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Old Sep 27, 2007, 01:58 AM // 01:58   #1
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Default R/E Spike Team

Part one of several builds for AB i will sharing in light of this upcoming event.
Warning: This builds actually require thought, coordination, and communication. If you lack in these areas, you will fin these builds ineffective.
x3 of these
Skills
[skill=text]Quick Shot[/skill]
[skill=text]Ignite Arrows[/skill]
[skill=text]Kindle Arrows[/skill]
[skill=text]Dual Shot[/skill]
[skill=text]Conjure Flame[/skill]
[skill=text]Pin Down[/skill]
[skill=text]Distracting Shot[/skill]
[skill=text]Dodge[/skill]

11 Expertise
10 Wildie
8 Mark
9 Fire
Equipment
Vamp Flotbow of Fort
Vamp Recurve of Fort
Fiery Recurve of Fort
Combo of Raidant and Survivor Armor

1x of these
Skills
[skill=text]Dark Escape[/skill]
[skill=text]Nightmare Weapon[/skill]
[skill=text]Splinter Weapon[/skill]
[skill=text]Weapon of Quickening[/skill]
[skill=text]Renewing Memories[/skill]
[skill=text]Mighty Was Vorizun[/skill]
[skill=text]Generous Was Tsungrai[/skill]
[skill=text]Wielder's Boon[/skill]

13 channeling
9 Restoration
6 Communing
2 Shadow Arts
Equipment
All Radiant
Staff that gives you a lot of energy..lol...

Usage
Basically follow this:
Shrines/Mobs of ppl--->Ignite Arrows, Vamp Flat, Splinter Weapon
Single people--->Kindle arrows, conjure, fiery recurve, nightmare weapon.
Rit keeps weapons on people. For spike, all ranges put on appropiate skills and wep, then dual shot at same time(hence 3...2...1.. on ts..)

my guildmate invented this and we use it a lot. It works very well for us(whether you think its good uild or not)

I hope other people can benefit from this..or use its idea to creat more Team AB builds.

~Nova=+0

Last edited by novawhiz; Sep 27, 2007 at 11:44 AM // 11:44..
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Old Sep 27, 2007, 01:59 AM // 01:59   #2
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crap skill links didnt work..o well...you get idea right?
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Old Sep 27, 2007, 04:09 AM // 04:09   #3
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You added an extra S in the [skill ] tag.

You typed:
Code:
[skills=text]Name[/skill]
Should look like this (without the spaces):
Code:
[skill = text]Name[/skill]
I apologize, I don't have much comment on the builds. They look alright to me, and I'm sure they'd work just fine, especially given the relaxed meta of AB'ing.

I guess in the first build, energy management looks like it might be a concern. Also, is it really worth the skill slot to have both Ignite and Kindle? I realize they have two separate functions, but is that truly enough to justify them both?

Last edited by iridescentfyre; Sep 27, 2007 at 04:13 AM // 04:13..
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Old Sep 27, 2007, 04:36 AM // 04:36   #4
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Anything works in AB. But I'd rather take something like troll for heals instead of two preps.
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Old Sep 27, 2007, 11:44 AM // 11:44   #5
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Quote:
Originally Posted by holymasamune
Anything works in AB. But I'd rather take something like troll for heals instead of two preps.
Putting in troll is fine but dont get rid of preps, they are important. Get rid of crip shot.

And any build may "work" in AB, but coordinating a strategic team build is lot more fun and productive, then getting in a group of 4 random people with wiki builds.
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Old Sep 27, 2007, 11:53 AM // 11:53   #6
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you can only have one preparation up at a time, using 2 is utterly useless.

fail -_-
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Old Sep 27, 2007, 12:00 PM // 12:00   #7
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ignite + kindle?

.. xD
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Old Sep 27, 2007, 12:40 PM // 12:40   #8
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Well I personally wouldnt bring both preps if this team had been my design.....but saying that, its not.

Its pretty clear if you bother to read the OP that he has a reason for bringing both ...and appears aware that they dont stack >.> kthnx

.....Its Novas design, like it or dont. Thanks for sharing.
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Old Sep 27, 2007, 01:51 PM // 13:51   #9
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Swap Ignite Arrows with Needling Shot for the typical cookie-cutter machinegunner ranger build.

WTF is that ritualist? You don't need Nightmare Weapon if you can coordinate 3 ranger spikers in AB. Tsungrai is bad, use Mend Body & Soul. Better yet, replace the ritualist with a monk.

Last edited by Riotgear; Sep 27, 2007 at 01:55 PM // 13:55..
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Old Sep 27, 2007, 02:48 PM // 14:48   #10
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Quote:
Originally Posted by Shadow Slave
Its pretty clear if you bother to read the OP that he has a reason for bringing both ...and appears aware that they dont stack >.> kthnx
Yeah...I guess personally I just question if that rationale is enough to make it worth the extra skill slot.

@Nova: Hurray, the links work now.
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Old Sep 27, 2007, 03:27 PM // 15:27   #11
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^ Which is a fair point, which is why I personally probably wouldnt take both....

But then i'm sure that Ignite Arrows + Splinter Weapon is a very effective way to clear out a shrine of npcs...which is what was intended.
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Old Sep 27, 2007, 08:49 PM // 20:49   #12
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If you even slightly glanced at my usage, you would see that i am very aware that preperations dont stack.....

They are used for different things as the explanation also explains...

Wtf is up with the ritualist?
Hmm...i wonder...a simple glance at the usage would also explain that...but from just looking at the skills????.... Why would you not want 3 rangers with splinter weapon(and ignite arrows) to completely rape a shrine???? Why would you not want to steal extra health when killing stray people??? hmm.....

And to all you deeming this build useless and stupid,etc...Until you have actually correctly used it like i have, i ask that refrain from flaming it. And if you try it out and you suck at it it doesn't mean the build sux...Ive used this many many times and its works very well..i just though id share it for others.
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Old Sep 27, 2007, 10:30 PM // 22:30   #13
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Quote:
Originally Posted by novawhiz
Why would you not want 3 rangers with splinter weapon(and ignite arrows) to completely rape a shrine????
If you want to use a player slot primarily to rape a shrine and spike assist, make a Shield of Regen Fire ele. :P

Last edited by Riotgear; Sep 27, 2007 at 10:35 PM // 22:35..
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