Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Jul 09, 2007, 10:28 PM // 22:28   #141
Lion's Arch Merchant
 
Join Date: Jun 2005
Advertisement

Disable Ads
Default

Quote:
Originally Posted by MrFuzzles
Assuming I buy your statement and succumb to your logic, where the heck do I go to increase my skills to a level acceptable in RA? Is there a freaking guide or secret cult of instructors somewhere I'm missing? How do I get out of this supposed rut of sucking so much that nobody wants to play with me?
There are enough people around willing to help newbies. I would help you if you were in www.guildwarsguru.com/gwpickup, hell I'd attempt to help you on the forums if they didn't load so slowly.

Other than asking for help, observer mode.

You're going to be told by an aweful lot of people, like the last poster, that people like me just "enjoy cookie cutter builds" because I lack creativity, and that there are far more viable builds out there. These people are stupid and bad at the game.

So called Cookie cutter builds BECOME "cookie cutter" because they're so good, most high level players know the skills so well that good combinations just jump out at them, it's not a case of "this could be an undiscovered, good build!", pretty much every good build has been discovered and is accepted as a good build for a reason.

This is not build wars, that's what you have to remember, build creativity is not a big part of the game, it's how you play the build that makes you a good player, playing tried and tested builds isn't something you should be ashamed of, in fact if you're intelligent enough to see why those tried and tested builds are better than some random RA scrubs own super leet splinter weapon monstrosity ranger, you're probably already some way above the average.
Tiyuri is offline   Reply With Quote
Old Jul 09, 2007, 11:51 PM // 23:51   #142
Desert Nomad
 
lacasner's Avatar
 
Join Date: Jun 2006
Default

Quote:
So called Cookie cutter builds BECOME "cookie cutter" because they're so good, most high level players know the skills so well that good combinations just jump out at them, it's not a case of "this could be an undiscovered, good build!", pretty much every good build has been discovered and is accepted as a good build for a reason.

This is not build wars, that's what you have to remember, build creativity is not a big part of the game, it's how you play the build that makes you a good player, playing tried and tested builds isn't something you should be ashamed of, in fact if you're intelligent enough to see why those tried and tested builds are better than some random RA scrubs own super leet splinter weapon monstrosity ranger, you're probably already some way above the average.
This is the very sad truth . I weep at the pitiful situation that creativity has died.
lacasner is offline   Reply With Quote
Old Jul 10, 2007, 12:31 AM // 00:31   #143
Pre-Searing Cadet
 
Join Date: Jul 2007
Guild: 5 Elements
Profession: E/Rt
Default

Quote:
Originally Posted by Tiyuri
So called Cookie cutter builds BECOME "cookie cutter" because they're so good, most high level players know the skills so well that good combinations just jump out at them, it's not a case of "this could be an undiscovered, good build!", pretty much every good build has been discovered and is accepted as a good build for a reason.
Actually I think the opposite is true. If cookie cutter builds are so popular, then its easy to anticipate what the other team is going to do, and counteract that. but the fact is that there just aren't that many good players.

Whether a player is good or bad has nothing to do with their class or skill choices, and frankly its arogant to assume you know better than other player whom you have seen in name only, before the game has even started.
Leck is offline   Reply With Quote
Old Jul 10, 2007, 12:42 AM // 00:42   #144
Krytan Explorer
 
snikerz's Avatar
 
Join Date: Dec 2005
Profession: Rt/A
Default

heres some tips on knowing when to leave a group by judging your team.

i have lvl6 gladiator title, and heres when i leave in RA when i'm not doing TA with my buddies.

General:
  • When someone doesn't load when the gates open just leave, no point waiting.
  • Leecher, leave.
  • Ressed with a skill other than res signet, or dead for more than 20 seconds, just leave.

Warrior:
  • Platemil armor
  • Mending
  • Firestorm
  • Power Attack
  • Armor tank, in PvP warriors arn't tanks, and if you see a warrior with 2 or more armor buffs, just laugh knowing he can't stack them.


Ranger:
  • Power Shot
  • Any bow other than a recurve bow, RA is not PvE, we are not pulling monsters with long/flat bows, if the ranger has a bow and is not a interrupter, just leave, your team is not going to get anywhere with a person spamming power shot with a flatbow.
  • A trapper who insists on the team staying at the opening gates.

Monk:
  • Smite, chances are they are just testing smite, probably have skills like banish, just leave when you see one, just a weak form of damage.
  • Mending bonder, just go.
  • No hex or condition removal, if you see a monk with just full bar of healing spells like healing breaze, orison of healing etc and you come up against a hex necro, your not doing the team any good by just healing them when melee teammate has hexes that hinder their attack speed or can't hit because there blind.
  • 55 tank, they are still around believe it or not.

Mesmer:
If you got no monk, and the mesmer dies short of 2 seconds flat, just leave.
This mesmer was not prepared for RA, and did not choose a skillbar accordingly.

Elementalist:
Generally in RA most eles are good so take the chance and stick around if you see one, but if you want to be picky, look out for E/N combinations.

Necromancer:
  • Minion master, the typical minion master in RA will stand still and do nothing because he/she has nothing to fight with, probably go away make a coffee, come back and hope something dies so he/she can raise 1 bone minion, probably cheering that minion, "oh you gonna die now, i got a minion"

Good thing to do is memorize the PvP death magic skin set, and look out for necros using them.

Assassin:
Bow, critical barrager, this is just ineffective, "leave now, before the admin bans you"

Ritualist:
Spirit spammer who insists on waiting till the enemy comes to them, just leave, this just results in both teams smack talking eachother, big time waster.

Dervish:
Balthazar form with a sword, yes Balthazar(the god in gw) has a sword, doesn't mean you should have one, this is ineffective.

Paragon:
Take you chance, most of them are useless, they are not a great choice for RA.

well i've stereotyped most of the noobz you may come across, if you have more, feel free to add them, i'm not going to argue on the points i've made that are effective in some situations.
snikerz is offline   Reply With Quote
Old Jul 10, 2007, 01:14 AM // 01:14   #145
Academy Page
 
roalgumo7's Avatar
 
Join Date: Sep 2005
Location: Tijuana, B.C., Mexico.
Profession: W/
Default

I agree on the ban, but make is somehow that it only bans you if you manually leave, cause it would be lame if you get banned for losing conection.

I don't agree on the glad title only on TA toght, it would make TA a GvG/HA orginzing lvl, on TA now days you don't need that much organization like in GvG and HA, having RA not giving you glad points would just make TA harder to get 10 cons, bla bla bla you get the idea.
roalgumo7 is offline   Reply With Quote
Old Jul 10, 2007, 02:03 AM // 02:03   #146
Wilds Pathfinder
 
Effendi Westland's Avatar
 
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
Default

Quote:
Originally Posted by Cottage Pie
this will prevent the title from getting even more tarnished with the suspicion that the person wearing it is infact just a serial quitter.
I lol'd.

But it's the truth.

Leavers are ruining it more then ever.

Quote:
Originally Posted by Shendaar
Stop assuming that "we" are retarded. I know very well how to PvP thank you. You seem to forget that GW is a team game at the core. You must rely on your teamates to do what you cannot do. When I RA, I usually play as a warrior and I'm talking about a real warrior here that can dish out damage and kill stuff, not one of those wammos that are only good at aggroing other wammos.

A good monk does not "ensure" a victory ... Again, GW is a team based game, even in a random environment. It's one thing to have one or even 2 good monks, but if the offensive cannot kill, you won't get anywhere and monks can only keep the party up for so long. The monk(s) rely on me just as much as I rely on him/them. I monk a lot too, so I know everything there is to know about positioning and kiting(not saying that I don't do any mistakes however).

I am sorry, but wasting my time losing battles I have no hope of winning does not help me become a better player. I did good with monkless teams before, but odds that I will get to 10 wins with one of those are too slim to even try. Even if I was to run Purge Signet and Mending Touch on my warrior, I would still not be able to keep up with a hexer and a blindbot. Or try playing vs a competent cripshot when you have no monk ... you can consider yourself lucky if you even get to attack once.

None of these situation improve my skills and they are what happens 80% of the time when I stick to a monkless group. It is all just a big waste of time while I could just re-draw, get a monk and actually start doing my job while the monk does his.
You sir should be playing in TA where you can be in control of the rest of the team. To me a prime example why it should be fixed, too many reason like that. Having a policy of leaving under set conditions (like 0 monks) is just as bad as people synchro entering. Or not good enough to go the fast track with 60+ consecutives in TA? or even 10? Must bother people in RA with leaving? If you don't want to waste time with people lesser skilled then you, why am I not facing you in TA?

Remove glads from RA pls. Then these players will have no reason to be there and that can leave the rest of us to enjoy RA as how it is ment, random.

Last edited by Effendi Westland; Jul 10, 2007 at 02:21 AM // 02:21..
Effendi Westland is offline   Reply With Quote
Old Jul 10, 2007, 02:20 AM // 02:20   #147
Desert Nomad
 
Hyper Cutter's Avatar
 
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
Default

Quote:
Warrior:
* Platemil armor
What does someone's armor skin have to do with anything? Not to mention there's a little thing called insignias...
Hyper Cutter is offline   Reply With Quote
Old Jul 10, 2007, 02:40 AM // 02:40   #148
Wilds Pathfinder
 
Join Date: Jan 2007
Profession: N/
Default

Quote:
Originally Posted by snikerz
[/LIST]

Ranger:
  • Any bow other than a recurve bow,


Necromancer:
  • Minion master, the typical minion master in RA will stand still and do nothing because he/she has nothing to fight with, probably go away make a coffee, come back and hope something dies so he/she can raise 1 bone minion, probably cheering that minion, "oh you gonna die now, i got a minion"

Good thing to do is memorize the PvP death magic skin set, and look out for necros using them.
ok first in RA i love flatbow using read the wind so....ya
also there are some very effective death spiking builds using toxic chill
placebo overdose is offline   Reply With Quote
Old Jul 10, 2007, 03:03 AM // 03:03   #149
SAQ
Frost Gate Guardian
 
Join Date: Jan 2006
Location: Melbourne/Taipei
Guild: Radicals Against Tyrants
Profession: N/
Default

/signed

I just hate leavers, if the team isn't good, everyone can /resign
SAQ is offline   Reply With Quote
Old Jul 10, 2007, 04:20 AM // 04:20   #150
Administrator
 
Marty Silverblade's Avatar
 
Join Date: Jun 2006
Default

/signed for a 15 min ban for leavers. If you have a legit reason for leaving, you won't care. Anytime you would care, you're being a selfish bastard.

Anyway, when I go RA, heres how things usually turn out;

6/10 matches include a leaver on my side
1/10 matches include someone who has an internet connection more pointless than Mending on a Warrior
7/10 matches where no one leaves includes at least 1 idiot who thinks you can tank/run PvE builds

People who think RA is fine atm is probably a leaver/griefer/syncer.

I don't PvP much, but I know enough be able to get myself a glad point. Most times I only PvP for the purpose of skill unlocks for my heroes.
Marty Silverblade is offline   Reply With Quote
Old Jul 10, 2007, 04:42 AM // 04:42   #151
Krytan Explorer
 
pork soldier's Avatar
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by MrFuzzles
[skill]apply poison[/skill][skill]pin down[/skill][skill]hunter's shot[/skill][skill]savage shot[/skill][skill]distracting shot[/skill]
Basic core example. 2-3 of those skills are on my ranger's bar 80% of the time. I usually fill up with offensive stuff, as rangers are low on the priority list in 4v4's, which allows me to often forfeit heals and defensive skills entirely.
If you think hunter's shot is a good alternative to screaming shot then people are leaving because you're a bad ranger, or because you ride the short-bus to the arena.

Degen:
[skill]burning arrow[/skill][skill]screaming shot[/skill][skill]apply poison[/skill]

Interrupt:
[skill]distracting shot[/skill][skill]savage shot[/skill]

Utility:
[skill]natural stride[/skill][skill]pin down[/skill][skill]troll unguent[/skill][skill]mending touch[/skill]

RA/TA Required:
[skill]resurrection signet[/skill]

How do you play this bar in the arena well? Apply poison, tab, space, tab, space, tab, space, tab, space, tab, space. Find the melee/ranger hate and degen it out, interrupt useful things like res sigs and then go kill something else.

In the arena I suggest you make the call whether you want pin down or savage shot - take the rest of the skills almost always.

These are fun, but not necessarily winners (O HAI U HAS MYSTIC REGEN?):

[skill]gaze of contempt[/skill][skill]rending touch[/skill]


edit:

Quote:
Originally Posted by snikerz
Warrior:
  • Platemil armor
  • Power Attack


Ranger:
  • Any bow other than a recurve bow, RA is not PvE, we are not pulling monsters with long/flat bows, if the ranger has a bow and is not a interrupter, just leave, your team is not going to get anywhere with a person spamming power shot with a flatbow.
Rofl? An all adrenal bar with powerattack/prot. strike spam is pretty damn effective. Read the wind much?

Quote:
Originally Posted by snikerz
Paragon:
Take you chance, most of them are useless, they are not a great choice for RA.
You are so wrong here it's not even funny, please rage uninstall now.


edit2:

I pm'd Gaile Gray about the ridiculous number of leavers in RA about two weeks ago, she never replied nor did she bother to look at the thread I linked. ANet doesn't really care that much about leavers or people trying to sync in international RA. Thanks ANet, I'm glad you're looking out for the casual pvp player.

Last edited by pork soldier; Jul 10, 2007 at 04:54 AM // 04:54..
pork soldier is offline   Reply With Quote
Old Jul 10, 2007, 04:46 AM // 04:46   #152
Ascalonian Squire
 
Sinnocent's Avatar
 
Join Date: Jul 2007
Location: Not where my heart is, but they call it Ohio.
Guild: True Sins
Profession: D/
Default

I'm probably putting my feet into a fire I should be staying away from, but sometimes curiousity gets the best of me. By the way, it's close to 1am as I write this, so if I butcher a few words, or god forbid an entire sentence, just consider my two blood shot eyes and the seasonal allergy pill working through my blood stream.

Right off the bat it's important to note that I'm not your typical "hardcore gamer" - whatever that defination may be in present day terms. That's too say I have relative good knowledge of the game, but there's no way in hell I can name off Builds, quote prices, and memorize some of the information a lot of people here can do. I wing it, though. While I am a PvE player primarily, now and then I like too wander into the PvP areas. In this case, RA. It's rare that I go there, but I do arrive in that humble house when I just feel like slugging it out.

With that said, and knowing my "experience" in GW pvp is not nearly as expansive as others, I've been witness to team mates leaving even before the gate opens. I've been called every name in the book, which doesn't bother me. I've heard it all before. I'm not 15 anymore. I graduated High School 11 years ago. I, however, have never left a match.

Just last week, which was the last time I was in RA, I was paired with 3 Mesmers (I'm a Dervish). Our opposition composed of 1 Monk, 1 Assassin, 2 Ele's. Everyone in the team I was in stayed until they saw the opposition. Two of the three Mesmers left. The last remaining one was slayed rather promptly by the Assassin who shadow stepped past me to get to him. Me, alone, I could have left. It was Hopeless as some would say, but I don't just walk away. I fought back with everything I had, held my own for a short period of time, but eventually succombed to the onslaught of fire and daggers. The thing that impressed me most though was the opposition, who instead of lashing out with the overused "noobs" word, actually said to me "nice too see a player fight to the end.", gave a smile, and wished me future luck.

I guess the point I'm trying to make is "Leavers" is not something that will bug me and that's not because I don't care about winning. That's far from truth. I do want to win. I want my team to win. However, it's just not my style to get up and leave no matter what the odds. I choose to press that "Enter Battle" button and therefore I will battle with all I got, even if I, or the team, doesn't stand a chance.

The thing I care most about is just having fun and the problem I face in trying to have that fun in PvP in RA isn't people leaving..it's the young players (assuming they're young anyways..can't imagine someone my age (28)behaving in some manners) who suffer massive keyboard tourette's attacks in which every second word is F---, every third word is Noob, and every 6th word involves family members, pets, and they're all gay...because apparently everything is Gay nowadays. Heck, someone asked to see my skill bar and instead of giving me pointers on how I might improve, or support certain skill combos, she about had a massive stroke. Suddenly her words became an episode of DeadWood (love that show by the way). That's the kind of thing I just...don't...."get". The good people I meet in RA, the ones who will give friendly advice without labelling you an idiot, are the reasons I'll keep trying when I have some moments to spare. The bad ones I meet, well...they're the reasons I make up excuses to myself to not venture into the area.

Win or lose, Overwhelming ass-kicking, or overwhelming humiliation, I just want to have a good time. Like the Ol'Days of all night 8 vs 8 Mortal Kombat Trilogy on the ps1 with your buds.

So if there's something in RA that needs to be fixed in regards to players leaving, then hey..I'll support it if it makes the experience a better one.
Sinnocent is offline   Reply With Quote
Old Jul 10, 2007, 04:54 AM // 04:54   #153
Lion's Arch Merchant
 
Cammy's Avatar
 
Join Date: Apr 2007
Location: WA
Guild: zulu
Profession: Mo/
Default

Quote:
Originally Posted by MrFuzzles
First of all, what I'm trying to say is that I'm equally as irritated with people on the *opposing team* leaving as I am with people on my own team. Secondly, I don't mind people leaving in the middle of the match as much - I'm mostly referring to people leaving before the gates open (and in some cases, before everyone has even loaded up). How the heck can people "know I'm doing something wrong" if they've never seen my character name before and leave before I've said a word or moved an inch?



[skill]apply poison[/skill][skill]pin down[/skill][skill]hunter's shot[/skill][skill]savage shot[/skill][skill]distracting shot[/skill]
Basic core example. 2-3 of those skills are on my ranger's bar 80% of the time. I usually fill up with offensive stuff, as rangers are low on the priority list in 4v4's, which allows me to often forfeit heals and defensive skills entirely.



If you do not have a secondary profession, people will rage. For all you people who don't have any skills from a secondary, please take the 5 seconds needed to select a stereotypical secondary profession. That way you don't look like retard and people will have less reason to rage.

Thank you.

^_^
Cammy is offline   Reply With Quote
Old Jul 10, 2007, 04:58 AM // 04:58   #154
Pre-Searing Cadet
 
Join Date: Jul 2007
Guild: 5 Elements
Profession: E/Rt
Default

Quote:
Originally Posted by Cammy
If you do not have a secondary profession, people will rage. For all you people who don't have any skills from a secondary, please take the 5 seconds needed to select a stereotypical secondary profession. That way you don't look like retard and people will have less reason to rage.

Thank you.

^_^
I don't see anywhere where MrFuzzles, nor anyone else, said you shouldn't have a secondary profession.
Leck is offline   Reply With Quote
Old Jul 10, 2007, 06:02 AM // 06:02   #155
Jungle Guide
 
Join Date: Nov 2006
Guild: NiTe
Default

Quote:
Originally Posted by Porkchop Sandwhiches
I don't agree with this OP's idea. I have a crappy network (out of my control for a while) that kicks me every now and then, so I would be uspet if I had to wait. Lately, I've only been doing RA for the same reason, so please don't take glad points away from it. I never do TA and am just about to hit R4 Glad. I don't get upset when people leave.

The only thing seriously wrong with RA is events like this: http://img.photobucket.com/albums/v6...14/BSmatch.jpg

There needs to be a time limit on matches that kill the team with a single survivor. I'm getting tired of the players who grief others with builds that cannot kill nor be killed. In the picture I linked, my melee left about 45 minutes to an hour into the fight with an earth ele/derv. I eventually wanded her to death when I saw her go AFK. At least it gave me plenty of time to read the forums?
Gratz on the well deserved defeat of that griever. Agreed on the timer thing, I proposed as well in other threads before and together with some refined winning conditions it will be made certain that mostly offensive teams will win and continue to next rounds. You don't want stale situations to occur, it takes away all joy of gaming.
Patrick Smit is offline   Reply With Quote
Old Jul 10, 2007, 06:06 AM // 06:06   #156
Jungle Guide
 
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
Default

Quote:
Originally Posted by Patrick Smit
Gratz on the well deserved defeat of that griever. Agreed on the timer thing, I proposed as well in other threads before and together with some refined winning conditions it will be made certain that mostly offensive teams will win and continue to next rounds. You don't want stale situations to occur, it takes away all joy of gaming.
The timer of 2 hours is a little excessive. How could there possibly be a long drawn out, well fought, intense match that lasted 2 hours?

Timer should atleast be dropped to 30 mins, if not 20. Then instead of both teams losing, the team with the lowest total life loses.
Omniclasm is offline   Reply With Quote
Old Jul 10, 2007, 09:12 AM // 09:12   #157
Krytan Explorer
 
pork soldier's Avatar
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by Omniclasm
The timer of 2 hours is a little excessive. How could there possibly be a long drawn out, well fought, intense match that lasted 2 hours?

Timer should atleast be dropped to 30 mins, if not 20. Then instead of both teams losing, the team with the lowest total life loses.
My vote says 10 minutes and then the match ends, if not 10 then 15. Anything longer than this is an exercise in frustration where at least one person has already /ragequit if not half of each team.

I've stayed around on my rit and spammed vengeful weapon/weapon of remedy on a monk for 20 minutes just to make the other team /ragequit - sadly about 80% of the time we win because the other team _does_ rage quit.
pork soldier is offline   Reply With Quote
Old Jul 10, 2007, 09:20 AM // 09:20   #158
Frost Gate Guardian
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by Corinthian
Here's an idea: Make RA have a time limit: If there are players from both side alive when the timer reaches zero, it's a...

D R A W

No victory, no glad point, new opponent.
Definitely agreed! I've always wondered why there was no sudden death in arena battles.
Mylon is offline   Reply With Quote
Old Jul 10, 2007, 09:30 AM // 09:30   #159
Frost Gate Guardian
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by Tiyuri
So called Cookie cutter builds BECOME "cookie cutter" because they're so good, most high level players know the skills so well that good combinations just jump out at them, it's not a case of "this could be an undiscovered, good build!", pretty much every good build has been discovered and is accepted as a good build for a reason.
Not true. Cookie cutter builds become such because they're easy to play and easy to copy. Also, they carry a certain amount of inertia behind them. More viable builds may exist, but unless a whole team is willing to use a different build regularly and whoop a more popular build repeatedly, the more viable build may not become popular. And finding a whole team of people willing to play an "untested" build is like pulling teeth from a camel.
Mylon is offline   Reply With Quote
Old Jul 10, 2007, 10:30 AM // 10:30   #160
Lion's Arch Merchant
 
MrFuzzles's Avatar
 
Join Date: Jun 2007
Location: Norway
Profession: D/
Default

Quote:
Originally Posted by pork soldier
If you think hunter's shot is a good alternative to screaming shot then people are leaving because you're a bad ranger, or because you ride the short-bus to the arena.
Excuse me for not having all skills unlocked; I only obtained factions/nightfall a few weeks ago. I'm starting to get the impression that this is also a "required" feat to enter the random arena.

And here I was thinking RA was just meant for some easy-to-get-into silly fun :/
MrFuzzles is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:49 PM // 14:49.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("