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Old Jan 08, 2008, 09:15 AM // 09:15   #61
Ascalonian Squire
 
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Join Date: Jun 2006
Location: Japan
Guild: Steel Phoenix [StP]
Profession: Mo/Me
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Im reading this topic for a while now and a see several suggestions. i made a list what i do as a monk against zergway.Here are somethings already said on this topic but im gonna write it down anway.

My list:
Always remove the condition of the monk. If it gets crippel it takes more dmg. I think ppl should call it when they got crippel on them. In my view the condition crippel vs zergway is deadly.

Second dont you ever stop and cast straight away with zergway. The chance that your skill is getting dchopped is big.

You dont need ward against melee i prefer foes or water snares anyway.

It doesnt hurt if you swap weapons you know. I think its retarded when i hear a monk after 1-2 min im out off energy.

I think thats about it .

Last edited by dirtydutch; Jan 08, 2008 at 09:18 AM // 09:18..
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Old Jan 08, 2008, 11:38 AM // 11:38   #62
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Join Date: Jun 2007
Guild: The Biggyverse
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i've played alot of iway this weekend and the only time we have lost is, on rthe occasional relic run, courtyard and antechameber and halls. And when we've not played iway/zerg its easy to beat, its about hitting the paragons! Wait till they infuse and then both hit them simultaneously. therefore to counter zerg you dont need mass anti shouts you just need to hit both paragons when one infuses, hopefully u'll have a scrub team who dont understand that you cant infuse under pressure ^ ^ then its gg straight off otherwise eventually they'll drop, in balanced i'd say (say in a 2 war/derv etc frontline team) 1 hits the other and trys to kd, interupt one and the spike goes in on the other, the main quick heal is infuse so all you have to do is interupt it for GG
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Old Jan 08, 2008, 03:45 PM // 15:45   #63
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Why would you try to interrupt infuse?
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Old Jan 08, 2008, 06:50 PM // 18:50   #64
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wen 1 infuses there half health you can catch both if you dont let them get the second one off also they loose 10 energy wasted, but my english is very poor hehe
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Old Jan 08, 2008, 06:53 PM // 18:53   #65
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So waste an interrupt on trying to interrupt a quarter second cast. Not a good idea.
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Old Jan 08, 2008, 07:17 PM // 19:17   #66
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I think he ment shame lucia
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Old Jan 08, 2008, 09:58 PM // 21:58   #67
Wilds Pathfinder
 
Join Date: Apr 2006
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im going to run a hex build with atrophy on a SS vocal minority necro.

leadership = 0

divine favour = 0

ball the zergwarriors and vocal them... atrophy a para... they wont get any energy back from their shouts...
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Old Jan 08, 2008, 10:05 PM // 22:05   #68
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I have a Noob question...

If a warrior has a strength shield. You use atrophy (or however you spell it), do they lose 8 armour?

I should know this, lol...
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