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Old Nov 29, 2007, 04:56 AM // 04:56   #101
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There is a Deadly Paradox spike running around. It may get nerfed by the end of the month if pugs get going.
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Old Nov 29, 2007, 05:22 AM // 05:22   #102
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I hate an idea, i havent looked through all the pages to see if it has been mentioned though:
Entangling asp: must follow an offhand/dual attack.
Chain broken, skills stay viable.
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Old Nov 29, 2007, 09:15 AM // 09:15   #103
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It crossed my mind also, would make it in line of trampling ox or hoto...

makosi: thank you, you got my point
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Old Nov 29, 2007, 09:45 AM // 09:45   #104
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I always liked the tossing daggers sins (eve tho I never never use em ), but mokone is right, getting tru blocking and blind is pretty dumb, its not like they're ethereal daggers...
I think the blocking might be a difficult mechanic for them to implement for dancing daggers but the blind could go "If you are suffering from the blind condition, this skill fails."
At least would make em use mending touch =]
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Old Nov 29, 2007, 10:42 PM // 22:42   #105
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Nothing wrong with Dancing daggers really.

Can we just call Deadly paradox, Augury too

And call it a day?
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Old Nov 30, 2007, 12:46 AM // 00:46   #106
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Location: "Pre-nerf" is incorrect. It's pre-buff.
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15 Energy for Paradox now. Looks good.
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Old Nov 30, 2007, 02:38 AM // 02:38   #107
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Still doesn't shuts them down enough, I say nerf it to 25.
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Old Nov 30, 2007, 08:12 AM // 08:12   #108
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Quote:
Originally Posted by 6am3 Fana71c
Still doesn't shuts them down enough, I say nerf it to 25.
keep it 15 or 10, just add -6 e-pips while under effect.
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Old Nov 30, 2007, 01:35 PM // 13:35   #109
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The main change is that you should probably use elite energy management to maintain the pressure, which is a fair trade. I'm happy to see signet of judgement out of the build.

As for Augry of Death, if they changed it to "Target foe suffers a deep wound next time that foe is hit by a critical strike under 50% health", then it couldn't be abused by caster spikes. It becomes a little more randomy and thus worth its cheap cost and low recharge.
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Old Nov 30, 2007, 02:07 PM // 14:07   #110
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15 energy on an assassin is a no no. Poor sin would actually have to bring energy management or something.
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Old Nov 30, 2007, 05:05 PM // 17:05   #111
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thanks god. three cheers for izzy
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Old Dec 04, 2007, 06:43 PM // 18:43   #112
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Quote:
Originally Posted by Turbobusa
thanks god. three cheers for izzy
I will miss it...
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Old Dec 07, 2007, 05:20 PM // 17:20   #113
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Now all Izzy has to do is remove the Deep Wound from Augury and reduced the damage of Signet of Toxic Shock. Nearly there.!
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Old Dec 07, 2007, 11:19 PM // 23:19   #114
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Quote:
Originally Posted by makosi
Now all Izzy has to do is remove the Deep Wound from Augury and reduced the damage of Signet of Toxic Shock. Nearly there.!
Don't like sins, do ya?
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Old Dec 07, 2007, 11:30 PM // 23:30   #115
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I do like sins. What I don't like is 100+ armour-ignorning damage which costs 0 energy.
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Old Dec 08, 2007, 12:51 AM // 00:51   #116
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Toxic Shock isn't the only skill which do high damage in the game...

I could say it's balanced around needing to hit a poisoned enemy, and doing damage is what sins do but I guess is a perception thing.

You only get +100 damage with heavy investment on deadly too. If Toxic Shock is nerfed (who knows?) there will be few sources of damage in that tree now.
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Old Dec 09, 2007, 03:08 PM // 15:08   #117
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Quote:
Originally Posted by Lorde
Toxic Shock isn't the only skill which do high damage in the game...
I could say it's balanced around needing to hit a poisoned enemy, and doing damage is what sins do but I guess is a perception thing.
You only get +100 damage with heavy investment on deadly too. If Toxic Shock is nerfed (who knows?) there will be few sources of damage in that tree now.
That heavy investment in Deadly is absolutely no problem what so ever, if your a deadly arts sin who is abusing the IMBA of Deadly paradox.
Lorde I highly doubt you take Dagger mastery with your Deadly arts sin (only im fruity enough to do that) so how is Deadly arts investment a problem for you?

Quote:
makosi Now all Izzy has to do is remove the Deep Wound from Augury and reduced the damage of Signet of Toxic Shock. Nearly there.!
Signet of Toxic Shock can be left alone, at most a revert to its old recharge nothing more.
Augury can be changed IMO.


Deadly paradox does not need 6-e denial.
It just needs a change.

Deadly paradox approves of Imbalance, the only way to fix that is to change its function.
Deadly paradox is far too loose in what it does.
It should affect Hexes and Enchantments only.
The fact that it affects Signets and normal spells is 1 of the main problems with it.

If Deadly paradox was

All your Assassin Hexes and Enchantments last 33 or 50% longer and recharge 33 or 50% faster for X amount of time. All non Assassin enchantments cast on you have 50% less duration and all hexes cast on you last 33 or 50% longer.

( dunno wether 33% or 50%,)

Doesn't affect melee attacks, Entangling Asp can go back to sucking ass. Shroud of Silence can see more play time.

Deadly paradox should really just affect Hexes and enchantments, it affecting all their damn spells is bloody retarded.
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Old Dec 09, 2007, 04:43 PM // 16:43   #118
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^I like this change.
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Old Dec 09, 2007, 05:44 PM // 17:44   #119
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IMO the existence of deadly paradox was a bad idea in the first place. A Non-elite way to double the effectiveness of DA and SA skills was ridiculous. They now how to make sure all other SA/DA skills dont become overpowered when used with it, thus encouraging the cookie cutter sins.

Paradox should have been elite.
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Old Dec 09, 2007, 05:54 PM // 17:54   #120
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Quote:
Originally Posted by Master Ketsu
IMO the existence of deadly paradox was a bad idea in the first place. A Non-elite way to double the effectiveness of DA and SA skills was ridiculous. They now how to make sure all other SA/DA skills dont become overpowered when used with it, thus encouraging the cookie cutter sins.

Paradox should have been elite.
I don't really know if making it elite would fix the problem though, the first assacasters didn't use any elite at all... I kinda like Ensokiris idea for once though, but it should still disable attacks. I don't want SP sins back again...
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