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Old Aug 01, 2007, 04:40 PM // 16:40   #141
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Quote:
Originally Posted by Zuranthium
Burning isn't so hard to apply; it's not that conditional. The real question is if it's overpowered or not.

~Z
Pretty sure it is. Seriously, you can just use Glyph of Immolation at 8 fire and your next 3 spells will cause 3s of burning. Just use Glyph -> Earthen Shackles (already 3s), then 2 more spells that can be whatever. The only way to really fight that off is to have a guy spamming Draw on your target, but that's a little ridiculous and in splits, etc. just not possible.

The recharge is too low imo. If it was something like 15/2/30, it would be more balanced.
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Old Aug 02, 2007, 10:23 AM // 10:23   #142
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I'm 99% certain that Earthen Shackles is trash, and that you're jumping through hoops just to get an Ice Prison.
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Old Aug 02, 2007, 01:37 PM // 13:37   #143
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90% reduction can be useful over 66% reduction in several situations, however, the contrived nature of the conditional makes me doubt that anyone is going to use this over say, icy shackles/freezing gust spam.

I guess you could use it ok-ishy in conjunction with a BA ranger or a mind blast/MOR ele, but again... what's the point when you can get most of what you want out of 1 skill. I'd guess efficiency is going to win over 'lawl synergy' in this.
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Old Aug 02, 2007, 01:41 PM // 13:41   #144
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Well of Ruin

Exploit nearest corpse to create a Well of Ruin at its location. For 5...25 seconds, whenever a foe in the well takes physical damage, that foe has Cracked Armor for 5...17 seconds.



And perhaps Fragillit, necrosis,discord etc.

I could really see this becoming a strong midline necro for melee builds.
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Old Aug 02, 2007, 09:46 PM // 21:46   #145
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Quote:
Originally Posted by hyro yamaguchi
Well of Ruin

Exploit nearest corpse to create a Well of Ruin at its location. For 5...25 seconds, whenever a foe in the well takes physical damage, that foe has Cracked Armor for 5...17 seconds.
It's a well. Wells have the fundamental flaw that someone needs to die every X seconds to keep them up, plus they're quite easy to move out of. (so you give up a bit of your position. No one cares. You're going to take it back 25 seconds later).
Wells only really work in builds with pets in it. Now, Feral Agression is an excellent skill, but I have yet to see beastmasters become truly effective.
Plus I think cracked armor isn't that fantastic to begin with.
Quote:
Originally Posted by Ensign
I'm 99% certain that Earthen Shackles is trash, and that you're jumping through hoops just to get an Ice Prison.
An ice prison with half the recharge that's in a different line, that is quite effective with a low spec, and is introduced together with Glyph of Immolation. I'm not saying it's overpowered, but the hoops really aren't that big. Any Mind Blaster or Searing Flamer can take this, or any ele build modded to take GoI. Plus how many teams have a Burning Arrow ranger again?

Last edited by Thomas.knbk; Aug 02, 2007 at 09:56 PM // 21:56..
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Old Aug 02, 2007, 09:54 PM // 21:54   #146
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Quote:
Originally Posted by Ensign
I'm 99% certain that Earthen Shackles is trash, and that you're jumping through hoops just to get an Ice Prison.
Shackles seems to have most of its potential use with Savannah Heat-based builds.

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I could really see this becoming a strong midline necro for melee builds.
If you're in a situation where a well is useful, the well may as well be Well of the Profane.

Quote:
Originally Posted by rii
I'd guess efficiency is going to win over 'lawl synergy' in this.
If you have to jump through hoops to use a spell, the effect has to be damn good. A move speed reduction isn't really "damn good."
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Old Aug 02, 2007, 10:35 PM // 22:35   #147
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Quote:
Originally Posted by Riotgear
Shackles seems to have most of its potential use with Savannah Heat-based builds.
I can see a combination of SH, shackles and Mark of Rodgort
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Old Aug 03, 2007, 06:56 AM // 06:56   #148
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Okay some people seem to be clueless what the word situational means.

Example of a non situational skill is Gale.

An example of a situational skill is Earthen Shackles. I'm not just going to have a random skill that inflicts burning on my team. Anything that is so situational that you have to build a team can potentially be a gimmick.
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Old Aug 04, 2007, 01:13 AM // 01:13   #149
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Quote:
Originally Posted by mikez himself
I can see a combination of SH, shackles and Mark of Rodgort
Add a conjure flame war bashing the hell out of the target and you got a permanent lock.

It will fit into a heavy hex team but otherwise unusable.
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Old Aug 04, 2007, 02:25 AM // 02:25   #150
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I could only see shackles being used in those mark of rodgort spamming dual mind blast ele builds with conjure wars. In those situations, it's pretty easy to keep burning on a target (wanding can even do it). However, besides that or maybe SF or something, it's pretty useless.
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Old Aug 04, 2007, 02:49 AM // 02:49   #151
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Quote:
Originally Posted by TheOneMephisto
I could only see shackles being used in those mark of rodgort spamming dual mind blast ele builds with conjure wars. In those situations, it's pretty easy to keep burning on a target (wanding can even do it). However, besides that or maybe SF or something, it's pretty useless.
Agree with you. Its uses are very limited but the impact this skill could have on flag runners is nothing to ignore.

The reason most games are going to VoD now is because SoR and mend touch are making runners almost invincible. For that reason I say leave it alone. It will be nice to end a game before VoD every now and then.
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Old Aug 05, 2007, 12:38 AM // 00:38   #152
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Quote:
Originally Posted by TheOneMephisto
. However, besides that or maybe SF or something, it's pretty useless.
my post above about SH, MOR and Shackles is a far from useless combination, the fire damage from SH will trigger MOR setting them on fire, keeping them at a movement of 90%. they will not be able to escape SH's AOE at 90% movement speed, thereby keeping the target in SHs' AOE the whole time SH is active, which is pretty hectic damage
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Old Aug 05, 2007, 01:07 AM // 01:07   #153
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Quote:
Originally Posted by mikez himself
my post above about SH, MOR and Shackles is a far from useless combination, the fire damage from SH will trigger MOR setting them on fire, keeping them at a movement of 90%. they will not be able to escape SH's AOE at 90% movement speed, thereby keeping the target in SHs' AOE the whole time SH is active, which is pretty hectic damage
Meh, you're still using almost an entire character for a big packet of predictable damage every 25 sec or so that is ridiculously easy to prot. In HA, AB, RA, FA, that kind of stuff might see play. However, in high-end GvG and HA it's just so predictable and catchable that it's kind of worthless.
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Old Aug 31, 2007, 11:42 AM // 11:42   #154
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Grapple + Steady Stance doesn't work!!!
omg did anyone of u guys read the description of grapple well :
You lose all stances. You and target touched foe are knocked down.

You lose Steady Stance, it won't work,
next time you complain about something, make sure you got the right info.
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Old Aug 31, 2007, 12:06 PM // 12:06   #155
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It's called being nerfed in response to it being broken with SS. Find out about what you're saying before you say it.
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Old Aug 31, 2007, 12:12 PM // 12:12   #156
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Quote:
Originally Posted by dimitjeeuuhh
Grapple + Steady Stance doesn't work!!!
omg did anyone of u guys read the description of grapple well :
You lose all stances. You and target touched foe are knocked down.

You lose Steady Stance, it won't work,
next time you complain about something, make sure you got the right info.
it's called a "balance".

try doing a research before you think you're smart.
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