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Old Nov 14, 2007, 01:33 AM // 01:33   #1
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Default Update - Tuesday, November 13, 2007

Update - Tuesday, November 13, 2007
Play Balance Updates

We will be evaluating the following changes over the course of this week. Additional adjustments may be made during this time period.
Assassin

* Black Lotus Strike Black Lotus Strike: decreased Energy gain to 5..18; this skill now counts as a lead attack.
* Expose Defenses Expose Defenses: decreased duration to 1..11 seconds.
* Horns of the Ox Horns of the Ox: decreased damage to 1..11.
* Impale Impale: increased casting time to 1 second.
* Trampling Ox Trampling Ox: decreased damage to 5..20.

Mesmer

* Ineptitude Ineptitude: increased recharge time to 20 seconds.

Monk

* Word of Healing Word of Healing: decreased unconditional heal amount to 5..130.

Necromancer

* Soul Reaping: no longer gains any benefit from Spirits.


Ranger

* Barrage Barrage: increased damage to 5..20 damage.
* Energizing Wind Energizing Wind: decreased duration to 1..31 seconds.
* Magebane Shot Magebane Shot: increased disable time to 10 seconds; decreased recharge time to 5 seconds.
* Player Pets: no longer leave exploitable corpses.

http://wiki.guildwars.com/wiki/Game_...:November_2007

its about time all i can say. and its a start nothing more. izzy still fail to to touch Rao which is the only Ias in the game with no drew back.
but its a start.
discuss this!
p.s: goodbye scrub way?

Last edited by kosh; Nov 14, 2007 at 02:57 AM // 02:57..
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Old Nov 14, 2007, 01:34 AM // 01:34   #2
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Everything except the horns nerf was good, i guess?
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Old Nov 14, 2007, 01:34 AM // 01:34   #3
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Very nice set of changes.
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Old Nov 14, 2007, 01:36 AM // 01:36   #4
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Horns of the Ox change is pretty misguided. If there was a dual that required any positional awareness it was this one. Why not rape blades of steel? The other changes are all fine.
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Old Nov 14, 2007, 01:40 AM // 01:40   #5
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Assassin damage nerf's are always FTW in my book.

No more soul reaping from spirit's, Woot! Now maybe we can get rid of all these N/Rt's and N/Mo's putting monks and rit's back in the healer positions. I would still like to see soul reaping benifit the MM only but I'll take this change happily.

I must say, two skill balances in one week, if Anet keeps this up I will be forced to bite my tongue.
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Old Nov 14, 2007, 01:42 AM // 01:42   #6
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Overall, it was a good update to get rid of sineptitude and thumpway. I would've liked to see blades changed instead of the two ox skills, mainly because the ox skills have usefulness outside of the gimmicks, whereas blades doesn't.

The WoH nerf was expected, but I would've liked to see an update in the near future that addresses party healing.

Barrage getting buffed is good I guess?
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Old Nov 14, 2007, 01:45 AM // 01:45   #7
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Quote:
Originally Posted by holymasamune
Barrage getting buffed is good I guess?
Probably to quiet down all those PvE rangers who wanted Izzy's head on a stick for nerfing splinter/barrage build.


Does he want magebane shot to be run in GvG? I mean it's not a bad elite right now with the new changes, but in order for people to be willing to give up cripshot or BA, the non-elite alternatives to cripshot and BA may need to be buffed a little bit.

Last edited by Jaen; Nov 14, 2007 at 01:49 AM // 01:49..
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Old Nov 14, 2007, 01:53 AM // 01:53   #8
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Seems like a good update. I agree with holymasamune that BoS deserved a damage nerf more than Horns of the Ox did, and I'd still like to see the 1/2 activation time buff on Jungle Strike reverted or the conditional damage reduced. Warmonger's Weapon, Deadly Paradox and Recall are still missing from the list as well

Last edited by Draikin; Nov 14, 2007 at 01:57 AM // 01:57..
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Old Nov 14, 2007, 01:54 AM // 01:54   #9
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Quote:
Originally Posted by Jaen
Does he want magebane shot to be run in GvG? I mean it's not a elite right now with the new changes, but in order for people to be willing to give up cripshot or BA, the non-elite alternatives to cripshot and BA may need to be buffed a little bit.
Nah I Would Run Magebane in HA instead of a Choking Gas Ranger......

...

..
Wait Nobody runs CG Rangers Anymore!!!.


I like Sins nerfs, but like Divine sais: better blades than both ox skills

Ineptitude ...better increase Clumsines recharge

Soul Reaping + EW again + Pets = Great!!!! Nice Job ..no more spiritway

WoH was expected but is still good

Last edited by Theli; Nov 14, 2007 at 01:58 AM // 01:58..
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Old Nov 14, 2007, 01:57 AM // 01:57   #10
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Quote:
Originally Posted by Jaen
Does he want magebane shot to be run in GvG? I mean it's not a bad elite right now with the new changes, but in order for people to be willing to give up cripshot or BA, the non-elite alternatives to cripshot and BA may need to be buffed a little bit.
A 5e 5r unblockable d-shot just might see some play. Since it's impossible to make Blind stick on Rangers anyway, this skill might prove to be pretty strong now.
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Old Nov 14, 2007, 01:59 AM // 01:59   #11
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I like this update and hopefully it'll let the LoD nerf settle.

Quote:
Originally Posted by holymasamune
The WoH nerf was expected, but I would've liked to see an update in the near future that addresses party healing.
I think it's already addressed. All the party's healing can no longer be done by the two monks. This makes for a more complex game. More things can go wrong with your backline, and you have more options to disrupt it. And e-denial got a collateral buff because there's no more 5-energy Heal Party.
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Old Nov 14, 2007, 02:10 AM // 02:10   #12
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Please keep sharing your feedback. I'm sure there are many people with strong opinions, both positive and negative, so please keep the discussion going in a productive direction.
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Old Nov 14, 2007, 02:11 AM // 02:11   #13
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this was a good update overall, at least ended with spirtiway and the nerfed a little the 2me, 2sin split.

and i think izzy cant kill anything when he is playing and thats why he keeps nerfing monks

and i know my grammar ownz
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Old Nov 14, 2007, 02:15 AM // 02:15   #14
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Quote:
Originally Posted by Draikin
Warmonger's Weapon, Deadly Paradox and Recall are still missing from the list as well
I didnt want to sound like a greedy bitch so I didnt list these in my first post.
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Old Nov 14, 2007, 02:16 AM // 02:16   #15
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Quote:
Originally Posted by Lodurr
I like this update and hopefully it'll let the LoD nerf settle.

I think it's already addressed. All the party's healing can no longer be done by the two monks. This makes for a more complex game.
No, it doesn't make for a more complex game where your 2 Monks can't keep up and die. It makes for a game where you run 3 Monks.
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Old Nov 14, 2007, 02:17 AM // 02:17   #16
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SP sin nerf is a good thing. unfortunately, that now makes the DA spammer sin the biggest bully in the yard. a possible nerf to DA sins is probably in order. however, i don't think the pve/narutards can take it without their head exploding.

magebane shot is now FTW. a dshot that can go right through all blocking, and disables spells, and all that for a 5 second recharge? yes please.
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Old Nov 14, 2007, 02:19 AM // 02:19   #17
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Please nerf Blades of Steel a PURE gimmick skill instead of Horns of the Ox and Trampling Ox which can be used to create pressure and have have some utility in the form of a KD.
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Old Nov 14, 2007, 02:20 AM // 02:20   #18
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agreed! these 3 are the only 3 left that need to be looked at

but seriously seriously happy about the SR nerf and sway nerf thank god!
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Old Nov 14, 2007, 02:21 AM // 02:21   #19
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Quote:
Originally Posted by Ensign
No, it doesn't make for a more complex game where your 2 Monks can't keep up and die. It makes for a game where you run 3 Monks.
Which is kinda funny, because one of Izzy's quoted goals for the balance before this one was to move away from a 3 monk backline.
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Old Nov 14, 2007, 02:26 AM // 02:26   #20
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Magebane - way too good. The 5 second recharge coupled with the fact that it's unblockable is what makes it problematic. Ranger interupts are meant to be balanced around the fact that they can be blocked.
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