Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Aug 14, 2007, 02:34 AM // 02:34   #1
Wilds Pathfinder
 
Relambrien's Avatar
 
Join Date: Jan 2006
Location: Delaware, USA
Guild: Error Seven Operators [Call]
Profession: W/
Advertisement

Disable Ads
Default Concerns about the August monthly

My guild and I noticed something earlier today. The monthly tournament for this month is August 25th. That's right in the middle of the GW:EN preview weekend, which means 100 new skills available for only a day could be used in a tournament to decide who wins real-life prizes. This is a problem.

Of course, the ideal solution is just to forbid those skills in the tournaments, but I don't see that happening. I imagine it would be difficult to do this, so perhaps for the time period of the tournaments, the new skills could be designated PvE-only. This is clearly possible, as such a system is in use now.

Discuss.
Relambrien is offline   Reply With Quote
Old Aug 14, 2007, 04:25 AM // 04:25   #2
Wilds Pathfinder
 
Farin's Avatar
 
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
Default

It's fairly simple. Anyone running GW:EN skills during the tourney is disqualified.

Problem fixed.

Last edited by Farin; Aug 14, 2007 at 04:30 AM // 04:30..
Farin is offline   Reply With Quote
Old Aug 14, 2007, 05:26 PM // 17:26   #3
ArenaNet
 
Andrew Patrick's Avatar
 
Join Date: Aug 2006
Location: Washington
Guild: Zealots of Shiverpeak [ZoS]
Profession: Mo/
Default

I will find out about this for you...it is definitely a valid concern.
Andrew Patrick is offline   Reply With Quote
Old Aug 14, 2007, 05:52 PM // 17:52   #4
Wilds Pathfinder
 
Relambrien's Avatar
 
Join Date: Jan 2006
Location: Delaware, USA
Guild: Error Seven Operators [Call]
Profession: W/
Default

Quote:
Originally Posted by Andrew Patrick
I will find out about this for you...it is definitely a valid concern.
Thanks, I look forward to hearing if anything will be done, and if so, what.
Relambrien is offline   Reply With Quote
Old Aug 15, 2007, 07:20 PM // 19:20   #5
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

Or just disable those skills for usage in the GvG monthly...
Div is offline   Reply With Quote
Old Aug 16, 2007, 11:24 AM // 11:24   #6
Ascalonian Squire
 
The High Lord's Avatar
 
Join Date: Apr 2006
Guild: Ghostly Heroes [GoH]
Default

Should probably disable them just for the AT though.
The High Lord is offline   Reply With Quote
Old Aug 17, 2007, 02:04 AM // 02:04   #7
Frost Gate Guardian
 
zelic's Avatar
 
Join Date: Jul 2006
Location: Newcastle, Australia
Guild: Deaths Dynasty [DnD]
Profession: Mo/Me
Default

Yeah probably a good Idea.
zelic is offline   Reply With Quote
Old Aug 17, 2007, 05:10 PM // 17:10   #8
ArenaNet
 
Andrew Patrick's Avatar
 
Join Date: Aug 2006
Location: Washington
Guild: Zealots of Shiverpeak [ZoS]
Profession: Mo/
Default

Ok, I talked to Izzy, and the designers will be adding code that will disable the use of all GW:EN skills within the ATS prior to release of the game.

The critical thing for players to know is that the GW:EN skills can still be equipped on a skill bar. The skills will appear to be functional; they will not be greyed-out or in any other way look as if they are non-functioning skills. That will only become clear if you attempt to use a GW:EN skill in an ATS match and find that the skill does not work.

Please make sure no one on your teams tries to use GW:EN skills, and spread the word to any other teams you know are participating.

Thanks!
Andrew Patrick is offline   Reply With Quote
Old Aug 17, 2007, 05:40 PM // 17:40   #9
None More Negative
 
Nurse With Wound's Avatar
 
Join Date: May 2006
Guild: Steel Phoenix [StP]
Default

Thanks for Info Andrew! Shame, they can't be disabled for normal ladder play and HA/TA
__________________

Gladiator's Arena > you
Nurse With Wound is offline   Reply With Quote
Old Aug 18, 2007, 06:53 AM // 06:53   #10
Grindin'
 
Thom Bangalter's Avatar
 
Join Date: Dec 2005
Location: MO
Profession: E/Mo
Default

Quote:
Originally Posted by Nurse With Wound
Thanks for Info Andrew! Shame, they can't be disabled for normal ladder play and HA/TA
I disagree. Not only is it fun (hi spearmen!) but since there's no proper beta testers anymore *cough* its the best way to find problematic skills before release, since we all know how long skill balances take.
Thom Bangalter is offline   Reply With Quote
Old Aug 19, 2007, 09:49 PM // 21:49   #11
Krytan Explorer
 
Minwanabi's Avatar
 
Join Date: Mar 2005
Location: Michigan
Default

Really really glad to see this getting worked out, could easily have been an absolutely outrageous fiasco.
Minwanabi is offline   Reply With Quote
Old Aug 20, 2007, 02:59 AM // 02:59   #12
Academy Page
 
Join Date: Mar 2006
Location: Canada
Guild: [NErd]
Profession: N/Mo
Default

lol...it would be a really exciting ATS if there was another signet of ghostly might fiasco out in the mix..."first to enemy guild lord wins"
lucifair is offline   Reply With Quote
Old Aug 20, 2007, 06:20 AM // 06:20   #13
Frost Gate Guardian
 
Join Date: Apr 2006
Default

Quote:
Originally Posted by Minwanabi
Really really glad to see this getting worked out, could easily have been an absolutely outrageous fiasco.
fully D/Mo ftl
just rude is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:51 PM // 14:51.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("