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Old Aug 24, 2007, 12:58 PM // 12:58   #1
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Default Decent / Overpowered GWEN skills and combos

Only got to muck around for a short spell this morning before work, but so far I <3 Feral Aggression. On an Enraged Thumper bar it's pretty damn nasty. Gives you 5/3 recharging skills on alternating uses of Enraged, instead of 4/2. And isn't a damn energy hog like Rampage. I'm sure it'll get nerfed, but I'm enjoying it while it lasts.

Any others?
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Old Aug 24, 2007, 01:24 PM // 13:24   #2
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I really like poison tip signet and I think you'll be seeing people trying to use /R for it a lot. It takes very low wilderness survival to get a decent duration.
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Old Aug 24, 2007, 01:29 PM // 13:29   #3
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GW:EN is all about the ranger skills.

Volley is a non-elite Barrage.
Rapid Fire is a constantly maintainable 33% IAS at just 8 Marksmanship.

These skills are nice as anything... but I'm betting they'll get nerfed for it.
Can't really say the same for skills of other professions.
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Old Aug 24, 2007, 01:58 PM // 13:58   #4
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Does rapid fire work on other weapons than bows (say, daggers)?
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Old Aug 24, 2007, 02:17 PM // 14:17   #5
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Quote:
Originally Posted by Thomas.knbk
Does rapid fire work on other weapons than bows (say, daggers)?
no

Quote:
GW:EN is all about the ranger skills.

Volley is a non-elite Barrage.
Rapid Fire is a constantly maintainable 33% IAS at just 8 Marksmanship.

These skills are nice as anything... but I'm betting they'll get nerfed for it.
Can't really say the same for skills of other professions.
all useless for PvP.
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Old Aug 24, 2007, 02:26 PM // 14:26   #6
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OoA+Machoism. Discuss.
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Old Aug 24, 2007, 02:31 PM // 14:31   #7
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Quote:
Originally Posted by Mokone
no



all useless for PvP.
I think Feral Aggression actually has serious potential though. Cause it makes a pet truly threatening. It's the first skill i see that has the potential to truly make Beastmasters worth it out of Thumpers.

Poison Tip Signet has potential, but it won't become staple. Maybe for some builds requiring an extra condition, or Sig of Toxic Shock, etc. And obviously if you need another prep than Apply, otherwise Apply is just better.

Expert's Focus has real potential for a Marksmanship Ranger (yes, they kinda suck atm, but they're already better with PBS/ZS and with Expert's Focus all of those basically cost nothing).

As for other skills, Grapple combined with something like Brace Yourself! from a Paragon or some anti-kd enchant is VERY powerful.

Sundering Weapon (cast by an ally) on a Battle Rage warrior with Body Blow.

I'll have to play more with the others before truly commenting, but some have really serious potential
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Old Aug 24, 2007, 02:36 PM // 14:36   #8
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Quote:
Originally Posted by Patccmoi
I think Feral Aggression actually has serious potential though. Cause it makes a pet truly threatening. It's the first skill i see that has the potential to truly make Beastmasters worth it out of Thumpers.

Poison Tip Signet has potential, but it won't become staple. Maybe for some builds requiring an extra condition, or Sig of Toxic Shock, etc. And obviously if you need another prep than Apply, otherwise Apply is just better.

Expert's Focus has real potential for a Marksmanship Ranger (yes, they kinda suck atm, but they're already better with PBS/ZS and with Expert's Focus all of those basically cost nothing).
i was referring to those listed; not all ranger skills.

also adding the new spike skills for ranger, possible new interrupt and whatever else, they're alright indeed, just not volley and rapid fire. :P
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Old Aug 24, 2007, 02:42 PM // 14:42   #9
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<3 Power Lock.
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Old Aug 24, 2007, 02:49 PM // 14:49   #10
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Rapid Fire works on All weapons...don't know if its not supposed to, but it does on axes anyway.

for 5 in marks you get 12 sec 33% ias and RF has a 12 sec recharge. Of course it costs 5 energy as well...gg
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Old Aug 24, 2007, 03:05 PM // 15:05   #11
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The 2 second activation time kills Rapid Fire for a serious melee IAS. For it to succeed as an IAS for bows, it needs:

1) to be a stance
2) to be linked to expertise
3) to disable all non-bow attack skills for its duration
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Old Aug 24, 2007, 03:11 PM // 15:11   #12
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its 100% 33% ias coverage that is up with rush. With very little effort its seconds 14 coverage. Its a prep so you can use it with rush up for constant movement and ias buff. Thats pretty nuts man. The drawback is only really that it can be interrupted, but its not a long recharge either.

Last edited by Winstar; Aug 24, 2007 at 03:25 PM // 15:25..
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Old Aug 24, 2007, 03:35 PM // 15:35   #13
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Quote:
Originally Posted by Guild Wars Wiki
This skill only affects the attack rate with bows.
So if it affects other weapons too, then it is a bug.
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Old Aug 24, 2007, 03:37 PM // 15:37   #14
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yes, its definately a bug that needs fixing.
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Old Aug 24, 2007, 03:50 PM // 15:50   #15
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Quote:
Originally Posted by Winstar
Rapid Fire works on All weapons...don't know if its not supposed to, but it does on axes anyway.
But it is linked to Marksmanship. Do you really want to invest points in Marksmanship AND Axe Mastery?

Quote:
for 5 in marks you get 12 sec 33% ias and RF has a 12 sec recharge. Of course it costs 5 energy as well...gg
Don't forget the 2 second casting time. You need it at 14 second duration to have it up all the time.

Quote:
Originally Posted by kvndoom
The 2 second activation time kills Rapid Fire for a serious melee IAS.
That and it being linked to Marksmanship. Multiple weapon masteries FTL.


To make use of it as a Bow skill, all you need do is activate it when you see the enemies coming. By the time they arrive it should already be up and you should be shooting arrows like crazy. By the time it wears out, assuming you're a proper ranger with high marksmanship and a good team, they should all be dead.

Last edited by SotiCoto; Aug 24, 2007 at 03:56 PM // 15:56..
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Old Aug 24, 2007, 04:09 PM // 16:09   #16
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Yes you want to take both marks and axe, it take very little as I said to get a lot out of it 7 = 14 seconds on a 12 second recharge. This essentially means you are in constant 33% ias which you can also use with rush, which means you can be virtually constant IAS and speed boost without the damage drawback of frenzy. Which is crazy. Putting points into marks is no any different than putting points into elemental or tactics or anything else you might be using for the effect of increasing dps. You don't have to pull out a bow for christs sake. The benefit of the small investment in marks still allows you to invest highly into str as well as maxing out your Axe/hammer/ etc. You can even still run heal sig without much loss if you want.

I admit 2 second cast is a slight drawback...but not for the effect gained.

If you still don't think its stupid, just go mess around with it. I'm not sure what else could change your mind if you can't see that this is a bit much and needs to be changed to affect bow attacks only.
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Old Aug 24, 2007, 04:11 PM // 16:11   #17
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Quote:
Originally Posted by SotiCoto
Don't forget the 2 second casting time. You need it at 14 second duration to have it up all the time.
You don't need to have Rapid Fire up while you're recasting it...

...although I don't think a 2c IAS is really broken.
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Old Aug 24, 2007, 04:24 PM // 16:24   #18
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Quote:
Originally Posted by Winstar
I admit 2 second cast is a slight drawback...but not for the effect gained.
2 Second cast AND easily interrupted... in the middle of battle?
Are you quite serious?

It IS a bug and it WILL be fixed / nerfed... but I doubt it is in any danger of actually being used in combat.
If it doesn't get nerfed then I imagine the Rapid Fire Warrior will end up as infamous as the Mending Wammo.
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Old Aug 24, 2007, 04:25 PM // 16:25   #19
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Quote:
Originally Posted by neoflame
You don't need to have Rapid Fire up while you're recasting it...

...although I don't think a 2c IAS is really broken.
A warrior in perma frenzy, perma rush with no damage drawback seems a bit overpowered to me. Its not like you have to save up your ias to spike or something and then its sucks cause you have to cast it for 2 seconds before unloading. You're just always in ias except when putting it up. The main drawback to it is that you lose the other abilities of your traditional 2ndary, for example shock or conjure or rending. But the payoff is still very strong.

Quote:
Originally Posted by SotiCoto
2 Second cast AND easily interrupted... in the middle of battle?
Are you quite serious?

It IS a bug and it WILL be fixed / nerfed... but I doubt it is in any danger of actually being used in combat.
If it doesn't get nerfed then I imagine the Rapid Fire Warrior will end up as infamous as the Mending Wammo.
Be careful putting it up...its reasonably fast recharge. How this even compares to a mending wammo I have no idea. 33% constant IAS that works with stances vs 3 pips of health regen. Come on, think about it for a second.
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Old Aug 24, 2007, 04:36 PM // 16:36   #20
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Quote:
Originally Posted by Winstar
Its not like you have to save up your ias to spike or something and then its sucks cause you have to cast it for 2 seconds before unloading. You're just always in ias except when putting it up.
Which is 2 seconds out of every 14.
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