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Old Dec 13, 2007, 07:33 AM // 07:33   #21
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Then why not just creates 2 skills system, maybe 3 so that those pvers would not whine.

Magebane is overpowered in TA, that's the fact. I'm not safe even when I activate my life-saving stance.

Remove the unblockable clause and change disabling spells => skills.
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Old Dec 13, 2007, 08:01 AM // 08:01   #22
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Maybe reduce disable duration to 5 but make it affect skills aswell. If this makes it worse than dshot then move to marksmanship and add a bit of damage.
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Old Dec 13, 2007, 05:59 PM // 17:59   #23
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It's not overpowered when looking at the other good ranger elites, most notably crip shot. Taking magebane means losing the utility and effectiveness of another elite. Cranking it up to 10 energy or removing the unblockable cluase would make it underpowered once again. At that point it would worse than d-shot, and elite.

If anything needs a nerf, it's sloth hunter shot...I'd say a 15% reduction in conditional and unconditional damage. It lets a ranger be a reilable source of damage, conditions, and interrupts without using an elite slot. Baed.

Otherwise, learn2cancel. Much bad info in this thread.
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Old Dec 13, 2007, 06:27 PM // 18:27   #24
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Honestly, I think taking out the unblockable cause would make the magebane lose most of it's teeth. I'd keep the unblockable cause but lower the duration added time by quite a bit and maybe up the recharge time a little. Disabled for an additional 10 seconds while not being able to block is just insane. A few seconds or just have it as an interrupt with no additional time added but the same recharge might be alright.

The other ranger elites don't turn you into what magebane shot does - an unstoppable anticaster juggernaut. Burning arrows, cripshot, etc can all be blocked or mitigated. You can't really do anything against magebane besides not cast and that's not really an option. If you send people against the ranger, it frees up the rest of their team to have their way (not to mention rangers are pretty good at kiting with natural stride.) If you don't cast, you get punished further with sloth's hunter. It's pretty much a lose-lose situation. The only real solutions are to keep the ranger hexed/diverted, or permablind and the problem lies in the fact that you are forced to do so.
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Old Dec 13, 2007, 06:59 PM // 18:59   #25
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Not signed a melee class can wipe a mb ranger.
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Old Dec 13, 2007, 07:42 PM // 19:42   #26
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Needs a change, overpowered in TA if youre not running a mb youre usually fighting an uphill battle. Completely takes casters out if the TA too which is a bad thing.

Not like it affects gvg anyhow since youd be an idiot to take it over crip shot.
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Old Dec 13, 2007, 08:49 PM // 20:49   #27
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the only thing truly bad about this skill is the recharge. It just promotes retarded spam. Much like old school Diversion under pre-nerf MoR.

A 10 second recharge will only allow it to remove 1 skill from play (choose carefully) while still retaining it's unblock-ability.

Edit Also keeping it's 'disable everything' clause would be a good thing in this instance.

Last edited by frojack; Dec 13, 2007 at 08:51 PM // 20:51..
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Old Dec 13, 2007, 10:32 PM // 22:32   #28
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Magebane shot is TA dominator I suppose
Can't be blocked by enchanted foes perhaps?
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Old Dec 14, 2007, 01:28 AM // 01:28   #29
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I like the idea of false-casts to give the ranger a hard time although Savage and Magebane's recharge is quite short at 5 seconds.

Sometimes you don't have the luxury of playing mind games like when you're under pressure and must cast as a a matter of urgency. This is theory vs. practice.

These arrows fly so quickly on a recurve that you can rarely evade them by movement. It becomes a game of luck when you're faced with a Magebane spammer.
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Old Dec 14, 2007, 01:43 AM // 01:43   #30
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magebane needs to be put under expertise and its disable duration scaled to 1...11. that's all it needs. currently, you can run it on a mesmer, and it will trump any mesmer elite even though you need to swap constantly to use it.
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Old Dec 14, 2007, 01:56 AM // 01:56   #31
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Quote:
Originally Posted by moriz
magebane needs to be put under expertise and its disable duration scaled to 1...11. that's all it needs. currently, you can run it on a mesmer, and it will trump any mesmer elite even though you need to swap constantly to use it.
Uhh...what? Is this a joke? Name one mesmer who uses Magebane Shot AND has brains. Putting MB Shot under Expertise will solve nothing since most rangers run high Expertise anyway, and I asume it's safe to ignore those mesmers running it. On topic, I think Magebane is fine. Yeah it owns casters, but Blinding Surge owns melee too, and yet no one complains (not best comparasion, but still...)
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Old Dec 14, 2007, 02:19 AM // 02:19   #32
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magebane shot blows the shit out of power block and psychic distraction. that should be pretty obvious. the only drawback is that it requires a bow, which needs constant micro'ing to take advantage of. with that said, since the reward is great enough (and trust me, disabling a spell for 10 seconds with an unblockable, 5 second recharge interrupt is a great reward), you'll find people who would jump through whatever hoops it takes to use it. in this case, swapping to a bow every 5 seconds or so is not a very difficult hoop to jump. it's only a matter of time before some highly skilled mesmer takes advantage of it.
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Old Dec 14, 2007, 02:42 AM // 02:42   #33
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Quote:
Uhh...what? Is this a joke? Name one mesmer who uses Magebane Shot AND has brains. Putting MB Shot under Expertise will solve nothing since most rangers run high Expertise anyway, and I asume it's safe to ignore those mesmers running it. On topic, I think Magebane is fine. Yeah it owns casters, but Blinding Surge owns melee too, and yet no one complains (not best comparasion, but still...)
Magebane is too powerful. You can spam it and catch things with not much skill. That should'nt be able to happen.

Nobody complains about Blinding Surge because if it was nerfed all melee classes would be completely overpowered. Blinding Surge and a bit of static defence is all that stands in the way of them ruling GW.
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Old Dec 14, 2007, 07:27 AM // 07:27   #34
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Quote:
Originally Posted by Dodo The Extinct
Magebane is too powerful. You can spam it and catch things with not much skill. That should'nt be able to happen.

Nobody complains about Blinding Surge because if it was nerfed all melee classes would be completely overpowered. Blinding Surge and a bit of static defence is all that stands in the way of them ruling GW.
I think the current TA meta is kinda ele-unfriendly anyways, you would have to put it on a mesmer to make good use of it or it's a nono. Eles get destroyed in arenas.
Quote:
Originally Posted by moriz
magebane needs to be put under expertise and its disable duration scaled to 1...11. that's all it needs. currently, you can run it on a mesmer, and it will trump any mesmer elite even though you need to swap constantly to use it.
I'm not even talking about abuse by other classes, on a ranger it is significantly more deadly because rangers are GOREDENGINE hard to kill, therefore pressuring an annoying ranger is isn't really worth it in most cases (hits stride, laughs at you). I think on a mesmer it's better to work around because there's more chance you can kill him.

Last edited by bungusmaximus; Dec 14, 2007 at 07:38 AM // 07:38..
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Old Dec 14, 2007, 12:15 PM // 12:15   #35
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Don't let a ranger get at your ele in TA if he owns them which he did before Magebane with dshot and savage and ele armour. I think as an elite skill it's just right. Anymore changes then you might as well get rid of it because it isn't worth using over another elite. There's other skills i can think of out there that need nerfing alot more than magebane.
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Old Dec 14, 2007, 12:39 PM // 12:39   #36
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Quote:
Originally Posted by Edwin Phate
Not signed a melee class can wipe a mb ranger.
Don't post that shit here please.

Quote:
Originally Posted by LuckyGiant
Not like it affects gvg anyhow since youd be an idiot to take it over crip shot.
Lots of top guilds take it over crip shot.

Quote:
Originally Posted by Byron
Otherwise, learn2cancel. Much irony in this thread.
Fixed.

I think MB is fine in the context of GvG, but in TA/RA it's pretty overpowered. Maybe add a 5-10s recharge if you miss your interrupt or remove the "cannot be blocked" and add some +damage or something.
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Old Dec 14, 2007, 12:57 PM // 12:57   #37
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How about this then:

Magebane Shot

Campaign: Nightfall

Profession: Ranger
Attribute: Unlinked
Type: Elite Bow Attack

5 ½ 5

If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for additional 10 seconds. This attack cannot be blocked. If this attack fails to interrupt a spell, Magebane Shot is disabled for 12 seconds.

It's a tad long-winded but it promotes care and attention instead of mindless lucky spamming. It also rewards the caster on the recieving end for taking care to cancel spells when necessary. For the love of god, give spell casters some breathing space.

Even when Magebane is down for 12 seconds, Savage and Distracting will still be available so it won't 'make Rangers useless.'
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Old Dec 14, 2007, 01:06 PM // 13:06   #38
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Quote:
Originally Posted by makosi
How about this then:

Magebane Shot

Campaign: Nightfall

Profession: Ranger
Attribute: Unlinked
Type: Elite Bow Attack

5 ½ 5

If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for additional 10 seconds. This attack cannot be blocked. If this attack fails to interrupt a spell, Magebane Shot is disabled for 12 seconds.

It's a tad long-winded but it promotes care and attention instead of mindless lucky spamming. It also rewards the caster on the recieving end for taking care to cancel spells when necessary. For the love of god, give spell casters some breathing space.

Even when Magebane is down for 12 seconds, Savage and Distracting will still be available so it won't 'make Rangers useless.'
QFT, /signed etc.
Win.
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Old Dec 14, 2007, 02:34 PM // 14:34   #39
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Quote:
Originally Posted by makosi
Even when Magebane is down for 12 seconds, Savage and Distracting will still be available so it won't 'make Rangers useless.'
not like every ranger uses dshot, savage and magebane shot all in the same bar. I'd like magebane to be a replacement for savage shot, but whatever :/
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Old Dec 14, 2007, 02:36 PM // 14:36   #40
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Quote:
Originally Posted by the_deSKtructor
not like every ranger uses dshot, savage and magebane shot all in the same bar. I'd like magebane to be a replacement for savage shot, but whatever :/
Magebane, being Elite, should replaces your usual Elite, be it Burning Arrow, Cripshot or otherwise. Typically, the rest of the bar stays the same.
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