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Old Jul 11, 2007, 11:03 PM // 23:03   #201
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I don't see where I bad mouthed you or pushed you in that post.
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Old Jul 12, 2007, 08:48 AM // 08:48   #202
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Quote:
Originally Posted by Mokone
a fix to RA would be nice, so new players can actually learn there instead of it being a scrubfest. that's all i want.
do you really believe players can learn anything there? =.=

I think a fix to players would be needed too or better to say, to the general RA mentality that those players create(d). And one cant change a community that big, I'm afraid.
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Old Jul 12, 2007, 09:15 AM // 09:15   #203
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Agree to that suggestion.
Some n00bs come to play, check the team and if there is even one problem they leave. Or they do it just for fun. That 20min. Ban from arena would be good, as people who leave for a good reason (like going to eat/have to stop for other reason) usually stay away for 15 minutes eating/doing something else.
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Old Jul 12, 2007, 09:33 AM // 09:33   #204
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Quote:
Originally Posted by urania
I think a fix to players would be needed too or better to say, to the general RA mentality that those players create(d). And one cant change a community that big, I'm afraid.
Fixes to a community are done through incentives, rewards and punishments. Exactly like in real life.
Rewards for fair play, punishment for griefing, Incentives for being cool and not to grief.
That's why temp ban in RA should be implemented to discourage leavers/griefers.
That's why a time limit should be implemented to discourage runners.
That's why a randomisation process should implemented to discourage synching.
That's why Glad Points should be removed from RA, to avoid the incentive for griefers/farmers/leavers to farm this place.
A-net made this place and the community populating it the way it is because there is more incentive to cheat through synching or to grief through leaving than to actually play it.
Incentive to farm + greater reward for synching + no punishment for cheating/griefing = The RA you have now.
They improved a little AB by putting incentive to play on disadvantaged maps (and when you win on those, the reward is quite huge).
They banned farming bots. They ban local chat spammers.
Why shouldn't they ban griefers in RA?
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Old Jul 12, 2007, 11:44 AM // 11:44   #205
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Quote:
Originally Posted by glountz
That's why Glad Points should be removed from RA, to avoid the incentive for griefers/farmers/leavers to farm this place.
I agree with all your points except this one.
If all the other suggestions are implemented, then griefers/farmers/leavers should have a hard time doing what they do best. This means that most people will get "honest" glad points, as opposed to griefing and leaving until you get one. Why punish the people getting glad points without leaving/griefing/farming?
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Old Jul 12, 2007, 01:47 PM // 13:47   #206
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Quote:
Originally Posted by Mokone
this thread was moved and ninjad some by me, flames, offtopic, leavers posting were removed. RA threads are actually not allowed on this board, and i was asked to leave it here because it had some nice ideas, but if you badmouth me some more i'm surely going to change my mind.
Sigh...now all the people who have no idea what they are talking about won't post here anymore. Thread dead.

On topic...still not convinced anything needs to be done short of my previous posts.
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Old Jul 12, 2007, 01:49 PM // 13:49   #207
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Quote:
Originally Posted by urania
do you really believe players can learn anything there? =.=
they COULD.

Quote:
Sigh...now all the people who have no idea what they are talking about won't post here anymore. Thread dead.
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Old Jul 12, 2007, 01:55 PM // 13:55   #208
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Quote:
Originally Posted by urania
do you really believe players can learn anything there? =.=
No they can't. When you play with bad teams and against bad teams, you will remain a bad player. I have had much higher quality matches now that I started being a selfish a-hole lol.

Like I said before, the bad teams disband or lose early and the good ones fight each other for the glad point. The method to achieve that is lame, but the end result is much better than a 100% random scrub fest.

Last edited by Shendaar; Jul 12, 2007 at 02:08 PM // 14:08..
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Old Jul 12, 2007, 07:34 PM // 19:34   #209
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id agree with msot of the points said here but i get really annoyed at when iv had 6 leavers in a row and then come against a sync(yes i cant spell) team btw iv only read this page as i can not be bothered withr eading through 10 pages of this
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Old Jul 12, 2007, 08:37 PM // 20:37   #210
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at glountz, the ideas are nice and mostly overlap with some of my views, but how are you gonna make anet care about a place like ra?

Last edited by moko; Jul 12, 2007 at 08:55 PM // 20:55.. Reason: i <3 karla
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Old Jul 12, 2007, 09:29 PM // 21:29   #211
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Quote:
Originally Posted by glountz
That's why Glad Points should be removed from RA, to avoid the incentive for griefers/farmers/leavers to farm this place.
I know a lot of people (including myself) who have gotten most, if not all of their Glad Points strictly from RA. No leaving, no grieving, just adapting. With each team, you have to adapt to their styles of play to win and to me, it's exhilarating to have to change styles and prerehearsed plans in an instant and it's just plain fun.
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Old Jul 15, 2007, 12:36 AM // 00:36   #212
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Suggestions for RA:

You cannot join another RA match for 5 minutes if you leave before a minute after the gate opening, no one on either side has died and no one on your team has left.
Resigns would incur no penalty. Also no penalty if someone on your team has not connected by the time the gate opens. The most common complaint I'm hearing against this is people want to leave if they suspect their team of not being good. You're exactly the kind of person that should be kept out of RA. It ruins the round for the people you leave behind. Besides, if you really want to abandon your team, just wait until the (presumably short) round is over, then go. My point is that it's better for one person to stick it out for a while than for three people to get screwed. If you still hold that you should be able to abandon your team at will, you're being selfish. As it has been mentioned earlier, there's a place to go if you really want to get a specific team.

After 10 minutes, the team with more players wins (or if the numbers are equal, the next kill wins).
This would take care of runners without negatively affecting normal play.

Glad points should stay.
It's fine to have something to shoot for. It can encourage bad behavior, but I think it's a lot more sensical to attack the bad behavior rather than the reward that is causing it. If anything, RA and TA glad points should be split up, to allow TA players to distinguish themselves.

As for syncing, I'm not sure it's a huge problem. I have not seen hardly any sync teams at all, and I think the problem is over-inflated in general. Still, you could do stuff like make the districts all share players and make everything completely random for people joining in the 30 second window, if it is actually a problem.
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Old Jul 15, 2007, 08:01 AM // 08:01   #213
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People are allowed to leave the game whenever they want to; you can't penalise anybody for doing so. Honestly, if I load up a Cripshot Ranger in RA and I see two monks, a mending warrior, etc. I will and SHOULD be allowed to leave the group. Saying that, it is definately possible to win points in RA without a healer (a reason most leave) and it's a lot more fun- but it requires a lot of pressure, shutdown, tactics and build synergy which most RANDOM teams lack.

If ANet are stupid and add a time penalty or something of the like to RA to discourage leavers, more people will sync join. If ANet stops syncing joining then more people will quit RA. With TA as bad as it is now, they won't want to go there. There's 2 arenas gone. HA anyone? Hang on a second, HA is terrible as well.

Bai
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Old Jul 15, 2007, 08:22 PM // 20:22   #214
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Quote:
Originally Posted by RhanoctJocosa
People are allowed to leave the game whenever they want to; you can't penalise anybody for doing so. Honestly, if I load up a Cripshot Ranger in RA and I see two monks, a mending warrior, etc. I will and SHOULD be allowed to leave the group. Saying that, it is definately possible to win points in RA without a healer (a reason most leave) and it's a lot more fun- but it requires a lot of pressure, shutdown, tactics and build synergy which most RANDOM teams lack.

If ANet are stupid and add a time penalty or something of the like to RA to discourage leavers, more people will sync join. If ANet stops syncing joining then more people will quit RA. With TA as bad as it is now, they won't want to go there. There's 2 arenas gone. HA anyone? Hang on a second, HA is terrible as well.

Bai
Well people are still allowed to leave whenever they want to, it's just that you can't leave and quickly rejoin in order to get the team you want. And even then you can wait a little while until the end of the match before going. If you don't want to ever play a single match with a mending warrior, there's other modes for you.

And if you noticed Guild Wars is all about keeping you from screwing over other players. It would certainly make sense to put a measure in place that discouraged people from leaving and dooming their teammates.

Also, you're completely full of crap about the sync stuff. Sync joins usually don't work the first time, so you have to try multiple times. If you can't just leave and quickly try again, sync joining will basically disappear.
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Old Jul 15, 2007, 08:37 PM // 20:37   #215
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RA is good now. Have had some good games in there.
Double glad points has brought out the best in RA.
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Old Jul 16, 2007, 12:38 AM // 00:38   #216
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Quote:
Originally Posted by RandomEngy
Well people are still allowed to leave whenever they want to, it's just that you can't leave and quickly rejoin in order to get the team you want. And even then you can wait a little while until the end of the match before going. If you don't want to ever play a single match with a mending warrior, there's other modes for you.

And if you noticed Guild Wars is all about keeping you from screwing over other players. It would certainly make sense to put a measure in place that discouraged people from leaving and dooming their teammates.

Also, you're completely full of crap about the sync stuff. Sync joins usually don't work the first time, so you have to try multiple times. If you can't just leave and quickly try again, sync joining will basically disappear.
-So I'm meant to waste my time killing a monk as a Cripshot ranger while my other three team mates are doing their best to prove why they shouldn't be playing PvP? Oh ok.

-They doom themselves for being baed at teh gaem.

-Which is why RA will die or be completely overwhelmed by all the little QQers who ultimately suck at GW (die).

@ Mendes, I've played some of my best RA matches this weekend, against syncs. Cool ey
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Old Jul 16, 2007, 03:09 AM // 03:09   #217
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If you're not getting anywhere killing the monk, you can leave without penalty. Did you read my suggestion? "They doom themselves"? First off you're mistakenly assuming you can judge the quality of players before you see them fight, and second you're leaving your whole team behind, not just the one you saw use a skill you don't like. And third, there will be bad players in RA. It's the introductory PVP form and there are a lot of new players getting their bearings there. Acting like they don't belong and screwing any team that has one is behavior I think should be discouraged.
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Old Jul 16, 2007, 09:14 AM // 09:14   #218
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Quote:
Originally Posted by Lord Mendes
RA is good now. Have had some good games in there.
Double glad points has brought out the best in RA.
I agree with you. I had more good matches this weekend than I have had in quite a while in RA. There were also less one sided smash type of matches because a lot of monks came out for the event.
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Old Jul 16, 2007, 09:33 AM // 09:33   #219
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Quote:
Originally Posted by RhanoctJocosa
@ Mendes, I've played some of my best RA matches this weekend, against syncs. Cool ey
People will always synch RA, tough shit. Synching wasn't that easy this weekend, simply because there are so many people playing, and the odds of landing in a team with a guildy are pretty lame.
What I actually meant was that the percentage of monks was pretty high this weekend, and your entire team often raged if you don't have one. So about 70% of the teams had monks, and you either play against a monk team or you get a free win vs 4 leavers.
Landing in a team with decent players doesn't take more than a minute, and you will usually play against an other decent team, or not play at all.
This is why this week-end was good: the teams were either decent (had a monk) or were free faction.
EDIT: Dreamwind agrees with me.
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Old Jul 16, 2007, 09:53 AM // 09:53   #220
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syncing was easy this weekend. i've gotten enough gladpoints with syncing; got in fast, really. teams were usually awful, it didn't matter what the rest on your team was, as long as they didn't leeroy.

quality of players was awful, can't say i had a good match in the whole weekend.

most wannabe monks were crap also.

overall, good sync > all of RA. so easy gladpoints, it made up for steady stance in TA.
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