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Old Dec 30, 2007, 01:49 PM // 13:49   #21
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You need to practice first.
Go to the ile of the nameless with your mesmer.
kill the master of healing using your interupt build.
After you do that, go kill the ele there also (you will learn some kiting orbs, so melstorm will no longer be a problem to you).
Only when you master that return to HA.
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Old Dec 30, 2007, 03:11 PM // 15:11   #22
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Morale is for iway!

xD.

As for 'do this before HA' or 'do TA before HA' or 'RA before HA'. No logic in it, really. None what so ever.

So you miss out on 2% morale.

Whoopdy do...
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Old Dec 30, 2007, 05:39 PM // 17:39   #23
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Uh... [skill]gale[/skill]?

And seriously, if you frequently get your Psychic Distraction interrupted by the Ele's Maelstrom, then I think you have bigger problems than predicting his casting order.
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Old Dec 30, 2007, 10:29 PM // 22:29   #24
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good timing for that .......better make sure u have a skill in ur bar called


No PvE allowed :O
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Old Jan 01, 2008, 05:44 AM // 05:44   #25
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Quote:
Originally Posted by elektra_lucia
Morale is for iway!

xD.

As for 'do this before HA' or 'do TA before HA' or 'RA before HA'. No logic in it, really. None what so ever.

So you miss out on 2% morale.

Whoopdy do...
Would recommending doing PvE before HA be illogical too?
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Old Jan 01, 2008, 12:20 PM // 12:20   #26
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Depends, recommending to do something to practice but not necessarily you HAVE to do it first and then move on to HA... E.G. If you say, you should do PVE for six months then do HA. I think it would be illogical. There's also a difference in what he said. It wasn't a recommendation it was more like an order, lol. As if you would be terrible if you didn't do what he said.

Personally if I could go back in time and if I would play guild wars (don't even go there, lol) I would go straight to HA from day one.
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Old Jan 02, 2008, 11:35 PM // 23:35   #27
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stop being bad. Also betting people before going in is good. That way you have the inspiration to get the wards or you lose money.
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Old Jan 03, 2008, 01:10 AM // 01:10   #28
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Thanks to those with constructive responses. Haven't missed a ward in while now even with no speed boost. Things I did to improve.

1) Increased size of skill monitor to see icons clearly when skills are cast which eliminated twitch responses.

2) PD GoLE = Fail as skills recharge when WaH goes up.

3) Insist that I get head start slightly before group

4) Push up manually right until time to interrupt instead of autorun , which gives a chance of being caught wanding when wards are casted.
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Old Jan 03, 2008, 01:42 AM // 01:42   #29
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Quote:
Originally Posted by Shadowspawn X
Thanks to those with constructive responses. Haven't missed a ward in while now even with no speed boost. Things I did to improve.

1) Increased size of skill monitor to see icons clearly when skills are cast which eliminated twitch responses.

2) PD GoLE = Fail as skills recharge when WaH goes up.

3) Insist that I get head start slightly before group

4) Push up manually right until time to interrupt instead of autorun , which gives a chance of being caught wanding when wards are casted.
It's rare to see someone come back to their own thread and update everyone on how they've improved/etc., and it's also nice to have the quick run down of how you personally improved. Quite seriously, well done.
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Old Jan 04, 2008, 05:20 AM // 05:20   #30
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dont make it into a big thing, just keep playing and ull land 1 second casts every time. In the beggining it might seem hard to recognize and interupt 3/4 and 1 seconds. Just play it and ull catch em 100% of the time.
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Old Jan 04, 2008, 05:35 PM // 17:35   #31
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Quote:
Originally Posted by elektra_lucia

For interrupting spirit bond/rof/infuse and such skills, I pretty much do it by timing of players movement, pattern in their casts, how much damage my team is doing and also pattern in their weapon swaps (none of this is needed for interrupting ward of melee and harm vs zaishen).
.

These 3 skills are NOT WORTH INTERUPTING because you are gambling with your interupts.
If you are talking about using PD to do so, then this is what I call a PD frenzy noob.
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Old Jan 04, 2008, 07:04 PM // 19:04   #32
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I was just picking them as they are 1/4 skills. I wouldn't PD it either. I guess I'd exhaust assault it =p. Which I don't see it as a waste, because I don't have problem in interrupting it.

You're welcome to call me a noob etc. 8 of me > 8 of you =).
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Old Jan 07, 2008, 09:43 PM // 21:43   #33
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Quote:
Originally Posted by Shadowspawn X
and also if you are unlucky cast while in malestorm..
I dont see a problem here?
Your already targeting the ele....watch him cast it and...dont stand in it if you were his target.

Last edited by Thorondor Port; Jan 07, 2008 at 09:45 PM // 21:45..
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Old Jan 08, 2008, 01:04 AM // 01:04   #34
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Quote:
Originally Posted by diabiosx
Quote:
Originally Posted by elektra_lucia
For interrupting spirit bond/rof/infuse and such skills, I pretty much do it by timing of players movement, pattern in their casts, how much damage my team is doing and also pattern in their weapon swaps (none of this is needed for interrupting ward of melee and harm vs zaishen).
.
These 3 skills are NOT WORTH INTERUPTING because you are gambling with your interupts.
If you are talking about using PD to do so, then this is what I call a PD frenzy noob.
Quoted
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Truth
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Old Jan 08, 2008, 08:54 PM // 20:54   #35
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I was just using them because they're known 1/4 second skills. Learn to read.

Quote:
I was just picking them as they are 1/4 skills.
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Old Jan 11, 2008, 07:01 AM // 07:01   #36
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usually casts glyph then harm and ob flame then melee
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Old Jan 12, 2008, 05:10 PM // 17:10   #37
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Quote:
Originally Posted by diabiosx
These 3 skills are NOT WORTH INTERUPTING because you are gambling with your interupts.
If you are talking about using PD to do so, then this is what I call a PD frenzy noob.
I agree, why a PD would be trying to interrupt 1/4 sec spells doesn't make any sense. When you have other tools to deal with those spells such as shame for infuse along with useful stuff on your bar like blackout and diversion.

Quote:
Originally Posted by elektra_lucia
I guess I'd exhaust assault it =p.
What does this mean?
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Old Jan 12, 2008, 05:16 PM // 17:16   #38
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Exhaust assault. The sin skill =P. I also would like you to read where I said I was using them as known 1/4 sec skills and explaining how you do it. Not that you SHOULD do it... No, I wouldn't go on them as a PD mesmer. I also prefer running enough interrupts on the party as a whole rather than have a PD. PB is far superior but people are crap.

I have always liked interrupts on a melee character. I think that skullcrack on an asassin is so under rated, you build up adrenaline extremely quickly and you can run other interrupts.

Personally as a 'sin I will go for 1/4 second casts simply because I know I get them -EVERY- time. As a mesmer, no it's diversion =P.

Quote:
When you have other tools to deal with those spells such as shame for infuse along with useful stuff on your bar like blackout and diversion.
If you bother paying attention to the game, shame isn't exactly hard to pre veil.

My original quote was:

Quote:
For interrupting spirit bond/rof/infuse and such skills, I pretty much do it by timing of players movement, pattern in their casts, how much damage my team is doing and also pattern in their weapon swaps (none of this is needed for interrupting ward of melee and harm vs zaishen).
It was just an explanation as to HOW you interrupt, not that you SHOULD interrupt. I also think it's good practice to be able to interrupt such things. Not because you will want to interrupt rof but simply because once you can interrupt it, you can interrupt 3/4casts so easily.

Helps you not having to be a mesmer that HAS to shatter healers boo to interrupt, you know? .

Last edited by elektra_lucia; Jan 12, 2008 at 05:22 PM // 17:22..
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Old Jan 12, 2008, 07:00 PM // 19:00   #39
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Quote:
Originally Posted by elektra_lucia
Exhaust assault. The sin skill =P.
Why would you try to interrupt a 1/4 skill with a interrupt that has a 1/2 activation time? Don't you think anyone interrupting using any class would be better off just leaving 1/4 sec spells alone?

Quote:
Originally Posted by elektra_lucia
If you bother paying attention to the game, shame isn't exactly hard to pre veil.
Veil is not hard to interrupt/strip if you are watching them.


Quote:
Originally Posted by elektra_lucia
Helps you not having to be a mesmer that HAS to shatter healers boo to interrupt, you know? .
Do you think the HB monk is making the PD go away? I've seen an upswing in migraine bars when I PUG could this be why?
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Old Jan 12, 2008, 07:19 PM // 19:19   #40
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If I'm an assassin with interrupts I go for the 1/4 second casts because I know I'll get them and you know, a prot-monk will negate a lot of damage. This thread wasn't about me as an assassin though, it was about a mesmer that could not interrupt a one second cast with a 1/4 cast interrupt.

The 1/2 cast of exhaust is irrelevant because so long as your timing is right, you will get the 1/4 cast. Obviously I wouldn't be on the prot-monk the entire game, but it's really quite easy to completely disable him with skullcrack, disrupt and exhaust.

Quote:
Veil is not hard to interrupt/strip if you are watching them.
Fake veil, cover in a rof; regardless, if he does manage to PD veil then he isn't going to shame you on a spike anyway (PD disables skills). Regular shame is no problem, just low set, cast 5 energy spell, go to normal set. If you infuse on a shame your mid line/frontline has messed up.

Quote:
Do you think the HB monk is making the PD go away? I've seen an upswing in migraine bars when I PUG could this be why?
Not entirely sure. I just think migraine is easier and can work with a build just as nicely. Stack of hex's etc. Usually teams expect the monk to fake cast and veil perfectly, so they don't knock out the mesmer enough. Where as in decent GVG they'll let you know of incoming diversion/migraine and usually do something about it too. Pugs beg for the easy route to something. In my opinion, diversion is easier to put up with as a prot monk than a sin with three interrupts; however, the sin with the interrupts takes more skill to use. As for PD mesmer, I would go on the healer or enemies ele's etc. Not the prot, but for practice, who knows XD. With that in mind, and considering this topic was about NOT being able to interrupt a 1 second cast, I don't think learning to interupt 1/4 cast; therefore, making 1 second cast EXTREMELY easy to interrupt, is such a bad idea...

People don't see it viable to interrupt 1/4 second casts much because they don't trust themselves to do it as well. Perhaps migraine mesmers will become more and more popular, why learn to interrupt a HB monk when you can take the cheap way out?

Who knows...

I do wish that for PUGS especially, they would look up what song of concentration does... I mean, everyone brings it but why do they think it's only good for the ghostly? It's great for a heal party...

Sorry that it looked like I was completely defending the idea of going on 1/4 second casts all the time (as a mesmer). I guess I figured people would have more intelligence than to just look at my post and pick on that with such detail. I thought the thread was about a guy having problems interrupting a cast with an EXTREMELY long cast time. So my logic in learning to interrupt 1/4 cast times was of some aid perhaps. You can use the same technique with longer cast times too... People have a natural pattern.

I know I'm repeating myself now, but I did that several times already and you know it still didn't quite sink into peoples heads .

Last edited by elektra_lucia; Jan 12, 2008 at 07:33 PM // 19:33..
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