strong lead/offhand in the 3 way chain so that sins can have access to poison without hexes. I dislike that the class is so hex dependant. I think we need to pull sins away form that if we want them to have meaning in a "balanced" build.
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