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What solution to Gladiator?

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Old Aug 09, 2007, 12:39 PM // 12:39   #101
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I always found it hard to get gladpoints in RA, since well, its Random Arena. It was mostly frustrating, so I gave up bothering getting any there.

TA on other hand is also not easy farmable(offcourse depends on hours you'r playing, sometimes you can get all RA teams untill 40 streak as stated above)
But with a well organised skilled team you can achieve alot & basically farm it in a way which cant be compared to RA.
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Old Aug 09, 2007, 03:42 PM // 15:42   #102
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Why is it so difficult to understand Lord? RA is an instant PvP area, if you dont have hours to spend on a HA team, your guild is empty, you dont want to be told what to do by teenagers who had some time in their hand and grinded a title for themselves, you want to play something else than that 2 dozen viable build that GW has or you just don't want to talk to anyone, that s what you do. When you decide that you want to play organized PvP you don't go to TA because it gives you the same title that you can get in RA. TA is the little brother of HA and GvG. RA is in a league of its own.

Once you are in RA, you live by the rules, and the rules made RA into the place what it is now (leaving if no monk, monk leaving if team if team is not balanced, everyone leaving if they have a noob, etc). I don't like it but i don't blame anyone, I blame the rules. Anet did not expect it but RA became competitive (it wasn't meant to be!) and RA was not prepared for such role. Apparently Anet recognized their error so they are trying to push it back to weightlessness even if it pulls TA with itself (, which is another mistake IMO but we haven't seen the end of it yet.)

Things can be a little more complicated than "go to RA if you are a scrub and leave RA if you want to man-up". Although probably this was the original concept (in a somewhat more civilized form) behind the construction of RA, the reality have changed it over time. The question is if Anet wants to stick to the plan or go with the current.
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Old Aug 09, 2007, 04:19 PM // 16:19   #103
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Vazze, Leaving because you randomly got a bad team in, of all places, Random Arenas is not a rule. Go read you GW agreement page and let me know where it says that. The problem ANet is trying to fix is the dipshits such as yourself and Lord that THINK that its a rule becuase you sticks cannot figure out how to create a Dmg dealing/self sustaining build to have success in RA.

RA is a place to introduce people to PvP, hence the reason you have to win there to move on to the next levels of PvP.

I use RA to test builds, practice E management, ect. I'm not there to win, though I do at times. THe "farmers" like Lord and, I'm going to guess, yourself that grind out the Glad title there and Not in TA are the problem as you do not use the Arena for its intended purpouse.

Live by the rules, what a dumbass thing to say. There aren't any RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing rules, just lazy ass tards like you and Lord
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Old Aug 09, 2007, 07:04 PM // 19:04   #104
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I don't think I said anything about me leaving or not. But it is no secret: on a scale of 5 (1 worst case .. 5 never leaves) I am 3-4.

Questions for you: what makes you think RA is "the place" to introduce people to PvP? Is it written somewhere? (since you just said you yourself use it for something totally different...) What else can it be used for and most importantly why?
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Old Aug 09, 2007, 11:23 PM // 23:23   #105
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AS I POINTED OUT. RA is where you start PvP, you cant TA OR HA without first getting 5 wins in a row in RA, then you move on to TA. So you see you are FORCED to begin PvP there. And its WRITTEN in the game code where you need to unlock areas to get to them.

You see I don't "invent rules" I play by the ones in place, you ragequiting douche.


And I use RA for something different already have unlocked the next levels of arenas through leaning PvP in the order set by ANet, you lack of game mechanics moron.
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Old Aug 10, 2007, 10:35 PM // 22:35   #106
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Voted to keep the system how it is. Seems some people will get too upset because others will be able to raise lil numbers easier on a title you get for playing a video game. So Anet might make it easier for more people to enjoy being able to raise one of the titles, even if that means a few bad people might take advantage of it by leeching or leaving. There will always be people that will try to get around any system no matter what you do. It is true that some people may have fun by showing off how "accomplished" they are but some people are taking these titles much too seriously.

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When I see people breaking this rule so much, it really makes me wonder who they think they are to insult that person just because they gave their opinion and it really devalues this forum. Please try to be more mature about this and remember, it's just a game!
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Old Aug 11, 2007, 08:37 PM // 20:37   #107
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Quote:
Originally Posted by lacasner
Clearly, you're determined to establish yourself as the most mis-informed and ignorant guru user.

GJ, your getting closer!
I could have just as easily responded to the multiple flames with flames myself, but I've taken the high road and at least tried to defend my opinion with some class. Can you say the same? Re-read your post and look for the irony.

I understand where folks like Orange Milk are coming from - People who probably could care less about the stupid title and just like to play. I'd imagine it's annoying as hell always wondering if half your team is going to bail at any given moment. But then there is another group of people whom, like myself, are more interested in using that time spent alone working on a title. It's just a matter of efficiency. Spend double the time doing this and being the nice play-it-out guy, or cut your time in half. I did the former for a long, long time. But even my patience runs out eventually.

There are definitely ways to reduce leaving, but I think (I hope) anet will be careful in going about it because there are 2 groups on opposite sides playing RA, and there are probably ways to please both sides rather than to continue alienating one. The best combination imo, would be giving some much needed attention to TA in order to make it worth playing, and coding some healer distribution in RA. I can't count how many times I've had 0 luck getting paired with a monk while playing offense or support, only to switch to monk myself and be grouped with 2-3 monk teams constantly. Maybe if team distribution wasn't so (random? :P), and if TA was given a shot of much needed life, it would help reduce the number of impatient players (i.e. leavers)

Last edited by Lord Natural; Aug 11, 2007 at 08:39 PM // 20:39..
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Old Aug 11, 2007, 08:44 PM // 20:44   #108
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Quote:
Originally Posted by Lord Natural
I could have just as easily responded to the multiple flames with flames myself, but I've taken the high road and at least tried to defend my opinion with some class. Can you say the same? Re-read your post and look for the irony.

I understand where folks like Orange Milk are coming from - People who probably could care less about the stupid title and just like to play. I'd imagine it's annoying as hell always wondering if half your team is going to bail at any given moment. But then there is another group of people whom, like myself, are more interested in using that time spent alone working on a title. It's just a matter of efficiency. Spend double the time doing this and being the nice play-it-out guy, or cut your time in half. I did the former for a long, long time. But even my patience runs out eventually.

There are definitely ways to reduce leaving, but I think (I hope) anet will be careful in going about it because there are 2 groups on opposite sides playing RA, and there are probably ways to please both sides rather than to continue alienating one. The best combination imo, would be giving some much needed attention to TA in order to make it worth playing, and coding some healer distribution in RA. I can't count how many times I've had 0 luck getting paired with a monk while playing offense or support, only to switch to monk myself and be grouped with 2-3 monk teams constantly. Maybe if team distribution wasn't so (random? :P), and if TA was given a shot of much needed life, it would help reduce the number of impatient players (i.e. leavers)
That's the thing buddy...You cannot defend the thing that this title should be available for "everyone". Listen, understand this if you can, I have no desire to waste my time anymore trying to persuade an ignoramus anything.

After admitting yet again you like to farm scrubs in RA, I don't see what else I have to prove to you. Anet should change this, because people like you who abuse the system don't have the skill ability to achieve the same thing in TA. Of course you can play the "time" arguement, but we all know this is just a feeble attempt to cover up your incompetence.

You just said you wanna spend time working on a title..exactly, this isn't supposed to be like farming in PvE..understand that.

Have a nice day, GG.
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Old Aug 11, 2007, 09:34 PM // 21:34   #109
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Quote:
Originally Posted by lacasner
...understand this if you can...an ignoramus anything... don't have the skill ability to ... to cover up your incompetence...
I highlighted some parts in your comment. I hope it will be helpful when you post next time.
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Old Aug 11, 2007, 09:44 PM // 21:44   #110
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I honestly think that the title track is fine as it is but knowing a-net they don't think it is so hooray for me for wasting.

Leave the title the way it is nothing wrong with it as it is if you can't win in ra go to ta or vice versa.
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Old Aug 12, 2007, 08:14 AM // 08:14   #111
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Quote:
Originally Posted by lacasner
That's the thing buddy...You cannot defend the thing that this title should be available for "everyone". Listen, understand this if you can, I have no desire to waste my time anymore trying to persuade an ignoramus anything. ...
I agree with you, anyway there is no need for the other chap to defend the change, because it is NOT needed to make it available to everyone, IT ALREADY IS! You just need to make a solid build hop in RA or TA, and get streaks, everyone can do it, provided they invest some time to learn to play PvP.
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Old Aug 12, 2007, 11:04 AM // 11:04   #112
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tbh, look what happened when Anet changed HA? RA is just about entertaining, they shouldn't take the chance of messing it up completely. There aren't that many people complaining about RA, sure it's not amazing, but it is JUST a random team made out of three complete strangers and yourself. What can you expect? If you want a better/harder system, go to HA...oh wait, that'll give you more to complain about, on second thought, go to GvG.

RA is meant to be plain and simple, go in, do your best, get out. No strings attached. It shouldn't be made into something that is put on a pedestal, because then it would turn out to be another HA.

RA is available to everyone and anyone who knows how to press the Enter button. It requires no skill nor title to get into a team, its the only remaining non-title based PvP battle system there is.

Ergo, I vote keep it the same.

Last edited by Signet Of Hell; Aug 12, 2007 at 11:08 AM // 11:08..
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Old Aug 12, 2007, 12:04 PM // 12:04   #113
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Quote:
Originally Posted by Signet Of Hell
If you want a better/harder system, go to TA.
fixed that statement for you .
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Old Aug 14, 2007, 02:23 PM // 14:23   #114
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Get rid of any kind of title in RA. Due to the random system, if there is a Title, there WILL be abuse. Simple.
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Old Aug 14, 2007, 03:31 PM // 15:31   #115
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It looks like the leak in the aug3 update was not a joke:
http://wiki.guildwars.com/wiki/User:Ryan_Scott

According to a forum polls/opinions, the overwhelming victory of Proposal 1 is inevitable....

Last edited by Vazze; Aug 14, 2007 at 03:44 PM // 15:44..
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Old Aug 14, 2007, 05:47 PM // 17:47   #116
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a quote from that link about the person responsible for fixing ra issue:

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What do you do at ArenaNet?

Right now, I'm a dungeon designer. My job consists of creating the encounters within the dungeon, making puzzles, creating bosses, and a little story writing. I work on about 1/3 of Eye of the North's dungeons. My design goals are to promote exploration, have interesting and fun boss encounters, and make players feel rewarded for their investment.
nice to see a competent and pvp oriented person is dealing with an issue such as a fix to ra is. :]

Last edited by urania; Aug 14, 2007 at 08:40 PM // 20:40..
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Old Aug 14, 2007, 07:31 PM // 19:31   #117
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On the talk page he says he was convinced by TA folks that #1 is not the way to go, and as much as I see it he is thinking of how to tweak #3 to cater to the PvE ppl a little (poll on GWonline: 80% favors #1, which probably surprised him a little). I am cautiously optimistic.
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Old Aug 15, 2007, 01:31 PM // 13:31   #118
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Urgh, it's PvP, why should we have to cater to the PvE side? It's called a different thing for a reason. Just like PvE, to be good at it, you have to learn. Hell, why don't you exclusively give PvE'rs double fame weekends so they can catch up to experienced HA'rs and such? Keep the border between PvP and PvE, balance isn't always the best thing.
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Old Aug 15, 2007, 04:29 PM // 16:29   #119
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Oh boy, fun stuff. Quotes From Ryan Scotts Talk page

Quote:
That being said, since we're disallowing players to leave and join repeatedly to get a team capable of 10 wins in RA, we felt we needed to take the cap down. These changes will go hand-in-hand.

I love that one. So your sayin you got this kid whos skipping classes (aka a leaver) and now your going to opuish him if he leaves, bad enough that you are essentially locking the doors. Now he no longer skip class, because he can't. And to reward him for not leaveing by making it easier for him to get an A. "Wow kid your attendance has really improved since we handcuffed you to that desk" Well no shit. YOUR NOT SUPOSSED TO LEAVE IN THE FIRST PLACE, and now you can't, so you get rewarded for that? I never leave RA before a match ends, wheres my reward for that? Oh, Wait, I'm beign punished for it by having my Glad title cheapened. THANKS

Quote:
Gladiator has become one of the more hardcore titles and we feel that it should take more than playing a lot of games to achieve it.

O RLY? I see no where in these 3 proposals where you keep that idea in mind. 1 point per win = alot of games played/shown up for to get a title.

Quote:
My overall idea is to make Gladiator easy to attain, hard to get high
Well I think Ryan Scott and Andrew Patric need to sit down and have a little chat, seein as they are saying opposite things here.

I have never gone on to say "Anet did this, or that and they suck now" for any nerfs, changes or w/e's, but this BS I will rant and flame on forever about if something, such as any of these proposals, goes live.
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Old Aug 16, 2007, 02:49 AM // 02:49   #120
erk
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Quote:
Originally Posted by Epinephrine
TA as is, new track and title for RA. RA is a different game.
/agree

The trouble is that RA is full of people who have the default pvp skills when you have a new account, eg: Orison Monks, or they have something totally crazy, or they come in with a TA build that assumes a balanced organized team and die/ragequit. If RA/TA were separated then there should be an increased use of RA specific builds which should help the quality of the whole thing.
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