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Old Jul 02, 2007, 04:15 PM // 16:15   #21
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About reconnections, If you time out and dont reconnect, then heck half the time for the ban is already gone. Just do something for ten minutes and you'll be back in Ra in no time.
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Old Jul 02, 2007, 04:24 PM // 16:24   #22
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So if this gets implemented and I want to rage quit, all I have to do is unplug my usb cable to my modem?

/unsigned

Simple solution would be to not bother playing RA if you dont like it and go and make your own teams in TA.

I dont want to be forced to play with flare ellys and mending wammos TY. The other day I were playing bonder monk, and one of my team mates were clever enough to cast natures renewal. Do you expect any monk to stay in the team if that happens?
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Old Jul 02, 2007, 04:32 PM // 16:32   #23
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Quote:
Originally Posted by bhavv
So if this gets implemented and I want to rage quit, all I have to do is unplug my usb cable to my modem?

/unsigned

Simple solution would be to not bother playing RA if you dont like it and go and make your own teams in TA.

I dont want to be forced to play with flare ellys and mending wammos TY. The other day I were playing bonder monk, and one of my team mates were clever enough to cast natures renewal. Do you expect any monk to stay in the team if that happens?
Simple solution is to remove Glad title or to stick it for TA.
If you unplug your USb cable you will loose your time anyway, more than simply leaving. And if you are a real ragequitter, you will eventually kill your USB cable.
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Old Jul 02, 2007, 04:50 PM // 16:50   #24
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Quote:
Originally Posted by bhavv
So if this gets implemented and I want to rage quit, all I have to do is unplug my usb cable to my modem?

/unsigned

Simple solution would be to not bother playing RA if you dont like it and go and make your own teams in TA.

I dont want to be forced to play with flare ellys and mending wammos TY. The other day I were playing bonder monk, and one of my team mates were clever enough to cast natures renewal. Do you expect any monk to stay in the team if that happens?

It sounds like you would better spend your time in TA than in RA. Running across those type of players is just part of playing RA and sours the experiences for those players.

/signed

Even though I do not play Pvp at all anymore, I do think Pvp in general needs to be fixed. This is just one problem that is rotting pvp. RA should be a good way to get a prospective pvp player's feet wet, but not anymore.
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Old Jul 02, 2007, 05:30 PM // 17:30   #25
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RA was fine until Gladiator Points.

Sorry fellas, but you're not going to get this problem fixed. Just avoid RA and play TA.
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Old Jul 02, 2007, 05:37 PM // 17:37   #26
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Sounds like an easier solution is remove glad points from RA, save the hassel of bans for simple matters like choosing to leave or disconnects. Leaving which is a personal choice and shouldn't be restricted nor policed.

Your not inventing harsh-er rules to enforce submission, but removing the temptation to exploit.
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Old Jul 02, 2007, 06:13 PM // 18:13   #27
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Hope there is some kind of solution for this. Yesterday our team won 7 in a row then the monk decides to leave for some reason and we lose our next match.

I am understanding that real life comes first and if you have to leave then go but some just leave the group leaving people hanging for no apparent reason.

I also noticed that when you first go in a match that if some don't like the group set up they will leave as well leaving you short-handed before that match even starts.
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Old Jul 02, 2007, 06:37 PM // 18:37   #28
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Quote:
Originally Posted by Buster
Hope there is some kind of solution for this. Yesterday our team won 7 in a row then the monk decides to leave for some reason and we lose our next match.
This is where I disagree with this entire line of thought about leavers. You should be able to leave. I want to have the right to leave if my team is full of idiots or leerrooyy's, as a monk I know the hassel of a war/mo spamming his health because his mending isn't maxed and his tanking the entire team.

Quote:
Originally Posted by Buster
I am understanding that real life comes first and if you have to leave then go but some just leave the group leaving people hanging for no apparent reason.
Because they wanted to! Personal choice really.

Quote:
Originally Posted by Buster
I also noticed that when you first go in a match that if some don't like the group set up they will leave as well leaving you short-handed before that match even starts.
To anyone bringing this up I suggest this answer! Don't play RA go play TA or something
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Old Jul 02, 2007, 06:53 PM // 18:53   #29
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Quote:
Originally Posted by Roshi_ikkyu
To anyone bringing this up I suggest this answer! Don't play RA go play TA or something
That's like saying if there's a problem with Guild Wars, then don't play it. Bad logic.
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Old Jul 02, 2007, 07:05 PM // 19:05   #30
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Quote:
Originally Posted by Bryant Again
That's like saying if there's a problem with Guild Wars, then don't play it. Bad logic.
please read...

Quote:
Originally Posted by Buster
I also noticed that when you first go in a match that if some don't like the group set up they will leave as well leaving you short-handed before that match even starts.
Your right if your problem is you want to force people to play in a randomly selected area when they decided they don't, then yes you shouldn't play GW.

My logic wasn't even related to if there's a problem with Guild Wars, then don't play it. My logic was related to if you can't stand people leaving in a random PvP arena don't play there. Use the other more definable areas like TA.

I'm too tired to pick at the fallacies of your statement, so that will be my response tonight.
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Old Jul 02, 2007, 07:12 PM // 19:12   #31
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Quote:
Originally Posted by Muspellsheimr
First, there are already at least one or two RECENT threads with this idea, but as the search sucks, I can see starting a new thread.
Also, you posted this thread multiple times - try not doing that again.


A better overall setup than "10-20 minutes" would be something along the lines of:

Leave before match has begun (during timer) - 15 minute temp-ban
Leave within the first 5 minutes of the match - 10 minute temp-ban
Leave between the 5 minute and 20 minute mark - 5 minute temp-ban

Resign incurs no penalty.
Leaving after 20 minutes incurs no penalty.
Second person on a team to leave receives 75% penalty.
Third and fourth leavers incur no penalty.


Time frames can be adjusted to fit better, but this setup would allow for minimal/no penalty for greatly extended games, and leaving if half your team has already left. Also, resigning incurs no penalty in case your team has a poor setup (4 monks).
I like your idea. But I don't think it should count for disconnects.
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Old Jul 02, 2007, 07:49 PM // 19:49   #32
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That's like saying if there's a problem with Guild Wars, then don't play it. Bad logic.
LOL, the irony is sickening.

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This is the cancer that is killing RA
I completely disagree, it's whats making the RA crowd expand to better players, and plus if glad points disappear then pretty much many players will never go back there again. Fight fire with fire in this situation, if you see quitters then simply you quit as well, usually there is a reason why the person quit.
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Old Jul 02, 2007, 10:28 PM // 22:28   #33
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Quote:
Originally Posted by Roshi_ikkyu
Your right if your problem is you want to force people to play in a randomly selected area when they decided they don't, then yes you shouldn't play GW.

My logic wasn't even related to if there's a problem with Guild Wars, then don't play it. My logic was related to if you can't stand people leaving in a random PvP arena don't play there. Use the other more definable areas like TA.
Might I ask why you think forcing people to play in random teams in, say, a RANDOM arena is a bad thing?
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Old Jul 02, 2007, 10:45 PM // 22:45   #34
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This is not a temp ban it is simply that you can't enter RA for a certain duration of a period of time or just can't press the mission stat button.It is like another game I play when I get drafted and I disengage I can not enter that zone we call a hex for a certain amount of time.I have mentioned this before bit I thionk it would be a good idea as well as coop missions.
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Old Jul 02, 2007, 11:22 PM // 23:22   #35
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Quote:
Originally Posted by Roshi_ikkyu
My logic wasn't even related to if there's a problem with Guild Wars, then don't play it. My logic was related to if you can't stand people leaving in a random PvP arena don't play there. Use the other more definable areas like TA.
I'm quite amused how leavers turn the TA argument.

Why are leavers leaving?
Because the team composition doesn't suit them.
Why do they go in RA?
We don't know, as random arenas are that, random, with random team, random builds and random player skill, so if they want a team suited for them, why don't they go to TA?
Actually, you are explaining that people choosing random teams and dealing with it should go play TA to avoid leavers that actually don't want to deal with the randomness of the random arenas, and so leave because they don't want to accept the rules.

My bad, that always make me laugh. If you don't like team randomness, go play TA.

You now why leavers like you play RA? Because you are actually not good enough to farm glads in TA. The skill level in TA is quite high, yes you will crush some TA scrubs, but one battle or another, you will fall against a TA guild team that will own you. Winning 10 streaks in TA is quite harder than in RA. So these shitty leavers and synchers, to act like an "experienced gladiator PvPer" while they are scrubs.

Remember anyway, that RA is, and always has been, the first step in PvP for many PVEers.

Thanks to leavers, and low-level arenas filled with max armor and elite skills, most PVEers leave their first PvP experience with a so spiteful taste that when they talk about PvP, this is to insult and flame.

So the gap, what I'm saying, the abyss, that has been created between PvE and PVP.

Anet: Stick Gladiator's title with TA. That will actually reward a lot TA guilds and their players.

Last edited by glountz; Jul 02, 2007 at 11:28 PM // 23:28..
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Old Jul 02, 2007, 11:24 PM // 23:24   #36
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Quote:
Originally Posted by psycore
I reckon for any PvP quitter they should be burned by having either their title track, balth faction or alliance faction deducted.
i agree with that (both times ). if there was a way to make leechers' faction "drain" in ab for not capping would be a similar idea too. hard to think of a correlation for any other game type...
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Old Jul 02, 2007, 11:34 PM // 23:34   #37
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Because you are actually not good enough to farm glads in TA.
Because I find rt-spike, searing flames way, and etc. terribly boring. I TA, as well as my friends, but this stereotype is complete bs.

Quote:
Winning 10 streaks in TA is quite harder than in RA. So these shitty leavers and synchers, to act like an "experienced gladiator PvPer" while they are scrubs.

Same arguement can be made for any title, your point? Iway for fame, CR/wisdom titles, protecter of a campaign, etc.
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Old Jul 03, 2007, 12:15 AM // 00:15   #38
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Quote:
Originally Posted by glountz
I'm quite amused how leavers turn the TA argument.
Why are leavers leaving?
Because the team composition doesn't suit them.
Why do they go in RA?
Because RA is much easier then TA. It really doesnt matter how organised a guild group you come up with in TA, you will still be beaten by another guild, usually the fotm Necro hex/spirit spam or rit spikes.

In RA you dont have this problem, but the problem lies with having to play with rubbish players.

The best solution of all is, if you hate leavers, learn to play better because they are most likely leaving due to you casting mending or healing breeze.

If there are a shortage of monks, go play a monk and make a decent skill bar so ppl dont rage quit your group.

RA is the first step for many people doing PVP true, but they arent going to learn by playing flare spammer constantly untill someone else tells them flare sux... etc.

Also, I think many people have said this before, arenas are not real PVP, RA in particular. It is a joke. If you cant stand leavers dont play it. If you cant stand morons with stupid builds, by all means leave.

Last edited by bhavv; Jul 03, 2007 at 12:17 AM // 00:17..
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Old Jul 03, 2007, 12:33 AM // 00:33   #39
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Well I spotted my elitist for the day. There would be less leavers if ArenaNet would stop making l33tsauce mini-pets and create a solution. There would be less newbies if the assholes who leave would tell the player what they are doing wrong, and how they can fix it. I know, I know, it's a pain in the ass and a waste of your oh so precious time for you to help anyone. But at least there would be less Monks casting Firestorm if you gave them a skill bar or even advised them to try a different class, instead of crying z0mfgj00nublet /ragequit.

I haven't played GW in a few months, RA has never been serious, but it was a nice place to go to relax. Fun people, fun times. And then along came titles, and it all when to shit. Everyone ran gimmicks and would only RA for a glad point. It was fun, while it lasted.
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Old Jul 03, 2007, 01:23 AM // 01:23   #40
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Quote:
Originally Posted by bhavv
The best solution of all is, if you hate leavers, learn to play better because they are most likely leaving due to you casting mending or healing breeze.

If there are a shortage of monks, go play a monk and make a decent skill bar so ppl dont rage quit your group.
No, people leave as soon as they don't see a monk, see a W with /mo after (whereas going W/mo for cond/hex removal makes perfect sense, especially in RA)
I was monking with a shield of regeneration bonder two minutes ago at 3:10 AM on European servers. Won 5 matches, 3 of which there was leavers, the 6th we were beaten by synchers with the common TA build dual monk heal/prot dual sin. With perfectly timed spikes of course. Was able to stand a few minutes before they eventually kill me on a mistake.
If people have bad builds just tell them. Fight, then leave only at the end of the match. You leave because of your anonymous security that allows you to be a selfish jerk with no consequences except ruing other's fun.

Quote:
Originally Posted by bhavv
Also, I think many people have said this before, arenas are not real PVP, RA in particular. It is a joke. If you cant stand leavers dont play it. If you cant stand morons with stupid builds, by all means go to TA
Fixed for you.
Find a TA guild and try better. Or try to be nice to RA newbies, explaining what to do or not, so they don't want to kill any PvPer on sight.
I like RA. It's fast paced. I deal with morons. Mending whammo on my team? I warn him to focus on damage and keep its energy for condition/hex removal.
Then I leave at the end of the battle, so I may find a better team, without harming other's fun.

Last edited by glountz; Jul 03, 2007 at 01:28 AM // 01:28..
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