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What solution to Gladiator?

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Old Aug 08, 2007, 03:31 AM // 03:31   #81
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They should keep the system the way it is. The system doesn't hurt RA, RA hurts RA. When you randomly get teams that hog one profession, its usually a long shot for that team to go all the way. I've never seen 4 heal monks go ten wins. 4 Warriors... likely not, but if they are damage dealers and not tanks, it could work.

Another thing about RA is people build their builds has if someone on their team will heal them, and when they don't get a healer, they leave. Having some self preservation in RA is key.

Want to fix RA? Make it so those people who leave never get any healers. Problem solved
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Old Aug 08, 2007, 05:12 AM // 05:12   #82
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Voted for leave it as it is, a simple change to the way earn you earn the current glad points is going to do little more than make them less/more farmable etc etc blah blah blah. If anything needs to be changed the whole system needs to be reworked somehow -- but I haven't really thought about that yet.
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Old Aug 08, 2007, 05:57 AM // 05:57   #83
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Leave it all as it is... zzz
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Old Aug 08, 2007, 07:10 AM // 07:10   #84
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Quote:
Originally Posted by Mokone
...
this would however take quite a while, disconnecting your net EVERY time, connecting, logging in, etc.

i think a penalty for any sort of leaving would be fine; for RA only, maybe capped at 4+ or so wins because by then most people won't leave anyways, and if they do it's because they lack time to play anymore. if people leave in TA, they're just dumb anyways, so it wouldn't be a problem for TA. and meh, how often do you disconnect on the very first game anyways?
A DC doesnt require too much time 15-20 seconds at most, people prefer that most likely then suffering wasting time with runners wammos and other sorts of unimaginable trash. If they can't leave they will take of armor, or switch to low armor weapon set and kill themselves.

I personally stick around untill the match is done or we are clearly outmatched (killcount, no resses with people on the floor etc). I wouldnt like to be punished for me leaving due people refuse to take a res signet, or I have to wait until the runner gives up (doesnt matter which side he is on).

Capping glad points gained from RA to certain rank is a good option (I don't recall who opted it here), it allows beginners to attain a certain rank (say rank 1-3) while the rest need be scored in TA.
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Old Aug 08, 2007, 09:44 AM // 09:44   #85
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i voted to have new system, seems good to me, you get reward for winning, you get reward for 5 game streak, a suggestion i put in other threads previous to this. The rewards will be made retroactive, so those that have got high glad title now will keep it. and the requirements for title will be increased. seems like a reasonable alteration.
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Old Aug 08, 2007, 11:00 AM // 11:00   #86
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Quote:
Originally Posted by william1975
i voted to have new system, seems good to me, you get reward for winning, you get reward for 5 game streak, a suggestion i put in other threads previous to this. The rewards will be made retroactive, so those that have got high glad title now will keep it. and the requirements for title will be increased. seems like a reasonable alteration.
This would only seem reasonable to someone who hasn't read the thread and/or isn't good at TA.

It's been stated millions of times that the only real difference between the systems is that the new system rewards people who are bad at the game.
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Old Aug 08, 2007, 12:38 PM // 12:38   #87
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Quote:
Originally Posted by Patrick Smit
If they can't leave they will take of armor.
I dont think u can take off armor in the middle of a match anymore...can you?

anyway, please please please for the low of GW dont screw up TA, anet.

You'll make a lot of ppl sad pandas..and angry pandas. =X
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Old Aug 08, 2007, 02:39 PM // 14:39   #88
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Altho TA is fun as it is with the current system, it gets boring because of lack of rewards. If you compare Ta with other areas like HA or GvG, besides the respective titles, both posses rewards that go along with that title. That's the main thing that TA is lacking at this moment.

Some say that rewards arent needed because people only play TA if they lack players for other activities or are simply bored, but Ill have to disagree with that. To stay on topic, I think the current system IS fine as it is, but it's only my opinion.

The issues stated about the state of RA are a bit ridiculous, RA is not really a serious arena, its meant for testing or spending time if you are bored.

Conclusions

Leave TA as it is, RA can be changed, aslong as it doesnt bring any unfair disadvantages to people who spent their time earning the title in TA. And if anyone is bothered try promoting TA in some way(Ive read comments about ladder, but its not the only option, anything will do)
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Old Aug 08, 2007, 02:43 PM // 14:43   #89
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TA as is, new track and title for RA. RA is a different game.
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Old Aug 08, 2007, 02:59 PM // 14:59   #90
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Quote:
Originally Posted by urania
I dont think u can take off armor in the middle of a match anymore...can you?

anyway, please please please for the low of GW dont screw up TA, anet.

You'll make a lot of ppl sad pandas..and angry pandas. =X
Well u cant switch em indeed, whether u can actually take em off or not that I do not know. But as I stated u can always drop the shield en put in a vampiric weapon of to the pain, and a grim cesta from the cities of ascalon quest.

But to the rest I agree, if they really want to show of the title in the HoM they can just put some effort in it, attaining R1 is really not that difficult. Maxing it (old style) is about impossible I would think.
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Old Aug 08, 2007, 04:34 PM // 16:34   #91
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Voted for keeping the current system.

Reasons:
1) current system is good.
2) proposed in many threads winning 1 battle in a row is much, much, much easier than current 10 in a row; changing gladiator track in this way would be like taking away sth what was given to players (no penalties in this region seems to be one of the main rules of projecting a game by Anet, which causes negative points for leavers would never happen); if you really want to do such change, you can create next one title track (called for example "Fighter"), calculated like in described propositions, but still keep separate old gladiator title.
2a) propositions 1 point for 10 non-consequetive wins also are in this category, it's devaluation of currect gladiator title
3) proposition +1 point for win and -1 point for loss - guys, you are misunderstanding titles idea, +/- make a kind of a ladder system, maybe a bit less complicated as GvG ladder (no scoring fights against better/weaker opponent)
4) this is not a solution for leavers problem

What should be improved:
1) way to restrict the number of leavers in RA (by making longer timers for them)
2) make a ladder system for TA players (this will distinguish RA and TA) or automatic tournaments for TA

Last edited by czart; Aug 08, 2007 at 05:06 PM // 17:06..
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Old Aug 08, 2007, 06:55 PM // 18:55   #92
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Keep the current system for RA, make TA more attractive.

If you remove the reward system for RA, the arena becomes pointless again. As it stands, it's the only place you can pvp without the trouble of forming a group. Without it, you need an organized group for all things pvp, which I don't always have the energy for at this point in GW's life cycle. In case someone mentions it, I don't consider HvH pvp.

Make TA a viable option so that people can stop crying about RA and play there, if they wish. There's nothing wrong with RA currently. The introduction of 4 bonus classes and imbalanced skills have made it highly improbable to get 10 wins out of a no healer team. Thus, leaving only does everybody a favor in cycling some new teams. For the incoming flame: "How would you know a no healer team isn't likely to succeed if you (always) leave?", I've been playing RA steadily since launch, and up until recently I gave almost every single team a chance. There are just too many things which have to go right for a team with no form of healing to have a reasonable shot at 10. At this point I like to play towards some sort of goal, and right now that goal is the gladiator track. I could stay with hapless teams under the pretense that I still care, but it would just be wasting everybody's time.
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Old Aug 08, 2007, 07:04 PM // 19:04   #93
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Quote:
Originally Posted by Lord Natural
Keep the current system for RA, make TA more attractive.

If you remove the reward system for RA, the arena becomes pointless again. As it stands, it's the only place you can pvp without the trouble of forming a group. Without it, you need an organized group for all things pvp, which I don't always have the energy for at this point in GW's life cycle. In case someone mentions it, I don't consider HvH pvp.

Make TA a viable option so that people can stop crying about RA and play there, if they wish. There's nothing wrong with RA currently. The introduction of 4 bonus classes and imbalanced skills have made it highly improbable to get 10 wins out of a no healer team. Thus, leaving only does everybody a favor in cycling some new teams. For the incoming flame: "How would you know a no healer team isn't likely to succeed if you (always) leave?", I've been playing RA steadily since launch, and up until recently I gave almost every single team a chance. There are just too many things which have to go right for a team with no form of healing to have a reasonable shot at 10. At this point I like to play towards some sort of goal, and right now that goal is the gladiator track. I could stay with hapless teams under the pretense that I still care, but it would just be wasting everybody's time.
This whole post just...fails.

If you want to PvP with a goal..the answer is not to farm noobs in RA!!

Geez, if u think teams in RA are hapless..you are right! You even admitted it yourself, and you still want a title there so you can get your prided PvP title as well? Give me a break.

The Arena in itself should be pointless..that is unless like your looking for good teams, which you are.

Go to TA and man-up.
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Old Aug 08, 2007, 07:19 PM // 19:19   #94
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Quote:
Originally Posted by lacasner
Go to TA and man-up.
Listen scrub, da man spoke.
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Old Aug 08, 2007, 08:00 PM // 20:00   #95
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Quote:
Originally Posted by urania
I dont think u can take off armor in the middle of a match anymore...can you?

anyway, please please please for the low of GW dont screw up TA, anet.

You'll make a lot of ppl sad pandas..and angry pandas. =X
Well u cant switch em indeed, whether u can actually take em off or not that I do not know. But as I stated u can always drop the shield en put in a vampiric weapon of to the pain, and a grim cesta from the cities of ascalon quest.

But to the rest I agree, if they really want to show of the title in the HoM they can just put some effort in it, attaining R1 is really not that difficult. Maxing it (old style) is about impossible I would think.
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Old Aug 08, 2007, 08:09 PM // 20:09   #96
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Yes Lord Natural, you are Fail.

Of course you want RA to stay the same, you just stated you are farming your Glad title there AND you just addmitted you are a leaver.

You sir are the source of the problems.

GTFO

every thing else I wanna say will be Red Engined so I'm done wih your POS noob RA farming scared of TA non balanced build able to maken totally missing the point havin ass.
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Old Aug 08, 2007, 09:50 PM // 21:50   #97
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I didn't realize I'd failed the internet by voicing my opinion, but the keyboard police have spoken.

Did you not read my post? I said I like RA the way it is because it is the one solo pvp arena where one can just go and play, while still working towards some goal. I do TA on occassion, and have gotten a portion of my glad points there, but to form groups there is all but pointless given the current system. I can pursue the gladiator title track in RA, but when I'm in the mood to form or join a group, 8v8 makes much more sense. Why waste time dragging your friends into TA when you can work on the same title track (casually) in RA? Points come faster of course, but TA is just boring frankly, given that the competition is 95% RA carryovers.

Quote:
Of course you want RA to stay the same, you just stated you are farming your Glad title there AND you just addmitted you are a leaver.
Is there a difference between getting glad points and farming them? I think not. Whether I bang them out in RA or go on long runs in TA, it's to the same end. I didn't say it was fair to leave, but I did explain its purpose. It's all about time management. If I stick around with bad teams to eventually lose, it's time wasted with a better team. After a few k hours of this game, I just don't have the patience to 'play it out' every time. I said I've had many streaks in the past with the old fashioned beat down group, and to be honest those were my favorite teams. But anet chose to play unfair by creating arena imbalances, so I see no reason not to follow their example. Game balance has shifted and my philosophy on gameplay has shifted with it.

Quote:
You sir are the source of the problems.

GTFO

every thing else I wanna say will be Red Engined so I'm done wih your POS noob RA farming scared of TA non balanced build able to maken totally missing the point havin ass.
It's not so much that I miss the point, in fact I see it quite clearly from both perspectives. You have the new(er) players (group A) who just want to go in, have fun and play. You have the more experienced players (group B), who are more interested in winning than appeasing group A. I find myself to be a part of the latter, so I support their perspective. It's not some secret vendetta on my part, where I laugh maniacally at my computer chair and sip red wine as I map out of RA battles. I'm just an old, tired player, more interested in winning matches than in seeing yet another bad team thwarted by a superior one.

If TA had a greater purpose, perhaps I would support it. Since it doesn't, I (sometimes) enjoy playing in RA.
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Old Aug 08, 2007, 11:10 PM // 23:10   #98
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How to proceed?...

Quote:
Originally Posted by Lord Natural
I like RA the way it is because it is the one solo pvp arena where one can just go and play, while still working towards some goal. I do TA on occassion, and have gotten a portion of my glad points there, but to form groups there is all but pointless given the current system. I can pursue the gladiator title track in RA, but when I'm in the mood to form or join a group, 8v8 makes much more sense. Why waste time dragging your friends into TA when you can work on the same title track (casually) in RA? Points come faster of course, but TA is just boring frankly, given that the competition is 95% RA carryovers.
You like RA because it's random and casual, and you're an enthusiastic glad point farmer. 2 possibilites:
1)You like RA because it's random and casual, and you don't mind the leavers, etc.
2)You like RA because it's easy to farm a title there and you're lying.

I don't understand the rest of the paragraph. Why is TA boring?

Quote:
Originally Posted by Lord Natural
It's not so much that I miss the point, in fact I see it quite clearly from both perspectives. You have the new(er) players (group A) who just want to go in, have fun and play. You have the more experienced players (group B), who are more interested in winning than appeasing group A. I find myself to be a part of the latter, so I support their perspective. It's not some secret vendetta on my part, where I laugh maniacally at my computer chair and sip red wine as I map out of RA battles. I'm just an old, tired player, more interested in winning matches than in seeing yet another bad team thwarted by a superior one.

If TA had a greater purpose, perhaps I would support it. Since it doesn't, I (sometimes) enjoy playing in RA.
#2 is correct. This illustrates the problem as well as anything. The purpose of TA is to play 4v4 with a specific group. The reason you shouldn't leave RA is because it ruins the game for 3 other people every time you do it, and it's not random. No one accused you of being an evil, laughing maniac, simply a...well, it's written above.

Go to TA and man-up.
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Old Aug 09, 2007, 02:47 AM // 02:47   #99
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Quote:
Originally Posted by martialis
How to proceed?...



You like RA because it's random and casual, and you're an enthusiastic glad point farmer. 2 possibilites:
1)You like RA because it's random and casual, and you don't mind the leavers, etc.
2)You like RA because it's easy to farm a title there and you're lying.

I don't understand the rest of the paragraph. Why is TA boring?
I'm not an enthusiastic glad point farmer. I play RA when I'm bored, feel like pvping, but don't have the time and/or energy to play in an organized group.

Both TA and RA are both easy to 'farm'. TA is much easier, but like I said in my post, it's pointless to drag friends there to accomplish what you can on your own in RA. If it had its own reward system, or a greater reward system, it would be viable.

TA is boring because there is very little good competition. Most of the competition is made up of RA glad groups. It's laughable that an organized/experienced group can basically streak until they get bored of playing. If there were a point to TA, people might actually play it, which would in turn increase the level of difficulty.

Quote:
#2 is correct. This illustrates the problem as well as anything. The purpose of TA is to play 4v4 with a specific group. The reason you shouldn't leave RA is because it ruins the game for 3 other people every time you do it, and it's not random. No one accused you of being an evil, laughing maniac, simply a...well, it's written above.

Go to TA and man-up.
I'm running out of different ways to phrase it, but I'll give it one more shot. Until there is a greater reward system for TA, it is a relatively pointless arena. Perhaps if I were a die-hard glad point farmer, I'd take it more seriously. Since I'm not, I (usually) don't waste my time there. Rather, I can accomplish the same goal by playing RA (casually!)

I don't think it's ruining anyone's game. From playing in INT districts, it's quite rare to see a full team actually stay sans monk. If I decide to leave (which isn't 100% of the time, for the record), more often than not at least 1 other person has beaten me to the punch. I really don't know how common leaving is in local districts since I don't play there.
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Old Aug 09, 2007, 02:59 AM // 02:59   #100
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Quote:
I'm not an enthusiastic glad point farmer. I play RA when I'm bored, feel like pvping, but don't have the time and/or energy to play in an organized group.

Both TA and RA are both easy to 'farm'. TA is much easier, but like I said in my post, it's pointless to drag friends there to accomplish what you can on your own in RA. If it had its own reward system, or a greater reward system, it would be viable.

TA is boring because there is very little good competition. Most of the competition is made up of RA glad groups. It's laughable that an organized/experienced group can basically streak until they get bored of playing. If there were a point to TA, people might actually play it, which would in turn increase the level of difficulty.
Quote:
I'm running out of different ways to phrase it, but I'll give it one more shot. Until there is a greater reward system for TA, it is a relatively pointless arena. Perhaps if I were a die-hard glad point farmer, I'd take it more seriously. Since I'm not, I (usually) don't waste my time there. Rather, I can accomplish the same goal by playing RA (casually!)
Clearly, you're determined to establish yourself as the most mis-informed and ignorant guru user.

GJ, your getting closer!
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