Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Sep 25, 2007, 09:47 AM // 09:47   #81
has 3 pips of HP regen.
 
Riotgear's Avatar
 
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
Advertisement

Disable Ads
Default

Quote:
The epitome of skill in GW is facing an opponent with the exact bar you run and beating them. PERIOD.
This is sort of like saying the epitome of skill in a first-person shooter is taking all of the weapons away except for the rocket launcher and seeing who wins.
Riotgear is offline   Reply With Quote
Old Sep 25, 2007, 10:55 AM // 10:55   #82
Krytan Explorer
 
Ghost Recon's Avatar
 
Join Date: Jun 2005
Profession: Mo/
Default

Quote:
Originally Posted by Zabe
... You will se e who is best running _THAT_ build. But, as there are 1000+ skills, this is a build wars, if you didn't realise it before, I can't help you.

The buildwars aspect which I already stated in this, or the other topic, should be removed from AT's ASAP. You can tell that the matches are played in next maps: a, b, c, d, e. etc. That would remove the randoming which allows you to run SBRI on burning, recall on frozen etc.

But still, as I have also stated before, we can fight anyone here in ze internets for so long as we want. Arena.Net stopped caring about PvP community what, over a year ago? Very near, if not exactly right.

It isn't build wars anymore everyone just runs the same builds, this is mostly down to observer mode, everyone just runs the same build as the top 10 do.

The game needs either regular nerfs/buffs or one big nerf/buff to make this game balanced.



EDIT:

""The buildwars aspect which I already stated in this, or the other topic, should be removed from AT's ASAP. You can tell that the matches are played in next maps: a, b, c, d, e. etc. That would remove the randoming which allows you to run SBRI on burning, recall on frozen etc.""

Agreed
Ghost Recon is offline   Reply With Quote
Old Sep 25, 2007, 12:26 PM // 12:26   #83
Forge Runner
 
Bowstring Badass's Avatar
 
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
Default

Quote:
Originally Posted by Jessyi
Yeah, I agree. And incidentally, I went back to PvE 3 months ago. imo - make peace with death. It dawned on me a few months ago that I shouldn't give myself a coronary over something I was supposed to be having fun doing. I don't criticize or demand anything from ANet anymore. If they want to fix it, they'll fix it. Until then, I'm not losing any sleep. People should just boycott PvP instead of suffering through bullshit metas that the community could fix if it were given the chance. Things don't change unless people change. Tell them to stuff it with your actions.

-Jessyi

Best post out all of this. Quit PvPing went to PvE and somewhat getting back into PvP and I see why I quit PvP in the 1st place bullshit metas skillbar Nazis and retarded callers wwwwwwweeeeeeeeeeeeee.

The world of PvP is so stupid.
Bowstring Badass is offline   Reply With Quote
Old Sep 25, 2007, 12:36 PM // 12:36   #84
Wilds Pathfinder
 
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
Default

I quit PvE for the most part and went to PvP only...I don't see anything so far that seems imbalanced to the extent that people in these forums talk about all the time. Are there things that piss me off?? Hell yes! Trappers, aegis, water hexes. Is it imbalanced? NO. Is the "metagame" ruined and no fun? NO Does everyone run the same build? NO (I did 6 GvG last night and nobody we were against had the same build)
Keithark is offline   Reply With Quote
Old Sep 25, 2007, 01:55 PM // 13:55   #85
Krytan Explorer
 
Join Date: Feb 2006
Guild: Time Is Running [OUT]
Profession: Me/
Default

Quote:
Originally Posted by Keithark
I quit PvE for the most part and went to PvP only...I don't see anything so far that seems imbalanced to the extent that people in these forums talk about all the time. Are there things that piss me off?? Hell yes! Trappers, aegis, water hexes. Is it imbalanced? NO. Is the "metagame" ruined and no fun? NO Does everyone run the same build? NO (I did 6 GvG last night and nobody we were against had the same build)
You aren't playing at a high enough level to see it then. Jumping on a smurf and doing a few noobstomp games can be fun but that doesn't mean that the game is balanced.

LoD could use a slight recharge increase or slight healing decrease but it should be very minor. LoD and SoD are so good right now because they fit perfectly with the bullshit passive defense gameplay. Take that away and you'll see fun stuff like RC come back.
Iotan is offline   Reply With Quote
Old Sep 25, 2007, 04:00 PM // 16:00   #86
Furnace Stoker
 
twicky_kid's Avatar
 
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
Default

Quote:
Originally Posted by Iotan
LoD could use a slight recharge increase or slight healing decrease but it should be very minor. LoD and SoD are so good right now because they fit perfectly with the bullshit passive defense gameplay. Take that away and you'll see fun stuff like RC come back.
SoD might disappear but LoD isn't going anywhere.
twicky_kid is offline   Reply With Quote
Old Sep 25, 2007, 05:15 PM // 17:15   #87
Desert Nomad
 
Byron's Avatar
 
Join Date: Feb 2006
Location: USA: liberating you since 1918.
Default

Quote:
Originally Posted by twicky_kid
SoD might disappear but LoD isn't going anywhere.
The main power of the SoD bar is through glyph lesser. Without it, the bar really wouldn't be possible. Given the trends of passive defense, I think glyph lesser needs to be given another look at. If it's lowered to even "7 less energy" at 0 energy storage, it might make sense to look at monk alternatives. But a free SoD and divine spirit/aegis every 30 seconds makes not taking the bar hard to do. A less powerful glyph lesser would also help with the hex spammers and ward mesmers.

LoD, yes, is a firm part of the game. I think were it even nerfed to 10 less health healed, teams would still take it.
Byron is offline   Reply With Quote
Old Sep 25, 2007, 05:33 PM // 17:33   #88
Academy Page
 
Bio-Flame's Avatar
 
Join Date: Dec 2005
Guild: SL
Profession: E/
Default

I don't think SoD is a skill that promotes "bad playing".
SoD is a skill that needs careful attention to use.

Right now, people are *blaming* SoD but the real problem is , imo, GoLE and through it, the uber-defensive Aegis/Ward Melee/SoD Combo.
(plus allowing hex-spam, SoR spam, etc..)
Bio-Flame is offline   Reply With Quote
Old Sep 25, 2007, 05:51 PM // 17:51   #89
Alcoholic From Yale
 
Snow Bunny's Avatar
 
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
Default

For me it's paragons.

They're the most overpowered class in my sight right now.
Stuff like GFTE! with a Lightning Spear in your face while the other para is putting up a non-removable aegis is just ridiculous.

Stuff like roaring winds is nice, but you have to spec for that. Too much passive defense.
Snow Bunny is offline   Reply With Quote
Old Sep 25, 2007, 11:27 PM // 23:27   #90
erk
Wilds Pathfinder
 
erk's Avatar
 
Join Date: Nov 2006
Location: Australia
Default

Quote:
Originally Posted by Snow Bunny
For me it's paragons.

They're the most overpowered class in my sight right now.
Stuff like GFTE! with a Lightning Spear in your face while the other para is putting up a non-removable aegis is just ridiculous.

Stuff like roaring winds is nice, but you have to spec for that. Too much passive defense.
If you are talking about Defensive Anthem, it only last's for 9-10 sec, uses your elite slot, takes 25sec to recharge, costs 15 energy, and can only work on a Paragon primary. Aegis is far more portable and cheaper to run so you get Aegis chains overlapping, something that I have not seen done with D/A. As for non-removable, try and remove ward against melee! I am all for off Monk defense.

There are plenty of unblockable attacks or, tricks like Expose defenses.

Paragons are fine (except for their dance).
erk is offline   Reply With Quote
Old Sep 25, 2007, 11:35 PM // 23:35   #91
Krytan Explorer
 
Join Date: Nov 2005
Location: Liverpool
Profession: Mo/
Default

defensive anthem is unstrippable
pah01 is offline   Reply With Quote
Old Sep 26, 2007, 12:16 AM // 00:16   #92
über těk-nĭsh'ən
 
moriz's Avatar
 
Join Date: Jan 2006
Location: Canada
Profession: R/
Default

the main problem with the block meta is not the individual blocks themselves, but because of the way they interact with each other. each additional layer of block your apply, the more powerful it becomes. the way the blocking stacks means you can get a combined 95%+ blocking chance. to shut to down, you have to strip it/disrupt it layer by layer.

a way to fix it to cap the level of which block stacks. make it so that it is impossible to stack blocking over 50%, but still allow individual skills to block up to 75%. that way, the incentive to stack 3420395 blocking skills on top of each other might be gone.
moriz is offline   Reply With Quote
Old Sep 26, 2007, 12:20 AM // 00:20   #93
Frost Gate Guardian
 
Join Date: Aug 2006
Guild: Illusions of Grandeur [Illu]
Profession: W/
Default

Quote:
Originally Posted by Byron
The main power of the SoD bar is through glyph lesser. Without it, the bar really wouldn't be possible.
People would still run SoD even if glyph lesser suckedz. Glyph lesser allows people to spam SoD. I'm not entirely sure why people think SoD needs to be spammed to be good though. Its effect is so great that you would want it to be used as much as possible, but in most cases it's not entirely needed if it is spammed or a 5e prot could have been used instead for the same effect.
Quote:
Given the trends of passive defense, I think glyph lesser needs to be given another look at. If it's lowered to even "7 less energy" at 0 energy storage, it might make sense to look at monk alternatives. But a free SoD and divine spirit/aegis every 30 seconds makes not taking the bar hard to do.
Toning it down 3 energy won't do anything now that Aegis is 10 energy. Yeah, a free DS/SoD/Aegis every 30 sec is very nice, but it's entirely possible to effectively play SoD without glyph if you can preprot and use 5e prots. The choices would be RC+SB+Guardian/SoA/Mend Touch and SoD+SB/DS+SoA/SH. Sod has more spike stopping power, but RC has (possibly) more small prots/pressure relief and red bars go up. However, I think that Gift+Dismiss is enough red bars go up for SoD to be more than worth it, given that LoD remains in its current state.
Quote:
A less powerful glyph lesser would also help with the hex spammers and ward mesmers.
It really wouldn't.



To summarize, 5e prots make me orgasm. A lot.
Um Yeah is offline   Reply With Quote
Old Sep 26, 2007, 12:23 AM // 00:23   #94
Desert Nomad
 
lacasner's Avatar
 
Join Date: Jun 2006
Default

Quote:
Didn't need to read the rest of your post. Cause you have no idea what GW was about.

The epitome of skill in GW is facing an opponent with the exact bar you run and beating them. PERIOD. Other than that its build wars. If you cant grasp that your hopeless.
Why the f do you associate more options with buildwars? If this game wanted this mentality, why did they even create all that junk that they call skills in the first place?

More options should be encouraged, not shunned upon because part of this game should be build creativity. Which there is none of at the moment.
lacasner is offline   Reply With Quote
Old Sep 26, 2007, 01:24 AM // 01:24   #95
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by moriz
the main problem with the block meta is not the individual blocks themselves, but because of the way they interact with each other. each additional layer of block your apply, the more powerful it becomes. the way the blocking stacks means you can get a combined 95%+ blocking chance. to shut to down, you have to strip it/disrupt it layer by layer.

a way to fix it to cap the level of which block stacks. make it so that it is impossible to stack blocking over 50%, but still allow individual skills to block up to 75%. that way, the incentive to stack 3420395 blocking skills on top of each other might be gone.
It's also how each block skill makes it harder to disrupt the next block skill. The the prevalence of rangers, once the opposing team gets up the first layer of blocks it becomes almost impossible for your ranger, a vital source of interrupts and disruption in any build with one, to place that disruption onto the other layers. Each layer builds on this until your ranger is a useless piece of junk. And mesmers don't carry enough interrupts to get all the stuff that needs to be gotten. Sure it is a piece of cake to pleak an attunementor aegis, but how about trying to take down attunements, aegis, DA, bsurge, and wards (possibly FCed and on 50% recharge).
TheOneMephisto is offline   Reply With Quote
Old Sep 26, 2007, 02:13 AM // 02:13   #96
Furnace Stoker
 
twicky_kid's Avatar
 
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
Default

Quote:
Originally Posted by Um Yeah
People would still run SoD even if glyph lesser suckedz. Glyph lesser allows people to spam SoD. I'm not entirely sure why people think SoD needs to be spammed to be good though. Its effect is so great that you would want it to be used as much as possible, but in most cases it's not entirely needed if it is spammed or a 5e prot could have been used instead for the same effect.
Target switching would null all affect SoD has. Without being able to spam it there are better options that are none elite.
twicky_kid is offline   Reply With Quote
Old Sep 26, 2007, 03:04 AM // 03:04   #97
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

I rather see SoD itself kept in the game, as it's one of the few skills nowadays that promotes skill in pre-protting. LoD, Aegis, Paragons, etc. are examples of stuff that needs to be rethought, though I don't think LoD should be touched if pressure is just as strong.
Div is offline   Reply With Quote
Old Sep 26, 2007, 03:36 AM // 03:36   #98
Krytan Explorer
 
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
Default

Leadership was broken as soon as they thought of it.

Why should Paragons get energy back from spamming shouts if they already get 30 energy to start with, AND they have adrenal skills. Warriors have to run on 20-25 energy and the only way they get energy back is Zealous weapons and playing wisely.

They should change the mechanic so that Shouts and Chants last a tiny bit longer or something else. If Paragons can't gain energy back, then they won't be able to spam everything on recharge.
Apok Omen is offline   Reply With Quote
Old Sep 26, 2007, 03:43 AM // 03:43   #99
über těk-nĭsh'ən
 
moriz's Avatar
 
Join Date: Jan 2006
Location: Canada
Profession: R/
Default

paragons should have 70 AL, 20 energy base,, and 4 pips of energy regen. leadership should not give any energy back.

there we go, the paragon can no longer be that passive retard profession. if anyone wants to use them, they'll have to play them actively like anything else.

but then again, anet will never do what i'm suggesting, so i'm all for nerfing their skills into oblivion.
moriz is offline   Reply With Quote
Old Sep 26, 2007, 05:55 AM // 05:55   #100
Desert Nomad
 
Bankai's Avatar
 
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
Default

Quote:
Originally Posted by twicky_kid
Target switching would null all affect SoD has. Without being able to spam it there are better options that are none elite.
A nerf to GolE would just mean that you need to play SoD in a different way. You just have to use it on spikes instead of vs pressure.

Even with the nerfed GolE, SoD is perfectly possible. However, it'll fall more easily to heavy pressure.

Which isn't a bad thing.
Bankai is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:50 PM // 13:50.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("