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Old Oct 21, 2007, 11:00 PM // 23:00   #61
yum
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Holy banana. You just promoted t3h tr1ppl3 5t4n3 m3T4 !!!!!!!!!!!!!!!!!

T3h M1dnight warrior is gold!
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Old Oct 22, 2007, 08:02 AM // 08:02   #62
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Originally Posted by yum
Holy banana. You just promoted t3h tr1ppl3 5t4n3 m3T4 !!!!!!!!!!!!!!!!!

T3h M1dnight warrior is gold!
seriously, stop making posts like that. There are e's and a's on your keyboard for a reason.
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Old Oct 22, 2007, 08:24 AM // 08:24   #63
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Originally Posted by ibreaktoilets
I'm pretty sure good players can run that and still beat shitters with real builds :P

That A/Mo is way too good. Critical strikes for emanagement is hot.
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Old Oct 22, 2007, 10:32 AM // 10:32   #64
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Originally Posted by Thomas.knbk
seriously, stop making posts like that. There are e's and a's on your keyboard for a reason.
pls rly need
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Old Oct 22, 2007, 06:33 PM // 18:33   #65
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Originally Posted by holymasamune
I'm pretty sure good players can run that and still beat shitters with real builds :P

That A/Mo is way too good. Critical strikes for emanagement is hot.
So instead of sealed deck play, intentionally sabotaged build play?

Sounds like fun, where do I sign up?
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Old Nov 21, 2007, 06:00 AM // 06:00   #66
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tab are you still being bad ?
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Old Dec 03, 2007, 05:00 AM // 05:00   #67
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Quote:
Originally Posted by holymasamune
I'm pretty sure good players can run that and still beat shitters with real builds :P

That A/Mo is way too good. Critical strikes for emanagement is hot.

Oh god, I looked at the monk bars and thought "heh, they don't look that bad"

o wait, thats not primary monks.

They're not bad at all.

THEY'RE AWESOME!!!^^^

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Old Dec 03, 2007, 03:24 PM // 15:24   #68
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Originally Posted by Snow Bunny
Oh god, I looked at the monk bars and thought "heh, they don't look that bad"

o wait, thats not primary monks.

They're not bad at all.

THEY'RE AWESOME!!!^^^


Touché.

Last edited by Tab; Dec 03, 2007 at 03:27 PM // 15:27..
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Old Dec 03, 2007, 05:48 PM // 17:48   #69
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http://gwshack.us/059a8
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Old Dec 03, 2007, 06:15 PM // 18:15   #70
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Originally Posted by ibreaktoilets
The Dervishes need Guiding Hands. Natures Renewal and Tranquility do not go very well with monks that rely on enchantments and Tainted Flesh. You have no defense at the stand. The Dervishes will not be enough damage on most spikes. I'm pretty sure one or two RoF's will save that.

If you're trying to make joke builds, at least be creative.
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Old Dec 06, 2007, 09:52 AM // 09:52   #71
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Quote:
Originally Posted by dies like fish
The Dervishes need Guiding Hands. Natures Renewal and Tranquility do not go very well with monks that rely on enchantments and Tainted Flesh. You have no defense at the stand. The Dervishes will not be enough damage on most spikes. I'm pretty sure one or two RoF's will save that.

If you're trying to make joke builds, at least be creative.
Way to pay attention to the rest of the thread!
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Old Dec 06, 2007, 07:02 PM // 19:02   #72
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Quote:
Originally Posted by dies like fish
The Dervishes need Guiding Hands. Natures Renewal and Tranquility do not go very well with monks that rely on enchantments and Tainted Flesh. You have no defense at the stand. The Dervishes will not be enough damage on most spikes. I'm pretty sure one or two RoF's will save that.

If you're trying to make joke builds, at least be creative.
UR BAED @ SARCASM.

sense of humor much?
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Old Dec 06, 2007, 07:06 PM // 19:06   #73
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Quote:
Originally Posted by dies like fish
The Dervishes need Guiding Hands.
Lol i stopped reading at the first full stop, thinking it was sarcasm about guiding hands (well.. atleast hoped it would be). How i managed to miss the rest of his serious post i'll never know
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Old Dec 06, 2007, 07:10 PM // 19:10   #74
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Healer's boon runners are ownz. One step below my preferred blessed light/heal party runner.
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Old Dec 07, 2007, 04:00 PM // 16:00   #75
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alright, time to end the madness, sorry guys.
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