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Old Jan 04, 2008, 05:35 AM // 05:35   #1
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Default Mo/Sin Best sin defence skill?

Hey guys,

I'm starting to get into RA a lot and now my monk is lvl 20 yay

( I don't like making pvp chars because I'll just delete them after awhile)


Ok ill get to the point i use mo/sin but what is the best sin defense skill?

these are the skills i had in though; Vipers defense, smoke powder defense, Shadow of haste, Return, Heart of shadow, Dark escape

They are the possible sin defense skills i thought of.

thanks.
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Old Jan 04, 2008, 06:22 AM // 06:22   #2
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Return, hands down!
Snare, Quick escape.
Dark Escape comes second as it serves as a speed boost to aid kiting, and halves damage so critical hits will be...less critical.
my two pounds anyway
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Old Jan 04, 2008, 06:26 AM // 06:26   #3
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I think that Return and Dark Escape are the most quality defense skills from the sin line. I prefer Return because I can use it more often and because it is pretty versatile since you can use it either offensively or defensively. The upside to Dark Escape is that it is pretty ninja against spikes. However, teleporting out of a spike/heavy damage is more effective imo.

Also, don't restrict yourself to just Mo/A. Consider other secondary possibilities also and try them out.
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Old Jan 04, 2008, 08:47 AM // 08:47   #4
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Quote:
Originally Posted by TheHaxor
Also, don't restrict yourself to just Mo/A. Consider other secondary possibilities also and try them out.

yes your are 100% right, but thats the thing i have alredy done so,

(mo/e and mo/me mainly)

but i have never tried sin and the seems to work very good.


thanks for the feedback guys
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Old Jan 04, 2008, 08:48 AM // 08:48   #5
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Return.

12 characters.

Last edited by Riotgear; Jan 04, 2008 at 08:55 AM // 08:55..
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Old Jan 06, 2008, 10:17 AM // 10:17   #6
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Return, if you use it right. Dark Escape if you need a panic button.
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Old Jan 06, 2008, 05:37 PM // 17:37   #7
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Shadow Meld is gud.
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Old Jan 06, 2008, 05:57 PM // 17:57   #8
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Shadow Meld is an elite, and thus bad for a Monk...
its not that great anyway...
Return with Dash/Dark Escape is the most popular combo
other secondaries can work well too
Mo/W for Shield Bash and Disciplined Stance
Mo/R for Natural Stride
and more
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Old Jan 06, 2008, 06:01 PM // 18:01   #9
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Quote:
Originally Posted by Seraphim of Chaos
Shadow Meld is gud.
1 your trying to be funny, and its not working.

Return is the best.
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Old Jan 06, 2008, 06:26 PM // 18:26   #10
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Return by itself or with Dark Escape is very good. An alternative is Shadow of Haste + Dash. I prefer Mo/E with Grasping Earth though because it is a longer snare and nearby AoE.
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Old Jan 06, 2008, 11:31 PM // 23:31   #11
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Return hands down, assuming that you're a decent player.

However, dark escape is much easier to use, and would probably be more effective in a novice's hands.
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Old Jan 06, 2008, 11:34 PM // 23:34   #12
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Quote:
Originally Posted by TheOneMephisto
Return hands down, assuming that you're a decent player.

However, dark escape is much easier to use, and would probably be more effective in a novice's hands.
QFT. But imo Return is better in novice hands then dark escape but then again I play my monk in AB with retards who don't stay together and I have to return off random people to heal them.
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Old Jan 07, 2008, 01:05 AM // 01:05   #13
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I'd go with Return, then Dark Escape.
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Old Jan 07, 2008, 03:25 AM // 03:25   #14
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frenzied defense
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Old Jan 07, 2008, 03:33 AM // 03:33   #15
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Quote:
Originally Posted by ejp
frenzied defense
Hope thats a joke.

Return definatly.

Smoke powder defence is decent too.
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Old Jan 07, 2008, 09:17 PM // 21:17   #16
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Against Melee, Return is definitely the best skill; Smoke Powder Defense is ok as well. Dark Esccape on the other hand might not be as good as Return against Melee, against all the shitty 1man caster spikes running around in ra (enchanters counundrum etc), Dark Escape rules Return and Smoke Powder
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Old Jan 09, 2008, 01:26 AM // 01:26   #17
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Personally I prefer Mo/W for Disciplined Stance since you can activate it while KD'd or when dazed.

Plus, by hitting the 8 tactics breakpoint for Disciplined Stance you can get max benefits of req 8 max shields, which aren't that difficult to come by.

Return is really good and can be very effective, tactics-wise, with the one exception of daze as in the event you do get dazed, auto-attacks and lucky hits are often enough to interrupt return.
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Old Jan 09, 2008, 02:11 AM // 02:11   #18
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Depends on the situation. In gvg I go for Return for the snare+teleport. Plus its handy for those times you have to pull back and a wammo is right on your ass. In RA I usually go for Dark Escape for all those caster spikes, plus it gives me more kiting power. In AB I use both because you never know what is going to happen there, plus WoH means I dont need alot of heal power.

Smoke Powder Defense isnt worth it imo, because the long recharge+very small blind duration (its like 4 secs with 3 shadow isnt it?) means it is outclassed by the other two.

Frenzied defense, ime=dead monk.

Disciplined Stance, however nice, isnt worth the extra attribute spec, plus Return works better. You can snare the melee, teleport away to relative saftey, and use guardian on yourself. Problem solved.
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Old Jan 09, 2008, 06:44 AM // 06:44   #19
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Quote:
Originally Posted by soupnazi
Depends on the situation. In gvg I go for Return for the snare+teleport. Plus its handy for those times you have to pull back and a wammo is right on your ass. In RA I usually go for Dark Escape for all those caster spikes, plus it gives me more kiting power. In AB I use both because you never know what is going to happen there, plus WoH means I dont need alot of heal power.
/agree for GvG if you're not Mo/E with Aegis, Mo/A for Return, Mo/W for Balanced Stance or Soldier's Defense all work.


Quote:
Originally Posted by soupnazi
Disciplined Stance, however nice, isnt worth the extra attribute spec, plus Return works better. You can snare the melee, teleport away to relative saftey, and use guardian on yourself. Problem solved.
In arenas where you don't get a second monk for support, Return is great if you pre-prot perfectly, never get hit by broad head, never get KD'd, never get hit by bull's strike, etc.

But that stuff happens and Disciplined Stance can totally save you in situations where Return can't.

I suppose for a WoH, the attribute spread only allows for effective Balanced Stance or Return, but if you run ZB (fast cast ZB, Guardian, and Mend Touch/Mend Condition/Dismiss FTWWWWW) you can go for a 14/11/8 spread. Plus the armor provided by a req. 8 shield is well worth it.

All imo though.
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Old Jan 09, 2008, 02:40 PM // 14:40   #20
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Quote:
Originally Posted by banned from gw guru
Hey guys,

I'm starting to get into RA a lot and now my monk is lvl 20 yay

( I don't like making pvp chars because I'll just delete them after awhile)


Ok ill get to the point i use mo/sin but what is the best sin defense skill?

these are the skills i had in though; Vipers defense, smoke powder defense, Shadow of haste, Return, Heart of shadow, Dark escape

They are the possible sin defense skills i thought of.

thanks.
Viper's defense/heart of shadow are bad because they throw positioning to the wind.
Smoke powder is okay, but won't buy you as much time as return.
Shadow of Haste is just bad now.
Return/Dark are clutch.

Quote:
Originally Posted by ejp
frenzied defense
As soon as an ele sees you trigger this skill, you are going to die.



Return is just the bee's knees for avoiding melee damage, but for RA, I like having both return and dark escape because sometimes you'll run into those groups with ridiculous damage output, and dark escape can be an absolute lifesaver.

Here's a bar I like to run:

10+1+1 Healing Prayers
10+1 Protection Prayers
8+1 Divine Favor
8 Shadow Arts (this is just to hit the 10 second breakpoint on Dark. I really find Dark Escape to be very helpful as a survival skill due to the fact that my teammates are almost always incompetent, and don't understand that if you don't take the pressure off the monk or kill the enemy team asap, the group will likely fold)

Although you should probably go with:

12+1+1 Healing Prayers
10+1 Protection Prayers
7+1 Divine Favor
4 Shadow Arts (at this point, Dark is almost not worth it)

[skill]Reversal of fortune[/skill][skill]word of healing[/skill][skill]guardian[/skill][skill]Dismiss condition[/skill][skill]spirit bond[/skill][skill]holy veil[/skill][skill]dark escape[/skill][skill]return[/skill]

If you feel that you can do without dark escape, substitute [skill]aura of stability[/skill], [skill]signet of rejuvination[/skill], or really any other niche skill that will keep you and your party members from not dying.

Of course, bear in mind that RA is concrete, factual proof of Murphy's law, and that you will always get another monk in your group whenever you decide to monk. This balances out the fact that you will never, ever get a monk when playing a damage class.

Also, I cannot exaggerate the extreme incompetency of most teammates when you play RA, so good luck monking

Last edited by Captain Robo; Jan 09, 2008 at 02:51 PM // 14:51..
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