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Old Dec 10, 2007, 03:46 PM // 15:46   #101
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Yea but enemy ward v harms are very fun when I bring a CG ranger

GG lol
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Old Dec 30, 2007, 05:36 PM // 17:36   #102
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Anyone who thinks that the current form of HA is better than it's previous incarnations clearly was not a good player at the time when HA was actually fun.
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Old Dec 30, 2007, 10:34 PM // 22:34   #103
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ha sucks now its just people who are most likely newer to the game they think its great....


most Ha'ers will tell u it was awesome back in the day.......no gank kills etc


they just dont know any better......keep them ignorant and they will love it.....they dont know any better :P
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Old Dec 31, 2007, 01:54 PM // 13:54   #104
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I remember ganks o.0.
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Old Dec 31, 2007, 08:36 PM // 20:36   #105
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Quote:
Originally Posted by elektra_lucia
I remember ganks o.0.
back when people cared about favour... lol

i remember the following type of ganks on multiteam maps

[All Chat] Euro Team A: ''Kill the Americans!''
[All Chat] Euro Team B: ''DIEEEE YANKS!''
(2 euro teams gank american team to pulp)

sigh... memories
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Old Jan 01, 2008, 12:50 AM // 00:50   #106
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Bring back 6v6.
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Old Jan 01, 2008, 12:53 AM // 00:53   #107
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Quote:
Originally Posted by ZenRgy
Bring back 6v6.
I recall people saying HA being 6v6 was...very bad...
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Old Jan 01, 2008, 01:18 AM // 01:18   #108
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Does that mean I have to agree?

During NF 6v6 (and I mean post Dual Para which was incredibly fail), the meta, was essentially balanced (SP Sins, Fire Eles, Water Eles, PD mesmers and monks)

It ruled out a lot of things like spiritway (which pretty much failed) and gimmick spikes.
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Old Jan 01, 2008, 01:21 AM // 01:21   #109
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I didn't say you had to agree, i was pointing out that i RECALLED people saying it was bad.

(oh yeah, how were SP sins balanced?)

And yes, Spiritway/Iway/any other lame build kinda fail anyway, BALANCED FTW!
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Old Jan 01, 2008, 01:26 AM // 01:26   #110
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I'm saying that the build was balanced, I know SP sins were imba but it was essentially [Frontline (or melee character, whatever.)/Midline/Backline]. It wasn't Rit spike, Bloodspike, Discord and that sort of garbage.

Last edited by ZenRgy; Jan 01, 2008 at 01:29 AM // 01:29..
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Old Jan 01, 2008, 01:33 AM // 01:33   #111
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I can't stick HoH relic runs and capture points. Relic runs are mostly irrelivent until the last 20 seconds where the deciding relic matters.

I'd like it to be all about capping, whether it's old style 'last-cap-wins' or the modern King of the Hill. I know others don't approve of that but it was exciting back in those days.

Last edited by makosi; Jan 01, 2008 at 01:35 AM // 01:35..
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Old Jan 01, 2008, 03:24 AM // 03:24   #112
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Quote:
Originally Posted by tyla salanari
I didn't say you had to agree, i was pointing out that i RECALLED people saying it was bad.
People tend to scream about things that are different and unexpected. I liked 6v6, it's not like it was game-breakingly different.
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Old Jan 01, 2008, 03:41 AM // 03:41   #113
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Quote:
Originally Posted by ZenRgy
Does that mean I have to agree?

During NF 6v6 (and I mean post Dual Para which was incredibly fail), the meta, was essentially balanced (SP Sins, Fire Eles, Water Eles, PD mesmers and monks)

It ruled out a lot of things like spiritway (which pretty much failed) and gimmick spikes.
lol that is real shit spiritway/monk ball/eleball was at it's strongest in 6v6 and that "balanced" meta was only in existence when anet changed halls to kill count.
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Old Jan 01, 2008, 04:54 AM // 04:54   #114
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Quote:
Originally Posted by wuzzman
lol that is real shit spiritway/monk ball/eleball was at it's strongest in 6v6 and that "balanced" meta was only in existence when anet changed halls to kill count.
Well when I was playing during US primetime in 6v6, all the teams we faced were pretty much balanced, Spiritway didn't have enough room to put all the crap that you sit it has now so it was incredibly easy to beat. I don't know what you're talking about with ele ball and monk ball.
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Old Jan 01, 2008, 12:25 PM // 12:25   #115
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Quote:
I recall people saying HA being 6v6 was...very bad...
People said the world was flat, those who didn't agree usually got hung. I can use this argument most times, because the bottom line is: People don't get smarter. They just get more opinionated. 6vs6 was cool, but I prefer 8vs8 personally. I just like the more hectic battle I think.

Bring back being allowed to bring more heroes.
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Old Jan 01, 2008, 02:37 PM // 14:37   #116
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6v6 was sf and sandstorm and shadowprison sins.
not much varity

although 8v8 is the same, but i do like 8v8 more it requires more skill imo
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Old Jan 01, 2008, 05:39 PM // 17:39   #117
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SF and sandstorm was pretty much nerfed eventually shadow prison saw the light of day because kill count actually encouraged rainbow spiking.
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Old Jan 01, 2008, 07:56 PM // 19:56   #118
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Before that limit on hero's
HA was at its best =P
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Old Jan 02, 2008, 06:53 PM // 18:53   #119
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HA was at it's best when it was all wammos with healing hands and heal breeze!

If you don't think so, well tough. You can't prove otherwise!
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Old Jan 02, 2008, 07:13 PM // 19:13   #120
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Anyone remember wayyyyy back when warriors would bring life bond or succor to maintain on the monks? They didnt need energy anyway they used all adrenal bars
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