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Old Oct 01, 2007, 02:42 AM // 02:42   #201
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Quote:
Originally Posted by Shendaar
No more RA for me. It is simply ridiculously boring and stupid now. Waste time here, waste time there ... its all it is now ... a freakin' waste of time.

GG again anet.
I can only assume that you're pissed off because you're not allowed to serial ragequit anymore. By raging you're wasting eveyone elses time; and your time isn't more valuable than anyone elses.
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Old Oct 01, 2007, 02:50 AM // 02:50   #202
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Quote:
Originally Posted by Shendaar
No more RA for me. It is simply ridiculously boring and stupid now. Waste time here, waste time there ... its all it is now ... a freakin' waste of time.

GG again anet.
RA has been, and always should be 2 things, the starting arena, and the "waste your time arena." I do not know when this whole idea of RA being serious came to be popular but, that isnt what RA was made for.

It is random for a reason. If you want to play with a good team, go to TA, if you can get 4, and dont want to waste your precious time, log off.

The fact that people take RA seriously now just shows how bad this pvp community has gotten. -_-
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Old Oct 01, 2007, 03:24 AM // 03:24   #203
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Quote:
Originally Posted by Nebuchadnezzer
RA has been, and always should be 2 things, the starting arena, and the "waste your time arena." I do not know when this whole idea of RA being serious came to be popular but, that isnt what RA was made for.

It is random for a reason. If you want to play with a good team, go to TA, if you can get 4, and dont want to waste your precious time, log off.

The fact that people take RA seriously now just shows how bad this pvp community has gotten. -_-
That's not the point. I shouldn't have to stay in a 3 monks team for 8-12 minutes because they don't want to resign. It is situation like that that sucks. You have to draw a line somewhere between passing time and clearly wasting it.

And no I don't take RA seriously. I just think the current dishonor system is flawed and should be revised. Your lecture about going to TA for a good team is completely irrelevant.

Last edited by Shendaar; Oct 01, 2007 at 04:01 AM // 04:01..
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Old Oct 01, 2007, 03:47 AM // 03:47   #204
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I think the problem is that RA is a place where ragequitting is commonly well-justified. They could drop the timer to 1 minutes for all I care, most of the problematic ones in RA were people that leave before the doors even open.

Quote:
RA has been, and always should be 2 things, the starting arena, and the "waste your time arena."
"Wasting time" in that case meant not doing anything particularly productive and possibly not even challenging. Not wasting as in spending 8 minutes AFK while the timer runs down.

Last edited by Riotgear; Oct 01, 2007 at 03:49 AM // 03:49..
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Old Oct 01, 2007, 03:58 AM // 03:58   #205
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Quote:
Originally Posted by _SiO_
the glad title turned now definitely into total grind... good work anet...
g6 = 1864 glads... rofl rofl rofl
and the multiplier (6) is joke...
I was thinking in that too, now the title look like the HA one, but in HA you win 1, 2, 3 ... fame per fight, not per 5 fights. Now Hero title look easier, for example you need 1680 fame for rank 7.

For Legendary Gladiator (12) you need 37 years winning 3 points per day (10 consecutive)

For King's Hero (12) you need 6 years winning just 10 fame per day.

37 years? lol, and I don't play all days! I will be dead by natural causes before max the title.

Last edited by NeHoMaR; Oct 01, 2007 at 04:00 AM // 04:00..
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Old Oct 01, 2007, 04:39 AM // 04:39   #206
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What if three in a team decide they hate a teammate, then they all report the person for leeching (even though he/she wasn't), thus dumping dishonor pts dishonorably on the person, doesn't this seem unfair?
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Old Oct 01, 2007, 04:42 AM // 04:42   #207
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Quote:
Originally Posted by Nebuchadnezzer
If you want to play with a good team, go to TA, if you can get 4, and dont want to waste your precious time, log off.
That is what I did. Thank you
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Old Oct 01, 2007, 04:55 AM // 04:55   #208
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Quote:
Originally Posted by Perfected Shadow
What if three in a team decide they hate a teammate, then they all report the person for leeching (even though he/she wasn't), thus dumping dishonor pts dishonorably on the person, doesn't this seem unfair?
That person should quickly learn how not to piss off 3 randomly selected team mates, as it's unlikely to be a conspiracy!
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Old Oct 01, 2007, 05:47 AM // 05:47   #209
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Quote:
Originally Posted by Legendary Shiz
I love how he has to stroke his epeen and announce his glad title to us, so that when we read his noob comments we realize he's a noob with a title instead of just regular plain ole noob.

amiright?
yeah, and your point? its so easy to call someone noob and has nothing to backup. You can stroke any part of your body and post your rank here too buddy
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Old Oct 01, 2007, 06:14 AM // 06:14   #210
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Quote:
Originally Posted by NeHoMaR
I was thinking in that too, now the title look like the HA one, but in HA you win 1, 2, 3 ... fame per fight, not per 5 fights. Now Hero title look easier, for example you need 1680 fame for rank 7.

For Legendary Gladiator (12) you need 37 years winning 3 points per day (10 consecutive)

For King's Hero (12) you need 6 years winning just 10 fame per day.

37 years? lol, and I don't play all days! I will be dead by natural causes before max the title.
The equivalent level gladiator title has always been harder to obtain than hero title. It just means that you don't need huge gladiator title numbers to show you've done your share of PvP.

If you want to do those comparisons by time, it takes much longer (minus the dedicated farming) to obtain Legendary Champion than either King's Hero or Legendary Gladiator.
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Old Oct 01, 2007, 06:27 AM // 06:27   #211
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Quote:
Originally Posted by Turbobusa
Give solutions, help them then.You know devs are reading these boards, give them ideas, or at least say why you find it bad, give your own experience, and stop being a whinny little boy.

I'll wait to know how they handle all the leech/language/behavior reports to comment.

Gladiator change. Well it obviously easier to obtain glad points. So far i've only met nice people so I don't know if people leave at 5 consecutive... But the "meta" changed, it has become the assassin arena as said earlier in the thread.

Now we need skill adjustements. gimmick needs to die.
1. I never said that, so dont "quote" me.
2. The last post I gave a percise analysis of what is happening in RA. I think Anet are more than happy with what is going on. There are no more pro RA to kill every noob in 30 sec and this noob will not return. The arena is full of noobs and they play each other. This is not "bashing" but an obsevable fact, and my last post said exactly that.

BTW if you want glad, and you're half decent, just come with some healing build
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Old Oct 01, 2007, 06:47 AM // 06:47   #212
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Quote:
Originally Posted by NeHoMaR
I was thinking in that too, now the title look like the HA one, but in HA you win 1, 2, 3 ... fame per fight, not per 5 fights. Now Hero title look easier, for example you need 1680 fame for rank 7.

For Legendary Gladiator (12) you need 37 years winning 3 points per day (10 consecutive)

For King's Hero (12) you need 6 years winning just 10 fame per day.

37 years? lol, and I don't play all days! I will be dead by natural causes before max the title.
The difference being that winning 10 fame takes 10 times as long as winning 3 glad points.
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Old Oct 01, 2007, 06:55 AM // 06:55   #213
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ArenaNet, PLEASE, keep the anti-leaving, it's OK, but let us win something for every fight; All PvP titles give point(s) per 1 fight: Champion, Hero, Commander.; why not Gladiator?

Quote:
Originally Posted by Bankai
The difference being that winning 10 fame takes 10 times as long as winning 3 glad points.
lol! You only need win 4 maps for 10 fame. For 3 new points in RA you need from 30 minutes to many hours trying. And if you enter in a HA team or form one, you should make a lot more than 10 fame with that team, if not just forget about HA.

Last edited by NeHoMaR; Oct 01, 2007 at 07:01 AM // 07:01..
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Old Oct 01, 2007, 06:56 AM // 06:56   #214
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The system is not all bad, IMHO. The beginnings were rough, fighting the urge to rage quit but I actually started to enjoy the sheer inventivity deployed by the "new RA players" after a while. Special kudos to that warrior/dervish with an avatar.

Some suggestions to address the new grieving (long, hopeless matches):

- allow to leave without penalty after two minutes, as proposed before.

- have /resign work when two or three players out of four use it. Three would be good enough to shut down that ranger with escape and two may be even better - die, die, die...
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Old Oct 01, 2007, 07:43 AM // 07:43   #215
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Quote:
Originally Posted by NeHoMaR
ArenaNet, PLEASE, keep the anti-leaving, it's OK, but let us win something for every fight; All PvP titles give point(s) per 1 fight: Champion, Hero, Commander.; why not Gladiator?

lol! You only need win 4 maps for 10 fame. For 3 new points in RA you need from 30 minutes to many hours trying. And if you enter in a HA team or form one, you should make a lot more than 10 fame with that team, if not just forget about HA.
Wrong. The anti leaver is the thing that should be fixed, and the title is fine as is. Giving one point per fight just makes you sound like a PvE scrub who likes their titles to be easily farmable and turn it into more of a grindfest (vs skills) than it is now...
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Old Oct 01, 2007, 07:52 AM // 07:52   #216
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Quote:
Originally Posted by NeHoMaR
ArenaNet, PLEASE, keep the anti-leaving, it's OK, but let us win something for every fight; All PvP titles give point(s) per 1 fight: Champion, Hero, Commander.; why not Gladiator?

lol! You only need win 4 maps for 10 fame. For 3 new points in RA you need from 30 minutes to many hours trying. And if you enter in a HA team or form one, you should make a lot more than 10 fame with that team, if not just forget about HA.
no, you take 10 minutes getting the title in TA. seriously, stop being so...RA ish.

if you think the new glad is oh so much more grind for you, stop being a goddamn noob and move your lazy butt to TA. in about 4 hours of farm within a single day at random times i made a 125 winstreak with 2 breaks.

also your pro math is already flawed cause with you, EVERYONE is starting from 0.

in HB, you get a point for a tie or a win, i guess that's understandable, in HA it's also understandable, in GvG you actually need your rating first and you need to face someone who has that rating also, so it's not really 1-1.

less bs plx
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Old Oct 01, 2007, 09:36 AM // 09:36   #217
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I have a Solution Mr. Patrick

Although this may not be the best in some people eyes I believe it is the only way to make RA enjoyable somewhat for everyone.

Here is my idea:

All People that enter Ra do so with an empty skillbar. And the server applies a skillbar and weapons to that character before they load into the map. There are many ways to do this

1. Generate The most commonly used bars seen in the current meta at the time and assemble a team as close to balance as possible if that person does not have a skill unlocked then subsitute next closest thing. This could give every group any given combination of 1 backline, 1 or 2 midline, 1 or 2 frontline. and its totally random who gets what. One could play monk one round lose go back in and play war the second and vise versa.(would help newer players to understand others roles in the team as well as their own)

2. Just totally randomize everything and have everyone go in not knowing what crazy bar they would have and what their teamates would have. Random skillbar generators already exist on the internet.( this would truely be random)

Last edited by lucky k; Oct 01, 2007 at 09:40 AM // 09:40..
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Old Oct 01, 2007, 09:51 AM // 09:51   #218
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Good joke. Almost had me there for a sec!
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Old Oct 01, 2007, 10:58 AM // 10:58   #219
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About the 2 posts quoting me above, hmmm, this is a discussion forum, no? you have your opinion, I have my opinion, don't take it too personal! or is the english language too personal? saying you you you all the time?? Really look like you are talking to me personally??? That doesn't have sense at all, you must give your "tips" to the whole community in the forum; Or flame ArenaNet, that's always good!

Quote:
Originally Posted by lucky k
All People that enter Ra do so with an empty skillbar. And the server applies a skillbar and weapons to that character before they load into the map.
Mmm? is not that already happening in HB? everybody is assassin and have the same skills!! // Seriously, I really hate that, specially in a game with hundreds of skills.
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Old Oct 01, 2007, 11:01 AM // 11:01   #220
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Feedback: I did use the report feature a few times this weekend to report griefers, a leecher and some very rude players. its a considerable improvement over the old system. The visibility of it (if nothing else) gives a sense if action that keeps players civil.

The dishonorable system made RA quite respectable to play in. many players (and a few alliance members) have been quick to complain about it. I thoroughly enjoyed it. The threat of insta-reports made people hold their tongues instead of spending their downtime after sigs were burned griefing the team. The dishonor system exposed me to builds that were previously unheard of in RA. players were taking self heals, because if there wasn't a monk assigned to their random team, they were boned. Players were thinking tactically and voicing in team what they wanted to try. And players were trying. they didn't just --zip-- out of the team the second they saw it was not perfect for their specific build.

I got my share of nubs and haters, but by and large, RA was a civil and relaxing place to goof off for a little while...which is what I always saw the arena as. When I wanted something more serious, I went to TA and built a team...like I always do. Something really challenging and strategic, I'll hit up HA or GvG.

I hafta say this to be honest about the dishonor system and I hope players do not take too much offense. the most vocal players that I "know" who complained about the new system were those people who I knew to abuse the old one on a regular basis. Four people searching far and wide in RA for the perfect build can ruin 12 other people's game every time they zone out. The new system forced players to think about survivability instead of zone zone zoning to find a monk, then zoning again because they didn't trust the sin. If you rage quit enough times to actually get dishonor, i think it was a good thing for you. it gave you time to cool off. And if you quit so much because you were looking for "a healer" then I think the ten minutes was plenty of time for you...to press "K" and take another look at the uber pwnage build you're running that needs a dedicated healer in RA.

Sorry to sound curt, but after two days listening to the complaints, I am a little worn out on sympathy.

Overall: like the changes. Still waiting for my bloody skill balances Andrew.

GGs
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