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Old Aug 01, 2007, 02:53 AM // 02:53   #1
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Default Shield Bash, Return, Channeling, GoLE...

So, I know some people on here adore channeling. It's good, no question. However, I don't think it's terribly necessary. I've tested this lately. I've been LoD-infusing mostly. No energy problems (and no, it's not because team wipes for those of you who aren't going to add serious input). So, I've been looking into alternatives...

GoLE is somewhat like channeling. But like channeling...on my bar it's rarely, if ever, actually used.

Return. Mmmm. I like this...it answers rt spike, ranger spike, heroway, etc etc...if they're coming for me. In the meantime, I infuse others. Seems like a good choice.

Shield Bash is teh hawt. Must say. Hard to use, but the potency is evident. Even at 0 str this skill is a great monk skill. Not sure I like it as much as return, but it's been very...amazing.

However, lately I've prefered running LoD, infuse, dwaynas...and 5 prot skills (sometimes sig/rejuv and 4 prot skills). I don't have energy problems, and I have more healing options. I think this suits me best. I'll give an example bar.

Reversal/Fortune
Dwayna's Kiss
Dismiss Condition
Light of Deliverance
Infuse Health
Protective Spirit
Guardian
Shielding Hands

I know some of you don't see draw conditions and are massively confused. I try to avoid RC's. RC < SoD. RC < DH. (DH destroys heroway as much as SoD does...maybe more).

I was curious, what do you other monks prefer? I'm sure most of you use channeling. Feel free to state so, but I am looking for more far-fetched ideas to look into.

-erm
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Old Aug 01, 2007, 04:04 AM // 04:04   #2
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Channeling. End of story. If you don't have channeling, you cannot stand up to heavy pressure builds. I would not take any monk not willing/originally set to channeling.
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Old Aug 01, 2007, 04:45 AM // 04:45   #3
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You won't last long in pressure match if you do not have any e-management skill in HA.
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Old Aug 01, 2007, 05:43 AM // 05:43   #4
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Quote:
Originally Posted by Gimme Money Plzkthx
Channeling. End of story. If you don't have channeling, you cannot stand up to heavy pressure builds. I would not take any monk not willing/originally set to channeling.
Agree.
--------------------
Reversal/Fortune
Dwayna's Kiss
Dismiss Condition ---> Draw
Light of Deliverance
Infuse Health
Protective Spirit
Guardian ---> Seed
Shielding Hands ---> Chanelling

... is what most people run as LoD/infuse.
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Old Aug 01, 2007, 09:23 AM // 09:23   #5
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channeling > heroway

|
V

channeling > 50% of teams

|
V

channeling = fame
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Old Aug 01, 2007, 11:51 PM // 23:51   #6
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"If you don't have channeling, you cannot stand up to heavy pressure builds."

Absolutely not true. If you'd like to rephrase that so that you say "If I do not have..." fine.

I, however, can stand up vs heavy pressure builds. With ease.

I guess unorthodoxivity is not going to be found here Le frown.
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Old Aug 02, 2007, 02:19 AM // 02:19   #7
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people in guild wars generally dont like new ideas...
you dont have to have an active emangement skill like channeling to stand up to pressure. there are other ways of looking after energy, like careful preproting, not over healing etc.

this is one argument against channeling that someone pointed out to me:
channeling encourages monks to extend into range of all of the enemies to mop up their energy from channeling, but this then puts them in greater danger as monks are priority target most of the time, so they then spend extra energy healing themselves whilst the opposition can wail on em without overextending. in short: channeling makes you over extend
i know the high spike environment that ha is leads to very blurred combat lines compared to gvg, but the same principle still remains.

so in that respect, channeling is ftl

edit: no one skill is ever needed to win in guild wars...they might help but they arent needed

Last edited by idahoajr; Aug 02, 2007 at 02:23 AM // 02:23..
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Old Aug 02, 2007, 03:30 AM // 03:30   #8
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Quote:
Originally Posted by Battle of Evermore
"If you don't have channeling, you cannot stand up to heavy pressure builds."

Absolutely not true. If you'd like to rephrase that so that you say "If I do not have..." fine.

I, however, can stand up vs heavy pressure builds. With ease.

I guess unorthodoxivity is not going to be found here Le frown.
Cool, take something other than channeling on a RC or an LoD and tell me how long you survive against heroway. I'm impressed if it's longer than 1.5 minutes.
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Old Aug 02, 2007, 03:36 AM // 03:36   #9
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Quote:
Originally Posted by Gimme Money Plzkthx
Cool, take something other than channeling on a RC or an LoD and tell me how long you survive against heroway. I'm impressed if it's longer than 1.5 minutes.
hmmm 2 eles, 1 with blinding surge, 1 with SH. 1 ele with extinguish, 1 with Aegis.

those 2 eles > heroway.
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Old Aug 02, 2007, 04:54 AM // 04:54   #10
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It depends on the build to some degree, as builds very heavy on mind-line support would probably rather have the extra survivability on the monks.

However, to get that much midline defense you'd probably be running some ridiculous gimmick. The majority of the time, you'd probably be better off with channeling.
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Old Aug 03, 2007, 01:42 AM // 01:42   #11
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Quote:
Originally Posted by Gimme Money Plzkthx
Channeling. End of story. If you don't have channeling, you cannot stand up to heavy pressure builds. I would not take any monk not willing/originally set to channeling.
Wtf do u use lod for? Spikes? And when was the last time u saw a good pressure build.(As in real pressure no thumpway bs) U dont need channeling u need a midline. And fire eles dont count.

Edit - And yeh strongly agree with OP on sod > all. Unlike rc u can actually use sod in things like rit spike.(Sod-> Protspirit-> dwaynas/other-> dismiss with lightning shields will cover the spike, but of course u actually have to read the spike)

Last edited by I Brother Bloood I; Aug 03, 2007 at 01:49 AM // 01:49..
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Old Aug 03, 2007, 06:12 AM // 06:12   #12
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Quote:
Originally Posted by idahoajr
this is one argument against channeling that someone pointed out to me:channeling encourages monks to extend into range of all of the enemies to mop up their energy from channeling, but this then puts them in greater danger as monks are priority target most of the time, so they then spend extra energy healing themselves whilst the opposition can wail on em without overextending. in short: channeling makes you over extend
i know the high spike environment that ha is leads to very blurred combat lines compared to gvg, but the same principle still remains.
There are no lines in HA. Everything is too clustered for any sort of lines to be established. There is no such thing as overextending because everything is so tightly packed together. The argument also assumes that when youre using channeling among the enemies, youre going to be standing in one place while a warr or thumper is beating on you, leading to the need to heal yourself more. Obviously you can and should kite from them away from the rest of the enemies. If you start to run low on energy, you can kite back into the rest of the enemies, get some energy back, then kite back out. Anyway, most teams with dervs/warrs, wont have the derv or warr stick on you when you start to kite them/prot up. The only example where enemy melee would stick on you would be against heroway, in which case theyre going to be constantly on you no matter if you have lines or not.

Quote:
Wtf do u use lod for? Spikes? And when was the last time u saw a good pressure build.(As in real pressure no thumpway bs) U dont need channeling u need a midline. And fire eles dont count.

Edit - And yeh strongly agree with OP on sod > all. Unlike rc u can actually use sod in things like rit spike.(Sod-> Protspirit-> dwaynas/other-> dismiss with lightning shields will cover the spike, but of course u actually have to read the spike)
Lol...

As far as for what I think, you don't need channeling in HA, but since everything's one big clusterf*ck anyway, you might as well get a ton of energy. However, channeling promotes spamming, sloppy, and relatively lazy play by monks, so its not really good if you wanna monk in gvg too. That being said, I'd rather not put too much effort into HA simply because it's not needed to win and I'm pretty lazy, so I'll stick to channeling.
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Old Aug 03, 2007, 08:43 AM // 08:43   #13
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Channeling is fun versus any team with spirits. Nothing like spamming 5 energy skills for a +10 net energy. Then of course theres channeling running out and not realising it until you've used all your energy .
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Old Aug 03, 2007, 08:51 AM // 08:51   #14
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I've been playing with Soldier's Defense instead of Channeling simply to practice smarter use of energy and skills. I like Channeling and it's a great tool in the crowded HA maps but it does give newer monks(me) something to crutch on. Not good if I want to get better.
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Old Aug 03, 2007, 09:09 AM // 09:09   #15
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mm most of balance use 3 monks now...so channeling is not necessary.
everybody run 2 aegis in 2 monks so gole is the best option.
and the lod spot..can be hex breaker, or soldiers defence (if u run paragons with anthem of flame 24/7), or shield bash (against thump is lol).
I've seen teams running 2 lods, so less pressure.
3 monks + aegis chain (2 monks + 1 from ele) + waters snares = channeling isnt 100% necessary.
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Old Aug 03, 2007, 04:13 PM // 16:13   #16
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This is HA, not GvG, bring channeling. As Um Yeah pointed out, HA is usually very clustered, so even if you try to keep your distance as a monk, you will have at least 1 person near you at all times. Channeling > heroway, simply because (1) you can power heal through the pressure and (2) they have spirits AND pets... There is no point in NOT bringing channeling, as it allows you to powerheal through all the chaos. Channeling is only necessary, however, if you sacrifice midline defense for more damage.

SoD stopping Rt spike? You can't block spells... SB>SoD.
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Old Aug 03, 2007, 06:35 PM // 18:35   #17
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Quote:
Originally Posted by NoPantsRepublic
SoD stopping Rt spike? You can't block spells... SB>SoD.
No, but the bonus armor would still help. They'll still pop it with Expunge/Rend though.
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Old Aug 03, 2007, 10:33 PM // 22:33   #18
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Channeling is amazing in HA, especially HeroWay, wich you will always run in to.
It is undeniably the best energy management in HA.
GoLE is nice for Aegis, but only lasts two spells.
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Old Aug 06, 2007, 11:37 AM // 11:37   #19
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yeah when i monk i dont need channeling for nrg when there's 2 teams bashing my team in hoh "king of the hill", when i play ele i can blind 3 melee char with blinding flash, i can solo a prot monk with only executioner as a warrior,
no idea why ppl need 8 skills.
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Old Aug 06, 2007, 12:12 PM // 12:12   #20
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Channeling Is 1 Of The Most important skills for a monk in HA.
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