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Old Dec 31, 2007, 06:25 PM // 18:25   #1
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Default Beatdown VS Control

Hi,

I think that the original article should not be lost at all.

http://www.teamcipher.org/?q=node/31

Anyone who hasnt read this article should do so.

There is a lot to be said on this topic even when you have a balanced vs balanced matchup mirror match.

To win in this setup you need to create a situation where you are the beatdown against your mirror team and then using this situation to create the windows of opportunity to get kills and so on.

There are a few methods available for balanced teams to do this.

1. The EVIL/TE method.

This method was first described publicly by Kriegar I think on one of his commentaries on GWversus. Of course this method is reasonably well known at the highest levels since forever but for a lot of players this commentary on the EVIL/TE match was a learning experience. sadly this video is no longer avail

Evil used to chain run flags with multiple characters and used its utility to try and disrupt yoru flagging while at the same time controlling your offence. after a few moments of this kind of play they would have a situation where they had the flagstand and their flagger was at the stand with the flag and your flagger was only just fetching yours.

This created a massive window of opportunity to push 8 on 7 members and normally this is where EVIL would wipe teams completely.

2. The team everfrost method.

This isnt so much a method as it is a way of playing. These guys would go all out offence on you straight away trying to break you. The whole point of playing like this is to put the enemy on the backfoot straight away and force mistakes which you then capitalise upon.

3. The spike a monk on 2 minute intervals method.

Self explanatory really.

--------------

Sometimes key moments like key skills getting diverted and things happen. These are moments when you need to play aggresivly to force those kills. Concurrently if you are the team who has just lost its bsurge you need to play more defensivly.

Joe
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Old Dec 31, 2007, 07:31 PM // 19:31   #2
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What's the point of this thread?
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Old Dec 31, 2007, 07:42 PM // 19:42   #3
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Great article.

Really bad thread/OP.
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Old Dec 31, 2007, 10:11 PM // 22:11   #4
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Martin is one of the most knowledgeable people in Guild Wars.
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Old Jan 01, 2008, 12:36 AM // 00:36   #5
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This is outdated.
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Old Jan 01, 2008, 12:45 AM // 00:45   #6
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very outdated article, where alot of stuff has changed since back in those days.


@OP you a TCG player? only TCG players use words like control and beatdown lol
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Old Jan 01, 2008, 02:04 AM // 02:04   #7
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Quote:
Originally Posted by Kaon
This is outdated.
Quote:
Originally Posted by Legacy Virus
very outdated article, where alot of stuff has changed since back in those days.


@OP you a TCG player? only TCG players use words like control and beatdown lol
The skills may have changed but the concepts are still relevant (I'm referring to the original article by Martin).
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Old Jan 01, 2008, 02:49 AM // 02:49   #8
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If you want to nip pick, sure outdated, but really the the only stuff that changed is that control builds got nerfed, beatdown builds got better.
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Old Jan 01, 2008, 12:16 PM // 12:16   #9
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Quote:
Originally Posted by wuzzman
If you want to nip pick, sure outdated, but really the the only stuff that changed is that control builds got nerfed, beatdown builds got better.
That's exactly what happened, to the point where control builds are not bad, but inferior to beatdown in most scenarios.
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Old Jan 01, 2008, 05:26 PM // 17:26   #10
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Quote:
Originally Posted by Kaon
That's exactly what happened, to the point where control builds are not bad, but inferior to beatdown in most scenarios.
Just because this is the current situation does not mean that the concepts don't apply anymore. It also doesn't mean that what I said in the OP is incorrect.

Beatdown vs Control will still apply in mirror matches where you can create advantageous situations.

TheOneMephisto if you could explain what is incorrect about the OP that would be great. Otherwise piss off.

Joe
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Old Jan 01, 2008, 05:36 PM // 17:36   #11
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in a mirror image match, the only thing your midline can do, is allow you to spike every 20 seconds. and even then half the attempts will fail unless your Cripshot/BA ranger is starting to kill knights which in theory should force a "OMFG!" reaction from the 3rd monk on the stand.
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Old Jan 01, 2008, 07:38 PM // 19:38   #12
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Quote:
Originally Posted by wuzzman
in a mirror image match, the only thing your midline can do, is allow you to spike every 20 seconds. and even then half the attempts will fail unless your Cripshot/BA ranger is starting to kill knights which in theory should force a "OMFG!" reaction from the 3rd monk on the stand.
All the mirror matches we played in vZ simply went: Who teamwipe the opponent first. It almost always was us.
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Old Jan 01, 2008, 07:47 PM // 19:47   #13
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article sounds like pokemon....then I figured out that it as talking about tcg >.>

Anyways so this topic is about strategies from Beatdown and Control?
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Old Jan 02, 2008, 01:11 AM // 01:11   #14
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Quote:
Originally Posted by wuzzman
in a mirror image match, the only thing your midline can do, is allow you to spike every 20 seconds. and even then half the attempts will fail unless your Cripshot/BA ranger is starting to kill knights which in theory should force a "OMFG!" reaction from the 3rd monk on the stand.
You're a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing idiot, stop posting.
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Old Jan 02, 2008, 01:19 AM // 01:19   #15
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your a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing dip shit dumbass who needs to stop trolling.
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Old Jan 02, 2008, 01:23 AM // 01:23   #16
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Quote:
Originally Posted by wuzzman
your a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing dip shit dumbass who needs to stop trolling.
I'm not trolling, I'm just asking you to stop spouting misinformation.
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Old Jan 02, 2008, 01:26 AM // 01:26   #17
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plz. tell me how powerful midline really is if blockway is still the meta? even preferred by top guilds?
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Old Jan 02, 2008, 01:32 AM // 01:32   #18
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Quote:
Originally Posted by wuzzman
plz. tell me how powerful midline really is if blockway is still the meta? even preferred by top guilds?
The most run build atm, is by far the 2w, p, r, me/e, 2 mo, rt build, which has 2 aegises and a ward as only passive defense (and sometimes shields up), pretty sure an interrupt on a ward/aegis or a diversion on woh/rc or even a dshot/pleak on a monk makes quite a lot of difference especially in mirrormatches.

Idk wtf you mean by cripshot/ba(no one runs ba anymore btw) killing knights and a 3rd monk going OMFG, but I'm pretty sure it makes no RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing sense.
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Old Jan 02, 2008, 04:25 AM // 04:25   #19
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Who runs 3 monks?
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Old Jan 02, 2008, 04:46 AM // 04:46   #20
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people run monk runners, rit runners are only used because of splinter and half the bar is resto healing skills for protecting npc's and prolonged stand battles. Some people prefer 3 actual monks rather then a 2.5 monk as their backline. BA is still an option, not a popular one, but guilds occassional rolls those out as well. Cripshot ranger, if given a long enough period of time can work their way into the knights. and besides super defense builds are still very playable, look at AT...
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