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Old Oct 13, 2007, 12:41 AM // 00:41   #1
Pre-Searing Cadet
 
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Default need a fast killing assasin build, not a hit and run! PVP

well everytime i fight an enemy in allience battles with my assasin there is always an assasin that kills me FAST! i dont even have time to get through my 4 chained moves. i ask for new builds and i have like 50% of all assasin skills that i can buy but i really cant find the right build for me, which is a fast killer, maybe one that has a deep wound or something(not required). i also only need to kill 1 person with my moves i dont expect to kill 3 people with 1 life or w/e. im currently a/n because i get health from ppl i kill. So i need a good build i guess this will be a sin request, hope you guys can help me
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Old Oct 13, 2007, 03:00 AM // 03:00   #2
has 3 pips of HP regen.
 
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Boring cookie-cutter SP spiker.

http://www.pvxwiki.com/wiki/Build:A/...rison_Assassin
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Old Oct 13, 2007, 03:25 AM // 03:25   #3
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http://www.pvxwiki.com/wiki/Build:A/E_AoD_Shock_Sin

Shock Offensively. Interrupt some things or stop the enemy from running.

Shock Defensively. Shock a sin in the middle of a combo.

Shock, but don't shock too much. Be careful with your energy.

Remember, spike with vamp daggers if you can/are able to, never be afraid to run with thought, and learn to make monks waste energy. Don't attack under spirit bond/protective spirit, if possible fake-spike by running to an enemy and when they get protected switch targets with a shadow step when you know that the opposite monk is somewhat decent.
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Old Oct 13, 2007, 05:23 PM // 17:23   #4
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My current build
Code:
http://www.pvxwiki.com/wiki/?title=Special%3APvXDecode&wpBuild=OwRj0xf24OPM%2FH%2FrC6ySDcCwAA&wpName=&Go=Submit
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Old Oct 13, 2007, 05:57 PM // 17:57   #5
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Don't post sp -_-... your giving oxygen to the fire.
____________
uh...
Way of the empty palm, Unsuspecting strike Wild strike, Hoto falling spider twisting fangs


*COUGH* *cough* *runs*
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Old Oct 20, 2007, 06:50 AM // 06:50   #6
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Quote:
Originally Posted by vinogradov
My current build
Code:
http://www.pvxwiki.com/wiki/?title=Special%3APvXDecode&wpBuild=OwRj0xf24OPM%2FH%2FrC6ySDcCwAA&wpName=&Go=Submit
Wow, how do you have enough energy for those necro spells? Sins usually shouldn't be found casting spells. I really don't know what can be done with A/N, there isn't a great deal of synergy to be had there. Your best bet secondaries for a sin are Warrior for Increased Attack Speed skills, Monk for healing/Mending Touch, or Dervish if you feel the need to experiment with Mystic Regeneration. I guess Ele can give you shock and a conjure.
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Old Oct 21, 2007, 06:27 AM // 06:27   #7
has 3 pips of HP regen.
 
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Vampiric Touch is a terrible, terrible skill that isn't even close to worth its 15e price tag. Deathly Swarm makes no sense on a melee character. Soul Feast is too situational and is also expensive.

There are only three necro skills you should ever consider using as an Assassin:
Corrupt Enchantment
Parasitic Bond (as fuel for Black Lotus Strike)
Plague Touch

For fast killing, you probably want /W secondary for the attack speed stances.
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Old Oct 21, 2007, 03:09 PM // 15:09   #8
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The complete lack of points invested in Death or Blood Magic is pretty attractive too.
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Old Oct 22, 2007, 03:56 AM // 03:56   #9
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This is my favorite sin build of all time:

A/Mo

11+1+1 Critical Strikes
8+1 Shadow Arts
11+1 Dagger Mastery
3 Protection Prayers

Palm Strike
Horns of the Ox
Falling Spider
Twisting Fangs
Shadow of Refuge
Mending Touch
Shadow Walk
Dash


Proven effective damage combo, great survival skills, excellent teleport.

Build takes practice to learn the more intricate aspects of play, but its probably the most balanced assassin template out there.

Just for Christ's sake, don't play shadow prison spikers; they give assassins a bad name.
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Old Oct 22, 2007, 04:34 AM // 04:34   #10
yum
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What difference does it make?

Still 1234: off dual off dual -_-
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Old Oct 22, 2007, 04:45 AM // 04:45   #11
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That's how assassins work. If you think about it that way, then every build for every character (except maybe monks, dom mesmers, and rangers) is 12345678.

1234 is perfectly acceptable. 1234567-holy-shit-my-bar-is-all-attack-skills is not.
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Old Oct 22, 2007, 05:15 AM // 05:15   #12
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The SP sin bar is made up mostly of attack skills, and it's the best sin bar for fast solo spiking out there right now. A lot of people will say that the bar is 'cookie cutter' or 'takes no skill', and that you shouldn't run it for that reason. Those people should not be listened to. You play the game you're given and run the most effective build you can, not the build that is most 'original' or that gets you more popularity from the community.

That said, neither SP nor any other sin bar will teach you much about how to actually coordinate an offense or get around monks. Sin bars are, by definition, very simple to play and there usually aren't a lot of interesting choices to make. If your goal is to insta-gib players in AB, Shadow Prison sins will work fine against any target without stances/prots. If your goal is to learn more about offenses in Guild Wars and improve your play, you're better off playing a warrior in a team environment.
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Old Oct 29, 2007, 11:25 AM // 11:25   #13
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Made a new build for my sin, saw this thread and thought you might like to see it, also any feedback on it would be great.

Golden phoenix strike
Horns of the ox
Falling spider
Death blossom
Moebius strike
Way of perfection
Death's charge
Shadow refuge

Way of perfection so i'm always enchanted and I get health for my crit. hits
golden phoenix strike to start the chain, knock-down with horns of the ox, poison and hurt when knocked down with falling spider, then hack whatever's left with death blossom and moebius strike. Death's charge is for the usual speed entry, and shadow refuge is just there for a bit of healing, I never have a sin build without it.
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Old Oct 29, 2007, 01:58 PM // 13:58   #14
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Hmm just a tip everybody is trying to make the "perfect" build. there is no such thing as a perfect build.
And I got a Tip for you, Don't use skills with a long recharge time.
As an Assassin alot of people will try to kill you, becuz ur dangerous have low armor and low HP. Instead of focusing on attacking you should focus on surviving.
Killing is easy for an Assassin but it's hard to stay alive.
And you should experiment a lil biy.

O yea, you should try the skill moebius strike .
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Old Oct 29, 2007, 04:20 PM // 16:20   #15
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a few good builds:


the "i can kill anything... with enough time" build
-tis gets through blocks, enchants, conditions, pretty much everything. If it needs to die, this build will do it.

-assasins remedy
-golden fox strike
-wild strike
-shattering assault
-impale
-siphon speed/ dash
-optional (go /me for hex breaker)
-res sig

unblockable, stance killer, chant strip, yay. you can bypass diversion too with a well timed shattering assault. the recharges are a little bit effed with failing sin skills. so if you get diversion mid combo and you can activate shattering out of order, you just beat diversion.


SoJ sin: deadly arts ftw!

-deadly paradox
-augury of death
-dancing daggers
-entangling asp
-sig of toxic shock
-sig of judgement
-dash/ siphon speed/ survival skills.
-res sig.
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Old Oct 29, 2007, 04:45 PM // 16:45   #16
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i found a good hit and NOT run build is

(A/R)
Critical eye
Sharpen Daggers
Apply poison
Unsuspecting strike
Exhausting assault
shattering assualt
Death Charge
Return

the only down side to this build is the lack of self heal, but with a decent monk and quick attacks u shouldnt need it at all expecially when ur job is to shadow step in do a massive amount of damage while poisoning the foe and making him bleed using critical eye to make shore u dont miss

a good varient of this build is
Critical eye
Apply poison
Jagged strike
Exhausting assault
shattering assualt
Death Charge
Return
Shadow refuge


use Daggers with either lengthens bleeding duration by 33% or one that lengthens poison duration by 33%



and if u feel a rez is important just remove shattering assualt and replace witha rez signet

hope this helps(havent died on my sin since using this build)

or theres a touch sin(A/N)

Vampiric bite
Vampiric touch
Offering of blood
Blinding powder
Critical defenses
Return
Plague touch
Deaths charge

rouch sin can be fun if ur after 3 or less ppl but any more then 3 ppl and its to risky
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Old Oct 29, 2007, 05:24 PM // 17:24   #17
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[skill]shadow prison[/skill][skill]black mantis thrust[/skill][skill]jungle strike[/skill][skill]trampling ox[/skill][skill]falling lotus strike[/skill][skill]twisting fangs[/skill][skill]remove hex[/skill][skill]mending touch[/skill]

pwns AB. you need nightfall and gw:en tho.

Last edited by X Cytherea X; Oct 29, 2007 at 05:28 PM // 17:28..
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Old Oct 29, 2007, 09:06 PM // 21:06   #18
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Quote:
Originally Posted by gloria vander belt
or theres a touch sin(A/N)

Vampiric bite
Vampiric touch
Offering of blood
Blinding powder
Critical defenses
Return
Plague touch
Deaths charge
So... you Vamp Touch yourself to 0 energy in about two casts, then autoattack for a while (doing roughly 0 damage in the process) to get energy back through Crit Strikes?
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Old Oct 30, 2007, 11:59 AM // 11:59   #19
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Quote:
Originally Posted by viRuz Clone
O yea, you should try the skill moebius strike .
I do, which is why I don't worry as much about recharge time anymore
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Old Oct 30, 2007, 02:44 PM // 14:44   #20
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Quote:
Originally Posted by gloria vander belt
i found a good hit and NOT run build is

(A/R)
Critical eye
Sharpen Daggers
Apply poison
Unsuspecting strike
Exhausting assault
shattering assualt
Death Charge
Return
Can't use Shattering Assault, no off-hand

Quote:
Critical eye
Apply poison
Jagged strike
Exhausting assault
shattering assualt
Death Charge
Return
Shadow refuge
Oh, no SA usable again.

Quote:
Vampiric bite
Vampiric touch
Offering of blood
Blinding powder
Critical defenses
Return
Plague touch
Deaths charge
Can't use Blinding Powder, no offhand. Not to mention that energy is ridiculously hard to keep up...

You should at least try your builds once before posting them so you can notice things like your elite is unusable.
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