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What solution to Gladiator?

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Old Aug 21, 2007, 01:23 PM // 13:23   #141
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Quote:
Originally Posted by Patrick Smit
Did you see me complain? Or your remark was directed to the broad public of complainers?
The broad public.
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Old Aug 21, 2007, 11:04 PM // 23:04   #142
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both system is good

ONLY KEEP THE LEAVERS FROM RA !!!!!


HOW? = EASY!!

1 leave =1 min suspended, 2 leave= 2 min , 3 leave =4 min ,4 leave =8 min ,.......

or

every leave = - 5k balth .faction and - 1 point gladiator

or

every leave you lose 1 skill !!!!!


easy isnt?
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Old Aug 22, 2007, 04:31 AM // 04:31   #143
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Quote:
Originally Posted by janbeton
both system is good
ONLY KEEP THE LEAVERS FROM RA !!!!!
HOW? = EASY!!
1 leave =1 min suspended, 2 leave= 2 min , 3 leave =4 min ,4 leave =8 min ,.......
or
every leave = - 5k balth .faction and - 1 point gladiator
or
every leave you lose 1 skill !!!!!
easy isnt?
Not sure about this, there will be no leavers but you'll see a lot of people rushing to die the fastest way possible instead.

If you can't leave, you'll close the game, disconnect, rush to suicide or stay idle. And it's impossible to punish those, cause it happen mostly for legit reasons.

If there's no punition possible for leaving there must be a reward for staying, the reward system should be that watever happened, whoever your teamates are (or are not) it should be more interesting (rewarding) to stay then to leave.

But then the title for RA will be "entering and not leaving RA". not good enough. I can't think of a reward system that will reward skill, discourage leavers and not reward

I got one crasy idea, will be a hell for developpers to do but just consider this :
Make RA trully Random Arena, that is fold teams every round.
- Leaving will not help you get a team for 10 rounds.
- You have to get a self sufficient build to play, not rely on your teammates.
- That will need skill, and will reward skill only, but still provide a fun place to play.

So here's a suggestion for RA : Fold teams every round. Any comments on this will be appreciate.

Thanks for reading.
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Old Aug 22, 2007, 04:51 AM // 04:51   #144
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Quote:
Originally Posted by janbeton
both system is good

ONLY KEEP THE LEAVERS FROM RA !!!!!


HOW? = EASY!!

1 leave =1 min suspended, 2 leave= 2 min , 3 leave =4 min ,4 leave =8 min ,.......

or

every leave = - 5k balth .faction and - 1 point gladiator

or

every leave you lose 1 skill !!!!!


easy isnt?
I'm honestly hoping you're being sarcastic, otherwise this plan reminds me of a word that rhymes with sarcastic.

That word is craptastic.

All you people bitching about leaving, probably don't realize that you leave all the time. Is it in the beginning of the game while the counters still ticking down? Probably not. But say you have a leaver in your group, chances are a good portion of you bail on the group...because it's LOGICAL to not want to fight 3v4. Or say you have one person on your team running around griefing the other team. Do you want to stay and watch that? Some probably will laugh, but I'm sure you'll leave.

There are many different legit excuses to bail out on your group, and IMO punishing leavers is going to really bother a lot of you once the system is implemented. I really don't think a lot of you have any idea what you're getting yourselves into.
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Old Aug 22, 2007, 11:28 AM // 11:28   #145
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you dont understand it !!!

i dont care when i have noobs or rushers or stupid people!
I ONLY WANT TO PLAY WITH A TEAM 4 PEOPLE !
you dont know it but the most leavers are RANKED OR EXP players !!
they think they can see from the beginning the team is good =bulshit
when they see w/MO, e/mo,r/n,.. or something they think i have a wammo and leave!
i see it like this!! the ranked leavers are noobs to weak for playing TA !!
so take there skills or gladpoints when they leave= only way!!
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Old Aug 22, 2007, 12:36 PM // 12:36   #146
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U must be using Dolyak stance to stay alive in this meteorshower, the mending will keep you alive a long long time.

The point Legendary Shiz, and others, made is that if u can't leave they will still not contribute to the team, they will kill themselves, to finish the battle of as fast as possible. I will finish the fight usually to see what people are made of, but if I see grievers or ignorant people that I have played with before then I'm all to willing to leave.
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Old Aug 22, 2007, 03:33 PM // 15:33   #147
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Quote:
Originally Posted by janbeton
you dont understand it !!!

i dont care when i have noobs or rushers or stupid people!
I ONLY WANT TO PLAY WITH A TEAM 4 PEOPLE !
you dont know it but the most leavers are RANKED OR EXP players !!
they think they can see from the beginning the team is good =bulshit
when they see w/MO, e/mo,r/n,.. or something they think i have a wammo and leave!
i see it like this!! the ranked leavers are noobs to weak for playing TA !!
so take there skills or gladpoints when they leave= only way!!
Though I love your enthusiasm, you're missing the point.

Do all ranked players leave? No. Are all people that leave ranked? No. I think you have some silly vendetta against ranked players, hence your little spiel above us.

And you said it yourself, you only want to play with a team of 4 people. Right? Just because there's a penalty to leaving you think that's going to stop 100% of leavers? If all they do is lose a skill off their bar, do you think that's going to stop the people that just enjoy being assholes? If they're planning on leaving right away, you think it's going to matter if they have 8 skills on their bar or 0?

As for runners and griefers, if you say you're OK with wasting your time watching them I want you to know you are in the minority for that. Most people don't want to sit through that. And if they implement the system, we'll all have to. That means we could either A. sit there for 10 minutes as the other team fails to kill the runner on our team or B. be penalized for not wanting to waste 10 minutes of our life. Certain situations make this system a very, very bad idea.

To be honest, I might stop doing RA altogether (and I'm sure I wouldn't be the only one) if they put up some crazy anti-leaver system.
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Old Aug 22, 2007, 06:49 PM // 18:49   #148
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An active anti-leaver system will not make the game better. People will act even worse out of spite. They won't wear noob armor because you can't armor swap in PVP and then they'll still be toast even if they get on a good team. But stand still and die? Yup. Run into the spirit nest and then /sit? Yup. And a month from now the big topic will be: "Anet needs to do something about the leechers / suiciders!!! I can't enjoy RA because of all the leechers / suiciders!" 99% of the leavers are glad point farmers. If you want to punish leavers, you must take away their reason for leaving, not penalize them for doing so. Cap the stupid title at R2 in RA. Once you have 50 glad points you can get no more in RA. It's not fair to everyone, but no proposed suggestion thus far is fair to everyone.

But my spider senses tell me that either the 5 wins per point or 1 win per point will wind up getting implemented. Then, "yay, I can farm glad points just like Lightbringer Points!"
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Old Aug 22, 2007, 08:27 PM // 20:27   #149
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i have nothing against ranked players im self rank 5 glad and rank 10 hero.

and when they must w8 or run into a spirit nest they spend time they will stop with leaving,every time w8 isnt funny !!
and suiciders people you have now like bip monks!!!
and also the perfect teamkiller necro/ranger but they have change it (pestilence )

but what you say is maybe good max 50 points to earn !
and leave ra only for get balth. fact.


than are you also a leaver !! what have you done the first time you played RA ? run into?play mending wammo? attak warr first and not monk , mesmer, necro or something? i think all people started like a noob ra/ta player!
your wrong when you say "people are made of "!you must give noobs a chanse to learn !
but agree!!! when you say it 3 times and they dont listen ok your right!

necro team killer = gone dont exist anymore
only bip
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Old Aug 22, 2007, 08:47 PM // 20:47   #150
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I think that if they implemented anti-leaver stuff I would get a whole extra thing to do in Guild Wars. Stuff like:

Run a naked X/w with frenzy and heal sig. The rest is obvious.
Run a FC mesmer saccer with illusion of weakness. Attempt to kill myself before my teammates load and blame it on a bug (actually, TBH I've done this one before).
Run a cheerleader, aka a character with no skills that sits in the base and cheers on the team with /goteam and in all chat.

And noone on my team would even be able to leave, they'd have to lose first. And even if they managed to win, then they'd have to keep going with me.

EDIT:
Janbeton, you obviously also can't type and don't know how to not double post. Please, please start typing in a way that people can actually read your rants, because currently your posts are just making me scroll down farther to see stuff that I can actually read and comprehend.

Last edited by TheOneMephisto; Aug 22, 2007 at 08:55 PM // 20:55..
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Old Aug 22, 2007, 08:50 PM // 20:50   #151
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Quote:
So here's a suggestion for RA : Fold teams every round. Any comments on this will be appreciate
Boy, that is a "crasy" idea. you seem to forget that RA is ment as a beging phase to team play PvP, so once you win a few matches with the same people the idea is that you can learn something form the builds. Totally randomizing really defeats thats ideal. Not to mention the fact that is is a huge rush to new Pvpers to win 10 as a team.

Quote:
That word is craptastic.
I prefer Craptacular, but it would not have rymed.

Some of you fail to remember that the whole point to the change in the title track is due to the fact that you will not be able to leave as easily anymore. So just standing there, or suciding is what they are trying to avoid by lowering the needed win streak. You see someone at ANet was trying to grind out the Glad title in RA and said "Hey, ya know what, there are alot of leavers there, just like all those folks say" So they set to work on trying to stop that. Then someone else said "Hey, I did a little math and by my count, it's gona take the average randome RA guy more time to earn a glad point, IF they don't leave" And that same title griding guy said "Well shit, I don't to make things harder on myself, how can I make it easier?" Thas when these "options" we brain(farted)stormed. They are just trying too many things at once instead of being simple.

Just cap glad points in RA, you can only win "X" amount there, also add an anti leaver system, light punishmnet, like you cant reenter for 5 - 10 mins and all will be well. Loss of a skill or faction is really a mute punishment for anyone UAX, honestly you can take faction from me everytime I die as it is, I've no other use for the stuff and I already have a lifetime supply of tournytokens.
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Old Aug 23, 2007, 10:01 AM // 10:01   #152
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Now correct me if I'm wrong, but the point of new players learning is learning the right way correct? I'd want them to learn new builds, builds that actually work, builds that actually see playing time. Real, legit builds. Do you agree? Well, here's a wake up call guys, a lot of the legit builds DO require a monk to sustain. You are supposed to watch your positioning and whatnot in RA, and learn to play without a monk instead of being an SP sin tank. I'm not saying people should leave, but expecting people to come in with full on self sustaining builds, IMO, is only going to hurt their learning curve. It's also very contradictory, what is playing a W/Mo tank going to teach them about being successful in a 4v4 setting? I know when I go into RA I play with the builds I'd play in TA with, and typically they aren't very defensive.
I dont really know which builds you mean that require a monk. If you mean tiger stance solo "spike" sins, i agree, they have 7 attack skills and res. but to me builds like these are exactly the opposite of what noobs should learn. cause those characters are the ones that cause the leaver problem imo. how should they survive, if they are attacked? only way is to kill attacker before he kills you... but as soon as youre attacked by more enemies, its over with you. so yea builds like these require a monk definitely.

im not saying you should play tank, but there is a reason, every class has at least one cheap self heal. i also think that you have adjust a ta build for ra, at least for self heal purposes.


btw i like the idea of capping glad points at glad r2 in ra.

the thing why ra is so attractive also for glad3 and higher players, is cause in ta its really hard to find a team. first, its always really empty, second, most ppl there already have their team fixed and only wait for their guildies/friends to travel there and join their group. so maybe if you cap glad title for ra, more ppl will go ta and form their "random" teams there, knowing they have a monk for sure.
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Old Aug 23, 2007, 02:21 PM // 14:21   #153
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Quote:
Originally Posted by scummbar
I dont really know which builds you mean that require a monk. If you mean tiger stance solo "spike" sins, i agree, they have 7 attack skills and res. but to me builds like these are exactly the opposite of what noobs should learn. cause those characters are the ones that cause the leaver problem imo. how should they survive, if they are attacked? only way is to kill attacker before he kills you... but as soon as youre attacked by more enemies, its over with you. so yea builds like these require a monk definitely.

im not saying you should play tank, but there is a reason, every class has at least one cheap self heal. i also think that you have adjust a ta build for ra, at least for self heal purposes.


btw i like the idea of capping glad points at glad r2 in ra.

the thing why ra is so attractive also for glad3 and higher players, is cause in ta its really hard to find a team. first, its always really empty, second, most ppl there already have their team fixed and only wait for their guildies/friends to travel there and join their group. so maybe if you cap glad title for ra, more ppl will go ta and form their "random" teams there, knowing they have a monk for sure.
Sure a SP sin is an example, I guess, of a 'legit build'. But I mean anything, like a BA/Apply ranger a pd mes an inept mes anti meele necro reapers SV, ANY legit build. You just happened to pick a lame spike sin to use in your example because it helped prove your point more so than any of these builds.

Last edited by Legendary Shiz; Aug 23, 2007 at 02:25 PM // 14:25..
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Old Aug 23, 2007, 02:48 PM // 14:48   #154
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no, actually i tried hard to think of a build that DOESNT ALLOW any self heal in it. All the other builds you mentioned (meaning builds including the skills u mentioned) really have enough space for self heal, the necro even uses self heal as cover hex, ether feast fits in any mesmer build if u ask me, for a ranger sufficient selfheal consists of mending touch and a stance, etc..

What i want to say with this is, that in my opinion you cant just run your ta build in ra, because this is exactly the reason why people leave if theres no monk on their team.
The leaver problem comes from people mixing up ra with ta.
First mistake: they expect to have experienced players on their team -> intl dis ra is kinda the place for that, but still its also full of noobs (depends on the time when u play)
Second mistake: They have a clear picture in their mind, of what a team of 4 should consist -> The word RANDOM arena already indicates the opposite
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Old Aug 23, 2007, 03:14 PM // 15:14   #155
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learn about selfheal, Mending touch on a ranger equals no self heal. If they use something its trolls. parasitic bond? OMFG, yeah u can get some 100 health, but not very reliable, equals no self heal. Ether feast under MoR and with the recent buff comes close but I have not played since in RA.
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Old Aug 23, 2007, 07:16 PM // 19:16   #156
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well what do you expect from selfheal? to equal the healing power of rit or monk? its a utitlity which helps u survive longer.

whatever dont wanna turn this into a skill / build discussion so thats it from my point

all i want is that they dont change glad points. take them out of ra if you want, but dont destroy the title track.
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Old Aug 23, 2007, 08:48 PM // 20:48   #157
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Quote:
Originally Posted by Orange Milk
Vazze, Leaving because you randomly got a bad team in, of all places, Random Arenas is not a rule. Go read you GW agreement page and let me know where it says that. The problem ANet is trying to fix is the dipshits such as yourself and Lord that THINK that its a rule becuase you sticks cannot figure out how to create a Dmg dealing/self sustaining build to have success in RA.

RA is a place to introduce people to PvP, hence the reason you have to win there to move on to the next levels of PvP.

I use RA to test builds, practice E management, ect. I'm not there to win, though I do at times. THe "farmers" like Lord and, I'm going to guess, yourself that grind out the Glad title there and Not in TA are the problem as you do not use the Arena for its intended purpouse.

Live by the rules, what a dumbass thing to say. There aren't any RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing rules, just lazy ass tards like you and Lord
nice talk you do !! but how you test a build when you must play 1 vs 4 hahah your death before you test something!when you must enter 10 times for test 1time you get also sick off it!!!! leavers suck !
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Old Sep 07, 2007, 12:03 AM // 00:03   #158
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The problem with RA is not leavers, it's Syncers. Please stop changing so much to fix 1 broken aspect. The reason why people are more likely to leave a group is because they know so many people sync their teams. So when you have 2 warriors , a Mes and a Paragon it is a complete waste of time trying.
Just like with Necros. The problem was how much energy they were getting from RT and Ranger spirits. What does anet do to fix the problem? Completely mess up MM's. Just look at the problem and fix it, stop people from being able to sync into RA!!!
If you change how titles are won you will diminish the prestige of the title. Even having rank 1 or 2 Gladiator is a really good accomplishment.

My 2 Cents

Oh and while your at fixing things. A pet doing almost as much Dp as a warrior is just plain wrong

Last edited by just call me jimmy; Sep 07, 2007 at 12:06 AM // 00:06..
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Old Sep 07, 2007, 12:38 AM // 00:38   #159
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Quote:
Originally Posted by just call me jimmy
The problem with RA is not leavers, it's Syncers. Please stop changing so much to fix 1 broken aspect. The reason why people are more likely to leave a group is because they know so many people sync their teams. So when you have 2 warriors , a Mes and a Paragon it is a complete waste of time trying.
Just like with Necros. The problem was how much energy they were getting from RT and Ranger spirits. What does anet do to fix the problem? Completely mess up MM's. Just look at the problem and fix it, stop people from being able to sync into RA!!!
If you change how titles are won you will diminish the prestige of the title. Even having rank 1 or 2 Gladiator is a really good accomplishment.

My 2 Cents

Oh and while your at fixing things. A pet doing almost as much Dp as a warrior is just plain wrong
Can't agree, I hardly ever see syncers compared to the leavers which occur every two or 3 games! I tried syncing a few times to see if it worked with some other guildies, and at most one other guildie appeared in my team, the others ended up as opponents even though we were counting down the seconds on Ventrilo, so I am not convinced that syncing is all that it's cut out to be, I am sure lag plays a part in it. If a team of 4 can be organized for sync, you might as well play TA to be sure you are all in the same team!

Pets don't do anywhere near the damage of a warrior, their attack rate is way to slow eg. 2.15sec compared to 1.33 for a sword, even investing 12 points in Beast Mastery, a dire pet base DPS is less than a sword let alone a hammer. Read the Wiki for the specifics.

If you want to prove it to yourself, have a race between a warrior and a pet on the test dummies in the Isle of the Nameless.
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Old Sep 07, 2007, 01:09 AM // 01:09   #160
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Quote:
Originally Posted by just call me jimmy
The problem with RA is not leavers, it's Syncers. Please stop changing so much to fix 1 broken aspect. The reason why people are more likely to leave a group is because they know so many people sync their teams. So when you have 2 warriors , a Mes and a Paragon it is a complete waste of time trying.
Just like with Necros. The problem was how much energy they were getting from RT and Ranger spirits. What does anet do to fix the problem? Completely mess up MM's. Just look at the problem and fix it, stop people from being able to sync into RA!!!
If you change how titles are won you will diminish the prestige of the title. Even having rank 1 or 2 Gladiator is a really good accomplishment.

My 2 Cents

Oh and while your at fixing things. A pet doing almost as much Dp as a warrior is just plain wrong
WRONG sycners aren't a problem to be honest, at least not to the same degree as leavers (mainly just INT dis, they leave all the time).
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