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Old Oct 29, 2007, 12:36 AM // 00:36   #1
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Default the B Team

thanks for looking at my 2nd build the B Team=> http://gwshack.us/1f414

ive put some decent thought in this builds midline; wanting to use the mesmers short recharge of anti melee hexes like clumsiness and having 3 skills to feed energy needed to spam those. Power Leech is of best use on the enemies backline. A nice degen ranger with poison arrow because i think it has great synergy with a 2nd interupt char. Comments welcome ^
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Old Oct 29, 2007, 12:56 AM // 00:56   #2
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Why don't you just run an ineptitude/clumsiness guy with auspicious/nightmare like everyone else?

And I really don't suggest poison arrow/barbed, as barbed is so easy to shut down it isn't even funny. Run cripshot if you want the utility or BA if you want the degen/spike assist.

And I don't really like charging strike as I think that giving up eviscerate is just too much to ask for, especially without a 1/4 agonizing/crit chop to help your damage compression without it. As it stands, you don't really have any effective way to open windows of opportunity for kills (no blackouts, only KD is bull's, no mes effects, just some interrupts really) and no damage compression to take advantage of any windows that you open.
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Old Oct 29, 2007, 01:08 AM // 01:08   #3
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Better off running a thumper than the war, but if you're dead set on using a war use a cripslash.

If you really want to run that ranger bar, go for it. I agree with panda though, cripshot would prolly be better. But if you're doing that change the war to a thumper tbh.

And again, panda said it use the regular inept/clumsi bar.

Also I'd say drop mend con for draw conditions on the monk bar.
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Old Oct 29, 2007, 09:41 PM // 21:41   #4
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Quote:
Originally Posted by TheOneMephisto
Why don't you just run an ineptitude/clumsiness guy with auspicious/nightmare like everyone else?.
What would that build look like?

Edit:
I mean obviously the skills you just listed but is there more to it or does the rest not matter?
Second edit:
Nvm
http://www.pvxwiki.com/wiki/Build:Me...titude_Spammer

Last edited by «Ripskin; Oct 29, 2007 at 09:45 PM // 21:45..
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Old Oct 29, 2007, 09:43 PM // 21:43   #5
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[skill]ineptitude[/skill][skill]clumsiness[/skill][skill]conjure nightmare[/skill][skill]auspicious incantation[/skill][skill]power drain[/skill][skill]drain enchantment[/skill][skill]resurrection signet[/skill]
Stick anything in the last slot.
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Old Oct 29, 2007, 10:09 PM // 22:09   #6
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Quote:
Originally Posted by «Ripskin
What would that build look like?

Edit:
I mean obviously the skills you just listed but is there more to it or does the rest not matter?
Second edit:
Nvm
http://www.pvxwiki.com/wiki/Build:Me...titude_Spammer
No, that's horrible, don't listen to pvx, they suck.

Something like ibreaktoilet's bar, but drain enchant is a little iffy, maybe inspired enchant if you need the enchant removal? For the empty slot, illusion slow hexes are nice.
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Old Oct 29, 2007, 10:26 PM // 22:26   #7
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Lol, k.

It looks basically the same..

But alright, I'm gonna make someone run that next time I do a balanced TA
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Old Oct 29, 2007, 10:34 PM // 22:34   #8
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Go Me/N for Rend and Humility in the last slot.
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Old Oct 31, 2007, 09:08 PM // 21:08   #9
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A little late
But sab, wouldn't [skill]gaze of contempt[/skill] be better?

I mean it does require ^50% hp, but it's good for monks who know how to play the field and enchant before the attack.
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Old Nov 01, 2007, 02:02 AM // 02:02   #10
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I find that the over 50% hp clause gets in the way too often. Now that Rend's recharge is the same as Ebon Dust, I'd take Rend over Gaze unless I really need the 5s faster recharge of Gaze for some reason.
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Old Nov 01, 2007, 01:29 PM // 13:29   #11
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thx for posting I have to agree with Mephisto, I would say degen and energy denial eventually opens windows but my B team does only moderate at both aspects. To share my experience with this mes, the one attack interupts seems only best to stop frenzy spikes and annoy a rangers elite attack
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Old Nov 01, 2007, 02:17 PM // 14:17   #12
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I have to agree with Mephisto, I see no reason to use a Barbed/Poison Arrow build over an Apply/BA build.

I'd love to say that it would be a nice variation but, until they buff barbed arrows, it will pail in comparison to a good BA ranger.
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Old Nov 01, 2007, 08:42 PM // 20:42   #13
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Quote:
Originally Posted by oetang
thx for posting I have to agree with Mephisto, I would say degen and energy denial eventually opens windows but my B team does only moderate at both aspects. To share my experience with this mes, the one attack interupts seems only best to stop frenzy spikes and annoy a rangers elite attack
It isn't a problem that your build has moderate edenial and degen, as they tend to work together fairly well. The problem is that you're using really bad edenial (and edenial is generally bad now) and that you have no way to effectively take advantage of low targets and low energy. If the enemy team starts getting low against your build, they can just retreat, and in TA there's no penalty for retreating.

If you want to see an example of a really effective past degen/edenial build, look at the old cripshot/mels arrows/thumper or warrior builds. With the old debilitating shot on moth rangers, they had good edenial while putting a lot of degen on the enemy. Also, the thumper could open up a lot of windows of opportunity with both high DPS, but more importantly, frequent knockdowns. There were also good spikes to go along with it, with dual-savage from the mels guy doing a large spike in conjunction with deepwound from crushing.
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Old Nov 02, 2007, 11:54 AM // 11:54   #14
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ok guys im dismissing my previous build; took your kind advice and now it became the B team:http://gwshack.us/d11fe

Pretty solid defense with crippling and interupts...crippling shot because ineptitude needs assistance at times and to assist our war in offense. Took Sabs suggestion with Signet of Hum together with a debilitating on the ranger which should create some openings. Now i wouldnt be me if there wasnt one unconventional skill on there; i want our war to be deadly in soh's timespan, instead of taking corrupt food like conjure i took brutal weapon while switching some of the monks enchants With some e management this could as well be maintained on ranger.

Last edited by oetang; Nov 02, 2007 at 03:38 PM // 15:38..
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Old Nov 02, 2007, 12:13 PM // 12:13   #15
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Seems pretty solid. Brutal is an odd choice, but use whatever works (personally I'd use utility like Shock or Rend Touch as your midline won't always assist you). One minor point though is that the Ranger should hit 14 Exp to reduce 10e skills down to 4e (two majors).
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Old Nov 02, 2007, 03:40 PM // 15:40   #16
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thx for pointing that out, updated the build once again ehe
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Old Nov 05, 2007, 02:36 AM // 02:36   #17
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Conjure element >>>>> brutal weapon.
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Old Nov 05, 2007, 02:19 PM // 14:19   #18
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Mephisto can you reason pls as i stated in my previous post why i didnt take it; imo conjure is quite useless in TA it gets either removed or you would have your monk waste energy to cover it up. There is also an abundance of corrupt enchantment which will, in case you succesfuly cover up conjure, give your guy a constant -7 degen throughout the match. Hence most teams taking utility like rending touch or plague touch whatever..still i find a damage buff quite usefull so Id rather take the unstrippable buff.
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Old Nov 05, 2007, 02:59 PM // 14:59   #19
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Because brutal weapon sucks on melee as you won't have the energy to keep it up and you have to spend the time to cast it? I'd much rather use that energy for more frenzying.

If you want a damage buff, take conjure element. If you don't want to deal with the disadvantages of a conjure, then take another attack skill or take some more utility. You should probably take shock either way as you need the knockdowns. But please, don't take brutal weapon unless you're using it on a caster to buff the warrior (even then it's not great).

BTW, sig of devotion isn't that great either. I'd probably prefer to take a small prot (guardian most likely) there and just use holy veil. Of course, you might need to try and fit a purge sig if you want to do that, depending on how good your ranger is at interrupting enemy hexes.
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Old Nov 07, 2007, 08:58 PM // 20:58   #20
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I think its fine energywise, for instance i would use rend touch at least every 15s and will manage; brutal needs 10e every 35s. I will consider an extra attack, i like the idea of using agonizing on spikes and having disrupting chop loaded for long cast times (res sigs?). And o well cant argue with the utility of shock

As for purge i find it hard to give it a place, its usually on the ranger but lately ive been dismissing debilitating shot already to have trolls.
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