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Old Sep 27, 2007, 11:00 PM // 23:00   #1
Jungle Guide
 
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Default Possible Bloodspike?

Well everyone knows about the [SoG] bloodspike, but do you think its possible to 4 man it? havering 2 people with Fallback, 1 SB to aggro, 1 utility... 4 100 damage with a 63 followup is enough to kill a person, but you think it can be effective enough?

Something id like to try...thoughts/ suggestions?
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Old Sep 28, 2007, 09:11 AM // 09:11   #2
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you mean 400 damage + 256 damage from one spike? That can indeed kill a person, but if only 1 guy gets d-shotted or otherwise interrupted the spike is already ruined. 4 man spikes are pretty weak imo, there's just not enough certainty you actually get a kill off.

On the other hands, it works wonders agains stoneflesh eles (I assume you thought about enchant hate too since you got 4 necro's) and other invinci-tank builds out there.

If you want to use 'Fall Back!' you can consider 1 N/Rt for restoration, SR abuse works awesome in AB's and the restoration spells heal for a sh!tload with only little points invested, the only thing you need is a spirit. Another goes /Mo for hex removal. Fall back has a pretty long recharge though, so you won't be an absolute speed monster, but it's better then no speed buff at all, imo a good AB build without speedbuff is nonexistent.

Bottom line, I think it can work, but there are better options if you want to spike, 1 assassin can also solo-spike a target, you need 4 guys to do the same. Shrine capping will be pretty sluggish too I'm afraid, eles are usually better at that (and not just fire eles). Also, having zero disruption in your build might suck pretty badly.

Last edited by bungusmaximus; Sep 28, 2007 at 09:20 AM // 09:20..
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Old Sep 28, 2007, 08:35 PM // 20:35   #3
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Even with 1 guy Interupted you can still kill someone, and You can pretty much do 2 Bloodspikes in a row, haveing 4 skills being taken, 2 paras, maybe 1 with brace yourself or w.e and the monk haveing Aegis, ect ect, but bringing a spirit is unless imo, since this is a running build.

Seems fun and with a coordinated guild group could be fun to run a couple times
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Old Sep 28, 2007, 09:08 PM // 21:08   #4
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it's only effective if you fight teams with no monks. but other than that, a 4-man bloodspike is generally pretty weak.

bloodspike is powerful not only because spiking heals them, but because the amount of healing and defense you can load into the necros. with only 4 spikers, you don't have a lot of room for those defenses, so a 4 man bloodspike tends to fold very quickly under pressure.
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Old Sep 28, 2007, 09:10 PM // 21:10   #5
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well [smart players] know when to fold, and when to push. im not talking about 55 farmers here, talking PvP players that are experienced and looking for new things to do.
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