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Old Oct 11, 2007, 12:45 AM // 00:45   #261
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Everyone's known this since factions...
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Old Oct 11, 2007, 10:26 AM // 10:26   #262
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Originally Posted by moriz
there's no room for it. not to mention, with the profileration of rangers in the current metagame, a 2 second HP is just begging for a d shot.
It's no worse than Aegis, if you are worried about it, you put it on a Mes with a faster cast, they have experience with 2 sec and worse casting skills, or Blind/"Shields Up" the ranger to piss em right off. It's not like they are going to be casting all the time, only when the LoD Monk is under pressure.
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Old Oct 11, 2007, 10:34 AM // 10:34   #263
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Originally Posted by erk
It's no worse than Aegis, if you are worried about it, you put it on a Mes with a faster cast, they have experience with 2 sec and worse casting skills, or Blind/"Shields Up" the ranger to piss em right off. It's not like they are going to be casting all the time, only when the LoD Monk is under pressure.
Aegis is casted once every 32 seconds, HP is cast a lot more often.

HP on a mesmer isnt really an option as you need to pretty much max healing and this leaves little attributes left for stuff that's actually useful or you won't have much fastcasting.
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Old Oct 12, 2007, 09:36 AM // 09:36   #264
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Originally Posted by IMMORTAlMITCH
Aegis is casted once every 32 seconds, HP is cast a lot more often.

HP on a mesmer isnt really an option as you need to pretty much max healing and this leaves little attributes left for stuff that's actually useful or you won't have much fastcasting.
And yet they are putting wards, and all sorts of other rubbish on Mesmers which they seem to find the points for. FC only needs 9 or so, and HP can do way faster heal than LoD if you can find the energy to feed it, HP also is a bigger heal than LoD per attribute point so it's quite effective at 12 in Health. I'm not saying the a Mes is the answer, it's just when someone says that an obvious LoD fill in like HP will be a target for interruption, that's a red herring, and I say big deal get over it and find a way!

You could also run a party healing Rit build, using Feast of Souls, Life and another cheap spirit or two for a party wide infuse style heal! Even just Recuperation with Life will equal the healing power of spamming LoD, which is about 6 pips of heal with 14in health, in most cases it will be greater as LoD Monks have to do other things. Of course you have to turtle a bit for spirits to be effective, but that can be worked out in advance. If you need to know how it's done, do a bit of TA, there is no shortage of em. Mind you I am not a fan of spirits, too passive, but in the proper team they can do good things.

There are many options for off LoD Monk party wide health top ups, but there will always be people with excuses why they won't work which just helps to preserve the meta. They be lazy

As for single target heals, putting Imbue Health on a Dervish can be a reasonable backup to Infuse. After all they usually have a bucket load of points in Mysticism for their form, and Imbue is more than fast enough to catch a spike, so when the Infuse Monk says he has low energy or dead, a Dervish can step back and take over spike catching for a minute. Best part is the Dervish doesn't loose half his health like an Infuse Monk does! So when the Monk is ok again he can go straight back into battle, maybe even carry a high health set on a weapon switch to heap the Imbue reach it's full 300hp heal.
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Old Oct 12, 2007, 11:01 AM // 11:01   #265
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Quote:
Originally Posted by erk
As for single target heals, putting Imbue Health on a Dervish can be a reasonable backup to Infuse. After all they usually have a bucket load of points in Mysticism for their form, and Imbue is more than fast enough to catch a spike, so when the Infuse Monk says he has low energy or dead, a Dervish can step back and take over spike catching for a minute. Best part is the Dervish doesn't loose half his health like an Infuse Monk does! So when the Monk is ok again he can go straight back into battle, maybe even carry a high health set on a weapon switch to heap the Imbue reach it's full 300hp heal.
The flaw in that approach is that a Dervish that starts imbuing stops attacking, and a team that stops attacking dies.
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Old Oct 12, 2007, 12:58 PM // 12:58   #266
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Quote:
Originally Posted by erk
And yet they are putting wards, and all sorts of other rubbish on Mesmers which they seem to find the points for.
Trouble is a Ward doesnt require the attb investment that a HP spammer would.
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Old Oct 12, 2007, 02:19 PM // 14:19   #267
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Quote:
Originally Posted by erk
And yet they are putting wards, and all sorts of other rubbish on Mesmers which they seem to find the points for.
Wards can be ran with a spec as low as 5 earth magic and still be very effective.

Quote:
FC only needs 9 or so
So you'd run what? 12 Healing 9 FC and 12 Dom? you'll have no energy to power it and if you go insp you have basically no shutdown, if you go both dom you can get like 11 dom 8 insp which isnt very effective either..

Quote:
and HP can do way faster heal than LoD if you can find the energy to feed it
Which you won't on a mesmer.

Quote:
I'm not saying the a Mes is the answer, it's just when someone says that an obvious LoD fill in like HP will be a target for interruption, that's a red herring, and I say big deal get over it and find a way!
Glyph conc is an option, the problems again are attribute points and skill slots.

Quote:
You could also run a party healing Rit build, using Feast of Souls, Life and another cheap spirit or two for a party wide infuse style heal! Even just Recuperation with Life will equal the healing power of spamming LoD, which is about 6 pips of heal with 14in health, in most cases it will be greater as LoD Monks have to do other things.
Spirits are far more susceptible to interrupts than LoD or even HP, and easily countered by killing the spirit. As far as targetted heals go Rits aren't too bad however.

Quote:
There are many options for off LoD Monk party wide health top ups, but there will always be people with excuses why they won't work which just helps to preserve the meta. They be lazy
There really aren't any VIABLE alternatives, the only somewhat viable party healing besides LoD is a D/N order spammer and a Song of Restoration Mending Refrain Paragon, the former requires a character to cast non stop to work as well as a build with 3+ physicals to be worth it, the latter can't replace LoD.

Quote:
As for single target heals, putting Imbue Health on a Dervish can be a reasonable backup to Infuse. After all they usually have a bucket load of points in Mysticism for their form, and Imbue is more than fast enough to catch a spike, so when the Infuse Monk says he has low energy or dead, a Dervish can step back and take over spike catching for a minute. Best part is the Dervish doesn't loose half his health like an Infuse Monk does! So when the Monk is ok again he can go straight back into battle, maybe even carry a high health set on a weapon switch to heap the Imbue reach it's full 300hp heal.
Imbue is a pretty useful skill, however it's by no means a replacement for infuse, a Dervish that stops attacking and thus forcing people to use prots and other defensive skills against him to use imbue will likely lead to more pressure on your team then if he would keep pressuring and occassionally imbued a target.
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Old Oct 12, 2007, 05:18 PM // 17:18   #268
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Quote:
Originally Posted by Akaraxle
The flaw in that approach is that a Dervish that starts imbuing stops attacking, and a team that stops attacking dies.
Quoted for a lot of truth.
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Old Oct 26, 2007, 11:48 PM // 23:48   #269
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The thing that bugs me at the moment is Glyph of Lesser Energy and HCT sets. Once you have glyph up you can cast and cancel as many 10 energy cost spells as you like (typically aegis) until your fast casting set kicks in and then you can let the spell complete. This costs no energy because of the retarded way that GoLe works. It makes a mockery of skill energy cost and casting time.

Before someone points this out - yes I am aware that you can't cast and cancel your spells over an extended period of time if you are meant to be doing something else like healing - but that's immaterial.

In my opinion, and I'm certain that this must have been said countless times before, GoLe should kick in and save energy when the spell is initialised rather than upon completion of the cast. I'm really really bewildered why this has not been done already. Is someone not doing their job?
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