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Old Aug 24, 2007, 05:21 AM // 05:21   #241
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if #1 is used than it will become another ha and diversity makes a game better so id have to say 3 or nothing people wont leave if they dont get there way and if they do then all they care about is titles which makes the games other features seem inadequit (i cant spell leave me alone :P )
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Old Aug 24, 2007, 05:46 AM // 05:46   #242
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I would rather remove titles completely from RA than make it a meaningless noob title.
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Old Aug 24, 2007, 06:04 AM // 06:04   #243
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I Just got back from reading a bunch of GWO posts, and I think i see whats going on here.

The real problem is all the R0/G0's are under some false impression that if they can obtain a pvp title that is considered to hold skill to it, then it will be easier for the "casual gamer" to get into pvp and get into better groups.

They have it backwards. If the glad title is n00bified so that any n00b can get it, then the glad title will be seen as just another n00b title, and all the PvE'rs with their new bright shiny glad 5 title wont find it any easier to get into higher end guilds then it was before...because we ( the pvp community ) will simply stop looking at the glad title as a reflection of personal skill. It will become just another lightbringer.

In the end they will trot their way back to pve farming, and all that will have changed is that competitive 4v4 will be dead.

Democracy doesnt always make right. The majority does not always know whats best for them.

Last edited by Master Ketsu; Aug 24, 2007 at 06:06 AM // 06:06..
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Old Aug 24, 2007, 06:17 AM // 06:17   #244
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Quote:
Originally Posted by erk
If they get rolled it will be by people that have quit over and over again to craft a better team. Stop that and you don't get rolled.
Oh wait, so if everyone would just stop leaving, leaving wouldn't be a problem anymore?

How insightful!
How about we just all stop making war too, then war wouldn't be a problem! And how about we just all give half our income to 3rd world countries, then hunger wouldn't be a problem!

Not only are you pre-judging all good teams to consist of leavers, it's also totally irrelevant because playing against a team with a W/Me with IW, a monk with Healing Burst and 16 healing prayers, a Rt/N minion bomber and Me/W with headbutt doesn't make MY team with the stance tank with healing breeze, the N/E flare spammer and R/Mo expertise healer any more fun.

P.S. I don't know watskebeurt with the glad title, but are they really going with #1? I thought HA showed a system like that sucks donkey balls ages ago.
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Old Aug 24, 2007, 06:28 AM // 06:28   #245
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Quote:
Originally Posted by Master Ketsu
I Just got back from reading a bunch of GWO posts, and I think i see whats going on here.

The real problem is all the R0/G0's are under some false impression that if they can obtain a pvp title that is considered to hold skill to it, then it will be easier for the "casual gamer" to get into pvp and get into better groups.

They have it backwards. If the glad title is n00bified so that any n00b can get it, then the glad title will be seen as just another n00b title, and all the PvE'rs with their new bright shiny glad 5 title wont find it any easier to get into higher end guilds then it was before...because we ( the pvp community ) will simply stop looking at the glad title as a reflection of personal skill. It will become just another lightbringer.

In the end they will trot their way back to pve farming, and all that will have changed is that competitive 4v4 will be dead.

Democracy doesnt always make right. The majority does not always know whats best for them.

This is the truth.

If they want to 'fix' RA its simple - just make it so if you leave a team you cant enter for 2 minutes. Thats all you have to do to fix the leaver problem. Then the team with no monk will get rolled and everyone can move on.


FYI the leaver problem isnt even a real problem...out of 200+ glad points I've gotten maybe 2 without a monk. Its just delusional rank 0 minion masters/trappers/stonefleh tanks thinking omfg! i woudl have so many glad points if our no-healer team hadnt had a LEAVER!


Trust me those guys aint missing out.


And yeah pretty much if RA gets to 1 point a win, no matter HOW HIGH the new ranks are, they will mean nothing. You could have 50,000 points to max it, it wouldnt mean a damn thing. No serious PvP guild would care.
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Old Aug 24, 2007, 08:43 AM // 08:43   #246
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Quote:
Originally Posted by Mangione
Many posters seem to fear leeching, but being honest, how many points will leechers get staying in matches 3vs4?
Sigh.

If leechers/afkers appeared in RA, they would often appear on both sides, just as they appear on both sides of Fort Aspenwood. Therefore, there's always some leecher getting full benefit, and some leecher getting at least some benefit for losing. Since RA is smaller than FA, yes, there's less chance of leechers being on both sides, but do I really want to spend 70% of my RA time shuffling until I get a decent team.

Now, let's say you get 1 glad for 1 win. OK. Leechers ahoy. You have two lose-lose situations
1) no leecher in your team but one in enemy team - boring battle. It makes me not play. Every time im against 3 people in RA it's kinda dull (even though sometimes I win 3v4 fights).
2) leecher in your team - meh.

Also, enemy team will probably quit if they have leecher, which means you'll waste 2min of your life for nothing (load times, timeout time etc). Considering that glad title will be utterly useless if 1 win = 1 point, and that the only people playing will be PvErs who need HoMunuments (and leechers).. well yea, I can't quite see glorious future of RA.
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Old Aug 24, 2007, 08:56 AM // 08:56   #247
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well if the team with the leecher has a decent monk, and the team without the leecher has no monk, its about even
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Old Aug 24, 2007, 09:42 AM // 09:42   #248
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Quote:
Originally Posted by Orange Milk
99% huh? you've polled all of Guild Wars and you know this? I never got a questionaire from you.
I don't need an official poll. Its pretty obvious to anybody that signs on the game. Look at the difference in population between RA and TA and tell me which one is favored.

Quote:
Originally Posted by Orange Milk
Dreamwind you have already posted in other threads admitting that you are A. A Leaver, B. A Syncer, C. A RA Glad farmer who never TA's.
I didn't admit to any of those. You can make up things I say to help your argument if it makes you feel good. I said I DON'T AGREE with changing RA as it already was. I liked it perfectly fine how it was and I think the problem is vastly overstated.

Quote:
Originally Posted by Orange Milk
Therefore all your comments are invalid as it's people like you that have caused the problems that have forced this situation. And it's because of the ABC that you feel TA is worthless. While those of us who acctully spend time in TA are attempting to form a solution you just randomly pop up spouting inaccuracies to help protect yourself and your own inability to arrange competant team play, as well as competant self sustaing individual builds.
Yet another load of crap. First, I didn't cause the situation (as stated above). And I am not the only one who feels TA is worthless. THATS THE REASON PEOPLE WANT A LADDER FOR IT. BECAUSE IT MEANS NOTHING AS IT STANDS. There is NO incentive to play TA at ALL. People know this and want the gametype to be worth something for a change.

Most importantly, the competition there is not real because people are bringing in whatever they want with no penalty if they lose and no reward if they win. Thats not competition. Yes there may be some good games there, but the reality of TA competition will never be seen without some sort of addition. Same thing happened to Hero Battles...the gametype was exposed after a real reason to play was added.

Your shot that at making individual builds is a joke as well but I'm too lazy to go there.

Quote:
Originally Posted by Orange Milk
Second, I highly doubt you know what ANEts "thinks"
Actually I can 99% guarantee you what ANet things. They think that whatever is good for the PvE majority is what they should do. The PvP communities wants have not been the forefront of their decisions for quite some time.

Quote:
Originally Posted by Orange Milk
I'm all for a ladder, however, I'm against and observer mode. I think that if you add that you end up with nothing but "FoTM" in TA.
Observer mode is not what creates Fotm. People will find out what builds are abusive in TA and abuse them regardless. I agree with you that a TA ladder would be nice though...I just don't see Anet doing it anytime soon. It isn't on the PvE player carelist (like this RA change was).

Quote:
Originally Posted by Legendary Shiz
This was all I needed to see to know that what you were about to say couldn't mean any less. Thanks for saving my time!

<3 people who have no idea what they're talking about.
Thanks for adding to the thread.
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Old Aug 24, 2007, 09:47 AM // 09:47   #249
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Quote:
Originally Posted by Bicuspid
well if the team with the leecher has a decent monk, and the team without the leecher has no monk, its about even
I don't know about you, but I wouldn't reward the leecher just because I happen to play a monk. Yes, I'd leave.


I'm really curious what the 'new' proposal is, and it'd better not involve changing the title <_<
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Old Aug 24, 2007, 10:26 AM // 10:26   #250
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Now I know why I disagree with some of you.

I think that proposal 1 would make it harder for me to get my next title, because the it takes me about 5 games (with leaving of course) to join a glad point team. It shouldn't take longer than 40 minutes to get a glad point if you know when to leave and when not to.
With proposal 1 I'll have to win 20 games in 40 minutes instead of 15 to get the same amount of progress, which I don't think is possible.
Frankly I don't think that this will make it easier for Joe Whammo to get his title. Sure, he will get bits and pieces here, but it will still take him ages. Under the old system, he could just leave until he landed a team with a monk and some decent templates (curse necro, air ele, sin), and easily get a glad point in under an hour.

I cannot comment on the TA side of things (I'll leave that to the pr0s, who I think are being over-dramatic but meh) because I don't TA, but this seems like a sound change from the RA point of view.
Even though I prefer the current system, I think something along the lines of proposal 1 will be fine IF you take bots into consideration. Stick to the current system if you aren't going to do anything about afk bots, because last thing anyone want is to consistantly have 1/2/3 afkers on both teams.
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Old Aug 24, 2007, 05:31 PM // 17:31   #251
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theres a hidden messagein what im about to say. "pro"posal3333333333333333333333333333333333333333 33333333333333333333333333333333333333333333333333 3333333333333333333333333333333333333333
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> > 1+2 i dont know how else to say it (dont know how tos spell)
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Old Aug 24, 2007, 06:01 PM // 18:01   #252
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Quote:
Originally Posted by Lord Mendes
Now I know why I disagree with some of you.

I think that proposal 1 would make it harder for me to get my next title, because the it takes me about 5 games (with leaving of course) to join a glad point team. It shouldn't take longer than 40 minutes to get a glad point if you know when to leave and when not to.

With proposal 1 I'll have to win 20 games in 40 minutes instead of 15 to get the same amount of progress, which I don't think is possible.
Frankly I don't think that this will make it easier for Joe Whammo to get his title.
Your reading to OP wrong.

Proposal 1
More regular progess:
• Every win gives you 1 point.
• Players get points for streaks. Players get 5 points for each 5 consecutive wins.
Updating Current Title Holders:
• Multiply current player points by 30.
• Multiply each rank by 20


10 wins will still net you the same amount. You get 20 points for 10 wins in a row, each rank is multiplied by 20. Nothing has really changed...assuming you win 10 in a row each time.

The only thing thats changed is now mr Joe Wammo gets points for his scrub-a-dub-nub RA 1-2 game streaks in addition to the occasional time the rest of his teamates know what they are doing and get a 10 win streak.

This also means that if Joe wammo plays for 2 hours a day and Pro Spike plays for one, Joe wammo will likely obtain the same rank/higher rank then Pro Spike. With the previous system ( AKA current system ) Joe wammo gained no points for his failures, and thus would probobly have to play much more often to surpass spike.

P1 = grind. A scrub playing constantly will pass up a pro who only has so much time on his hands.
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Old Aug 24, 2007, 06:16 PM // 18:16   #253
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Another option that would be cool is make an arena for r0-1 another for 2-3, and another for 4+ xD
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Old Aug 24, 2007, 06:42 PM // 18:42   #254
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Quote:
Originally Posted by Master Ketsu
Your reading to OP wrong.

Proposal 1
More regular progess:
• Every win gives you 1 point.
• Players get points for streaks. Players get 5 points for each 5 consecutive wins.
Updating Current Title Holders:
• Multiply current player points by 30.
• Multiply each rank by 20


10 wins will still net you the same amount. You get 20 points for 10 wins in a row, each rank is multiplied by 20. Nothing has really changed...assuming you win 10 in a row each time.

The only thing thats changed is now mr Joe Wammo gets points for his scrub-a-dub-nub RA 1-2 game streaks in addition to the occasional time the rest of his teamates know what they are doing and get a 10 win streak.

This also means that if Joe wammo plays for 2 hours a day and Pro Spike plays for one, Joe wammo will likely obtain the same rank/higher rank then Pro Spike. With the previous system ( AKA current system ) Joe wammo gained no points for his failures, and thus would probobly have to play much more often to surpass spike.

P1 = grind. A scrub playing constantly will pass up a pro who only has so much time on his hands.
Bingo, proposal one is IMO, all different kinds of terrible. It'll promote AFK, it'll help scrubs, and would LITERALLY ruin the Glad Title as we know it.

I personally don't know what the problem with the title is now. You want to fix the leavers? Sure, try something I guess. I can live with that. But why change the glad title? I see noobs all the time in RA that have high(ish) rank glad titles without really having a clue about how to play PvP. That's Anet, always trying to fix stuff that isn't broken (FIX MY PARTY MENU).
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Old Aug 24, 2007, 08:27 PM // 20:27   #255
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So, can someone please explain what the hell is wrong with leaving TA the Glad title and giving RA a new title which outlines the guidelines of proposal one?
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Old Aug 24, 2007, 09:53 PM // 21:53   #256
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Quote:
Originally Posted by lacasner
So, can someone please explain what the hell is wrong with leaving TA the Glad title and giving RA a new title which outlines the guidelines of proposal one?
mate, that question is asked before... but you wont get a answer like nobody else...

im really against a change of the glad title, but if you really want to change it here is my proposal for the change BUT in a positive way (even i know you dont want to do that, cuz you intention is to please the skill less chobos)

its just a slightly modded version of the current one...

10 wins (consecutive)= 1 glad
20 wins (c) = 2 glads
30 wins (c) = 3 glads
40 wins (c) = 4 glads
50, 60, 70 --> oo wins (c) = 5 glads

this would help TA, and the TA community cuz it would reward skill, and not syncing, leaving etc...

Last edited by _SiO_; Aug 24, 2007 at 10:12 PM // 22:12..
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Old Aug 24, 2007, 10:25 PM // 22:25   #257
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Quote:
Originally Posted by Master Ketsu
Your reading to OP wrong.

Proposal 1
More regular progess:
• Every win gives you 1 point.
• Players get points for streaks. Players get 5 points for each 5 consecutive wins.
Updating Current Title Holders:
• Multiply current player points by 30.
• Multiply each rank by 20


10 wins will still net you the same amount. You get 20 points for 10 wins in a row, each rank is multiplied by 20. Nothing has really changed...assuming you win 10 in a row each time.

The only thing thats changed is now mr Joe Wammo gets points for his scrub-a-dub-nub RA 1-2 game streaks in addition to the occasional time the rest of his teamates know what they are doing and get a 10 win streak.

This also means that if Joe wammo plays for 2 hours a day and Pro Spike plays for one, Joe wammo will likely obtain the same rank/higher rank then Pro Spike. With the previous system ( AKA current system ) Joe wammo gained no points for his failures, and thus would probobly have to play much more often to surpass spike.

P1 = grind. A scrub playing constantly will pass up a pro who only has so much time on his hands.
Hmm touche and good call. Turns out I didn't really understand the new system.
Old title is 10 times better.

Last edited by Lord Mendes; Aug 25, 2007 at 12:27 AM // 00:27..
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Old Aug 24, 2007, 11:33 PM // 23:33   #258
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Quote:
Originally Posted by Master Ketsu
I Just got back from reading a bunch of GWO posts, and I think i see whats going on here.

The real problem is all the R0/G0's are under some false impression that if they can obtain a pvp title that is considered to hold skill to it, then it will be easier for the "casual gamer" to get into pvp and get into better groups.

They have it backwards. If the glad title is n00bified so that any n00b can get it, then the glad title will be seen as just another n00b title, and all the PvE'rs with their new bright shiny glad 5 title wont find it any easier to get into higher end guilds then it was before...because we ( the pvp community ) will simply stop looking at the glad title as a reflection of personal skill. It will become just another lightbringer.

In the end they will trot their way back to pve farming, and all that will have changed is that competitive 4v4 will be dead.

Democracy doesnt always make right. The majority does not always know whats best for them.
Exactly. Currently the glad title holds some value and the r0/g0 people this making it easier to attain will give them a reputable title however the community will just shift its bar of what is an acceptable rank.

This is why I believe the glad title should stay in place. Removing it will not benefit anyone (even the R0/G0s) and certainly not Anet sales , I don't see how Anet doesnt realize this.

Remove leavers/syncers from RA and give RA an additional title (Eg: "Fighter Title" which is win based) as well as keeping the glad title. Glad title retains its value and RAers gain their easily farmable pvp title that they can attain high levels in though time played. Everyones happy.
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Old Aug 25, 2007, 01:00 AM // 01:00   #259
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God dammit. I often play RA. I don't want farmable title. I don't care if it will be separated from Gladiator title, just don't make it easier to get, don't make it farmable.

V
I don't. 'God' is not a curse word... Nor is 'dammit'
:<

Last edited by BlackSephir; Aug 25, 2007 at 01:11 AM // 01:11..
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Old Aug 25, 2007, 06:57 AM // 06:57   #260
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Andrew: I feel like all our feedback is being ignored. It's been a long time since you've given any real response, and since then, people have asked a lot of good questions and posed several strong arguments against the change. I don't think it's unreasonable for you to answer some of these posts. This is *especially* if the upcoming changes goes against what TAers want. If the devs implement Proposal 1 (or some derivative) without acknowledging our arguments, well, I guess that'll be a "gg" from your TA community.
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