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Old Nov 10, 2007, 07:38 PM // 19:38   #141
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Quote:
Originally Posted by Wolala Wagaga
how does Glimmer shine in RA/TA/AB?

it does look like a very decent skill, but just cant compose a decent all round build with it
Quote:
Originally Posted by Melody Cross
Its a HPrayers version of ZB.
When you don't spam your brains (and energy) out, its more than solid. Its hard to interrupt even with Dazed on you (a huge plus over ZB) and the recharge means its always up when I actually needed a heal while running it. I've been using it with a version of the ZB build, subbing Vigorous Spirit out for extra pressure control) and its on par with the ZB 4v4s. The key is in not spamming it. Use your prots, negate the damage or use the heal enchant to counter it. Then mop up what gets through. Try this one:

Glimmer
RoF
SBond
VSpirit
Draw
mend touch
Holy Veil
OPEN (its really nice to heal through damage with the 50% block buff Natural Stride gives, channeling works if you're sam happy, Dark Escape is good, Balanced stance pisses off sins something fierce, etc) Spec 10 in prot and 11 in healing, spread rest in your DF and off-monk attribute. Its more an HoT build than a prot build, but you get the idea. If you want more prot, spec in SoA for players who don't know how to kite. But I like VSpirit in 4v4; its a good skill (great after the buff for 4v4) to think about since you can pretty much guarantee 75% team coverage, and 100% when not under pressure yourself.

GGs

Last edited by Melody Cross; Nov 10, 2007 at 07:51 PM // 19:51..
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Old Nov 10, 2007, 09:04 PM // 21:04   #142
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Quote:
Originally Posted by Melody Cross
Glimmer
RoF
SBond
VSpirit
Draw
mend touch
Holy Veil
OPEN
Needs A LOT more small prot. And rof+glimmer is pretty useless now that Glimmer is on a 1s recharge. I never thought I'd actually advice someone to take RoF off a monk bar one day.

My glimmer bar:

Glimmer
SB
Guardian
SoA
Sig Rejuvenation
Dismiss
Veil
Breeze (not kidding)
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Old Nov 11, 2007, 01:07 AM // 01:07   #143
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Quote:
Originally Posted by wren e
On the HB-HP monk your going to have divine spirit so take deny hexes so that you have the ability to clear 3 hexes for 5 energy every 12 secs instead of cure hex on that character.
No, you don't..
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Old Nov 11, 2007, 02:10 AM // 02:10   #144
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I like the healing changes and hope it does encourage split tactics.

The real problem with this is offense is too beefed up for splits to work. A full team would rape your stand team and your base before you can do any considerable dmg to their base.

Something no one else has discussed is condi pressure + e denial.

Last edited by twicky_kid; Nov 11, 2007 at 02:13 AM // 02:13..
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Old Nov 11, 2007, 04:10 AM // 04:10   #145
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Quote:
Glimmer...its not what people think. RA, TA, AB. These arenas, Glimmer will really shine. Its a HPrayers version of ZB.
How do you figure? I'm pretty sure WoH is the healing prayer version of ZB.

Glimmer is like a healing version of RoF, but also works as a consistent heal like a dwayna's kiss or gift. If anything, you run Glimmer so you can drop rof and run more utility. In fact, that's pretty much the only reason I can think of to run it over another WoH or RC. Otherwise, there's just no point.
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Old Nov 11, 2007, 09:54 AM // 09:54   #146
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RC
Monk/Assassin

Divine Favor: 11 (10+1)
Healing Prayers: 9 (8+1)
Protection Prayers: 14 (12+2)
Shadow Arts: 2

Reversal of Fortune (Protection Prayers)
Spirit Bond (Protection Prayers)
Restore Condition [Elite] (Protection Prayers)
Gift of Health (Healing Prayers)
Guardian (Protection Prayers)
Mending Touch (Protection Prayers)
Holy Veil (Monk other)
Return (Shadow Arts)



WoH
Monk/Elementalist

Divine Favor: 11 (10+1)
Healing Prayers: 14 (12+2)
Protection Prayers: 9 (8+1)

Shielding Hands (Protection Prayers)
Infuse Health (Healing Prayers)
Word of Healing [Elite] (Healing Prayers)
Dismiss Condition (Protection Prayers)
Signet of Rejuvenation (Healing Prayers)
Holy Veil (Monk other)
Glyph of Lesser Energy (Energy Storage)
Heal Party (Healing Prayers)



WoH is better than Glimmer.

Last edited by JR; Nov 11, 2007 at 09:57 AM // 09:57..
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Old Nov 11, 2007, 11:08 AM // 11:08   #147
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Quote:
Originally Posted by JR
RC
Monk/Elementalist

Divine Favor: 11 (10+1)
Healing Prayers: 9 (8+1)
Protection Prayers: 14 (12+2)


Reversal of Fortune (Protection Prayers)
Spirit Bond (Protection Prayers)
Restore Condition [Elite] (Protection Prayers)
Gift of Health (Healing Prayers)
Guardian (Protection Prayers)
Aegis (Protection Prayers)
Holy Veil (Monk other)
Glyph of Lesser Energy (Energy Storage)



WoH
Monk/Elementalist

Divine Favor: 11 (10+1)
Healing Prayers: 14 (12+2)
Protection Prayers: 9 (8+1)

Shielding Hands (Protection Prayers)
Infuse Health (Healing Prayers)
Word of Healing [Elite] (Healing Prayers)
Dismiss Condition (Protection Prayers)
Signet of Rejuvenation (Healing Prayers)
Holy Veil (Monk other)
Glyph of Lesser Energy (Energy Storage)
Heal Party (Healing Prayers)



WoH is better than Glimmer.
Fixed that for you.
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Old Nov 11, 2007, 11:16 AM // 11:16   #148
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Uuuh... Only if you want to run Aegis.
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Old Nov 11, 2007, 02:42 PM // 14:42   #149
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Quote:
Originally Posted by JR
Uuuh... Only if you want to run Aegis.
Why wouldn't you? At 10 energy it's one of the most powerful skills in the game.
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Old Nov 11, 2007, 03:01 PM // 15:01   #150
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Quote:
Originally Posted by IMMORTAlMITCH
Why wouldn't you? At 10 energy it's one of the most powerful skills in the game.
Doesn't have to be on the monk for it to be powerful.
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Old Nov 11, 2007, 09:49 PM // 21:49   #151
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Quote:
Originally Posted by -Pluto-
How do you figure? I'm pretty sure WoH is the healing prayer version of ZB.

Glimmer is like a healing version of RoF, but also works as a consistent heal like a dwayna's kiss or gift. If anything, you run Glimmer so you can drop rof and run more utility. In fact, that's pretty much the only reason I can think of to run it over another WoH or RC. Otherwise, there's just no point.
Quote:
Originally Posted by Melody Cross
Its hard to interrupt even with Dazed on you (a huge plus over ZB) and the recharge means its always up when I actually needed a heal while running it.
If I'm going to run WoH 4v4, I'll run ZB and spec more in prot. Glimmer has other uses that make it a contender for 4v4 now...as I think I've explained pretty well by now.

Glimmer is not an HP version of RoF. Its a replacement for GoH on prot bars, and a reason to spec some HoT in 4v4.

Quote:
Originally Posted by Thomas.knbk
Needs A LOT more small prot. And rof+glimmer is pretty useless now that Glimmer is on a 1s recharge. I never thought I'd actually advice someone to take RoF off a monk bar one day.

My glimmer bar:

Glimmer
SB
Guardian
SoA
Sig Rejuvenation
Dismiss
Veil
Breeze (not kidding)
If that works for you thom, GG. I tend to run monk bars built toward team clearing. Dismiss can't keep up with blind spams and dies to dazed. While I already admit that Glimmer is an effective weapon with dazed on you, I'd rather get that condition off. You have to wait it out when its covered and the only removal you have is dismiss.

GGs

Quote:
Originally Posted by ibreaktoilets
Yes, lets spec into prot in the midline when a monk can do it fine.
QFT, if the monks are geared for 8v8.

Last edited by Melody Cross; Nov 11, 2007 at 09:53 PM // 21:53..
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Old Nov 11, 2007, 11:34 PM // 23:34   #152
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Quote:
Originally Posted by twicky_kid
Doesn't have to be on the monk for it to be powerful.
Who the hell are you going to put it on then?
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Old Nov 11, 2007, 11:54 PM // 23:54   #153
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well, before the buffs to GoLE, aegis was usually run on midline and maybe a flagger.

in the pre-NF era, monks' role on the team were strictly to prevent people from dying. party passive defense, party healing, and removing condition/hex stacks were all roles fulfilled by midline or flagger. with the release of NF and buffs to GoLE, teams have steadily offloaded a lot of the midline party defense duties onto the monks, allowing their midline to use more skills to blow people up. before the most recent update, party passive defense (through aegis chaining), party healing, and sometimes mass condition condition removal (RC) were all roles handled by the backline; roles that are all formerly spread out among the midline before NF and GoLE buff.

if anything, the nerf to LoD might force teams to spread these roles out a little more, perhaps promoting a more varied and fun playing environment. however, much of the skill balancing over the past year or so have been made on the premise of those roles on the monks, so whether if the changes go in the desired direction or not remains to be seen. the question right now is if teams can afford to offload those roles away from the monk or not.

of course, my experience playing gvg were pretty limited prior to NF. so if i'm wrong, then please correct me.
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Old Nov 12, 2007, 12:13 AM // 00:13   #154
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Without LoD, the other players on the team may have to start bringing self heals or self survivability skills. Or perhaps, splits is the way to go.
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Old Nov 12, 2007, 12:32 AM // 00:32   #155
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Quote:
If I'm going to run WoH 4v4, I'll run ZB and spec more in prot. Glimmer has other uses that make it a contender for 4v4 now...as I think I've explained pretty well by now.

Glimmer is not an HP version of RoF. Its a replacement for GoH on prot bars, and a reason to spec some HoT in 4v4.
Even if you only ran 11 heal because of some strange belief that you need to have 14 prot, you heal just as much with WoH as ZB. That's how good it is now.

And can you please tell me what I'm not getting about glimmer and rof? I already explained that glimmer is the equivalent of a rof going off on a 54 damage hit. While RoF can out-do this, it often doesn't. What possible gain do you get from running RoF and Glimmer on the same bar? A skill you can use more freely to cast through diversion? I'd rather take skills that I might, you know, actually use in that slot. I think in the case of a glimmer monk, people are only taking rof out of habit.

But again, maybe there's something I'm missing.
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Old Nov 12, 2007, 04:09 AM // 04:09   #156
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Every good team has either Mirror or enough interrupts that they can keep down your Aegis without too much of a worry. Shrug, I just don't think it's worth it. I'd rather take Guardian in that slot and know that a good monk who pre-prots will use it to a simmilar effect.

In related news, Glimmer is still bad. I ran it for an entire season before it was buffed (don't ask), and still don't like it now. WoH is just too powerful for Glimmer to be considered an alternative.

Last edited by JR; Nov 12, 2007 at 04:13 AM // 04:13..
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Old Nov 12, 2007, 08:17 PM // 20:17   #157
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One Aegis does seem like bait, but I'm not sure what skill I'd replace it with on that backline. Herd block wus gud.
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Old Nov 12, 2007, 09:15 PM // 21:15   #158
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Tbh no one takes mirror unless they are P/Me which isnt very common atm.

Obviously the times you get aegis off compared to the times that you don't is enough to warrant running it. Plus the amount of damage it can mitigate for 10 energy makes it well worth it on the monk bar if he can fit it.

But as byron said 1 aegis is interupt bait so 2 is always good.

Last edited by Burton2000; Nov 12, 2007 at 09:19 PM // 21:19..
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Old Nov 12, 2007, 10:25 PM // 22:25   #159
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For some reason my post got deleted, anyway it's pretty hard to get aegis interrupted if you use it with glyph lesser.
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Old Nov 12, 2007, 10:36 PM // 22:36   #160
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why?? glyph doesnt make it cast faster...
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