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Old Jan 14, 2007, 01:41 PM // 13:41   #121
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RA stupidness.JPG
My brother catched these jewels on his RA run this morning. The P/Mo also had Spell Breaker, and the W/N had Blood Renewal
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Old Jan 14, 2007, 01:56 PM // 13:56   #122
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Worst team build=Hamstorm.
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Old Jan 14, 2007, 02:13 PM // 14:13   #123
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Quote:
Originally Posted by Nilator
Worst team build=Hamstorm.
Harmstorm rocks!
It's even printed in the Proph box. 'Strike with a hamstring attack to cripple your fleeing opponent. Then rain fire down upon him as he slowly limps away.'
The skill bar printed on that box has to be the best one ever.

'I Will Avenge You!'
Galrath Slash
Hamstring
Shield Stance
Chain Lightning
Fire Storm
Ice Spikes
Inferno

not only does it spread across 6 (!) attributes, it's also the most energy-heavy build I've ever seen on a warrior
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Old Jan 14, 2007, 02:17 PM // 14:17   #124
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my worst build is "skill slots 1-7 = empty slot 8 = frenzy" on my tank! =D

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Old Jan 14, 2007, 03:07 PM // 15:07   #125
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Quote:
Originally Posted by Thomas.knbk
Warrior builds using their energy for their (monk) secondary have been posted a lot before, but this one honestly takes the cake. Gotta love the synergy between Holy Wrath and Balthazar's Spirit.

How dare you question a Favored Build!
In it's defense, Balth's Spirit is just to provide faster adrenaline gain from tanking, not the energy. Retribution would be better in the long run, however. But the complete lack of healing makes me wonder just what this build could kill besides Charr. Yay for 100% Monk dependency!

One of the funniest things I saw in RA last summer was an A/W whose name was "**** Uses Frenzy." I encountered him a couple times that morning. This fool would run in, take off all his armor, then start spamming Frenzy and Heal Sig. I kid you not. He'd die in 2 seconds, the rest of his team would ragequit immediately thereafter, we'd have flawless victory 30 seconds into the match.

Argh, Anet shoulda made two tracks, "Random Gladiator" and "Team Gladiator," so people would know you didn't get your rank from facing guys like this.
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Old Jan 16, 2007, 03:35 AM // 03:35   #126
has 3 pips of HP regen.
 
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My brother just ran into a wammo in Aspenwood with Divine Intervention. Which the observant will realize is not only crap, but linked to Divine Favor. He was also running endure pain, defy pain, dolyak signet, and berserker stance.

Screenshots pending!
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Old Jan 16, 2007, 04:49 PM // 16:49   #127
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Quote:
Originally Posted by Muk Utep
Yeah, I think it [Mystic Regeneration] should be moved to Mysticism instead of Earth Prayers. Dervishes will generally remain unaffected (except we might actually see some Air Prayers builds in PvE) and it won't be such a super-efficient self-heal for X/Ds.
This is no better on balance. You nerf X/D's but at the cost of making D/X too strong. It's all about attribute points.

A serious Dervish normally needs to max Scythe Mastery, and they need a rather large investment in Mysticism as well in most cases. This means that getting a really effective Mystic Regeneration is a real sacrifice for D/X - since 12/12 in SM and Mysticism leaves only enough points to get to 3 Earth Prayers, which is only +2 regen per enchant. Getting to +3 requires what will probably be a significant sacrifice elsewhere. If you actually use skills from your secondary, then forget about +3 entirely, you'll probably be using 11/10/10 or 12/9/9; in the first case, you can't even get +2 without a health minus rune, and in the second case you can painlessly get to +2 (as the 6 remaining points aren't enough to raise either of the 9's), but have no hope of +3 even with a sup rune.

Okay, let's say we moved MR over to Mysticism. Now we have Dervishes going around with super regen as it becomes painless - you're going to make a serious investment in Mysticism anyway, so you're going to get +3 per enchantment without a sweat - and if you go to 12 Mysticism (possible if you don't make serious use of the secondary) even a minor rune will even bring you to +4 regen per enchant ... pretty much locking you to +10 in most builds ... ouch. Imbalance city. At least X/D can't get +4 ...
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Old Jan 16, 2007, 05:16 PM // 17:16   #128
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I sometimes put meteor on my W/E to screw with ppl in AB.

They'll be coming after me, and they'll be like "Wtf.. is he using meteor?"

and then they get knocked, and I sprint away. lol. It's the best feeling ever.

Then we lose... =(
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Old Jan 16, 2007, 05:52 PM // 17:52   #129
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Quote:
Originally Posted by Neodudeman
I sometimes put meteor on my W/E to screw with ppl in AB.

They'll be coming after me, and they'll be like "Wtf.. is he using meteor?"

and then they get knocked, and I sprint away. lol. It's the best feeling ever.

Then we lose... =(
You loose because you bring meteor with a warrior.
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Old Jan 16, 2007, 06:04 PM // 18:04   #130
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i know, that was the joke. lol.

now I use ward against melee to screw with ppls. lol.
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Old Jan 16, 2007, 06:31 PM // 18:31   #131
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Last night we fought a BSurge spammer in GvG that was spamming Flare in the meantime. Might not be as stupid as some of the builds in RA, but considering it was in GvG it made me laugh to see that =p

And it's not like they seemed to be messing around either, they had a pressure build with 1 Warrior, 1 Mesmer, Grenth + Melandru Derv... They did kinda suck though, so i expect that E/Mo to have taken BSurge-Flare thinking it was actually a good idea =p
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Old Jan 16, 2007, 06:57 PM // 18:57   #132
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Quote:
Originally Posted by Patccmoi
They did kinda suck though, so i expect that E/Mo to have taken BSurge-Flare thinking it was actually a good idea =p
If you had a clue about PvP, you would know that Bsurge+Flare is the deadlist spike.
NERF NERF!
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Old Jan 16, 2007, 07:03 PM // 19:03   #133
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Quote:
Originally Posted by Lord Mendes
If you had a clue about PvP, you would know that Bsurge+Flare is the deadlist spike.
NERF NERF!
QFT.
The only thing that can stop a Bsurge+flare spike is an extremely well placed mending.
Did you really not know that?
Anet, please nerf Bsurge+flare. It's really starting to piss me off.
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Old Jan 16, 2007, 07:17 PM // 19:17   #134
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Quote:
Originally Posted by Thomas.knbk
QFT.
The only thing that can stop a Bsurge+flare spike is an extremely well placed mending.
Did you really not know that?
Anet, please nerf Bsurge+flare. It's really starting to piss me off.
Eh, we had trouble cause we had Mending on monk but 2s cast was too long to stop it when they switched target.

Now we switched that monk for a Me/Mo so he can FC Mending, feels safer. He can also FC Healing Touch for really fast self-heal and Heal Party to handle pressure. He was a little tight on energy but it's fine now that he uses Mantra of Recall. Makes you wonder why people still use Monk primaries...
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Old Jan 16, 2007, 08:05 PM // 20:05   #135
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Quote:
Originally Posted by Patccmoi
Eh, we had trouble cause we had Mending on monk but 2s cast was too long to stop it when they switched target.

Now we switched that monk for a Me/Mo so he can FC Mending, feels safer. He can also FC Healing Touch for really fast self-heal and Heal Party to handle pressure. He was a little tight on energy but it's fine now that he uses Mantra of Recall. Makes you wonder why people still use Monk primaries...
Yeah it does. StP stopped using monk primaries ages ago. We now only have FC menders and touchers, with a Bsurge+flare spike (duh).
btw an exellent elite on those me/mo's is ofcourse echo
EDIT: I'd like to keep our wtfomgperfect me/mo build secret, so if you want to know more about it PM me

Last edited by Thomas.knbk; Jan 16, 2007 at 08:08 PM // 20:08..
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Old Jan 16, 2007, 08:30 PM // 20:30   #136
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On The Dragons Lair mission i had a warrior in my team running the following build:



Thats a total of 50 energy in that build, with knights armor too. What the point in this build was, i have no idea. Not a single attack skill, and all of the skills were intended for self heals/protection. Im actualy quite surprised the build didn't involve mending, although maybe that would cost too much energy?
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Old Jan 16, 2007, 08:53 PM // 20:53   #137
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Quote:
Originally Posted by milkflopance
On The Dragons Lair mission i had a warrior in my team running the following build:



Thats a total of 50 energy in that build, with knights armor too. What the point in this build was, i have no idea. Not a single attack skill, and all of the skills were intended for self heals/protection. Im actualy quite surprised the build didn't involve mending, although maybe that would cost too much energy?
I like the clever use of Prot Spirit. If a mob managed to make Prot Spirit do anything on that warrior with something like 175AL, it would've been hitting a 60AL guy for ~400 damage.
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Old Jan 17, 2007, 02:17 AM // 02:17   #138
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I've ran some stupid builds in FA.

Like, Warrior Minion Master, Paragon Lightning Sure Spike.

But I unfortunatley came up with a build that actually kills people. (Warriors mostly)

I'm very ashamed of myself.

Monk/Warrior

16 Smiting
12 Hammer

[skill]Signet of Judgment[/skill][skill]Crushing Blow[/skill][skill]Bane Signet[/skill][skill]Holy Strike[/skill][skill]Counter Blow[/skill][skill]Stonesoul Strike[/skill][skill]Irresistible Blow[/skill][skill]Judge's Insight[/skill]

You might have seen me: Wrld lst hamer monk
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Old Jan 17, 2007, 08:50 AM // 08:50   #139
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Quote:
Originally Posted by Patccmoi
I like the clever use of Prot Spirit. If a mob managed to make Prot Spirit do anything on that warrior with something like 175AL, it would've been hitting a 60AL guy for ~400 damage.
Personnally, I like the endure pain + protective spirit combo.
/sarcasm *apparently some may not understand i'm kidding if I do not post this*

Last edited by Turbobusa; Jan 18, 2007 at 10:49 PM // 22:49..
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Old Jan 17, 2007, 02:55 PM // 14:55   #140
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This is kind-of loosely related to the thread so just humor me.

So one of my RA teams yesterday made ten wins without breaking a sweat, and so we pop in TA and in our first match meet some random guild team (didnt recognize the tag, I forget it now) Anyways, they are running some pretty normal things that most RA teams just cant handle so we lost. I remember a dervish, and them spamming SV/Shame/Diversion all over me (the monk). Apparently the monk on the opposing team noticed when I used Purge Signet to clear myself, and said something to the extent of "LOL Purge Signet... you could just tank a meteor shower if you wanted to lose energy" or something. I retorted with something like "its called a low energy set", and nothing else was said, but afterwards, I realized some rather amusing things.

To him, I was exactly equivelent of a Mending Wammo, or a Mesmer with Headbutt, or a Warrior with Signet of Midnight. Purge Signet had instantaneously categorized me in with the utmost noobs in this person's mind... and nothing that I would say to try and convince him otherwise would work. In fact, I imagine that he thought my attempt similar to a wammo trying to justify his mending with "it counters vamp degen". It kind of bugged me that there was pretty much nothing I could do to help this person realize the truth - so convinced is he that he knows exactly what is good and bad in guild wars. I imagine that if he screenshotted it, he will one day post it in the "RA stupidity" thread on iq.net, fully expecting everyone else to laugh along with him.

Sigh. Just food for thought. <3 Purge Signet.

Last edited by Neo-LD; Jan 17, 2007 at 09:56 PM // 21:56..
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